////Grass Run- By Skin King //Difficulty ADV //Map Lotus #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sentrybuster TFBot { Template T_TFBot_SentryBuster } } Mission { BeginAtWave 1 RunForThisManyWaves 1 Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { BeginAtWave 6 RunForThisManyWaves 1 Objective Spy Where spawnbot_mission_spy InitialCooldown 20 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { BeginAtWave 3 RunForThisManyWaves 1 Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { BeginAtWave 5 RunForThisManyWaves 1 Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { BeginAtWave 2 RunForThisManyWaves 1 Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { BeginAtWave 4 RunForThisManyWaves 1 Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave //wave 1 ~~~400 cash~~~ { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a Support limited TotalCurrency 100 TotalCount 69 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0.5 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w1a Support limited TotalCurrency 100 TotalCount 69 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0.5 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Bonk Name "bonk scout" } } WaveSpawn { Name w1a-1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } } WaveSpawn { Name w1a-2 WaitForAllSpawned w1a-1 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Demoman Name "Giant Rapid Fire Demoman" Item "The Blast Bowl" } } WaveSpawn { Name w1a-3 WaitForAllSpawned w1a-2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name w1a TotalCurrency 100 Support 1 TotalCount 200 MaxActive 4 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 1 WaitBetweenSpawns 10 TFBot { Class Pyro Skill Easy ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } } Wave //wave 2 ~~~1000 cash~~~ { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Tag bot_member } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Tag bot_member } } } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0.5 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Sandman Scout" } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 3 Where spawnbot_middle WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 Where spawnbot_middle WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Class Scout Skill Normal } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 2 WaitBetweenSpawns 12 TFBot { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Splendid Screen" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 10 TFBot { Class Sniper Name "Giant Conch Bowman" Item "The Huntsman" Item "The Concheror" ClassIcon sniper_bow_conch Skill Hard Health 3000 Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "The Huntsman" "faster reload rate" -0.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 "increase buff duration" 100 } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 200 Support 1 TotalCount 100 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 2.5 TFBot { Class Demoman Skill Normal } } } Wave //wave 3 ~~~1200 cash~~~ { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a-0 TotalCurrency 200 TotalCount 6 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w3a1 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 1 WaitBetweenSpawns 1 RandomChoice { TFBot { Class Demoman Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name w3a1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_member } } } WaveSpawn { Name w3b WaitForAllDead w3a1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name w3b WaitForAllDead w3a1 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name w3b WaitForAllDead w3a1 TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Class Scout Skill Normal Name "Cola Scout" Item "Crit-a-Cola" Item "The Shortstop" Item "Pestering Jester" ClassIcon scout_cola_nys ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } } } WaveSpawn { Name w3c WaitForAllDead w3b TotalCurrency 300 TotalCount 20 MaxActive 20 SpawnCount 20 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Class Soldier Skill Normal Attributes AlwaysCrit ClassIcon soldier_giant } } } Wave //wave 4 ~~~1500 cash~~~ { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_member } } } WaveSpawn { Name w4a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot_middle WaitBeforeStarting 10 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 200 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 17 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Tag bot_member } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Tag bot_member } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 200 TotalCount 25 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Class Scout Attributes AlwaysCrit Skill Normal } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Expert } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_dragon_fury_swordstone Name "Giant Fury Pyro" Item "The Dragon's Fury" Skill Expert } } WaveSpawn { Name w4c WaitForAllSpawned w4b TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 3 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot_left Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { Class Heavy Skill Normal } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } Wave //wave 5 ~~~2100 cash~~~ { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a-1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name w5a TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Squad { TFBot { Class Soldier Name "Pocket Soldier" Item "The Original" Skill Hard ClassIcon soldier_pocket_lite ItemAttributes { ItemName "The Original" "reload time decreased while healed" 0.75 } } TFBot { Template T_TFBot_Medic_SlowRecharge Tag bot_squad_member CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn { Name w5c WaitForAllDead w5a TotalCurrency 400 TotalCount 18 MaxActive 9 SpawnCount 6 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 2.5 TFBot { Class Heavy Skill Normal Attributes AlwaysCrit ClassIcon heavy_crit } } WaveSpawn { Name w5c WaitForAllDead w5a TotalCurrency 400 TotalCount 33 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Skin 1 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 150 TotalCount 51 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomChoice { TFBot { Class Soldier Skill Hard Attributes AlwaysCrit } TFBot { Class Pyro Skill Hard Attributes AlwaysCrit } } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Class Heavyweapons Name "Pitbull Named Princess" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } Wave //wave 6 ~~~BOSS wave~~~ { InitWaveOutput { Target gamerules Action RunScriptFile Param "mvm_lotus_b6_adv_mud.nut" } StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6musicstart Support Limited TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 99999999 Where spawnbot } WaveSpawn { Name Warmonger WaitForAllSpawned w6musicstart TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 14 WaitBetweenSpawns 0 TFBot { Class Soldier Skill Expert Name "Warmonger" Item "The Lucky Shot" Item "Veterans Attire" ClassIcon goliatron_nys Health 60000 Scale 1.75 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit Tag warmonger ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 1.33 "fire rate bonus" 2 "bullets per shot bonus" 10 //"damage penalty" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "fire rate bonus" 0.5 "faster reload rate" -0.8 "clip size penalty" 0.25 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } WaveSpawn { Name "Dummy" WaitBeforeStarting 8 WaitForAllDead "Warmonger" } WaveSpawn { Name w6support WaitForAllSpawned Warmonger TotalCount 160 MaxActive 12 SpawnCount 1 Support 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomChoice { TFBot { Class Demoman Skill Expert Attributes AlwaysCrit } TFBot { Class Soldier Skill Expert Attributes AlwaysCrit } TFBot { Class Heavy Skill Expert Attributes AlwaysCrit } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } } } } }