// This mission will be easier than other missions that reapers appear, // because it is the first mission players meet reapers. #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 6000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes //WAVE// Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Giants Wave //End Currency: 15000 { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Template T_TFBot_Giant_Demoman Health 10000 Attributes AlwaysCrit } } } WaveSpawn { Where rb_1_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Template T_TFBot_Giant_Soldier_Crit Health 10000 Attributes AlwaysCrit } } } WaveSpawn { Where rb_1_2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Template T_TFBot_Giant_Pyro_Pusher Health 10000 Attributes AlwaysCrit ClassIcon pyro_giant } } } WaveSpawn { Where rb_1_3 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Template T_TFBot_Giant_Heavyweapons Health 10000 Attributes AlwaysCrit } } } WaveSpawn //Cymanic phase 1 //Start Currency: 15000 //End Currency: 20000 { Where rb_2 TotalCount 1 MaxActive 1 Name "wave01" SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 500 Randomchoice { TFBot { Class Soldier Skill Expert Name "Cymanic" Attributes MiniBoss Attributes UseBossHealthBar Health 100000 ClassIcon newbe_reaper Item "The Deus Specs" Item "The Hat With No Name" Item "The Equalizer" Scale 1.0 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.3 "reload time increased hidden" 0.01 "fire rate bonus" 0.4 "airblast pushback scale" 3.0 "damage causes airblast" 1 "critboost on kill" 10 "heal on hit for rapidfire" 300 "damage bonus" 6.15 //400 / 65 round "airblast vulnerability multiplier" -100 "melee range multiplier" 5 "health regen" 500 "cannot be backstabbed" 1 "mult stun resistance" 0 "cannot be sapped" 1 } } } } WaveSpawn //Cymanic phase 2 { Where rb_2_1 TotalCount 1 MaxActive 1 Name "wave02" WaitForAllDead "wave01" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 2 TotalCurrency 500 Randomchoice { TFBot { Class Soldier Skill Expert Name "Cymanic" Attributes MiniBoss Attributes UseBossHealthBar Health 100000 Item "The Deus Specs" Item "The Hat With No Name" ClassIcon newbe_reaper Attributes HoldFireUntilFullReload AutoJumpMin 10 AutoJumpMax 5 Scale 1.0 WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.1 "airblast vulnerability multiplier" -100 "health regen" 500 "cannot be backstabbed" 1 "mult stun resistance" 0 "cannot be sapped" 1 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "reload time increased hidden" 0.15 "fire rate bonus" 0.25 "bullets per shot bonus" 10.0 "damage bonus" 10.0 } } } } WaveSpawn //Cymanic phase 3 { Where rb_2_1 TotalCount 1 MaxActive 1 Name "wave03" WaitForAllDead "wave02" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 500 Randomchoice { TFBot { Class Soldier Skill Expert Name "Cymanic" Attributes MiniBoss Attributes UseBossHealthBar Health 120000 Item "The Deus Specs" Item "The Hat With No Name" Item "The Direct Hit" Attributes AutoJump AutoJumpMin 10 AutoJumpMax 5 Attributes HoldFireUntilFullReload Scale 1.0 ClassIcon newbe_reaper WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.1 "increased jump height" 10.0 "cancel falling damage" 1 "airblast vulnerability multiplier" -100 "health regen" 500 "reload time increased hidden" 0.1 "fire rate bonus" 0.05 "clip size upgrade atomic" 50.0 "damage bonus" 120 "energy weapon no deflect" 1 "projectile no deflect" 1 "Projectile speed increased" 2.2 "rocket specialist" 1 "cannot be backstabbed" 1 "mult stun resistance" 0 "cannot be sapped" 1 } } } } WaveSpawn //Cymanic phase 4 { Where rb_2_1 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave04" WaitForAllDead "wave03" WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 3500 Randomchoice { TFBot { Class Soldier Skill Expert Name "Cymanic" Attributes MiniBoss Attributes UseBossHealthBar Health 150000 Item "The Deus Specs" Item "The Hat With No Name" Attributes AutoJump AutoJumpMin 10 AutoJumpMax 5 Attributes AlwaysCrit Scale 1.0 ClassIcon newbe_reaper WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "cancel falling damage" 1 "airblast vulnerability multiplier" -100 "health regen" 500 "cannot be backstabbed" 1 "mult stun resistance" 0 "cannot be sapped" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "use large smoke explosion" 1 "reload time increased" 2.25 "increased jump height" 10.0 "Projectile speed increased" 0.3 "clip size upgrade atomic" -3 "Blast radius increased" 30.0 "damage bonus" 1500.0 "energy weapon no deflect" 1 "projectile no deflect" 1 } } } } WaveSpawn { Where rb_3 TotalCount 2000 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Randomchoice { TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_3 TotalCount 200 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Randomchoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Class Soldier Skill Easy Name "Resistant Solider" ClassIcon soldier_backup WeaponRestrictions MeleeOnly Item "The Escape Plan" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Sniper Skill Easy Name "Bleeder" WeaponRestrictions MeleeOnly Item "The Tribalman's Shiv" Item "Towering pillar of hats" CharacterAttributes { "move speed bonus" 1.5 "bleeding duration" 20 } } TFBot { Class Sniper Skill Hard Name "Hunter" ClassIcon sniper_bow WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Class Medic Skill Normal Name "Critical Medic" ClassIcon medic_kritz Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "overheal bonus" 3.0 } } TFBot { Class Sniper Skill Normal Health 800 Name "Terrorist" WeaponRestrictions SecondaryOnly Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //Jakete phase 1 //Start Currency: 20000 //End Currency: 25000 { Where rb_4 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave05" WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 500 Randomchoice { TFBot { Class Scout Skill Expert Name "Jakete" Attributes MiniBoss Attributes UseBossHealthBar Health 120000 Item "Bonk Boy" Item "Milkman" Item "Dillinger's Duffel" Item "The Sandman" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 1 Scale 1.0 WeaponRestrictions MeleeOnly ClassIcon newbe_reaper CharacterAttributes { "move speed bonus" 2.0 "melee range multiplier" 3.0 "health regen" 500 "fire rate bonus" 0.4 "effect bar recharge rate increased" 0.01 "damage bonus" 11.43 //400 / 35 round } } } } WaveSpawn //Jakete phase 2 { Where rb_4_1 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave06" WaitForAllDead "wave05" WaitBetweenSpawns 0 WaitBeforeStarting 1 TotalCurrency 500 Randomchoice { TFBot { Class Scout Skill Expert Name "Jakete" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit //Added for visibility of projectile Health 130000 Item "Bonk Boy" Item "Milkman" Item "Dillinger's Duffel" Item "The Flying Guillotine" ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.2 "reload time increased hidden" 0.6 "health regen" 500 "effect bar recharge rate increased" 0.01 "fire rate bonus" 0.3 } } } } WaveSpawn //Jakete phase 3 { Where rb_4_1 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave07" WaitForAllDead "wave06" WaitBetweenSpawns 0 WaitBeforeStarting 1 TotalCurrency 500 TFBot { Class Scout Skill Expert Name "Jakete" Attributes MiniBoss Attributes UseBossHealthBar Health 140000 Item "Bonk Boy" Item "Milkman" Item "Dillinger's Duffel" Item "Bonk! Atomic Punch" Item "The Force-A-Nature" ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "Reload time increased" 2.0 "fire rate bonus" 0.2 "health regen" 500 "effect bar recharge rate increased" 0.6 "bullets per shot bonus" 10.0 "damage bonus" 10.0 } ItemAttributes { ItemName "The Force-A-Nature" "spread penalty" 2.5 "clip size bonus" 27.0 } } } WaveSpawn //Jakete phase 4 { Where rb_4_1 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave08" WaitForAllDead "wave07" WaitBetweenSpawns 0 WaitBeforeStarting 1 TotalCurrency 3500 TFBot { Class Scout Skill Expert Name "Jakete" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Health 160000 Item "Bonk Boy" Item "Milkman" Item "Dillinger's Duffel" Item "The Shortstop" ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "reload time increased hidden" 0.05 "fire rate bonus" 0.2 "health regen" 500 "bullets per shot bonus" 15.0 "damage bonus" 16 } ItemAttributes { ItemName "The Shortstop" "clip size bonus" 24.0 } } } WaveSpawn //System Bot { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } } }