// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 20000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes GrapplingHook 1 // MISSION: Sniper Mission { Objective Sniper InitialCooldown 1 Where rb_4_2 Where rb_5 BeginAtWave 1 CooldownTime 20 DesiredCount 1 RandomChoice { TFBot { Class Sniper Name "Accurately Sniper" Health 125 Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.5 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Piss Shooter Sniper" Skill Expert Health 200 WeaponRestrictions PrimaryOnly Item "The Sydney Sleeper" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.1 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Machine Sniper" Skill Expert Health 125 WeaponRestrictions PrimaryOnly Item "The Bazaar Bargain" Item "Your Worst Nightmare" CharacterAttributes { "move speed bonus" 1 "damage bonus" 0.4 "fire rate bonus" 0.07 "sniper charge per sec" 5.0 } } TFBot { Class Sniper Name "Hitman Sniper" Skill Expert Health 500 WeaponRestrictions PrimaryOnly Item "The Hitman's Heatmaker" Item "Liquidator's Lid" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.0 "mark for death" 1 "silent killer" 1 "bleeding duration" 100 "sniper charge per sec" 5.0 "damage all connected" 1 "slow enemy on hit major" 10 "subtract victim medigun charge on hit" 5 "subtract victim cloak on hit" 5 } } } } // MISSION: Engineer Mission { Objective Engineer InitialCooldown 1 Where rb_4_2 BeginAtWave 1 RunForThisManyWaves 23 CooldownTime 20 DesiredCount 1 RandomChoice { TFBot { Class Engineer Name "Engineer" Skill Expert Health 500 CharacterAttributes { "build rate bonus" 0.8 } } } } // WAVE 1// Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target rl_finsih_1 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //Normal robots { Where rb_1 Where rb_4_1 Where rb_5 Where rb_6 Where rb_7 TotalCount 5000 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 125000 Randomchoice { TFBot { Class Medic Skill Easy Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Pyro Skill Normal Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn // Special robots { Where rb_1 Where rb_4_1 Where rb_5 Where rb_6 Where rb_7 TotalCount 1000 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 25000 Randomchoice { TFBot { Class Soldier Skill Expert Name "Samurai Soldier" WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" Item "The Buff Banner" Item "Soldier's Stash" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Soldier" Item "The Battalion's Backup" Item "The Grenadier's Softcap" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Demoman Skill Easy Health 300 Name "Demoknight" WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Chargin' Targe" Item "The Bolgan" CharacterAttributes { "charge recharge rate increased" 3.0 } } TFBot { Class Heavyweapons Name "Steel Gauntlet Pusher" Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Skill Expert Item "The carl" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "damage causes airblast" 1 "damage bonus" 1.5 } } TFBot { Class Medic Skill Easy Name "Critical Medic" Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "overheal bonus" 10.0 } } TFBot { Class Medic Skill Expert Name "Medic" Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "heal rate bonus" 10.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Nature" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 1.0 "bullets per shot bonus" 2.0 } } TFBot { Class Sniper Skill Normal Name "Bowman" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.05 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.01 } } TFBot { Class Pyro Skill Normal Name "Pyro Flare" WeaponRestrictions SecondaryOnly Item "The Flare Gun" Item "Pyromancer's Mask" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 3.0 } } TFBot { Class Heavyweapons Name "Heavyweight Champ" Skill Easy WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" } } } WaveSpawn // Giant robots { Where rb_4_4 Where rb_6 Where rb_7 TotalCount 1000 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100000 Randomchoice { TFBot { Class Soldier Name "Giant Charged Soldier" Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Class Pyro Name "Giant Airblast Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "The Degreaser" "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } TFBot { Class Heavyweapons Name "Giant Indiadan Heavy" ClassIcon heavy_warrior Skill Hard Health 6000 Item "Warrior's Spirit" Item "Big Chief" Item "The All-Father" Attributes MiniBoss WeaponRestrictions MeleeOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 2.0 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Class Scout Name "Armored Sandman Scout" Skill Expert Health 3000 Item "Batter's Helmet" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } TFBot { Class Heavyweapons Name "Giant Heavy" Attributes MiniBoss Skill Normal Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "dmg taken from bullets reduced" 0.5 } } TFBot { Class Medic Skill Hard Name "Giant Medic" Health 4500 Attributes MiniBoss ClassIcon medic_uber WeaponRestrictions SecondaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "ubercharge rate bonus" 2.0 "overheal bonus" 3.0 "heal rate bonus" 3.0 "health drain" 150 } } TFBot { Class Sniper Skill Hard Name "Giant Unzoom Shooter Sniper" Health 3000 Attributes MiniBoss Item "The Bazaar Bargain" ClassIcon sniper_bazaar Item "Your Worst Nightmare" Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Scale 2.0 CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 1.0 "damage bonus" 2.0 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "heal on kill" 3000 } } } } WaveSpawn // Titans { Where rb_2 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 1000 Randomchoice { TFBot { Class Soldier Skill Expert Name "Titan Soldier" Health 50000 Scale 5.0 ClassIcon soldier_spammer_armored Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.02 "Projectile speed increased" 2 "fire rate bonus" 0.05 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Blast radius increased" 2.0 "damage bonus" 20.0 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 56.0 } } TFBot { Class Demoman Skill Expert Name "Titan Demoman" Health 40000 Scale 5.0 ClassIcon demo_armored Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.01 "Projectile speed increased" 3.0 "fire rate bonus" 0.05 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage bonus" 20.0 "Blast radius increased" 4.0 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 56.0 } } TFBot { Class Scout Skill Expert Name "Titan Scout" Health 30000 Scale 5.0 ClassIcon scout_armored Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 5 "bullets per shot bonus" 5 "airblast vulnerability multiplier" 0.4 "fire rate bonus" 0.1 "faster reload rate" 0.05 "clip size bonus" 6.0 } } TFBot { Class Heavyweapons Skill Expert Name "Titan Heavy" Health 60000 Scale 5.0 ClassIcon heavy_armored_deflector Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.5 "damage bonus" 10.0 "airblast vulnerability multiplier" 0.4 "projectile penetration" 1 } } TFBot { Class Pyro Skill Expert Name "Titan Pyro" Health 40000 Scale 5.0 ClassIcon pyro_armored Attributes AlwaysFireWeapon Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "flame life bonus" 2.0 "deflection size multiplier" 4.0 "damage bonus" 20.0 "airblast vulnerability multiplier" 0.4 "weapon burn dmg increased" 2.0 } } TFBot { Class Sniper Skill Expert Name "Titan Sniper" Health 30000 Scale 5.0 ClassIcon sniper_huntsman_armored_rapidfire Attributes MiniBoss Item "The Huntsman" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 100.0 } } TFBot { Class Medic Skill Expert Name "Titan Medic" Health 35000 Scale 5.0 Item "The Quick-Fix" ClassIcon medic_armored Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "heal rate bonus" 128.0 "ubercharge rate bonus" 0.5 } } } } WaveSpawn // Special robots 2 { Where rb_4_1 Where rb_6 Where rb_7 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 2500 Randomchoice { TFBot { Class Scout Skill Normal Name "Tiny Scout" WeaponRestrictions MeleeOnly Scale 0.5 Health 50 Attributes AutoJump AutoJumpMin 0.3 AutoJumpMax 2 CharacterAttributes { "damage bonus" 0.3 "increased jump height" 2.0 "melee bounds multiplier" 5.0 "melee range multiplier" 2.0 "move speed bonus" 1.0 "mod stun waist high airborne" 1 } } TFBot { Class Soldier Skill Normal Name "Tiny Soldier" WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "damage causes airblast" 1 } } TFBot { Class Pyro Skill Easy Name "Tiny Pyro" WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "weapon burn dmg increased" 2.0 "weapon burn time increased" 3.0 } } TFBot { Class Demoman Skill Normal Name "Tiny Demoman" WeaponRestrictions PrimaryOnly Scale 0.5 Health 100 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "bleeding duration" 5 } } TFBot { Class Heavyweapons Skill Normal Name "Tiny Heavy" WeaponRestrictions PrimaryOnly Scale 0.5 Health 150 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "slow enemy on hit major" 5 } } TFBot { Class Medic Skill Normal Name "Tiny Medic" Scale 0.5 Health 50 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "ubercharge rate bonus" 6.0 "uber duration bonus" -4 } } TFBot { Class Sniper Skill Normal Name "Tiny Sniper" WeaponRestrictions SecondaryOnly Scale 0.5 Health 50 CharacterAttributes { "damage bonus" 0.3 "move speed bonus" 1.0 "mark for death" 1 } } TFBot { Class Pyro Skill Normal Name "Sentry Hitter" WeaponRestrictions MeleeOnly Item "The Homewrecker" Health 500 Item "Respectless rubber glove" CharacterAttributes { "move speed bonus" 3.0 "dmg bonus vs buildings" 100.0 } } TFBot { Class Scout Skill Normal Name "Butcher" WeaponRestrictions SecondaryOnly Health 350 Item "The Flying Guillotine" Item "Horrific Headsplitter" CharacterAttributes { "move speed bonus" 1.0 "fire rate bonus" 0.3 "effect bar recharge rate increased" 0.01 } } TFBot { Class Pyro Skill Expert Health 300 WeaponRestrictions SecondaryOnly Name "Chaos" Item "Pop-eyes" Item "The Reserve Shooter" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 0.5 "bleeding duration" 90 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 "reload time increased hidden" 0.1 "slow enemy on hit major" 19 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 30 "damage all connected" 1 "turn to gold" 1 "mark for death" 1 "ragdolls become ash" 1 } } TFBot { Class Demoman Skill Easy Name "Boomer" WeaponRestrictions MeleeOnly Item "The Ullapool Caber" Item "Ghastly Gibus" Health 75 CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 10.0 "bombinomicon effect on death" 1 } } TFBot { Class Soldier Skill Expert Name "Advanced Samurai Soldier" Health 500 Attributes AutoJump AutoJumpMin 0.2 AutoJumpMax 0.5 Item "The Half-Zatoichi" Item "Demo Kabuto" WeaponRestrictions MeleeOnly Scale 1.0 CharacterAttributes { "move speed bonus" 5.0 "airblast vulnerability multiplier" -3.0 "damage bonus" 2.1 "fire rate bonus" 1.5 "melee range multiplier" 5.0 "cannot pick up intelligence" 1 "damage force increase" -5000.0 "damage causes airblast" 1 "airblast pushback scale" 1.5 "increased jump height" 0.4 } } } } WaveSpawn //Titan robots on bridge { Where rb_7_1 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 10000 Randomchoice { TFBot { Class Soldier Skill Expert Name "Titan Soldier" Health 50000 Scale 5.0 ClassIcon soldier_spammer_armored Attributes HoldFireUntilFullReload Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.02 "Projectile speed increased" 2 "fire rate bonus" 0.05 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Blast radius increased" 2.0 "damage bonus" 20.0 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 56.0 } } TFBot { Class Demoman Skill Expert Name "Titan Demoman" Health 40000 Scale 5.0 ClassIcon demo_armored Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.01 "Projectile speed increased" 3.0 "fire rate bonus" 0.05 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage bonus" 20.0 "Blast radius increased" 4.0 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 56.0 } } TFBot { Class Scout Skill Expert Name "Titan Scout" Health 30000 Scale 5.0 ClassIcon scout_armored Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 5 "bullets per shot bonus" 5 "airblast vulnerability multiplier" 0.4 "fire rate bonus" 0.1 "faster reload rate" 0.05 "clip size bonus" 6.0 } } TFBot { Class Heavyweapons Skill Expert Name "Titan Heavy" Health 60000 Scale 5.0 ClassIcon heavy_armored_deflector Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.5 "damage bonus" 10.0 "airblast vulnerability multiplier" 0.4 "projectile penetration" 1 } } TFBot { Class Pyro Skill Expert Name "Titan Pyro" Health 40000 Scale 5.0 ClassIcon pyro_armored Attributes AlwaysFireWeapon Attributes MiniBoss WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "flame life bonus" 2.0 "deflection size multiplier" 4.0 "damage bonus" 20.0 "airblast vulnerability multiplier" 0.4 "weapon burn dmg increased" 2.0 } } TFBot { Class Sniper Skill Expert Name "Titan Sniper" Health 30000 Scale 5.0 ClassIcon sniper_huntsman_armored_rapidfire Attributes MiniBoss Item "The Huntsman" WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 100.0 } } TFBot { Class Medic Skill Expert Name "Titan Medic" Health 35000 Scale 5.0 Item "The Quick-Fix" ClassIcon medic_armored Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 10.0 "heal rate bonus" 128.0 "ubercharge rate bonus" 0.5 } } } } WaveSpawn //Elite, rebuilded to have 2.5 times damage of a titan robots. //They are more powerful than upgraded robots except for health. Don't get confused. { Where rb_3 Where rb_4_1 Where rb_6 Where rb_7 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 4000 Randomchoice { TFBot { Class Scout Skill Expert Health 500 WeaponRestrictions PrimaryOnly Name "Elite Scout" ClassIcon elite Attributes MiniBoss Item "The Bone Dome" Scale 1.0 Item "The Soda Popper" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 5.0 "bullets per shot bonus" 10.0 "weapon spread bonus" 0.5 "cannot pick up intelligence" 1 "fire rate penalty" 1.3 "reload time increased hidden" 0.1 } } TFBot { Class Pyro Skill Expert Health 600 WeaponRestrictions PrimaryOnly Name "Elite Pyro" ClassIcon elite Item "The Bone Dome" Attributes MiniBoss Scale 1.0 Item "The Rainblower" CharacterAttributes { "damage bonus" 5 "move speed bonus" 2.0 "weapon burn dmg increased" 10.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Soldier Skill Expert Health 800 WeaponRestrictions PrimaryOnly Name "Elite Soldier" ClassIcon elite Attributes MiniBoss Scale 1.0 Item "The Bone Dome" Item "The Liberty Launcher" CharacterAttributes { "use large smoke explosion" 1 "damage bonus" 50.0 "move speed bonus" 2.0 "Blast radius decreased" 3.0 "cannot pick up intelligence" 1 "fire rate penalty" 5.0 "reload time increased hidden" 0.1 } } TFBot { Class Demoman Skill Expert Health 1000 WeaponRestrictions MeleeOnly Name "Elite Demoman" ClassIcon elite Item "The Bone Dome" Attributes MiniBoss Scale 1.0 Item "The Chargin' Targe" Item "The Pain Train" CharacterAttributes { "damage bonus" 50.0 "move speed bonus" 2.0 "damage force reduction" 0.0 "cannot pick up intelligence" 1 "reload time increased hidden" 0.1 } } TFBot { Class Sniper Skill Expert Health 500 WeaponRestrictions SecondaryOnly Name "Elite Sniper" ClassIcon elite Item "The Bone Dome" Attributes MiniBoss Scale 1.0 Item "The Cleaner's Carbine" CharacterAttributes { "move speed bonus" 4.0 "damage bonus" 5.0 "bullets per shot bonus" 10.0 "cannot pick up intelligence" 1 "fire rate bonus" 0.6 "reload time increased hidden" 0.9 "weapon spread bonus" 0.1 } } TFBot { Class Heavyweapons Skill Expert Health 1000 WeaponRestrictions PrimaryOnly Name "Elite Heavy" ClassIcon elite Item "The Bone Dome" Attributes MiniBoss Scale 1.0 Item "Tomislav" CharacterAttributes { "damage bonus" 5 "move speed bonus" 1.0 "bullets per shot bonus" 8 "cannot pick up intelligence" 1 "fire rate bonus" 0.08 "reload time increased hidden" 0.9 } } } } WaveSpawn // The reason why his name is 'Maha' is just the sound of pyro. mmph // Melee { Where rb_8 TotalCount 1 MaxActive 1 Name "wave01" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 1 TotalCurrency 500 TFBot { Class Pyro Skill Expert Name "Maha" Attributes MiniBoss Attributes UseBossHealthBar ClassIcon newbe_reaper Health 500000 Item "The Cremator's Conscience" Item "Pyromancer's Mask" Item "The Third Degree" Scale 1.0 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.0 "damage all connected" 1 "damage bonus" 1000.0 "weapon burn dmg increased" 10.0 "Set DamageType Ignite" 1 "melee range multiplier" 2.0 "damage causes airblast" 1 "airblast pushback scale" 5.0 "restore health on kill" 1 "airblast vulnerability multiplier" -100 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "cancel falling damage" 1 "reveal cloaked victim on hit" 1 "reveal disguised victim on hit" 1 } } } WaveSpawn // Scorch Shot { Where rb_8_1 TotalCount 1 MaxActive 1 Name "wave02" WaitForAllDead "wave01" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 500 TFBot { Class Pyro Skill Expert Name "Maha" Attributes MiniBoss Attributes UseBossHealthBar ClassIcon newbe_reaper Health 550000 Item "The Cremator's Conscience" Item "Pyromancer's Mask" Item "The Scorch Shot" Scale 1.0 WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 2.0 "Blast radius increased" 15.0 "weapon burn dmg increased" 100.0 "airblast vulnerability multiplier" -100 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "cancel falling damage" 1 "reveal cloaked victim on hit" 1 "reveal disguised victim on hit" 1 } } } WaveSpawn // Dragon's Fury { Where rb_8_1 TotalCount 1 MaxActive 1 Name "wave03" WaitForAllDead "wave02" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 500 TFBot { Class Pyro Skill Expert Name "Maha" Attributes MiniBoss Attributes UseBossHealthBar ClassIcon newbe_reaper Health 480000 Item "The Cremator's Conscience" Item "Pyromancer's Mask" Item "The Dragon's Fury" Scale 1.0 WeaponRestrictions PrimaryOnly Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 2.0 "damage bonus vs burning" 1100.0 "fire rate bonus" 0.1 "airblast vulnerability multiplier" -100 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "cancel falling damage" 1 "reveal cloaked victim on hit" 1 "reveal disguised victim on hit" 1 } } } WaveSpawn // Stock Flamethrower with big airblast // Vscript makes pyro airblast regularly { Where rb_8_1 TotalCount 1 MaxActive 1 Name "wave04" WaitForAllDead "wave03" SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 3 TotalCurrency 500 TFBot { Class Pyro Skill Expert Name "Maha" ClassIcon newbe_reaper Health 450000 Item "The Cremator's Conscience" Item "Pyromancer's Mask" Scale 1.0 Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 400.0 "airblast pushback scale" 100.0 "airblast vertical pushback scale" 100.0 "deflection size multiplier" 4.5 "airblast vulnerability multiplier" -100 "subtract victim medigun charge on hit" 100 "subtract victim cloak on hit" 100 "cancel falling damage" 1 "reveal cloaked victim on hit" 1 "reveal disguised victim on hit" 1 } } } WaveSpawn // Upgraded robots. Upgrades are depended on premium upgrade, not support or classes only. { Where rb_6 Where rb_7 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 15000 Randomchoice { TFBot { Class Heavyweapons Skill Normal Name "Upgraded Heavy" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 3000 CharacterAttributes { "move speed bonus" 2.4 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.25 "attack projectiles" 2 "projectile penetration" 3 "projectile penetration heavy" 3 } } TFBot { Class Demoman Skill Expert Name "Upgraded Demoman" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 1750 CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 10.0 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.25 "clip size upgrade atomic" 60 "Projectile speed increased" 4.0 "clip size upgrade atomic" 10 "faster reload rate" 0.25 } } TFBot { Class Soldier Skill Expert Name "Upgraded Soldier" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 2000 CharacterAttributes { "move speed bonus" 2.2 "damage bonus" 10.0 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.25 "clip size upgrade atomic" 60 "clip size upgrade atomic" 10 "faster reload rate" 0.25 "rocket specialist" 4 } } TFBot { Class Pyro Skill Expert Name "Upgraded Pyro" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 1750 CharacterAttributes { "move speed bonus" 2 "damage bonus" 10.0 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "weapon burn dmg increased" 10.0 "weapon burn time increased" 10.0 "airblast pushback scale" 10.0 } } TFBot { Class Scout Skill Expert Name "Upgraded Scout" WeaponRestrictions PrimaryOnly Item "Loyalty Reward" ClassIcon upgraded Health 1250 CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 10.0 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "fire rate bonus" 0.25 "Reload time increased" 0.4 "projectile penetration" 1 "clip size penalty" 3.0 "faster reload rate" 0.25 "projectile penetration" 1 } } TFBot { Class Spy Skill Expert Name "Upgraded Spy" Item "Loyalty Reward" ClassIcon upgraded Health 1250 CharacterAttributes { "move speed bonus" 1.8 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "critboost on kill" 40 "fire rate bonus" 0.25 "melee attack rate bonus" 0.4 "armor piercing" 100 "projectile penetration" 1 } } TFBot { Class Sniper Skill Expert Name "Upgraded Bowman" WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "Loyalty Reward" ClassIcon upgraded Health 1250 CharacterAttributes { "move speed bonus" 1.8 "damage bonus" 10.0 "health drain" 76 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 700 "increased jump height" 1.6 "dmg taken from fire reduced" 0.25 "bleeding duration" 180 "projectile penetration" 1 "Reload time increased" 0.25 "revolver use hit locations" 1 } } TFBot { Class Medic Skill Expert Name "Upgraded Medic" WeaponRestrictions SecondaryOnly ClassIcon upgraded Item "Loyalty Reward" Health 1500 CharacterAttributes { "move speed bonus" 1.8 "health drain" 50 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from crit reduced" 0.1 "cannot pick up intelligence" 1 "heal on kill" 250 "increased jump height" 2.0 "dmg taken from fire reduced" 0.25 "healing mastery" 4 "ubercharge rate bonus" 10.0 "uber duration bonus" 12 "melee attack rate bonus" 0.4 "mad milk syringes" 1 "projectile penetration" 1 } } } } WaveSpawn // Robot for system { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } } }