// tank health starts at 35000 due to longer tank path #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 12000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes //WAVE 1 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target rl_start Action trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1_2 TotalCount 200 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 900 Randomchoice { TFBot { Class Medic Skill Easy classicon medic_uber Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 "uber duration bonus" 2 } } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Soldier Skill Normal Classicon heavy_shotgun WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Pyro Skill Easy Name "Shotgunner Pyro" WeaponRestrictions SecondaryOnly Classicon heavy_shotgun Item "Respectless Rubber Glove" CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Heavyweapons Skill Easy Name "Heavy Shotguner" WeaponRestrictions SecondaryOnly Item "Capone's Capper" Item "The Family Business" CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } TFBot { Class Heavyweapons Skill Easy WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "increase player capture value" 10 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1_2 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 5000 Randomchoice { TFBot { Class Soldier Skill Expert Name "Samurai Soldier" Classicon soldier_samurai_conch WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Concheror" Item "Furious Fukaamigasa" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Pyro Skill Normal Name "Pusher" WeaponRestrictions SecondaryOnly Item "The Scorch Shot" Item "The DethKapp" CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 0.5 "fire rate bonus" 0.4 "reload time increased hidden" 0.3 } } TFBot { Class Heavyweapons Skill Normal Name "Bullet Absorber" Classicon heavy_brassbeast WeaponRestrictions PrimaryOnly Item "The Brass Beast" Item "War Head" CharacterAttributes { "move speed bonus" 1.0 "fire rate bonus" 0.5 "turn to gold" 1 "dmg taken from bullets increased" 0.1 "attack projectiles" 1 } } TFBot { Class Pyro Skill Hard Name "Fire Absorber" Classicon pyro_degreaser WeaponRestrictions PrimaryOnly Item "The Degreaser" Item "The Attendant" CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 0.75 "weapon burn time increased" 100.0 "dmg taken from fire reduced" 0.1 } } TFBot { Class Demoman Skill Easy Name "Crit Absorber" Classicon demoknight WeaponRestrictions MeleeOnly Item "The Scottish Handshake" Item "The Bootlegger" Item "The Buccaneer's Bicorne" Item "The Bird-Man of Aberdeen" Item "A Whiff of the Old Brimstone" Health 400 CharacterAttributes { "move speed bonus" 2.0 "dmg taken from crit reduced" 0 "charge time increased" 20.0 "charge recharge rate increased" 2.0 } } TFBot { Class Soldier Skill Normal Health 300 Name "Blast Absorber" Classicon soldier_blackbox WeaponRestrictions PrimaryOnly Item "The Black Box" Item "The Hat With No Name" CharacterAttributes { "move speed bonus" 1.5 "damage bonus" 1.2 "dmg taken from blast reduced" 0.1 } } TFBot { Class Soldier Skill Easy Name "Minicrit Soldier" WeaponRestrictions PrimaryOnly Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Class Soldier Skill Easy Name "Resistant Soldier" WeaponRestrictions PrimaryOnly Item "The Battalion's Backup" Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.0 "increase buff duration" 5.0 } } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Class Medic Skill Easy Name "Critical Medic" Classicon medic_kritz Attributes SpawnWithFullCharge Item "The Kritzkrieg" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "overheal bonus" 10.0 } } TFBot { Class Heavyweapons Name "Heavyweight Champ" Skill Easy WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "Pugilist's Protector" } TFBot { Class Medic Skill Expert Name "Medic" Classicon medic_uber Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "heal rate bonus" 10.0 } } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Name "Force of Nature" Item "The Face Plante" Item "The Force-a-Nature" CharacterAttributes { "move speed bonus" 1.0 "bullets per shot bonus" 2.0 } } TFBot { Class Sniper Skill Normal Name "Hunter" Classicon sniper_bow WeaponRestrictions PrimaryOnly Item "Larrikin Robin" Item "The Huntsman" CharacterAttributes { "move speed bonus" 1.0 } } TFBot { Class Scout Skill Easy Name "Milkman" WeaponRestrictions SecondaryOnly Item "Mad Milk" Item "The Milkman" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.05 } } TFBot { Class Sniper Skill Easy Name "Piss Thrower" WeaponRestrictions SecondaryOnly Item "Jarate" Item "Trophy belt" CharacterAttributes { "move speed bonus" 1.0 "effect bar recharge rate increased" 0.01 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 6000 Randomchoice { TFBot { Class Soldier Skill Normal Name "Titan Soldier" Health 38000 Classicon soldier_barrage_charged Scale 5.0 Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.4 "Projectile speed increased" 0.5 "fire rate bonus" 0.001 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "restore health on kill" 1 "damage bonus" 2.5 "projectile spread angle penalty" 20 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size penalty" 3.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave01" WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 500 TFBot { Class Medic Skill Expert Name "KrizaUba" Health 200000 Scale 1.0 Item "The Overdose" Item "Blighted Beak" Item "The Surgeon's Stahlhelm" Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly ClassIcon newbe_reaper CharacterAttributes { "move speed bonus" 1.0 "faster reload rate" 1.0 "Clip size bonus" 2.0 "damage bonus" 50.0 "heal on hit for rapidfire" 100 "fire rate bonus" 0.5 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.1 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave02" WaitForAllDead "wave01" WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 500 TFBot { Class Medic Skill Expert Name "KrizaUba" Health 220000 Scale 1.0 Item "Blighted Beak" Item "The Surgeon's Stahlhelm" Attributes UseBossHealthBar Attributes MiniBoss ClassIcon newbe_reaper Item "The Kritzkrieg" CharacterAttributes { "move speed bonus" 1.0 "faster reload rate" 1.0 "clip size bonus" 2.5 "damage bonus" 70.0 "fire rate bonus" 0.4 "ubercharge rate bonus" 5.0 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.1 "health regen" 75 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave02" WaitForAllDead "wave01" WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Demoman Skill Normal Name "Titan Demoman" Classicon demo_bomber Health 33000 Scale 5.0 Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.01 "Projectile speed increased" 3.0 "fire rate bonus" 4.0 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "damage bonus" 8.0 "use large smoke explosion" 1 "Blast radius increased" 4.0 "projectile spread angle penalty" 20 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave03" WaitForAllDead "wave02" WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 500 TFBot { Class Medic Skill Expert Name "KrizaUba" Health 240000 Scale 1.0 Item "The Blutsauger" Item "Blighted Beak" Item "The Surgeon's Stahlhelm" Attributes UseBossHealthBar Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Quick-Fix" ClassIcon newbe_reaper CharacterAttributes { "move speed bonus" 1.0 "faster reload rate" 1.0 "Clip size bonus" 3.0 "damage bonus" 100.0 "fire rate bonus" 0.3 "ubercharge rate bonus" 1.5 "heal rate bonus" 7.0 "health regen" 75 "airblast vulnerability multiplier" 0.0 "damage force reduction" 0.1 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave03" WaitForAllDead "wave02" WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Scout Skill Normal Name "Titan Scout" Health 30000 Scale 5.0 Classicon scout_armored Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4.0 "mod stun waist high airborne" 1 "damage causes airblast" 1 "bleeding duration" 4 "damage bonus" 1.5 "airblast vulnerability multiplier" 0.4 "melee range multiplier" 5.0 "melee bounds multiplier" 2.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave04" WaitForAllDead "wave03" WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 500 TFBot { Class Medic Skill Expert Name "KrizaUba" Health 300000 Item "The Crusader's Crossbow" Item "Blighted Beak" Item "The Surgeon's Stahlhelm" Scale 1.0 Attributes UseBossHealthBar Attributes MiniBoss ClassIcon newbe_reaper CharacterAttributes { "move speed bonus" 1.0 "health regen" 75 "clip size upgrade atomic" 99 "faster reload rate" 0.05 "damage bonus" 200.0 "fire rate bonus" 0.2 "ubercharge rate bonus" 5.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.0 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_2_1 TotalCount 1 MaxActive 1 SpawnCount 1 Name "wave04" WaitForAllDead "wave03" WaitBetweenSpawns 0 WaitBeforeStarting 2 TotalCurrency 0 TFBot { Class Heavyweapons Skill Normal Name "Titan Heavy" Health 50000 Scale 5.0 classicon heavy_deflector Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 2.0 "damage bonus" 14.0 "airblast vulnerability multiplier" 0.4 "sniper fires tracer" 1 "projectile penetration" 1 } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 0 TFBot { Class Scout Skill Easy Health 1000000 WeaponRestrictions PrimaryOnly } } } }