// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 3000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes // MISSION: Sniper Mission { Objective Sniper InitialCooldown 1 Where rb_5_1 BeginAtWave 1 CooldownTime 20 DesiredCount 1 RandomChoice { TFBot { Class Sniper Name "Accurately Sniper" Health 130 Skill Expert MaxVisionRange 10000 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 1.5 "sniper charge per sec" 5.0 } } } } // WAVE 1// Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target rl_finsih_1 Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1_1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Soldier Skill Normal MaxVisionRange 10000 Health 1 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1_2 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Soldier Skill Normal MaxVisionRange 10000 Health 1 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1_3 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Soldier Skill Normal MaxVisionRange 10000 Health 1 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Pyro Skill Normal Name "Pyro Flare" WeaponRestrictions SecondaryOnly Item "The Flare Gun" MaxVisionRange 10000 Item "Connoisseur's Cap" Health 1 Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_3_1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Scout Skill Normal MaxVisionRange 10000 Health 1 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_3_2 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Heavyweapons Skill Normal MaxVisionRange 10000 Health 1 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_3_3 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Demoman Skill Normal Name "Giant Guardian Demoman" Attributes MiniBoss MaxVisionRange 10000 Health 5000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "reload time increased hidden" 0.01 "fire rate bonus" 0.4 "override footstep sound set" 2 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4_1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4_2 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Scout Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_4_3 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Sniper Skill Normal Name "Hunter" WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" MaxVisionRange 10000 Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_5_4 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Soldier Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_5_2 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Soldier Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_5_3 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Scout Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_add_1_1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Scout Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_add_1_2 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Scout Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_add_1_3 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_add_1_4 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Demoman Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_add_1_5 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Sniper Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_add_1_6 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Pyro Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_add_1_7 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Soldier Name "Giant Crit Soldier" Skill Normal Health 5000 Item "The Original" Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.5 "Projectile speed increased" 0.3 "fire rate bonus" 1.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_add_1_8 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Heavyweapons Skill Normal Health 1 MaxVisionRange 10000 WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 1.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class Scout Skill Easy Health 10000 WeaponRestrictions PrimaryOnly } } } }