#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 3000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes // WAVE 1// Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target rl_finsih_1 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_6_1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 4 TotalCurrency 0 TFBot { Class Scout Name "Giant Scout" ClassIcon scout_giant_fast Skill Normal Item "Bonk Boy" Health 3000 Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.1 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_6_3 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Heavyweapons Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_6_2 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_6_6 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Scout Skill Normal MaxVisionRange 10000 Health 1 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Name "Force of Nature" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 1.0 "bullets per shot bonus" 2.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_6_4 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_6_5 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Sniper Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_7_4 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Sniper Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_7_5 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Sniper Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_7_6 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Soldier Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_7_1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Pyro Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_7_2 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Heavyweapons Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_7_3 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Heavyweapons Name "Giant Heavy" Attributes MiniBoss Skill Normal Health 6000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_7_7 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Scout Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_7_8 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_8_2 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_8_1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_8_3 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Pyro Skill Hard Name "Giant Pyro Super Pusher" WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" Health 5000 Attributes MiniBoss Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.0 "airblast pushback scale" 2.0 "mult airblast refire time" 0.5 "deflection size multiplier" 3.0 "override footstep sound set" 2 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_8_4 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Soldier Skill Normal Health 500 WeaponRestrictions PrimaryOnly Name "Rocket Shotguner" Attributes AlwaysFireWeapon MaxVisionRange 10000 Item "The Direct Hit" Item "The Valley Forge" Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.0 "fire rate bonus" 0.0001 "Reload time increased" 0.3 "no self blast dmg" 2 "projectile spread angle penalty" 7.0 } ItemAttributes { ItemName "The Direct Hit" "clip size penalty" 3.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_8_5 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Pyro Skill Normal Name "Pyro Flare" WeaponRestrictions SecondaryOnly Item "The Flare Gun" MaxVisionRange 10000 Item "Connoisseur's Cap" Health 1 Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_8_6 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 Randomchoice { TFBot { Class Pyro Skill Normal Name "Pyro Flare" WeaponRestrictions SecondaryOnly Item "The Flare Gun" MaxVisionRange 10000 Item "Connoisseur's Cap" Health 1 Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_8_7 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 Randomchoice { TFBot { Class Pyro Skill Normal Name "Pyro Flare" WeaponRestrictions SecondaryOnly Item "The Flare Gun" MaxVisionRange 10000 Item "Connoisseur's Cap" Health 1 Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_8_8 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 Randomchoice { TFBot { Class Pyro Skill Normal Name "Pyro Flare" WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "The Flare Gun" MaxVisionRange 10000 Item "Connoisseur's Cap" Health 1 CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_8_9 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 Randomchoice { TFBot { Class Pyro Skill Normal Name "Pyro Flare" WeaponRestrictions SecondaryOnly Item "The Flare Gun" MaxVisionRange 10000 Item "Connoisseur's Cap" Health 1 Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_8_10 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 Randomchoice { TFBot { Class Pyro Skill Normal Name "Pyro Flare" WeaponRestrictions SecondaryOnly Item "The Flare Gun" MaxVisionRange 10000 Item "Connoisseur's Cap" Health 1 Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Sniper Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Heavyweapons Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Soldier Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class Scout Skill Easy Health 10000 WeaponRestrictions PrimaryOnly CharacterAttributes { "damage bonus" 0.1 "move speed bonus" 1.0 "cannot be backstabbed" 1 } } } } }