// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 2000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes // MISSION: Sentry Buster Mission { Objective DestroySentries Where rb_3 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Class Demoman Name "Error Buster" Skill Expert Health 2500 Scale 0.5 Item "The Ullapool Caber" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.3 "damage bonus" 0.5 "fire rate bonus" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 "drop health pack on kill" 1 "mult charge turn control" 10.0 "charge time increased" 5 } } TFBot { Class Spy Name "Spy Buster" Skill Expert Health 2500 Scale 1.0 Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ClassIcon sentry_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage bonus" 0.1 "fire rate bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "Reload time decreased" 0.01 } } TFBot { Class Demoman Name "Charger Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The Splendid Screen" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 4 "damage bonus" 0.5 "fire rate bonus" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 "drop health pack on kill" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "charge time increased" 5 "no charge impact range" 1 } } } } // MISSION: Sniper Mission { Objective Sniper InitialCooldown 1 Where rb_3 BeginAtWave 2 CooldownTime 15 DesiredCount 2 RandomChoice { TFBot { Class Sniper Name "Accurately Sniper" Health 130 Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.5 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Piss Shooter Sniper" Skill Expert Health 200 WeaponRestrictions PrimaryOnly Item "The Sydney Sleeper" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.1 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Machine Sniper" Skill Expert Health 130 WeaponRestrictions PrimaryOnly Item "The Bazaar Bargain" Item "Your Worst Nightmare" CharacterAttributes { "move speed bonus" 1 "damage bonus" 0.4 "fire rate bonus" 0.07 "sniper charge per sec" 5.0 } } } } // MISSION: Spy Sapper Mission { Objective Spy InitialCooldown 30 Where rb_3 BeginAtWave 3 RunForThisManyWaves 30 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert } } // MISSION: Engineer Mission { Objective Engineer InitialCooldown 15 Where rb_3 BeginAtWave 4 RunForThisManyWaves 23 CooldownTime 20 DesiredCount 2 RandomChoice { TFBot { Class Engineer Name "Engineer" TeleportWhere rb_1 Skill Expert Health 500 CharacterAttributes { "build rate bonus" 0.8 } } } } // WAVE 1 Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target rl_finsih_1 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 100 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 4000 Randomchoice { TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } } } } // WAVE 2 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_2 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 140 WaitBeforeStarting 30 Tank { Health 25000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 130 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 2500 Randomchoice { TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Force a Nature" Item "The Bolt Boy" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } } } // WAVE 3 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_3 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 700 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 30 Tank { Health 25000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 150 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 800 Randomchoice { TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Force a Nature" Item "The Bolt Boy" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 600 Scale 1.0 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Name "Bonk Scout" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "Sandman" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } } } } } // WAVE 3 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_3 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 700 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 30 Tank { Health 25000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 150 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 800 Randomchoice { TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Force a Nature" Item "The Bolt Boy" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 600 Scale 1.0 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Name "Bonk Scout" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "Sandman" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } } } } // WAVE 4 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_4 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 500 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 30 Tank { Health 25000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 160 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 2000 Randomchoice { TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Force a Nature" Item "The Bolt Boy" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 600 Scale 1.0 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Name "Bonk Scout" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "Sandman" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Soldier" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Pyro Skill Normal Name "Detonator Pyro" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 1.0 "weapon burn dmg increased" 3.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "Demoknight" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } } } } // WAVE 5 Wave { StartWaveOutput { Target rl_start_5 Action trigger } DoneOutput { Target rl_finsih_5 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 50 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 3000 Randomchoice { TFBot { Class Soldier Name "Giant Crit Soldier" Skill Normal Health 5000 Item "The Original" Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.5 "Projectile speed increased" 0.3 "fire rate bonus" 1.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "dmg taken from crit reduced" 0.5 } } TFBot { Class Medic Skill Hard Name "Giant Medic" Health 3000 Attributes MiniBoss WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 3.0 "heal rate bonus" 3.0 "health drain" 150 } } TFBot { Class Scout Name "Giant Stuner Scout" ClassIcon scout_giant_fast Skill Normal Item "Bonk Boy" Item "The Sandman" Health 3000 Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Heavyweapons Name "Giant Heavy" Attributes MiniBoss Skill Normal Item "Heavy Hair" Health 6000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from bullets reduced" 0.5 } } TFBot { Class Pyro Skill Hard Name "Giant Pyro Super Pusher" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" Health 5000 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "airblast pushback scale" 2.0 "mult airblast refire time" 0.5 "deflection size multiplier" 3.0 "override footstep sound set" 2 "dmg taken from fire reduced" 0.5 } } TFBot { Class Demoman Skill Hard Name "Giant Guardian Demoman" Attributes MiniBoss Health 5000 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 "fire rate bonus" 0.4 "override footstep sound set" 2 "dmg taken from blast reduced" 0.5 } } TFBot { Class Demoman Skill Normal Name "Giant Demoknight" Attributes MiniBoss Health 5000 Item "The Eyelander" Item "The Chargin' Targe" Item "Prince Tavish's Crown" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "fire rate bonus" 0.8 "melee range multiplier" 2.0 "override footstep sound set" 2 } } TFBot { Class Pyro Name "Giant Flare Pyro" Skill Expert Health 5000 Item "The detonator" Item "Old Guadalajara" Attributes MiniBoss WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Projectile speed increased" 1.0 "fire rate bonus" 0.3 "weapon burn dmg increased" 4.0 "weapon burn time increased" 4.0 } } TFBot { Class Heavyweapons Name "Giant Indiadan Heavy" Skill Easy Health 6000 Item "Warrior's Spirit" Item "Big Chief" Item "The All-Father" Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Sniper Skill Hard Name "Giant Unzoom Shooter Sniper" Health 3000 Attributes MiniBoss Item "The Bazaar Bargain" Item "Your Worst Nightmare" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 1.0 "damage bonus" 2.0 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "heal on kill" 3000 } } } } } // WAVE 6 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_6 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 800 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 40 WaitBeforeStarting 80 Tank { Health 25000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 160 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 3000 Randomchoice { TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Force a Nature" Item "The Bolt Boy" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 600 Scale 1.0 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Name "Bonk Scout" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "Sandman" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Soldier" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Pyro Skill Normal Name "Detonator Pyro" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 1.0 "weapon burn dmg increased" 3.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "Demoknight" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Soldier Name "Giant Crit Soldier" Skill Normal Health 5000 Item "The Original" Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.5 "Projectile speed increased" 0.3 "fire rate bonus" 1.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "dmg taken from crit reduced" 0.5 } } TFBot { Class Scout Name "Giant Stuner Scout" ClassIcon scout_giant_fast Skill Normal Item "Bonk Boy" Item "The Sandman" Health 3000 Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.2 } } TFBot { Class Heavyweapons Name "Giant Heavy" Attributes MiniBoss Skill Normal Item "Heavy Hair" Health 6000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from bullets reduced" 0.5 } } TFBot { Class Pyro Skill Hard Name "Giant Pyro Super Pusher" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" Health 5000 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "airblast pushback scale" 2.0 "mult airblast refire time" 0.5 "deflection size multiplier" 3.0 "override footstep sound set" 2 "dmg taken from fire reduced" 0.5 } } TFBot { Class Demoman Skill Hard Name "Giant Guardian Demoman" Attributes MiniBoss Health 5000 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 "fire rate bonus" 0.4 "override footstep sound set" 2 "dmg taken from blast reduced" 0.5 } } TFBot { Class Demoman Skill Normal Name "Giant Demoknight" Attributes MiniBoss Health 5000 Item "The Eyelander" Item "The Chargin' Targe" Item "Prince Tavish's Crown" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "fire rate bonus" 0.8 "melee range multiplier" 2.0 "override footstep sound set" 2 } } TFBot { Class Pyro Name "Giant Flare Pyro" Skill Expert Health 5000 Item "The detonator" Item "Old Guadalajara" Attributes MiniBoss WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Projectile speed increased" 1.0 "fire rate bonus" 0.3 "weapon burn dmg increased" 4.0 "weapon burn time increased" 4.0 } } TFBot { Class Heavyweapons Name "Giant Indiadan Heavy" Skill Easy Health 6000 Item "Warrior's Spirit" Item "Big Chief" Item "The All-Father" Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Medic Skill Hard Name "Giant Medic" Health 3000 Attributes MiniBoss WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 3.0 "heal rate bonus" 3.0 "health drain" 150 } } TFBot { Class Sniper Skill Hard Name "Giant Unzoom Shooter Sniper" Health 3000 Attributes MiniBoss Item "The Bazaar Bargain" Item "Your Worst Nightmare" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 1.0 "damage bonus" 2.0 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "heal on kill" 3000 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 "fire rate bonus" 0.6 "effect bar recharge rate increased" 0.01 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Heavyweapons Skill Expert Health 50000 Scale 1.0 Item "The Soviet Gentleman" Name "Tank Heavy" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } } } } // WAVE 7 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_7 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 800 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 1 Tank { Health 25000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 160 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2300 Randomchoice { TFBot { Class Scout Skill Normal Name "Tiny Scout" WeaponRestrictions MeleeOnly Scale 0.5 Health 50 Attributes AutoJump AutoJumpMin 0.3 AutoJumpMax 2 CharacterAttributes { "damage bonus" 0.3 "increased jump height" 2.0 "melee bounds multiplier" 5.0 "melee range multiplier" 2.0 "move speed bonus" 1.0 "mod stun waist high airborne" 1 } } TFBot { Class Soldier Skill Normal Name "Tiny Soldier" WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "damage causes airblast" 1 } } TFBot { Class Pyro Skill Normal Name "Tiny Pyro" WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "weapon burn dmg increased" 2.0 "weapon burn time increased" 3.0 } } TFBot { Class Demoman Skill Normal Name "Tiny Demoman" WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "bleeding duration" 5 } } TFBot { Class Heavyweapons Skill Normal Name "Tiny Heavy" WeaponRestrictions PrimaryOnly Scale 0.5 Health 150 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "slow enemy on hit major" 5 } } TFBot { Class Medic Skill Normal Name "Tiny Medic" Scale 0.5 Health 50 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "ubercharge rate bonus" 6.0 "uber duration bonus" -4 } } TFBot { Class Sniper Skill Normal Name "Tiny Sniper" WeaponRestrictions SecondaryOnly Scale 0.5 Health 50 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "mark for death" 1 } } TFBot { Class Spy Skill Normal Name "Tiny Spy" Scale 0.5 Health 50 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "subtract victim medigun charge on hit" 20 "subtract victim cloak on hit" 20 } } TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Force a Nature" Item "The Bolt Boy" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 600 Scale 1.0 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Name "Bonk Scout" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "Sandman" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Soldier" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Pyro Skill Normal Name "Detonator Pyro" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 1.0 "weapon burn dmg increased" 3.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "Demoknight" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Soldier Name "Giant Crit Soldier" Skill Normal Health 5000 Item "The Original" Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.5 "Projectile speed increased" 0.3 "fire rate bonus" 1.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "dmg taken from crit reduced" 0.5 } } TFBot { Class Scout Name "Giant Stuner Scout" ClassIcon scout_giant_fast Skill Normal Item "Bonk Boy" Item "The Sandman" Health 3000 Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.2 } } TFBot { Class Heavyweapons Name "Giant Heavy" Attributes MiniBoss Skill Normal Item "Heavy Hair" Health 6000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from bullets reduced" 0.5 } } TFBot { Class Pyro Skill Hard Name "Giant Pyro Super Pusher" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" Health 5000 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "airblast pushback scale" 2.0 "mult airblast refire time" 0.5 "deflection size multiplier" 3.0 "override footstep sound set" 2 "dmg taken from fire reduced" 0.5 } } TFBot { Class Demoman Skill Hard Name "Giant Guardian Demoman" Attributes MiniBoss Health 5000 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 "fire rate bonus" 0.4 "override footstep sound set" 2 "dmg taken from blast reduced" 0.5 } } TFBot { Class Scout Skill Easy Name "Ant Scout" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.7 "effect bar recharge rate increased" 0.3 } } TFBot { Class Demoman Skill Normal Name "Giant Demoknight" Attributes MiniBoss Health 5000 Item "The Eyelander" Item "The Chargin' Targe" Item "Prince Tavish's Crown" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "fire rate bonus" 0.8 "melee range multiplier" 2.0 "override footstep sound set" 2 } } TFBot { Class Pyro Name "Giant Flare Pyro" Skill Expert Health 5000 Item "The detonator" Item "Old Guadalajara" Attributes MiniBoss WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Projectile speed increased" 1.0 "fire rate bonus" 0.3 "weapon burn dmg increased" 4.0 "weapon burn time increased" 4.0 } } TFBot { Class Heavyweapons Name "Giant Indiadan Heavy" Skill Easy Health 6000 Item "Warrior's Spirit" Item "Big Chief" Item "The All-Father" Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 4.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Sniper Skill Hard Name "Giant Unzoom Shooter Sniper" Health 3000 Attributes MiniBoss Item "The Bazaar Bargain" Item "Your Worst Nightmare" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 1.0 "damage bonus" 2.0 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "heal on kill" 3000 } } TFBot { Class Medic Skill Hard Name "Giant Medic" Health 3000 Attributes MiniBoss WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 3.0 "heal rate bonus" 3.0 "health drain" 150 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 "fire rate bonus" 0.6 "effect bar recharge rate increased" 0.01 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Heavyweapons Skill Expert Health 50000 Scale 1.0 Item "The Soviet Gentleman" Name "Tank Heavy" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Class Scout Skill Easy Name "Faster Scout" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 4.0 } } TFBot { Class Soldier Skill Normal Health 500 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" Item "The Direct Hit" Item "The Valley Forge" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Pyro Skill Normal Name "Pusher Pyro" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.0 "fire rate bonus" 0.4 "reload time increased hidden" 0.3 } } } } } // WAVE 8 Wave { StartWaveOutput { Target rl_start_non Action trigger } DoneOutput { Target rl_finsih_8 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 1000 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 120 Tank { Health 25000 Speed 75 Name "Tank" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 160 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 3400 Randomchoice { TFBot { Class Scout Skill Normal Name "Tiny Scout" WeaponRestrictions MeleeOnly Scale 0.5 Health 50 Attributes AutoJump AutoJumpMin 0.3 AutoJumpMax 2 CharacterAttributes { "damage bonus" 0.3 "increased jump height" 2.0 "melee bounds multiplier" 5.0 "melee range multiplier" 2.0 "move speed bonus" 1.0 "mod stun waist high airborne" 1 } } TFBot { Class Soldier Skill Normal Name "Tiny Soldier" WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "damage causes airblast" 1 } } TFBot { Class Pyro Skill Normal Name "Tiny Pyro" WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "weapon burn dmg increased" 2.0 "weapon burn time increased" 3.0 } } TFBot { Class Demoman Skill Normal Name "Tiny Demoman" WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "bleeding duration" 5 } } TFBot { Class Heavyweapons Skill Normal Name "Tiny Heavy" WeaponRestrictions PrimaryOnly Scale 0.5 Health 150 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "slow enemy on hit major" 5 } } TFBot { Class Medic Skill Normal Name "Tiny Medic" Scale 0.5 Health 50 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "ubercharge rate bonus" 6.0 "uber duration bonus" -4 } } TFBot { Class Sniper Skill Normal Name "Tiny Sniper" WeaponRestrictions SecondaryOnly Scale 0.5 Health 50 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "mark for death" 1 } } TFBot { Class Spy Skill Normal Name "Tiny Spy" Scale 0.5 Health 50 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "subtract victim medigun charge on hit" 20 "subtract victim cloak on hit" 20 } } TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Boxer" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Force a Nature" Item "The Bolt Boy" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 600 Scale 1.0 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Name "Bonk Scout" WeaponRestrictions SecondaryOnly Item "Bonk! Atomic Punch" Item "Bonk Helm" CharacterAttributes { "move speed bonus" 0.5 "effect bar recharge rate increased" 0.1 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "Sandman" Item "Batter's Helmet" Item "The Sandman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Soldier" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Pyro Skill Normal Name "Detonator Pyro" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 1.0 "weapon burn dmg increased" 3.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "Demoknight" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Soldier Name "Giant Crit Soldier" Skill Normal Health 5000 Item "The Original" Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.5 "Projectile speed increased" 0.3 "fire rate bonus" 1.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "dmg taken from crit reduced" 0.5 } } TFBot { Class Scout Name "Giant Stuner Scout" ClassIcon scout_giant_fast Skill Normal Item "Bonk Boy" Item "The Sandman" Health 3000 Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.2 } } TFBot { Class Heavyweapons Name "Giant Heavy" Attributes MiniBoss Skill Normal Item "Heavy Hair" Health 6000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from bullets reduced" 0.5 } } TFBot { Class Pyro Skill Hard Name "Giant Pyro Super Pusher" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" Health 5000 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "airblast pushback scale" 2.0 "mult airblast refire time" 0.5 "deflection size multiplier" 3.0 "override footstep sound set" 2 "dmg taken from fire reduced" 0.5 } } TFBot { Class Demoman Skill Hard Name "Giant Guardian Demoman" Attributes MiniBoss Health 5000 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 "fire rate bonus" 0.4 "override footstep sound set" 2 "dmg taken from blast reduced" 0.5 } } TFBot { Class Scout Skill Easy Name "Ant Scout" Scale 0.08 WeaponRestrictions MeleeOnly Item "The Big Elfin Deal" Item "The Bootie Time" Item "The Wrap Assassin" CharacterAttributes { "move speed bonus" 0.7 "effect bar recharge rate increased" 0.3 } } TFBot { Class Demoman Skill Normal Name "Giant Demoknight" Attributes MiniBoss Health 5000 Item "The Eyelander" Item "The Chargin' Targe" Item "Prince Tavish's Crown" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "fire rate bonus" 0.8 "melee range multiplier" 2.0 "override footstep sound set" 2 } } TFBot { Class Pyro Name "Giant Flare Pyro" Skill Expert Health 5000 Item "The detonator" Item "Old Guadalajara" Attributes MiniBoss WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Projectile speed increased" 1.0 "fire rate bonus" 0.3 "weapon burn dmg increased" 4.0 "weapon burn time increased" 4.0 } } TFBot { Class Heavyweapons Name "Giant Indiadan Heavy" Skill Easy Health 6000 Item "Warrior's Spirit" Item "Big Chief" Item "The All-Father" Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 4.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Sniper Skill Hard Name "Giant Unzoom Shooter Sniper" Health 3000 Attributes MiniBoss Item "The Bazaar Bargain" Item "Your Worst Nightmare" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 1.0 "damage bonus" 2.0 "heal on kill" 3000 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Medic Skill Hard Name "Giant Medic" Health 3000 Attributes MiniBoss WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 3.0 "heal rate bonus" 3.0 "health drain" 150 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "Horrific Headsplitter" Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 "fire rate bonus" 0.6 "effect bar recharge rate increased" 0.01 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.1 } } TFBot { Class Heavyweapons Skill Expert Health 50000 Scale 1.0 Item "The Soviet Gentleman" Name "Tank Heavy" WeaponRestrictions MeleeOnly Item "Apoco-Fists" CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 } } TFBot { Class Scout Skill Easy Name "Faster Scout" Item "Ye olde baker boy" WeaponRestrictions MeleeOnly Item "The Holy Mackerel" CharacterAttributes { "move speed bonus" 4.0 } } TFBot { Class Soldier Skill Normal Health 500 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" Item "The Direct Hit" Item "The Valley Forge" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.3 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Pyro Skill Normal Name "Pusher Pyro" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.0 "fire rate bonus" 0.3 "reload time increased hidden" 0.2 } } TFBot { Class Pyro Skill Normal Name "Backburner" WeaponRestrictions PrimaryOnly Item "Pyro's Beanie" Attributes AlwaysFireWeapon Item "The Backburner" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.3 } } TFBot { Class Scout Skill Expert Name "Flying Scout" Health 300 Item "The Atomizer" WeaponRestrictions MeleeOnly Scale 1.0 Attributes AutoJump AutoJumpMin 0.35 AutoJumpMax 3 CharacterAttributes { "move speed bonus" 0.9 "fire rate bonus" 1.0 "damage penalty" 1.5 "boots falling stomp" 1 "increased jump height" 10.0 "no self blast dmg" 1 "health regen" 30 "air dash count" 3 "cancel falling damage" 1 } } TFBot { Class Scout Skill Expert Health 600 WeaponRestrictions MeleeOnly Name "Annoying Scout" Item "Mann Co. Online Cap" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 0.5 Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "head scale" 10.0 "melee range multiplier" 3.0 "turn to gold" 1 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } } } } // WAVE 9 Wave { StartWaveOutput { Target rl_start_9 Action trigger } DoneOutput { Target rl_finsih_9 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCurrency 2000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 1 Tank { Health 1000000 Speed 60 Skin 1 Name "Tank" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target rl_tank Action Trigger } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 400 TFBot { Class Demoman Skill Expert Name "Upgraded Demoman" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 1750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 400 TFBot { Class Heavyweapons Skill Normal Name "Upgraded Heavy" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 3000 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "fire rate bonus" 0.4 "attack projectiles" 1 "projectile penetration" 1 "generate rage on damage" 10 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 400 TFBot { Class Soldier Skill Expert Name "Upgraded Soldier" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 2000 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "fire rate bonus" 0.5 "Projectile speed increased" 1.0 "clip size upgrade atomic" 10 "faster reload rate" 0.4 "Projectile speed increased" 2.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 400 TFBot { Class Pyro Skill Expert Name "Upgraded Pyro" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 1750 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "weapon burn dmg increased" 3.0 "weapon burn time increased" 3.0 "airblast pushback scale" 3.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 400 TFBot { Class Scout Skill Expert Name "Upgraded Scout" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 1250 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "fire rate bonus" 0.4 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 400 TFBot { Class Spy Skill Expert Name "Upgraded Spy" Item "Loyalty Reward" ClassIcon upgraded Health 1250 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "critboost on kill" 4 "fire rate bonus" 0.4 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 400 TFBot { Class Sniper Skill Expert Name "Upgraded Hunter Sniper" WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Loyalty Reward" ClassIcon upgraded Health 1250 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 3.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "bleeding duration" 15 "Reload time increased" 0.4 "revolver use hit locations" 1 "crit from behind" 1 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 400 TFBot { Class Medic Skill Expert Name "Upgraded Medic" ClassIcon upgraded Item "Loyalty Reward" Health 1500 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 2.0 "health drain" 25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "cannot be backstabbed" 1 "overheal bonus" 4.0 "heal rate bonus" 4.0 "ubercharge rate bonus" 3.0 "uber duration bonus" 15 "overheal decay bonus" 3.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } } // WAVE 10 Wave { StartWaveOutput { Target rl_start_10 Action trigger } DoneOutput { Target rl_finsih_10 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2 TotalCount 1 MaxActive 1 Name "wave01" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 500 TFBot { Class Heavyweapons Skill Expert Name "Spencer" Attributes MiniBoss Attributes UseBossHealthBar Health 100000 Item "The Team Captain" Item "Large Luchadore" Attributes AlwaysFireWeapon Scale 1.0 ClassIcon newbe_reaper WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 0.3 "Health regen" 50 "crit from behind" 1 "crit kill will gib" 1 "fire rate bonus" 0.3 "mark for death" 1 "dmg bonus vs buildings" 10.0 "minicrits become crits" 1 "crit forces victim to laugh" 1 "gesture speed increase" 4.0 "melee range multiplier" 5.0 "melee bounds multiplier" 3.0 "restore health on kill" 1 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 Name "wave02" WaitForAllDead "wave01" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 500 TFBot { Class Heavyweapons Skill Expert Name "Spencer" Attributes MiniBoss Attributes UseBossHealthBar Health 100000 Item "The Team Captain" Attributes AlwaysCrit Item "Large Luchadore" Attributes AlwaysFireWeapon Scale 1.0 ClassIcon newbe_reaper WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 0.6 "dmg bonus vs buildings" 10.0 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "slow enemy on hit major" 20 "gesture speed increase" 2.0 "mod stun waist high airborne" 1 "fire rate bonus" 0.35 "damage causes airblast" 1 "Health regen" 50 "melee range multiplier" 20.0 "melee bounds multiplier" 3.0 "restore health on kill" 1 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 Name "wave03" WaitForAllDead "wave02" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 500 TFBot { Class Heavyweapons Skill Expert Name "Spencer" Attributes MiniBoss Attributes UseBossHealthBar Health 150000 Item "The Team Captain" Item "Large Luchadore" Attributes HoldFireUntilFullReload ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "reload time increased hidden" 0.15 "Health regen" 50 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "clip size penalty" 50.0 "fire rate bonus" 0.01 "damage penalty" 5.0 "spread penalty" 6.0 "restore health on kill" 1 "bullets per shot bonus" 10.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 Name "wave04" WaitForAllDead "wave03" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 500 TFBot { Class Heavyweapons Skill Expert Name "Spencer" Attributes MiniBoss Attributes UseBossHealthBar Health 200000 Attributes AlwaysCrit Item "The Team Captain" Item "Large Luchadore" Attributes HoldFireUntilFullReload ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "Health regen" 50 "bullets per shot bonus" 2.0 "fire rate bonus" 0.2 "minigun spinup time decreased" 0.1 "damage bonus" 3.0 "move speed bonus" 1.0 "cannot pick up intelligence" 1 "dmg taken from blast increased" 3.0 "increased jump height" 2.0 "airblast vulnerability multiplier" 2.0 "restore health on kill" 1 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } } }