// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 12000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes // WAVE 1 Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target rl_finsih_1 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // Puzzle Obstruction { Where rb_1 Where rb_2 Where rb_3 Where rb_4 TotalCount 5000 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 20000 Randomchoice { TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Pyro Skill Easy Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Heavyweapons Skill Easy Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } } } WaveSpawn //First Robots { Where rb_0_b TotalCount 20 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 4 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Pyro Skill Easy Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Heavyweapons Skill Easy Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } } } WaveSpawn //Titan { Where rb_0_a TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 400 Randomchoice { TFBot { Class Scout Skill Normal Name "Titan Scout" Health 10000 Scale 5.0 ClassIcon scout_armored Attributes MiniBoss WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4.0 "mod stun waist high airborne" 1 "damage causes airblast" 1 "bleeding duration" 4 "damage bonus" 1.5 "airblast vulnerability multiplier" 0.4 "melee range multiplier" 5.0 "melee bounds multiplier" 5.0 } } } } WaveSpawn // System { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } } }