// tank health starts at 35000 due to longer tank path

#base robot_giant.pop 
#base robot_standard.pop

WaveSchedule
{

	StartingCurrency		4000
	RespawnWaveTime 		2
	CanBotsAttackWhileInSpawnRoom no
                     FixedRespawnWaveTime Yes



// MISSION: Sentry Buster
	Mission
	{
		Objective DestroySentries
		Where rb_6
		CooldownTime 30
                                            RandomChoice
                                          {

                                             TFBot
		{
			Template T_TFBot_SentryBuster
		}

                                            TFBot
                                         {
			Class Demoman
			Name "Error Buster"
			Skill Expert
			Health 2500
                                                                Scale 0.5
			Item "The Ullapool Caber"
                                                                
			WeaponRestrictions PrimaryOnly
			ClassIcon sentry_buster
			Attributes MiniBoss	
                                                                Attributes AlwaysFireWeapon		
			CharacterAttributes
			{
				"move speed bonus"  0.3
                                                                                    "damage bonus"       0.5
                                                                                      "fire rate bonus"      0.1
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 7
				"cannot be backstabbed" 1
                                                                                     "Reload time decreased"      0.01
                                                                                    "drop health pack on kill"   1
                                                                                    
                                                                                    "mult charge turn control"   10.0
                                                                                     "charge time increased"   30
			}
		}
                                           

                                      


                                            }

                       }








// MISSION: Sentry Buster
	Mission
	{
		Objective DestroySentries
		Where rb_3
		CooldownTime 30
                                            RandomChoice
                                          {

                                             TFBot
                                         {
			Class Spy
			Name "Spy Buster"
			Classicon spy_buster
			Skill Expert
			Health 2500
			Scale 1.0
                                                               Attributes AlwaysFireWeapon
			WeaponRestrictions SecondaryOnly
			ClassIcon sentry_buster
			Attributes MiniBoss	
                                                                		
			CharacterAttributes
			{
				"move speed bonus" 2
                                                                                    "damage bonus"       0.1
                                                                                      "fire rate bonus"      0.8
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 7
				
                                                                                     "Reload time decreased"      0.01
                                                                                    
                                                                                    
                                                                                    
			}
		}


                                           TFBot
                                         {
			Class Demoman
			Name "Charger Buster"
			Classicon king_buster
			Skill Expert
			Health 2500
			Item "The Ullapool Caber"
                                                                Item "The Splendid Screen"
			WeaponRestrictions PrimaryOnly
			ClassIcon sentry_buster
			Attributes MiniBoss	
                                                                		
			CharacterAttributes
			{
				"move speed bonus" 4
                                                                                    "damage bonus"       0.5
                                                                                      "fire rate bonus"      0.1
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 7
				"cannot be backstabbed" 1
                                                                                     "Reload time decreased"      0.01
                                                                                    "drop health pack on kill"   1
                                                                                   "charge recharge rate increased"    10.0
                                                                                    "mult charge turn control"   10.0
                                                                                     "charge time increased"   30
			}
		}
                                           

                                      


                                            }

                       }


	// MISSION: Sniper
        Mission
	{
		Objective Sniper  

		InitialCooldown 1
		Where rb_1
		
                                            BeginAtWave 1
		CooldownTime 10
		DesiredCount 1
                                           RandomChoice
                {
		

               TFBot
		{
			Class Sniper
                        Name "Reaper Sniper"
		Classicon newbe_reaper
                        Health 10000
			Skill Expert 
                         Scale 1.0
                        Attributes MiniBoss
                         Item "The Dread Hiding Hood"
                         Item  "The Criminal Cloak"
                         Item  "Li'l Snaggletooth"
                        WeaponRestrictions PrimaryOnly
                        MaxVisionRange 9800
                        CharacterAttributes
			{
								"move speed bonus"	0.0
                                "damage bonus"         1000.0
								"dmg pierces resists absorbs" 1
                                 "sniper fires tracer"  1
                                "sniper charge per sec"     5.0
                                "decapitate type"   1
                                 "shot penetrate all players"  1
                               "reload time decreased"  5
                                 "damage force reduction" 0.0                               

			} 
		}


  }
}





Mission // Engineer 
	{
		Objective Engineer  

		InitialCooldown 15
		Where rb_3
		BeginAtWave 1
		RunForThisManyWaves 23
		CooldownTime 20
		DesiredCount 2
                                           RandomChoice
                                          {
                
                TFBot
		{
			Template T_TFBot_Engineer_Sentry_Battle
		}



                     


                  }
}

                   




                        
	
		
//WAVE 1 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
	StartWaveOutput
		{
			Target rl_start
			Action trigger
		}
	DoneOutput					
		{
			Target wave_finished_relay
			Action trigger
		}
	WaitWhenDone 65
	Checkpoint Yes
	
	WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_3
			TotalCount 100
			MaxActive 7
			SpawnCount 1
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			TotalCurrency 8000		
			Randomchoice
                                                             {
		
           
                                         TFBot
		{
			Class Soldier
			Skill Easy
		}                                              

                                         TFBot
		{
			Template T_TFBot_Giant_Soldier_Crit
		}




                                  TFBot
		{
			Class Sniper
			Skill Normal
                        WeaponRestrictions SecondaryOnly
		Classicon sniper_smg
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}

                                   

                              TFBot
		{
			Class Scout
			Skill Easy
                        WeaponRestrictions SecondaryOnly
		Classicon scout_pistol
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}

                                 TFBot
		{
			Class Scout
			Skill Easy
                        WeaponRestrictions PrimaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}


                             TFBot
		{
			Template T_TFBot_Scout_FAN
		}

                             TFBot
		{
			Template T_TFBot_Demoman
		}
                                          

                                         TFBot
		{
			Template T_TFBot_Giant_Demo_RapidFire
		}


                                         TFBot
				{
					Template T_TFBot_Giant_Heavyweapons				
				}


                                          TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
			}
                                                   
                                     

                               TFBot
			{
				Class Sniper
				Skill Normal
                                Name "Hunter"
			Classicon sniper_bow
                                WeaponRestrictions PrimaryOnly
                                Item "Larrikin Robin"
                                Item "The Huntsman"
                              
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
			}



                              TFBot
			{
				Template T_TFBot_Demoman_Knight
                        }



                             TFBot
			{
				Class Pyro
				Skill Normal
                                Name "Detonator Pyro"
			Classicon pyro_detonator
                                WeaponRestrictions SecondaryOnly
                                Item "The Detonator"
                                Item "Brigade Helm"
                                CharacterAttributes
			{
				"move speed bonus"	1.0
                                "weapon burn dmg increased"      3.0

                             
				
			}
 
                        }





                            TFBot
		{
			Template T_TFBot_Medic
		}




                                        TFBot
			{
				Class Medic
				Skill Normal
                                Name "Critical Medic"
			Classicon medic_kritz
                                Attributes SpawnWithFullCharge
                                Item "The Kritzkrieg"
                             
                                CharacterAttributes
			{
				"move speed bonus"	0.5
                                "overheal bonus"        10.0
                                

			}
			}


 TFBot
			{
				Class Soldier
				Skill Normal
                                Name "Samurai Soldier"
			Classicon soldier_samurai_conch
                                WeaponRestrictions MeleeOnly
                                Item "The Half-Zatoichi"
                                Item "The Concheror"
                                Item "Furious Fukaamigasa"
                                Attributes SpawnWithFullCharge
                                CharacterAttributes
			{
				"move speed bonus"	1.0
                                "increase buff duration"      5.0
                              
			}

                        }           



 TFBot
			{
				Template T_TFBot_Soldier_Extended_Buff_Banner

                        }



TFBot
			{
				Template T_TFBot_Soldier_Extended_Battalion

                        }



TFBot
		{
			Class Pyro
			Skill Easy
                        WeaponRestrictions PrimaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}



  TFBot
		{
			Class Heavyweapons
			Skill Easy
                        WeaponRestrictions PrimaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}






                                                           }

                       }




WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_2
			TotalCount 100
			MaxActive 4
			SpawnCount 1
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			TotalCurrency 8000		
			Randomchoice
                                                             {

                                                            TFBot
			{
				Class Pyro
				Skill Normal
                                Name "Detonator Pyro"
			Classicon pyro_detonator
                                WeaponRestrictions SecondaryOnly
                                Item "The Detonator"
                                Item "Brigade Helm"
                                CharacterAttributes
			{
				"move speed bonus"	1.0
                                "weapon burn dmg increased"      3.0

                             
				
			}
 
                                                               }

             
                                                               TFBot
		{
			Class Pyro
			Skill Easy
                        WeaponRestrictions PrimaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}


                                                               TFBot
			{
				Class Pyro
				Skill Normal
                                Name "Shotgunner Pyro"
			Classicon pyro_shotgun
                                WeaponRestrictions SecondaryOnly
                                
                                Item "Respectless Rubber Glove"
                                CharacterAttributes
			{
				"move speed bonus"	1.0
                               

                             
				
			}
 
                                                               }




                                                             TFBot
			{
				Class Pyro
				Skill Normal
                                Name "Backburner"
			Classicon pyro_backburner
                                WeaponRestrictions PrimaryOnly
                               Item     "Pyro's Beanie"
                                Attributes AlwaysFireWeapon
                                Item "The Backburner"
                                CharacterAttributes
			{
				"move speed bonus"	1.0
                               
                                                                                      "damage bonus"      1.3
                             
				
			}
 
                                                               }



                                                              }
                        }







WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_4
			TotalCount 100
			MaxActive 3
			SpawnCount 1
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			TotalCurrency 5000		
			Randomchoice
                                                             {

                                                            
                                                                TFBot
		{
			Class Scout
			Skill Easy
			Classicon scout_pistol
                        WeaponRestrictions SecondaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}

                                 TFBot
		{
			Class Scout
			Skill Easy
                        WeaponRestrictions PrimaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}


                             TFBot
		{
			Template T_TFBot_Scout_FAN
		}


                                             TFBot
		{
			Template T_TFBot_Scout_Sandman_FastCharge
		                     }



                                      TFBot
		{
			Class Scout
			Skill Easy
                        Name "Milkman"
		Classicon scout_milk
                        WeaponRestrictions SecondaryOnly
                        Item "Mad Milk"
                        Item "The Milkman"
                        CharacterAttributes
			{
				"move speed bonus"	1.0
                                "effect bar recharge rate increased" 0.05
			}
                        
		}




                                                              }
                        }






WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_5
			TotalCount 100
			MaxActive 2
			SpawnCount 1
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			TotalCurrency 8000		
			Randomchoice
                                                             {

                                                               TFBot
			{
				Class Sniper
				Skill normal
                                Name "Hunter"
			Classicon sniper_bow
                                WeaponRestrictions PrimaryOnly
                                Item "Larrikin Robin"
                                Item "The Huntsman"
                              
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
			}



                                                             }

}



WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_6
			TotalCount 100
			MaxActive 7
			SpawnCount 1
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			TotalCurrency 8000		
			Randomchoice
                                                             {
		
                                                         

                                         TFBot
		{
			Class Soldier
			Skill Easy
                        WeaponRestrictions PrimaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}




                                  TFBot
		{
			Class Sniper
			Skill Normal
			Classicon sniper_smg
                        WeaponRestrictions SecondaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}

                                   

                              TFBot
		{
			Class Scout
			Skill Easy
			Classicon scout_pistol
                        WeaponRestrictions SecondaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}

                                 TFBot
		{
			Class Scout
			Skill Easy
                        WeaponRestrictions PrimaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}


                             TFBot
		{
			Template T_TFBot_Scout_FAN
		}
                                          

                                         TFBot
		{
			Template T_TFBot_Demoman
		}


                                         TFBot
				{
					Class Heavyweapons
					Skill Easy
					WeaponRestrictions PrimaryOnly
									
				}


                                          TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
			}
                                                   
                                     

                               TFBot
			{
				Class Sniper
				Skill Normal
                                Name "Hunter"
			Classicon sniper_bow
                                WeaponRestrictions PrimaryOnly
                                Item "Larrikin Robin"
                                Item "The Huntsman"
                              
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
			}



                              TFBot
			{
				Template T_TFBot_Demoman_Knight
                        }



                             TFBot
			{
				Class Pyro
				Skill Normal
                                Name "Detonator Pyro"
			Classicon pyro_detonator
                                WeaponRestrictions SecondaryOnly
                                Item "The Detonator"
                                Item "Brigade Helm"
                                CharacterAttributes
			{
				"move speed bonus"	1.0
                                "weapon burn dmg increased"      3.0

                             
				
			}
 
                        }





                            TFBot
		{
			Template T_TFBot_Medic
		}




                                        TFBot
			{
				Class Medic
				Skill Normal
                                Name "Critical Medic"
			Classicon medic_kritz
                                Attributes SpawnWithFullCharge
                                Item "The Kritzkrieg"
                               
                                CharacterAttributes
			{
				"move speed bonus"	0.5
                                "overheal bonus"        10.0
                                

			}
			}


 TFBot
			{
				Class Soldier
				Skill Normal
                                Name "Samurai Soldier"
			Classicon soldier_samurai_conch
                                WeaponRestrictions MeleeOnly
                                Item "The Half-Zatoichi"
                                Item "The Concheror"
                                Item "Furious Fukaamigasa"
                                Attributes SpawnWithFullCharge
                                CharacterAttributes
			{
				"move speed bonus"	1.0
                                "increase buff duration"      5.0
                              
			}

                        }           



 TFBot
			{
				Template T_TFBot_Soldier_Extended_Buff_Banner

                        }



TFBot
			{
				Template T_TFBot_Soldier_Extended_Battalion

                        }



TFBot
		{
			Class Pyro
			Skill Easy
                        WeaponRestrictions PrimaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}



  TFBot
		{
			Class Heavyweapons
			Skill Easy
                        WeaponRestrictions PrimaryOnly
                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
		}






                                                           }

                       }

WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_7
			TotalCount 50
			MaxActive 3
			SpawnCount 1
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			TotalCurrency 1500
				DoneOutput					
		{
			Target relay_pass
			Action trigger
		}		
			Randomchoice
                                                             {
                                                                TFBot	
		{
			Template		T_TFBot_Giant_Soldier_Crit
			Health 15000
		}

                                         



                             TFBot	
		{
			Template		T_TFBot_Giant_Scout_Baseball_Armored
			Health 15000
		}


                             TFBot	
		
		{
			Template		T_TFBot_Giant_Heavyweapons
			Health 15000
		}


                                 TFBot
			{
				Template		T_TFBot_Giant_Pyro_Pusher
				Health 15000
 
                        }



                                  TFBot
		{
				Template		T_TFBot_Giant_Demo_RapidFire
				Health 15000
		}

                                     TFBot
		{
			Template		T_TFBot_Giant_DemoMan_PrinceTavish
			Health 20000
		}




                                 TFBot	
		{
			Template T_TFBot_Giant_Pyro_Flare_Spammer
			Health 15000
		}


                                               TFBot
                {

                   Class Heavyweapons
			Name "Giant Indian Heavy"
			Classicon heavy_warrior
			Skill Hard
			Health 15000
                        Item "Warrior's Spirit"
                        Item "Big Chief"
                        Item "The All-Father"
                        Attributes MiniBoss
			
			WeaponRestrictions MeleeOnly
			MaxVisionRange 1200
			CharacterAttributes
			{
				"move speed bonus"	0.5
				"damage bonus"	3.0
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}

                }



                            

                                                              }

	}






//giants and boss




WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_8
			TotalCount 1
			MaxActive 1
			SpawnCount 1
                                                                Name "wave01"
                                                                 
			WaitBetweenSpawns 0
			WaitBeforeStarting 2
			TotalCurrency 1000
                                       TFBot
		{
			Class Sniper
                        Name "Duvada"
                        Health 100000
			Skill Expert 
                       Attributes UseBossHealthBar
                        Attributes MiniBoss
                        Scale 1.0
                         Item "The Dread Hiding Hood"
                         Item  "The Criminal Cloak"
                         Item  "Li'l Snaggletooth"
                        WeaponRestrictions SecondaryOnly
                        ClassIcon newbe_reaper


                        CharacterAttributes
			{
				"move speed bonus"	1.0
                                "damage bonus"         1.0
                                "fire rate bonus"          0.5
                               "reload time decreased"  0.01
                                 "restore health on kill" 1
                                  "fire rate bonus with reduced health" 0.2
			} 
		}




                                
                                                  
                       }


WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_8_1
			TotalCount 1
			MaxActive 1
			SpawnCount 1
                                                                Name "wave02"
                                                                   WaitForAllDead "wave01"
			WaitBetweenSpawns 0
			WaitBeforeStarting 2
			TotalCurrency 1000	
	DoneOutput					
		{
			Target relay_death02
			Action trigger
		}

                                                                TFBot
		{
			Class Sniper
                        Name "Duvada"
                        Health 80000
			Skill Expert 
                       Attributes UseBossHealthBar
                        Attributes MiniBoss
                         Scale 1.0
                         Item "The Dread Hiding Hood"
                         Item  "The Criminal Cloak"
                         Item  "Li'l Snaggletooth"
                                  Item         "Jarate"
                        WeaponRestrictions SecondaryOnly
                        ClassIcon newbe_reaper


                        CharacterAttributes
			{
				"move speed bonus"	2.0
                                   "damage bonus"         1.0
                                 "reload time decreased"  0.5
                                "fire rate bonus"          0.5
                                "dmg bonus vs buildings"   5.0
                                 "effect bar recharge rate increased" 0.03
			} 
		}


                    }


WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_8_2
			TotalCount 60
			MaxActive 10
			SpawnCount 1
					Name "wave_bushwacka"
                                                                   WaitForAllDead "wave01"
			WaitBetweenSpawns 0
			WaitBeforeStarting 2
			TotalCurrency 2000

                                               TFBot
			{
				Class Sniper
				Skill Easy
                                Health 125
                                Name "Crocodile"
			Classicon sniper_bushwacka
                              Scale 1.0
                                WeaponRestrictions MeleeOnly
                                Item "The Bushwacka"
                                Item "Darwin's Danger Shield"
                                Item "Ol' Snaggletooth"
                                CharacterAttributes
			{
				"move speed bonus"	1.5
                                "critboost on kill"      100
                                 "damage bonus"         1.5
                                "no death from headshots"   1
			} 
			}




                      }




WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_8_3
			TotalCount 1
			MaxActive 1
			SpawnCount 1
                                                                Name "wave03"
                                                                   WaitForAllDead "wave02"
			WaitBetweenSpawns 0
			WaitBeforeStarting 3
			TotalCurrency 1000	

 TFBot
		{
			Class Sniper
                        Name "Duvada"
                        Health 110000
			Skill Expert 
                       Attributes UseBossHealthBar
                        Attributes MiniBoss
                            Scale 1.0
                         Item "The Dread Hiding Hood"
                         Item  "The Criminal Cloak"
                        Item "The Huntsman"
                         Item  "Li'l Snaggletooth"
                        WeaponRestrictions PrimaryOnly
                        ClassIcon newbe_reaper



                        CharacterAttributes
			{
				"move speed bonus"	1.0
                                "damage bonus"         1.0
                                "dmg bonus vs buildings"   20.0
                               "reload time decreased"  0.01
                               "projectile penetration"    1
                                  "Set DamageType Ignite"     1
                                  "heal on hit for rapidfire"   10
                                  "bleeding duration"   90 
                                                                                    "weapon burn dmg increased"    2.0
                                                                                    "weapon burn time increased"    2.0
                                                                                   "slow enemy on hit major"    19
                                                                                    "subtract victim medigun charge on hit"  10
                                                                                   "subtract victim cloak on hit"   30
                                                                                       "damage all connected"  1
                                                                                    
                                                                                     "turn to gold" 1
                                                                                      "mark for death" 1
                                                                                         "restore health on kill" 1

			} 
		}


}

WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_8_4
			TotalCount 1
			MaxActive 1
			SpawnCount 1
                                                                Name "wave04"
                                                                   WaitForAllDead "wave03"
			WaitBetweenSpawns 0
			WaitBeforeStarting 3
			TotalCurrency 500	


                                          TFBot
		{
			Class Sniper
                        Name "Duvada"
                        Health 120000
			Skill Expert 
                       Attributes UseBossHealthBar
                        Attributes MiniBoss
                      Scale 1.0
             
                         Item "The Dread Hiding Hood"
                         Item  "The Criminal Cloak"
                         Item  "Li'l Snaggletooth"
                         Item "The Cleaner's Carbine"
                        WeaponRestrictions SecondaryOnly
                        ClassIcon newbe_reaper



                        CharacterAttributes
			{
				"move speed bonus"	1.0
                                "damage bonus"         6.0
                              "projectile penetration"    1
                                "fire rate bonus"          1.25
                               "reload time decreased"  0.0
                               "sniper fires tracer"  1
                                "weapon spread bonus"     0.1
                                   "damage force reduction" 5.0
                                 "critboost on kill" 10
                                  "damage causes airblast"  1
                                   "mod stun waist high airborne"  1
                               "restore health on kill" 1
			} 
		}



       }

WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_3_2
			TotalCount 100
			MaxActive 6
			SpawnCount 1
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			TotalCurrency 1000		
			
                                     TFBot
			{
				Class Spy
				Skill Expert
                                
                                                                CharacterAttributes
			{
				"move speed bonus"	1.0
			}
			}


                      
                      }


WaveSpawn //WAVE 01a: 48 total, 6 active, scout 
	{
			Where rb_0
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			TotalCurrency 0		
			
		
                                                         

                                         TFBot
				{
					Class Scout
					Skill Easy
                                                                                                           Health 1000000
					WeaponRestrictions PrimaryOnly
									
				}




                                
                                                  
                       }





	}
}