// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 3000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_3 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Class Sniper Skill Hard Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Class Soldier Skill Easy Name "Black Box Rocket" Item "The Black Box" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Health 1000 Name "Terrorist" WeaponRestrictions SecondaryOnly Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Name "Force a Nature" Item "The Force-a-Nature" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Normal Name "Loch-N-Demoman" WeaponRestrictions PrimaryOnly Item "The Loch-N-Load" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Name "Natascha Heavy" Item "Natascha" WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy Name "Resistant Solider" WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 0.5 "increase buff duration" 5.0 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "overheal bonus" 10.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_5 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Class Pyro Skill Normal Name "Firework Man" WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Brigade Helm" CharacterAttributes { "move speed bonus" 0.5 "weapon burn dmg increased" 2.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_6_l TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Randomchoice { TFBot { Class Pyro Skill Hard Name "Boss: Giant Pyro Backburner" WeaponRestrictions PrimaryOnly Item "The Backburner" Item "Sight for Sore Eyes" Health 5000 Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "flame life bonus" 1.2 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_6_r TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 100 Randomchoice { TFBot { Class Pyro Skill Hard Name "Giant Pyro Backburner" WeaponRestrictions PrimaryOnly Item "The Backburner" Health 5000 Item "Sight for Sore Eyes" Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "flame life bonus" 1.2 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_7 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Class Heavyweapons Skill Normal Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0_a TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2000 TFBot { Class Sniper Skill Normal Health 99999 Name "Late Backup" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 1.0 "bleeding duration" 10 "dmg bonus vs buildings" 2.0 "fire rate bonus" 2.0 "SET BONUS: dmg from sentry reduced" 0.2 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Randomchoice { TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } } } }