//Armored bots' health are multiplied by 10 //and damage is multiplied by 100 (melee robots are *10) #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 30000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes // MISSION: Sentry Buster Mission { Objective DestroySentries Where rb_boss3_1 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Class Demoman Name "Error Buster" Skill Expert Health 2500 Scale 0.5 Item "The Ullapool Caber" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.3 "damage bonus" 0.5 "fire rate bonus" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 "drop health pack on kill" 1 "mult charge turn control" 10.0 "charge time increased" 5 } } TFBot { Class Spy Name "Spy Buster" Skill Expert Health 2500 Scale 1.0 Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly ClassIcon sentry_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 2 "damage bonus" 0.1 "fire rate bonus" 0.8 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "Reload time decreased" 0.01 } } TFBot { Class Demoman Name "Charger Buster" Skill Expert Health 2500 Item "The Ullapool Caber" Item "The Splendid Screen" WeaponRestrictions PrimaryOnly ClassIcon sentry_buster Attributes MiniBoss CharacterAttributes { "move speed bonus" 4 "damage bonus" 0.5 "fire rate bonus" 0.1 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 "Reload time decreased" 0.01 "drop health pack on kill" 1 "charge recharge rate increased" 10.0 "mult charge turn control" 10.0 "charge time increased" 5 "no charge impact range" 1 } } } } // Tinke 1st phase // All attributes are half of original Mission { Objective Engineer InitialCooldown 1 Where rb_boss3_2 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Class Engineer Name "Tinke Clone" Item "The Viking Braider" Item "The Last Straw" Skill Expert ClassIcon newbe_reaper Scale 1.0 Attributes MiniBoss Health 100000 CharacterAttributes { "build rate bonus" 0.02 "engy sentry damage bonus" 150.0 "engy building health bonus" 50.0 "move speed bonus" 2.0 "engy sentry fire rate increased" 0.4 "damage force reduction" 0.02 "airblast vulnerability multiplier" -50 } } } // WAVE 1 Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target rl_finsih_1 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a { Where rb_1 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 120000 Randomchoice { TFBot { Class Scout Skill Normal Name "Scout Fighter 01" Health 35000 Attributes AlwaysCrit Attributes UseBossHealthBar Attributes MiniBoss Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "damage causes airblast" 1 } } TFBot { Class Scout Skill Normal Name "Scout Fighter 02" Health 35000 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Scale 1.0 Item "Bonk! Atomic Punch" Item "The Shortstop" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 3.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 60.0 "slow enemy on hit major" 5 "increased jump height" 1.5 "effect bar recharge rate increased" 0.6 } } TFBot { Class Scout Skill Normal Name "Scout Fighter 03" Health 35000 Scale 1.0 Item "The Sandman" Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 5.0 "melee bounds multiplier" 2.0 "effect bar recharge rate increased" 0.2 "melee range multiplier" 3.0 } } TFBot { Class Soldier Skill Normal Name "Soldier Fighter 01" Attributes UseBossHealthBar Attributes AlwaysCrit Health 50000 Scale 1.0 Item "The Equalizer" Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 2.5 "dmg bonus while half dead" 2.0 "melee bounds multiplier" 2.0 "melee range multiplier" 1.5 "damage force reduction" 0.1 "fire rate bonus with reduced health" 0.4 } } TFBot { Class Soldier Skill Normal Name "Soldier Fighter 02" Attributes UseBossHealthBar Health 50000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "fire rate bonus" 0.4 "Reload time increased" 0.01 "projectile spread angle penalty" 5.0 "Projectile speed increased" 0.4 } } TFBot { Class Pyro Skill Normal Attributes UseBossHealthBar Name "Pyro Fighter 01" Health 45000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 60.0 "subtract victim medigun charge on hit" 5 "subtract victim cloak on hit" 10 } } TFBot { Class Pyro Skill Normal Name "Pyro Fighter 02" Health 45000 Attributes UseBossHealthBar Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Item "The Flare Gun" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 60.0 "weapon burn dmg increased" 5.0 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 01" Health 45000 Item "The Loch-N-Load" Attributes UseBossHealthBar Attributes AlwaysCrit Scale 1.0 Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 60.0 "cannot be backstabbed" 1 "mark for death" 1 "mod stun waist high airborne" 1 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 02" Health 45000 Scale 1.0 Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "Blast radius increased" 2.0 "projectile spread angle penalty" 40.0 "Projectile speed increased" 3.0 "fire rate bonus" 0.01 "use large smoke explosion" 1 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 03" Health 45000 Scale 1.0 Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Item "The Eyelander" Item "The Chargin' Targe" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 6.0 "heal on hit for rapidfire" 100 "fire rate bonus" 0.6 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 04" Health 45000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Splendid Screen" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "no charge impact range" 1 "charge recharge rate increased" 100.0 "charge time increased" 5 "damage bonus" 50.0 "mult charge turn control" 10.0 "Reload time decreased" 5.0 "charge impact damage increased" 1.5 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Fighter 01" Health 70000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "fire rate bonus" 0.6 "bullets per shot bonus" 3.0 "critboost on kill" 10 "minigun spinup time decreased" 3.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Fighter 02" Health 70000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 50.0 "Set DamageType Ignite" 1 "weapon burn time increased" 3.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Fighter 03" Health 70000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 6.0 "health regen" 200 "boots falling stomp" 1 "increased jump height" 4.0 } } TFBot { Class Sniper Skill Normal Name "Sniper Fighter 01" Health 35000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Huntsman" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 30.0 "bleeding duration" 10 "heal on hit for rapidfire" 50 "damage all connected" 1 } } TFBot { Class Sniper Skill Normal Name "Sniper Fighter 02" Health 35000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 30.0 "projectile penetration" 1 } } } } WaveSpawn // 2 VS 2 { Where rb_2 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 600000 Randomchoice { TFBot { Class Scout Skill Normal Name "Scout Fighter 01" Health 35000 Attributes AlwaysCrit Attributes UseBossHealthBar Attributes MiniBoss Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "damage causes airblast" 1 } } TFBot { Class Scout Skill Normal Name "Scout Fighter 02" Health 35000 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Scale 1.0 Item "Bonk! Atomic Punch" Item "The Shortstop" Attributes AutoJump AutoJumpMin 0.5 AutoJumpMax 3.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 60.0 "slow enemy on hit major" 5 "increased jump height" 1.5 "effect bar recharge rate increased" 0.6 } } TFBot { Class Scout Skill Normal Name "Scout Fighter 03" Health 35000 Scale 1.0 Item "The Sandman" Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 5.0 "melee bounds multiplier" 2.0 "effect bar recharge rate increased" 0.2 "melee range multiplier" 3.0 } } TFBot { Class Soldier Skill Normal Name "Soldier Fighter 01" Attributes UseBossHealthBar Attributes AlwaysCrit Health 50000 Scale 1.0 Item "The Equalizer" Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 2.5 "dmg bonus while half dead" 2.0 "melee bounds multiplier" 2.0 "melee range multiplier" 1.5 "damage force reduction" 0.1 "fire rate bonus with reduced health" 0.4 } } TFBot { Class Soldier Skill Normal Name "Soldier Fighter 02" Attributes UseBossHealthBar Health 50000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "fire rate bonus" 0.4 "Reload time increased" 0.01 "projectile spread angle penalty" 5.0 "Projectile speed increased" 0.4 } } TFBot { Class Pyro Skill Normal Attributes UseBossHealthBar Name "Pyro Fighter 01" Health 45000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 60.0 "subtract victim medigun charge on hit" 5 "subtract victim cloak on hit" 10 } } TFBot { Class Pyro Skill Normal Name "Pyro Fighter 02" Health 45000 Attributes UseBossHealthBar Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Item "The Flare Gun" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 60.0 "weapon burn dmg increased" 5.0 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 01" Health 45000 Item "The Loch-N-Load" Attributes UseBossHealthBar Attributes AlwaysCrit Scale 1.0 Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 60.0 "cannot be backstabbed" 1 "mark for death" 1 "mod stun waist high airborne" 1 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 02" Health 45000 Scale 1.0 Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "Blast radius increased" 2.0 "projectile spread angle penalty" 40.0 "Projectile speed increased" 3.0 "fire rate bonus" 0.01 "use large smoke explosion" 1 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 03" Health 45000 Scale 1.0 Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Item "The Eyelander" Item "The Chargin' Targe" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 6.0 "heal on hit for rapidfire" 100 "fire rate bonus" 0.6 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 04" Health 45000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Splendid Screen" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "no charge impact range" 1 "charge recharge rate increased" 100.0 "charge time increased" 5 "damage bonus" 25.0 "mult charge turn control" 10.0 "Reload time decreased" 5.0 "charge impact damage increased" 1.5 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Fighter 01" Health 70000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "fire rate bonus" 0.6 "bullets per shot bonus" 3.0 "critboost on kill" 10 "minigun spinup time decreased" 3.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Fighter 02" Health 70000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 50.0 "Set DamageType Ignite" 1 "weapon burn time increased" 3.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Fighter 03" Health 70000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 6.0 "health regen" 200 "boots falling stomp" 1 "increased jump height" 4.0 } } TFBot { Class Sniper Skill Normal Name "Sniper Fighter 01" Health 35000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Huntsman" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 30.0 "bleeding duration" 10 "heal on hit for rapidfire" 50 "damage all connected" 1 } } TFBot { Class Sniper Skill Normal Name "Sniper Fighter 02" Health 35000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 60.0 "projectile penetration" 1 } } TFBot { Class Sniper Skill Normal Name "Sniper Fighter 03" Health 35000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "move speed bonus" 0.5 "bleeding duration" 20 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.0 "weapon burn time increased" 1.0 "reload time increased hidden" 0.1 "slow enemy on hit major" 10 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Sniper Skill Normal Name "Sniper Fighter 04" Health 35000 Attributes UseBossHealthBar Scale 1.0 Attributes MiniBoss Item "The Shahanshah" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 5.5 "crit vs stunned players" 1 "crit vs wet players" 1 "crit vs burning players" 1 "minicrits become crits" 1 "restore health on kill" 100 } } TFBot { Class Medic Skill Normal Name "Medic Fighter 01" Health 40000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 50.0 "mad milk syringes" 1 } } TFBot { Class Medic Skill Normal Name "Medic Fighter 02" Health 40000 Scale 1.0 Attributes MiniBoss CharacterAttributes { "move speed bonus" 1.5 "ubercharge rate bonus" 5.0 } } TFBot { Class Medic Skill Normal Name "Medic Fighter 03" Health 40000 Attributes UseBossHealthBar Scale 1.0 Attributes MiniBoss Item "The Quick-Fix" CharacterAttributes { "add uber charge on hit" 100 "move speed bonus" 1.5 "heal rate bonus" 5.0 } } TFBot { Class Medic Skill Normal Name "Medic Fighter 04" Health 40000 Attributes UseBossHealthBar Scale 1.0 Attributes MiniBoss Item "The Kritzkrieg" CharacterAttributes { "add uber charge on hit" 100 "move speed bonus" 1.5 } } } } WaveSpawn // 3 VS 3 { Where rb_3 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 400000 Randomchoice { TFBot { Class Scout Skill Normal Name "Scout Fighter 01" Health 35000 Attributes AlwaysCrit Attributes UseBossHealthBar Attributes MiniBoss Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "damage causes airblast" 1 } } TFBot { Class Scout Skill Normal Name "Scout Fighter 02" Health 35000 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Scale 1.0 Item "Bonk! Atomic Punch" Item "The Shortstop" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 60.0 "slow enemy on hit major" 5 "increased jump height" 1.5 "effect bar recharge rate increased" 0.6 } } TFBot { Class Scout Skill Normal Name "Scout Fighter 03" Health 35000 Scale 1.0 Item "The Sandman" Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 5.0 "melee bounds multiplier" 2.0 "effect bar recharge rate increased" 0.2 "melee range multiplier" 3.0 } } TFBot { Class Soldier Skill Normal Name "Soldier Fighter 01" Attributes UseBossHealthBar Attributes AlwaysCrit Health 50000 Scale 1.0 Item "The Equalizer" Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 2.5 "dmg bonus while half dead" 2.0 "melee bounds multiplier" 2.0 "melee range multiplier" 1.5 "damage force reduction" 0.1 "fire rate bonus with reduced health" 0.4 } } TFBot { Class Soldier Skill Normal Name "Soldier Fighter 02" Attributes UseBossHealthBar Health 50000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "fire rate bonus" 0.4 "Reload time increased" 0.01 "projectile spread angle penalty" 5.0 "Projectile speed increased" 0.4 } } TFBot { Class Pyro Skill Normal Attributes UseBossHealthBar Name "Pyro Fighter 01" Health 45000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 60.0 "subtract victim medigun charge on hit" 5 "subtract victim cloak on hit" 10 } } TFBot { Class Pyro Skill Normal Name "Pyro Fighter 02" Health 45000 Attributes UseBossHealthBar Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Item "The Flare Gun" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 60.0 "weapon burn dmg increased" 5.0 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 01" Health 45000 Item "The Loch-N-Load" Attributes UseBossHealthBar Attributes AlwaysCrit Scale 1.0 Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 60.0 "cannot be backstabbed" 1 "mark for death" 1 "mod stun waist high airborne" 1 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 02" Health 45000 Scale 1.0 Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "Blast radius increased" 2.0 "projectile spread angle penalty" 40.0 "Projectile speed increased" 3.0 "fire rate bonus" 0.01 "use large smoke explosion" 1 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 03" Health 45000 Scale 1.0 Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Item "The Eyelander" Item "The Chargin' Targe" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 6.0 "heal on hit for rapidfire" 100 "fire rate bonus" 0.6 } } TFBot { Class Demoman Skill Normal Name "Demoman Fighter 04" Health 45000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Splendid Screen" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "no charge impact range" 1 "charge recharge rate increased" 100.0 "charge time increased" 5 "damage bonus" 25.0 "mult charge turn control" 10.0 "Reload time decreased" 5.0 "charge impact damage increased" 1.5 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Fighter 01" Health 70000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "fire rate bonus" 0.6 "bullets per shot bonus" 3.0 "critboost on kill" 10 "minigun spinup time decreased" 3.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Fighter 02" Health 70000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 50.0 "Set DamageType Ignite" 1 "weapon burn time increased" 3.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Fighter 03" Health 70000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 6.0 "health regen" 200 "boots falling stomp" 1 "increased jump height" 4.0 } } TFBot { Class Sniper Skill Normal Name "Sniper Fighter 01" Health 35000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Item "The Huntsman" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 30.0 "bleeding duration" 10 "heal on hit for rapidfire" 50 "damage all connected" 1 } } TFBot { Class Sniper Skill Normal Name "Sniper Fighter 02" Health 35000 Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 60.0 "projectile penetration" 1 } } TFBot { Class Sniper Skill Normal Name "Sniper Fighter 03" Health 35000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "move speed bonus" 0.5 "bleeding duration" 20 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.0 "weapon burn time increased" 1.0 "reload time increased hidden" 0.1 "slow enemy on hit major" 10 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Sniper Skill Normal Name "Sniper Fighter 04" Health 35000 Attributes UseBossHealthBar Scale 1.0 Attributes MiniBoss Item "The Shahanshah" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 5.5 "crit vs stunned players" 1 "crit vs wet players" 1 "crit vs burning players" 1 "minicrits become crits" 1 "restore health on kill" 100 } } TFBot { Class Medic Skill Normal Name "Medic Fighter 01" Health 40000 Scale 1.0 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 50.0 "mad milk syringes" 1 } } TFBot { Class Medic Skill Normal Name "Medic Fighter 02" Health 40000 Scale 1.0 Attributes MiniBoss CharacterAttributes { "move speed bonus" 1.5 "ubercharge rate bonus" 5.0 } } TFBot { Class Medic Skill Normal Name "Medic Fighter 03" Health 40000 Attributes UseBossHealthBar Scale 1.0 Attributes MiniBoss Item "The Quick-Fix" CharacterAttributes { "add uber charge on hit" 100 "move speed bonus" 1.5 "heal rate bonus" 5.0 } } TFBot { Class Medic Skill Normal Name "Medic Fighter 04" Health 40000 Attributes UseBossHealthBar Scale 1.0 Attributes MiniBoss Item "The Kritzkrieg" CharacterAttributes { "add uber charge on hit" 100 "move speed bonus" 1.5 } } } } WaveSpawn // Advanced robots { Where rb_boss3_1 TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 20000 Randomchoice { TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge Name "Armored Uber Medic" Health 1500 CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Soldier Skill Expert Name "Armored Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge Health 2000 CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 "damage bonus" 10.0 } } TFBot { Class Pyro Skill Normal Name "Armored Pusher" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" Health 1750 CharacterAttributes { "move speed bonus" 1.0 "fire rate bonus" 0.4 "damage bonus" 50.0 "reload time increased hidden" 0.3 } } TFBot { Class Heavyweapons Skill Normal Name "Armored Bullet Absorber" WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "War Head" Health 3000 CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 100 "fire rate bonus" 0.5 "dmg taken from bullets increased" 0.1 "attack projectiles" 1 } } TFBot { Class Pyro Skill Hard Name "Armored Fire Absorber" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" Health 1750 CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 75 "weapon burn time increased" 100.0 "dmg taken from fire reduced" 0.1 } } TFBot { Class Demoman Skill Easy Name "Armored Crit Absorber" WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" Health 4000 CharacterAttributes { "move speed bonus" 2.0 "dmg taken from crit reduced" 0.1 "damage bonus" 10 "charge time increased" 20.0 "charge recharge rate increased" 2.0 } } TFBot { Class Soldier Skill Normal Health 3000 Name "Armored Blast Absorber" WeaponRestrictions PrimaryOnly Item "The Black Box" Item "The Hat With No Name" CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 120 "dmg taken from blast reduced" 0.1 } } TFBot { Class Soldier Skill Easy Name "Armored Minicrit Soldier" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge Health 2000 CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 "damage bonus" 100 } } TFBot { Class Soldier Skill Easy Name "Armored Resistant Soldier" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge Health 2000 CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 "damage bonus" 100 } } TFBot { Class Demoman Skill Easy Health 1750 Name "Armored Demoknight" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "damage bonus" 10 "charge recharge rate increased" 3.0 } } TFBot { Class Heavyweapons Name "Armored Steel Gauntlet" Skill Hard Health 9000 Scale 1.5 // Force scale to 1 when "Health" set high WeaponRestrictions MeleeOnly Item "Fists of Steel" CharacterAttributes { "damage bonus" 10 } } TFBot { Class Medic Skill Easy Name "Armored Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly Health 1500 CharacterAttributes { "move speed bonus" 1.0 "overheal bonus" 10.0 } } TFBot { Class Heavyweapons Skill Easy Name "Armored Boxer" WeaponRestrictions MeleeOnly Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" Health 3000 CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 10 } } TFBot { Class Medic Skill Expert Name "Armored Healer Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Health 1500 CharacterAttributes { "move speed bonus" 1.0 "heal rate bonus" 10.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Armored Force of Nature" Item "The Face Plante" Item "The Force-a-Nature" Health 1250 CharacterAttributes { "move speed bonus" 1.0 "bullets per shot bonus" 3.0 "damage bonus" 100 } } TFBot { Class Sniper Skill Normal Name "Armored Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" Health 1250 CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 100 } } TFBot { Class Scout Skill Easy Name "Armored Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" Health 1250 CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.05 } } TFBot { Class Sniper Skill Easy Name "Armored Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" Health 1250 CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.01 } } } } WaveSpawn // Giant robots { Where rb_boss3_1 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 16000 Randomchoice { TFBot { Class Soldier Name "Armored Giant Charged Soldier" Skill Expert Health 38000 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "damage bonus" 100 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Pyro Name "Armored Giant Airblast Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" Health 30000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Degreaser" "damage bonus" 50.0 "fire rate bonus" 1 "airblast pushback scale" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Class Demoman Name "Armored Giant Burst Fire Demo" Health 33000 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "damage bonus" 100 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } TFBot { Class Heavyweapons Name "Armored Giant Indiadan Heavy" Skill Expert Health 50000 Item "Warrior's Spirit" Item "Big Chief" Item "The All-Father" Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Scout Name "Armored Sandman Scout" Skill Expert Health 30000 Item "Batter's Helmet" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } TFBot { Class Heavyweapons Name "Armored Giant Deflector Heavy" Skill Expert Health 50000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 150 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Medic Skill Expert Name "Armored Giant Medic" Health 45000 Attributes MiniBoss Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 3.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 3.0 "heal rate bonus" 3.0 "health drain" 150 } } TFBot { Class Sniper Skill Expert Name "Armored Giant Unzoom Sniper" Health 30000 Attributes MiniBoss Item "The Bazaar Bargain" Item "Your Worst Nightmare" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 1.0 "damage bonus" 100.0 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "heal on kill" 3000 } } TFBot { Class Demoman Name "Armored Giant Demoknight" Skill Expert Health 33000 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "damage bonus" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Class Pyro Name "Armored Giant Flare Pyro" Skill Expert Health 30000 Item "The detonator" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "The detonator" "fire rate bonus" 0.3 "damage bonus" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } WaveSpawn //front bosses center right //These robots pierce uber. In v5, name was must to be "Uber Pierce Soldier". //After v6, All robots that spawn here are able to pierce uber. { Where rb_boss1_4 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 100000 Randomchoice { TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Uber Pierce Soldier" Item "Full Metal Drill Hat" Health 300000 Scale 4.0 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "blast radius increased" 7.5 "Projectile speed increased" 1.2 "energy weapon no deflect" 1 "rocket specialist" 1 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage bonus" 600 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Uber Pierce Soldier" Health 300000 Scale 4.0 Item "Tyrant's Helm" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 800 "faster reload rate" 0.6 "fire rate bonus" 0.2 "blast radius increased" 7.5 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "energy weapon no deflect" 1 "rocket specialist" 1 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } } WaveSpawn //front bosses center left //Same Uber Pierce robots. { Where rb_boss1_3 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 100000 Randomchoice { TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes AlwaysFireWeapon Health 300000 Scale 4.0 Name "Uber Pierce Soldier" ItemAttributes { ItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" 800 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.4 "Blast radius decreased" 7.5 "Projectile speed increased" 1.4 "energy weapon no deflect" 1 "rocket specialist" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 } } TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Uber Pierce Soldier" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" Health 200000 Scale 4.0 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Black Box" "damage bonus" 600 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "blast radius increased" 7.5 "Projectile speed increased" 2 "energy weapon no deflect" 1 "rocket specialist" 1 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } } } } WaveSpawn //front bosses edge right { Where rb_boss1_1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 100000 Randomchoice { TFBot { Class Heavyweapons Name "Giant Heavy" Skill Expert Item "The Tungsten Toque" Item "Deflector" Health 320000 Scale 4.0 MaxVisionRange 30000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "Deflector" "fire rate bonus" 0.6 "damage bonus" 500.0 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 350000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } } } } WaveSpawn //front bosses edge left { Where rb_boss1_2 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 TotalCurrency 100000 Randomchoice { TFBot { Class Heavyweapons Skill Expert Name "Captain Beast" Health 420000 Scale 4.0 Item "War Head" Item "The Brass Beast" Attributes MiniBoss Attributes AlwaysCrit Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Brass Beast" "fire rate bonus" 0.6 "damage bonus" 600.0 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } } } } WaveSpawn // Elites { Where rb_boss3_2 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 50000 Randomchoice { TFBot { Class Scout Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Name "Armored Elite Scout" ClassIcon elite Attributes MiniBoss Item "The Bone Dome" Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 500.0 "bullets per shot bonus" 10.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 6000 WeaponRestrictions PrimaryOnly Name "Armored Elite Pyro" ClassIcon elite Item "The Bone Dome" Attributes MiniBoss Scale 1.0 Item "The Rainblower" CharacterAttributes { "damage bonus" 500 "move speed bonus" 2.0 "weapon burn dmg increased" 10.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 8000 WeaponRestrictions PrimaryOnly Name "Armored Elite Soldier" ClassIcon elite Attributes MiniBoss Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 5000.0 "move speed bonus" 2.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 10000 WeaponRestrictions MeleeOnly Name "Armored Elite Demoman" ClassIcon elite Item "The Bone Dome" Attributes MiniBoss Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 500.0 "move speed bonus" 2.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 5000 WeaponRestrictions SecondaryOnly Name "Armored Elite Sniper" ClassIcon elite Item "The Bone Dome" Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 500.0 "bullets per shot bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 "weapon spread bonus" 0.1 } } TFBot { Class Heavyweapons Skill Expert Health 10000 WeaponRestrictions PrimaryOnly Name "Armored Elite Heavy" ClassIcon elite Item "The Bone Dome" Attributes MiniBoss Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 500 "move speed bonus" 1.0 "bullets per shot bonus" 8 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn // Reaper clones // All attributes are half of original { Where rb_boss3_2 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100000 Randomchoice { TFBot // Cymanic 4th phase { Class Soldier Skill Expert Name "Cymanic Clone" Attributes MiniBoss Health 150000 Item "The Deus Specs" Item "The Hat With No Name" Attributes AutoJump AutoJumpMin 10 AutoJumpMax 5 Scale 1.0 ClassIcon newbe_reaper WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.1 "cancel falling damage" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "dmg taken from crit increased" 0.5 "reload time increased hidden" 0.1 "fire rate bonus" 4.0 "increased jump height" 10.0 "Projectile speed increased" 3.5 "clip size penalty" 100.0 "Blast radius increased" 4.0 "damage bonus" 750.0 "restore health on kill" 1 } } TFBot // Jakete 4th phase { Class Scout Skill Expert Name "Jakete Clone" Attributes MiniBoss Health 100000 Item "Bonk Boy" Item "Milkman" Item "Dillinger's Duffel" Item "Bonk! Atomic Punch" ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 "reload time increased hidden" 0.1 "fire rate bonus" 0.1 "effect bar recharge rate increased" 0.6 "bullets per shot bonus" 15.0 "damage bonus" 8 } ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "clip size penalty" 6.0 "restore health on kill" 1 } } TFBot // Bannai 4th phase { Class Demoman Skill Expert Name "Bannai Clone" Attributes MiniBoss Health 150000 Item "Scotch Bonnet" Item "The Liquor Locker" Item "The Bird-Man of Aberdeen" Attributes HoldFireUntilFullReload ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "blast dmg to self increased" 0.0 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "reload time increased hidden" 0.0 "fire rate bonus" 0.05 "damage bonus" 110.0 "Blast radius increased" 1.2 "fuse bonus" 2.0 "restore health on kill" 1 "gesture speed increase" 3.0 "clip size penalty" 30.0 "cancel falling damage" 1 "Projectile speed increased" 3.5 } } TFBot // Duvada 4th phase { Class Sniper Name "Duvada Clone" Health 120000 Skill Expert Attributes MiniBoss Scale 1.0 Item "The Dread Hiding Hood" Item "The Criminal Cloak" Item "Li'l Snaggletooth" Item "The Cleaner's Carbine" WeaponRestrictions SecondaryOnly ClassIcon newbe_reaper CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 150.0 "projectile penetration" 1 "fire rate bonus" 1.25 "reload time decreased" 0.0 "weapon spread bonus" 0.1 "damage force reduction" 5.0 "critboost on kill" 10 "restore health on kill" 1 } } TFBot // Spencer 4th phase { Class Heavyweapons Skill Expert Name "Spencer Clone" Attributes MiniBoss Health 550000 Item "The Team Captain" Item "Large Luchadore" Attributes HoldFireUntilFullReload ClassIcon newbe_reaper Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "Health regen" 55000 "bullets per shot bonus" 5 "fire rate bonus" 0.1 "minigun spinup time decreased" 0.1 "damage bonus" 125 "move speed bonus" 1.0 "dmg taken from blast increased" 3.0 "increased jump height" 2.0 "airblast vulnerability multiplier" -100 } } TFBot // KrizaUba 4th phase { Class Medic Skill Expert Name "KrizaUba Clone" Health 140000 Item "The Crusader's Crossbow" Item "Blighted Beak" Item "The Surgeon's Stahlhelm" Scale 1.0 Attributes MiniBoss ClassIcon newbe_reaper CharacterAttributes { "move speed bonus" 1.0 "health regen" 75 "clip size upgrade atomic" 99 "faster reload rate" 0.05 "damage bonus" 120.0 "fire rate bonus" 0.2 "ubercharge rate bonus" 5.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.0 } } TFBot // Metalgen 4th phase { Class Spy Skill Expert Name "Metalgen Clone" ClassIcon newbe_reaper Item "Cosa Nostra Cap" Item "The Dead Ringer" Item "The Enforcer" Item "The Red-Tape Recorder" // Not working, set for fixing bug Item "The Familiar Fez" Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 1.0 Health 300000 CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 8 "bullets per shot bonus" 16 "dmg pierces resists absorbs" 1 "projectile penetration" 1 "Set DamageType Ignite" 1 "melee range multiplier" 0.0 "cloak consume rate increased" 0.1 "slow enemy on hit major" 19 "damage all connected" 1 "mark for death" 1 "airblast vulnerability multiplier" -100 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "cancel falling damage" 1 } } TFBot // Maha 2nd phase // I thought 4th phase is good to implement, but I didn't // because it needs VScript and then break all of bot features. { Class Pyro Skill Expert Name "Maha Clone" Attributes MiniBoss ClassIcon newbe_reaper Health 180000 Item "The Cremator's Conscience" Item "Pyromancer's Mask" Item "The Scorch Shot" Scale 1.0 WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 2.0 "Blast radius increased" 15.0 "weapon burn dmg increased" 50.0 "airblast vulnerability multiplier" -100 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "cancel falling damage" 1 "reveal cloaked victim on hit" 1 "reveal disguised victim on hit" 1 } } } } WaveSpawn //Advanced robots 2 { Where rb_boss3_1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 6000 Randomchoice { TFBot { Class Scout Skill Expert Health 6000 WeaponRestrictions MeleeOnly Name "Armored Annoying Scout" Item "Mann Co. Online Cap" Item "The Candy Cane" CharacterAttributes { "fire rate bonus" 0.4 "cannot pick up intelligence" 1 "damage bonus" 10 "move speed bonus" 4.0 "damage force reduction" 10.0 "critboost on kill" 15 "crit does no damage" 1 "crit forces victim to laugh" 1 "melee range multiplier" 3.0 "mod bat launches balls" 1 "effect bar recharge rate increased" 0.15 } } TFBot { Class Pyro Skill Expert Name "Armored Heller" WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Pyromancer's Mask" Health 1750 CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 500.0 } } TFBot { Class Scout Skill Expert Name "Armored Butcher" WeaponRestrictions SecondaryOnly Health 3500 Item "The Flying Guillotine" Item "Horrific Headsplitter" CharacterAttributes { "move speed bonus" 1.0 "fire rate bonus" 0.3 "damage bonus" 100.0 "effect bar recharge rate increased" 0.01 } } TFBot { Class Pyro Skill Expert Health 3000 WeaponRestrictions SecondaryOnly Name "Armored Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 50.0 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Demoman Skill Expert Name "Armored Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 750 CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 100.0 "bombinomicon effect on death" 1 } } TFBot { Class Demoman Name "Armored Shadow Demoman" Skill Expert Health 4000 WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Item "Conjurer's Cowl" Item "The Chargin' Targe" Item "The Loose Cannon" CharacterAttributes { "move speed bonus" 10.0 "damage bonus" 300.0 "no charge impact range" 1 "charge recharge rate increased" 1000 "grenade not explode on impact" 0 "charge time increased" 5 "blast dmg to self increased" 0.0 "mult charge turn control" 10.0 "airblast vulnerability multiplier" 0.0 } } } } WaveSpawn //Upgraded { Where rb_boss3_1 TotalCount 100 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 20000 Randomchoice { TFBot { Class Heavyweapons Skill Normal Name "Armored Upgraded Heavy" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 30000 CharacterAttributes { "move speed bonus" 2.4 "damage bonus" 100 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.25 "attack projectiles" 2 "projectile penetration" 3 "projectile penetration heavy" 3 } } TFBot { Class Demoman Skill Expert Name "Armored Upgraded Demoman" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 17500 CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 1000.0 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.25 "clip size upgrade atomic" 60 "Projectile speed increased" 3.5 "clip size upgrade atomic" 10 "faster reload rate" 0.25 } } TFBot { Class Soldier Skill Expert Name "Armored Upgraded Soldier" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 20000 CharacterAttributes { "move speed bonus" 2.2 "damage bonus" 1000.0 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.25 "clip size upgrade atomic" 60 "clip size upgrade atomic" 10 "faster reload rate" 0.25 "rocket specialist" 4 } } TFBot { Class Pyro Skill Expert Name "Armored Upgraded Pyro" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 17500 CharacterAttributes { "move speed bonus" 2 "damage bonus" 1000.0 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 10.0 "weapon burn time increased" 10.0 "airblast pushback scale" 10.0 } } TFBot { Class Scout Skill Expert Name "Armored Upgraded Scout" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 12500 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1000.0 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.25 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 "faster reload rate" 0.25 "projectile penetration" 1 } } TFBot { Class Spy Skill Expert Name "Armored Upgraded Spy" Item "Loyalty Reward" ClassIcon upgraded Health 12500 CharacterAttributes { "move speed bonus" 1.8 "health drain" 76 "damage bonus" 10 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "critboost on kill" 40 "fire rate bonus" 0.25 "melee attack rate bonus" 0.4 "armor piercing" 100 "projectile penetration" 1 } } TFBot { Class Sniper Skill Expert Name "Armored Upgraded Bowman" WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Loyalty Reward" ClassIcon upgraded Health 12500 CharacterAttributes { "move speed bonus" 1.8 "damage bonus" 1000.0 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "bleeding duration" 180 "projectile penetration" 1 "Reload time increased" 0.25 "revolver use hit locations" 1 } } TFBot { Class Medic Skill Expert Name "Armored Upgraded Medic" WeaponRestrictions SecondaryOnly ClassIcon upgraded Item "Loyalty Reward" Health 15000 CharacterAttributes { "move speed bonus" 1.8 "health drain" 50 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "healing mastery" 4 "ubercharge rate bonus" 10.0 "uber duration bonus" 12 "melee attack rate bonus" 0.4 "mad milk syringes" 1 "projectile penetration" 1 } } } } WaveSpawn // System bot { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } } }