// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 3000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes // MISSION: Sentry Buster Mission { Objective DestroySentries Where rb_4 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_SentryBuster } } } // MISSION: Sniper Mission { Objective Sniper InitialCooldown 10 Where rb_2 BeginAtWave 1 CooldownTime 10 DesiredCount 2 RandomChoice { TFBot { Class Sniper Name "Accurately Sniper" Health 130 Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.0 "sniper charge per sec" 5.0 } } } } // MISSION: Sniper Mission { Objective Sniper InitialCooldown 10 Where rb_6_1 BeginAtWave 1 CooldownTime 10 DesiredCount 2 RandomChoice { TFBot { Class Sniper Name "Piss Shooter Sniper" Skill Expert Health 200 WeaponRestrictions PrimaryOnly Item "The Sydney Sleeper" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.1 "sniper charge per sec" 5.0 } } } } Mission // Engineer { Objective Engineer InitialCooldown 15 Where rb_3 BeginAtWave 1 RunForThisManyWaves 23 CooldownTime 20 DesiredCount 2 RandomChoice { TFBot { Class Engineer Name "Engineer" Skill Expert Health 400 CharacterAttributes { "build rate bonus" 0.8 } } } } Mission // Engineer { Objective Engineer InitialCooldown 15 Where rb_6_2 BeginAtWave 1 RunForThisManyWaves 23 CooldownTime 20 DesiredCount 2 RandomChoice { TFBot { Class Engineer Name "Engineer" Skill Expert Health 400 CharacterAttributes { "build rate bonus" 0.8 } } } } //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1000 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 10000 Randomchoice { TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Force a Nature" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 400 Scale 1.0 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill normal Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "Demoknight" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Pyro Skill Normal Name "Detonator Pyro" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 1.0 "weapon burn dmg increased" 3.0 } } TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Soldier" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_6 TotalCount 1000 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 10000 Randomchoice { TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Force a Nature" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Heavyweapons Skill Easy Name "Iron Heavy" Health 400 Scale 1.0 WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill normal Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "Demoknight" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Pyro Skill Normal Name "Detonator Pyro" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 1.0 "weapon burn dmg increased" 3.0 } } TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } TFBot { Class Soldier Skill Easy Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions MeleeOnly Item "The Equalizer" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Soldier" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 10000 Randomchoice { TFBot { Class Soldier Name "Giant Crit Soldier" ClassIcon soldier_crit Skill Normal Health 5000 Item "The Original" Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.2 "Projectile speed increased" 0.3 "fire rate bonus" 1.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "dmg taken from crit reduced" 0.5 } } TFBot { Class Scout Name "Giant Stuner Scout" ClassIcon scout_giant_fast Skill Normal Item "Bonk Boy" Item "The Sandman" Health 3000 Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.2 } } TFBot { Class Heavyweapons Name "Giant Natasha Heavy" Attributes MiniBoss Skill Normal Item "Heavy Hair" Item "Natascha" Health 6000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from bullets reduced" 0.5 } } TFBot { Class Pyro Skill Hard Name "Giant Pyro Super Pusher" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" Health 5000 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "airblast pushback scale" 2.0 "mult airblast refire time" 0.5 "deflection size multiplier" 3.0 "override footstep sound set" 2 "dmg taken from fire reduced" 0.5 } } TFBot { Class Demoman Skill Hard Name "Giant Guardian Demoman" Attributes MiniBoss Health 5000 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "reload time increased hidden" 0.01 "fire rate bonus" 0.4 "override footstep sound set" 2 "dmg taken from blast reduced" 0.55 } } TFBot { Class Sniper Skill Hard Name "Giant Unzoom Shooter Sniper" Health 3000 Attributes MiniBoss Item "The Bazaar Bargain" Item "Your Worst Nightmare" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.9 "damage bonus" 2.0 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "heal on kill" 3000 } } TFBot { Class Medic Skill Hard Name "Giant Medic" Health 3000 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 3.0 "heal rate bonus" 3.0 "health drain" 150 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_5 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave01" WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 500 TFBot { Class Demoman Skill Expert Name "Bannai" Attributes MiniBoss Attributes UseBossHealthBar Health 20000 MaxVisionRange 2500 Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "reload time increased hidden" 0.01 "fire rate bonus" 0.8 "mod stun waist high airborne" 1 "damage causes airblast" 1 "bleeding duration" 3 "restore health on kill" 1 "dmg bonus vs buildings" 3.0 "damage bonus" 2.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_5_3 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave02" WaitForAllDead "wave01" WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 500 TFBot { Class Demoman Skill Expert Name "Bannai" MaxVisionRange 2500 Attributes MiniBoss Attributes UseBossHealthBar Health 20000 Item "The Claidheamohmor" Item "The Chargin' Targe" Item "Prince Tavish's Crown" ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.5 "reload time increased hidden" 0.01 "fire rate bonus" 1.0 "restore health on kill" 5 "melee range multiplier" 5.0 "melee bounds multiplier" 2.0 "dmg bonus vs buildings" 3.0 "charge recharge rate increased" 3 "charge time increased" 10 "mult charge turn control" 10.0 "damage bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_5_3 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave03" WaitForAllDead "wave02" WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 500 TFBot { Class Demoman Skill Expert Name "Bannai" Attributes MiniBoss Attributes UseBossHealthBar Health 20000 MaxVisionRange 2500 Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" Item "Bushi-Dou" ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.5 "gesture speed increase" 3.0 "reload time increased hidden" 0.01 "fire rate bonus" 0.35 "melee range multiplier" 1.5 "dmg bonus vs buildings" 3.0 "charge recharge rate increased" 10 "mult charge turn control" 10.0 "damage bonus" 0.2 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_5_3 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave04" WaitForAllDead "wave03" WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 500 TFBot { Class Demoman Skill Expert Name "Bannai" Attributes MiniBoss Attributes UseBossHealthBar Health 20000 MaxVisionRange 2500 Item "Scotch Bonnet" Item "The Liquor Locker" Item "The Bird-Man of Aberdeen" Attributes HoldFireUntilFullReload ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "blast dmg to self increased" 0.0 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "reload time increased hidden" 0.0 "fire rate bonus" 0.05 "damage bonus" 1.0 "Blast radius increased" 1.2 "fuse bonus" 2.0 "restore health on kill" 1 "gesture speed increase" 3.0 "projectile spread angle penalty" 100 "clip size penalty" 30.0 "cancel falling damage" 1 "Projectile speed increased" 5.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_5_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100000 TFBot { Class Heavyweapons Skill Expert Name "???" Attributes MiniBoss Health 500000 Item "The Team Captain" Item "Large Luchadore" Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "reload time increased hidden" 0.01 "fire rate bonus" 0.7 "airblast pushback scale" 3.0 "damage causes airblast" 1 "critboost on kill" 10 "heal on hit for rapidfire" 300 "damage bonus" 1.7 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_5_2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100000 TFBot { Class Pyro Skill Expert Name "???" Attributes MiniBoss Health 500000 Item "The Cremator's Conscience" Item "Pyromancer's Mask" Item "Pet Balloonicorn" Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "reload time increased hidden" 0.01 "fire rate bonus" 0.7 "airblast pushback scale" 3.0 "damage causes airblast" 1 "critboost on kill" 10 "heal on hit for rapidfire" 300 "damage bonus" 1.7 } } } } }