// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 5000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 EventPopfile Halloween //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where rb_1 Where rb_2 Where rb_3 Where rb_4 Where rb_5 TotalCount 4000 MaxActive 20 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 8000 Randomchoice { TFBot { Class Soldier Skill Normal Attributes AlwaysCrit Health 200 Name "Zombie" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 "damage bonus" 0.3 "heal on kill" 300 } } TFBot { Class Scout Skill Normal Health 125 Name "Zombie" WeaponRestrictions MeleeOnly Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.6 "damage bonus" 0.3 "heal on kill" 300 } } TFBot { Class Pyro Skill Normal Health 175 Name "Zombie" Attributes AlwaysCrit WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 "damage bonus" 0.3 "heal on kill" 300 } } TFBot { Class Demoman Skill Normal Health 175 Name "Zombie" Attributes AlwaysCrit WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 "damage bonus" 0.3 "heal on kill" 300 } } TFBot { Class Sniper Skill Normal Health 125 Name "Zombie" Attributes AlwaysCrit WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 "damage bonus" 0.3 "heal on kill" 300 } } TFBot { Class Heavyweapons Skill Normal Health 300 Name "Zombie" Attributes AlwaysCrit WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 "damage bonus" 0.3 "heal on kill" 300 } } TFBot { Class Medic Skill Normal Health 150 Attributes AlwaysCrit Name "Zombie" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.6 "heal on kill" 300 "damage bonus" 0.3 } } } } WaveSpawn { Where rb_7 TotalCount 1000 MaxActive 14 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 0 TotalCurrency 4000 Randomchoice { TFBot { Class Demoman Skill Normal Health 200 Item "Conjurer's Cowl" Item "The Splendid Screen" Item "The Persian Persuader" Name "Infernal Guardian" Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 1 AutoJumpMax 5 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "Set DamageType Ignite" 1 "weapon burn dmg increased" 1.5 "increased jump height" 1.5 "damage bonus" 0.6 } } } } WaveSpawn { Where rb_6 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 3 TotalCurrency 2000 TFBot { Class Pyro Skill Expert Health 60000 Name "Keeper" Attributes MiniBoss Scale 2.5 Classicon pyro_armored_volcano Item "Sharpened Volcano Fragment" Item "Blazing Bull" Item "Fallen Angel" Item "Tail From the Crypt" Attributes UseBossHealthBar WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 "Set DamageType Ignite" 1 "damage bonus" 1.0 "weapon burn dmg increased" 2.0 "weapon burn time increased" 2.0 "melee range multiplier" 1.5 "melee bounds multiplier" 1.5 "critboost on kill" 2 "damage bonus vs burning" 1.25 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } }