////Grass Run- By Skin King //Difficulty ADV //Map Lotus #base robot_giant.pop #base robot_standard.pop #base judge_restricts.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no TextPrintTime 0 Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 30 DesiredCount 1 Where spawnbot_mission_sentrybuster TFBot { Template T_TFBot_SentryBuster } } Mission { BeginAtWave 2 RunForThisManyWaves 4 Objective Sniper Where spawnbot_mission_sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } PrecacheSound "pizza_tower_war.mp3" PointTemplates { SuperCoolMusic { OnSpawnOutput { Target boss_music Action PlaySound Delay 0 } ambient_generic { "targetname" "boss_music" "message" "#pizza_tower_war.mp3" "health" "25" "radius" "20" "spawnflags" "17" } logic_relay { "targetname" "boss_music_disabler" "OnTrigger" "boss_music,StopSound,,0,-1" "OnTrigger" "boss_music,Kill,,1,-1" } } Boss_BigBoom { OnParentKilledOutput { Target "lebomb" Action "Detonate" Delay "5.9" } OnParentKilledOutput { Target "thebody" Action "setanimation" Param "taunt05" Delay "2.5" } OnParentKilledOutput { Target "detonator_sound_pain" Action "PlaySound" } OnParentKilledOutput { Target "detonator_sound_dissapointment" Action "PlaySound" Delay "1.75" } OnParentKilledOutput { Target "detonator_sound_shuffle" Action "PlaySound" Delay "3.5" } OnParentKilledOutput { Target "detonator_sound_shuffle2" Action "PlaySound" Delay "4" } OnParentKilledOutput { Target "detonator_sound_pull" Action "PlaySound" Delay "4.6" } OnParentKilledOutput { Target "detonator_sound_snap" Action "PlaySound" Delay "4.8" } OnParentKilledOutput { Target "detonator_sound_alarm" Action "PlaySound" Delay "4.9" } OnParentKilledOutput { Target "detonator_sound_jump" Action "PlaySound" Delay "5.75" } OnParentKilledOutput { Target "thesoul" Action "Enable" } OnParentKilledOutput { Target "botkiller" Action "Enable" } NoFixup 0 KeepAlive 1 tf_generic_bomb { "targetname" "lebomb" "model" "models/weapons/w_models/w_stickybomb2.mdl" "health" "10000000" "damage" "8000" "radius" "800" "explode_particle" "fluidSmokeExpl_ring_mvm" "sound" "ambient/explosions/explode_2.wav" "modelscale" "0" "friendlyfire" "1" } prop_dynamic { "targetname" "thebody" "model" "models/player/soldier.mdl" "modelscale" "1.75" "skin" "1" "origin" "0 0 -200" "defaultanim" "stand_melee" "disableshadows" "1" "disablebonefollowers" "1" "renderamt" "0" "rendermode" "1" } prop_dynamic_ornament { "targetname" "thesoul" "model" "models/bots/soldier_boss/bot_soldier_boss.mdl" "modelscale" "1.75" "skin" "1" "origin" "0 0 -250" "disablebonefollowers" "1" "InitialOwner" "thebody" } prop_dynamic_ornament { "targetname" "thesoul" "model" "models/player/items/soldier/luckyShot.mdl" "skin" "1" "disablebonefollowers" "1" "InitialOwner" "thebody" } prop_dynamic_ornament { "targetname" "thesoul" "model" "models/workshop/player/items/soldier/spr18_veterans_attire/spr18_veterans_attire.mdl" "skin" "1" "disablebonefollowers" "1" "InitialOwner" "thebody" } prop_dynamic_ornament { "targetname" "thesoul" "model" "models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl" "disablebonefollowers" "1" "InitialOwner" "thebody" } ambient_generic { "targetname" "detonator_sound_pain" "message" "vo/mvm/mght/soldier_mvm_m_painsharp02.mp3" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_dissapointment" "message" "vo/mvm/mght/soldier_mvm_m_autodejectedtie01.mp3" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_shuffle" "message" "mvm/physics/robo_impact_soft_05.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_shuffle2" "message" "mvm/physics/robo_impact_soft_06.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_pull" "message" "weapons/gunslinger_draw.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_snap" "message" "physics/metal/metal_box_impact_bullet2.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_alarm" "message" "npc/attack_helicopter/aheli_damaged_alarm1.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_jump" "message" "mvm/giant_soldier/giant_soldier_step02.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_pain" "message" "vo/mvm/mght/soldier_mvm_m_painsharp02.mp3" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_dissapointment" "message" "vo/mvm/mght/soldier_mvm_m_autodejectedtie01.mp3" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_shuffle" "message" "mvm/physics/robo_impact_soft_05.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_shuffle2" "message" "mvm/physics/robo_impact_soft_06.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_pull" "message" "weapons/gunslinger_draw.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_snap" "message" "physics/metal/metal_box_impact_bullet2.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_alarm" "message" "npc/attack_helicopter/aheli_damaged_alarm1.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } ambient_generic { "targetname" "detonator_sound_jump" "message" "mvm/giant_soldier/giant_soldier_step02.wav" "health" "10" "pitch" "100" "origin" "0 0 -150" "radius" "2500" "spawnflags" "16" } env_shake { "amplitude" "16" "radius" "2500" "duration" "3" "frequency" "40" "targetname" "screenshake" "spawnflags" "12" } trigger_hurt { "targetname" "botkiller" "mins" "-9999 -9999 -9999" "maxs" "9999 9999 9999" "filtername" "filter_bluteam" "damage" "99999" "startdisabled" "1" "spawnflags" "1" "ontrigger" "!activator,sethealth,0,0,-1" "wait" "0.25" } env_fade { "targetname" "explosion_flash" "duration" "1" "renderamt" "200" "rendercolor" "255 255 255" "spawnflags" "1" "holdtime" "0.5" } logic_relay { "OnSpawn" "lebomb,addoutput,ondetonate screenshake:startshake::0:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate screenshake:kill::3:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate explosion_flash:fade::0:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate explosion_flash:kill::2.2:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate botkiller:kill::3:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate thebody:kill::0.25:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate thesoul:kill::0.25:-1,0,-1" "OnSpawn" "lebomb,addoutput,ondetonate detonator_sound*:kill::3:-1,0,-1" "OnSpawn" "thesoul,disable,,0,-1" } } } Wave //wave 1 ~~~600 cash~~~ { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a Support limited TotalCurrency 100 TotalCount 69 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0.5 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w1a Support limited TotalCurrency 200 TotalCount 69 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0.5 WaitBetweenSpawns 1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w1a TotalCurrency 200 TotalCount 7 MaxActive 7 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Demo_RapidFire Name "Giant Demoman" } } WaveSpawn { Name w1a TotalCurrency 100 Support 1 TotalCount 200 MaxActive 4 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 1 WaitBetweenSpawns 10 TFBot { Class Pyro Skill Normal ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } } Wave //wave 2 ~~~1000 cash~~~ { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_member } TFBot { Template T_TFBot_Medic_BigHeal Tag bot_member } } } WaveSpawn { Name w2a TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0.5 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Sandman Scout" } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 3 Where spawnbot_middle WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 Where spawnbot_middle WaitBeforeStarting 2 WaitBetweenSpawns 1 TFBot { Class Scout Skill Normal } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 2 WaitBetweenSpawns 12 TFBot { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Splendid Screen" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } WaveSpawn { Name w2b WaitForAllDead w2a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 3 WaitBetweenSpawns 15 TFBot { Class Sniper Name "Giant Conch Bowman" Item "The Huntsman" Item "The Concheror" ClassIcon sniper_bow_conch Skill Hard Health 3000 Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "The Huntsman" "faster reload rate" -0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 "increase buff duration" 100 } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 200 Support 1 TotalCount 400 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 2.5 TFBot { Template T_TFBot_Demo_Burst } } } Wave //wave 3 ~~~1200 cash~~~ { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a-0 TotalCurrency 200 TotalCount 8 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w3a1 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 1 WaitBetweenSpawns 1 RandomChoice { TFBot { Class Demoman Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name w3a1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 7 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_SlowRecharge Tag bot_member } TFBot { Template T_TFBot_Medic_SlowRecharge Tag bot_member } TFBot { Template T_TFBot_Medic_SlowRecharge Tag bot_member } } } WaveSpawn { Name w3b WaitForAllDead w3a1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name w3b WaitForAllDead w3a1 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name w3b WaitForAllDead w3a1 TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Class Scout Skill Normal Name "Cola Scout" Item "Crit-a-Cola" Item "The Shortstop" Item "Pestering Jester" ClassIcon scout_cola ItemAttributes { ItemName "Crit-a-Cola" "effect bar recharge rate increased" 0.5 } } } WaveSpawn { Name w3c WaitForAllSpawned w3b Support limited TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 Where spawnbot_middle WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Class Soldier Skill Normal Attributes AlwaysCrit ClassIcon soldier_giant } } } Wave //wave 4 ~~~1500 cash~~~ { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //// Used Tindall's Vacc Meds cause Im lazy and she said ok to use { Name w4a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 0.5 WaitBetweenSpawns 0 Squad { TFBot { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "Russian Resistor" ClassIcon heavy_steelfist_battalion Health 5000 Attributes UseBossHealthBar Attributes MiniBoss Attributes SpawnWithFullCharge Item "Fists of Steel" Item "The Gridiron Guardian" Item "The Battalion's Backup" WeaponResist { "TF_WEAPON_KNIFE" 0.5 } ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 2 } CharacterAttributes { "deploy time increased" 0.5 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.5 "increase buff duration" 100 } } TFBot { Class Medic Name "Giant Bullet Vacc Medic" ClassIcon medic_vac_trio_nys Skill Expert Health 2500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Brutal Bouffant" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "medigun charge is resists" 3 "ubercharge rate bonus" 100 "uber duration bonus" -3 "medigun bullet resist passive" 0.25 "medigun bullet resist deployed" 0.75 "heal rate bonus" 200 "mod weapon blocks healing" 1 "lunchbox adds minicrits" 1 } ItemAttributes { ItemName "The Brutal Bouffant" "set item tint RGB" 2452877 // value of teamwork blue } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } TFBot { Class Medic Name "Giant Blast Vacc Medic" ClassIcon medic_vac_trio_nys Skill Expert Health 2500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Brutal Bouffant" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "medigun charge is resists" 4 "ubercharge rate bonus" 100 "uber duration bonus" -3 "medigun blast resist passive" 0.25 "medigun blast resist deployed" 0.75 "heal rate bonus" 200 "mod weapon blocks healing" 1 "lunchbox adds minicrits" 1 } ItemAttributes { ItemName "The Brutal Bouffant" "set item tint RGB" 7511618 // indubitably green } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } TFBot { Class Medic Name "Giant Fire Vacc Medic" ClassIcon medic_vac_trio_nys Skill Expert Health 2500 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Brutal Bouffant" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "medigun charge is resists" 5 "ubercharge rate bonus" 100 "uber duration bonus" -3 "medigun fire resist passive" 0.25 "medigun fire resist deployed" 0.75 "heal rate bonus" 200 "mod weapon blocks healing" 1 "lunchbox adds minicrits" 1 } ItemAttributes { ItemName "The Brutal Bouffant" "set item tint RGB" 13595446 // mann co orange } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w4a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 10 Where spawnbot_middle WaitBeforeStarting 18 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 200 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 17 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" Tag bot_member } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick-Uber Medic" Tag bot_member } } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 200 TotalCount 25 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Class Scout Attributes AlwaysCrit Skill Normal } } WaveSpawn { Name w4b WaitForAllDead w4a TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Class Pyro Attributes AlwaysFireWeapon Skill Expert } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_dragon_fury_swordstone Name "Giant Fury Pyro" Item "The Dragon's Fury" Skill Expert } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot_left Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { Class Heavy Skill Normal } } WaveSpawn { Name w4c WaitForAllDead w4b TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } Wave //wave 5 ~~~2000 cash~~~ { StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5a-1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name w5a TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 3 WaitBetweenSpawns 1.5 Squad { TFBot { Class Soldier Name "Pocket Soldier" Item "The Original" Skill Hard ClassIcon soldier_pocket_lite ItemAttributes { ItemName "The Original" "reload time decreased while healed" 0.75 } } TFBot { Template T_TFBot_Medic_SlowRecharge Tag bot_squad_member CharacterAttributes { "heal rate bonus" 0.1 } } } } WaveSpawn { Name w5c WaitForAllDead w5a TotalCurrency 400 TotalCount 18 MaxActive 9 SpawnCount 6 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 2.5 TFBot { Class Heavy Skill Normal Attributes AlwaysCrit ClassIcon heavy_crit } } WaveSpawn { Name w5c WaitForAllDead w5a TotalCurrency 400 TotalCount 33 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Skin 1 Name "tankboss" Speed 75 StartingPathTrackNode "tank_path_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 150 TotalCount 51 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomChoice { TFBot { Class Soldier Skill Hard Attributes AlwaysCrit } TFBot { Class Pyro Skill Hard Attributes AlwaysCrit } } } WaveSpawn { Name w5d WaitForAllDead w5c TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 25 TFBot { Class Heavyweapons Name "Giant HOK Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "Deflector" Item "The Tungsten Toque" ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } Wave //wave 6 ~~~BOSS wave~~~ { SpawnTemplate SuperCoolMusic StartWaveOutput { Target wave_start_classic_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6musicstart Support Limited TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 99999999 Where spawnbot FirstSpawnMessage "{Green} Song Name: Thousand March by Mr Sauceman" } WaveSpawn { Name Warmonger WaitForAllSpawned w6musicstart TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 14 WaitBetweenSpawns 0 TFBot { Class Soldier Skill Expert Name "Warmonger" Item "The Lucky Shot" Item "Veterans Attire" ClassIcon goliatron_nys Health 50000 Scale 1.75 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit SpawnTemplate { Name Boss_BigBoom Origin "0 0 200" } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 1.33 "fire rate bonus" 1.5 "bullets per shot bonus" 5 "damage penalty" 0.5 "faster reload rate" 0.1 "fire rate bonus with reduced health" -1.5 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2 "fire rate bonus" 0.5 "faster reload rate" -0.8 "clip size penalty" 0.25 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } WeaponSwitch { Delay 0 Cooldown 0 Repeats 1 Type "PrimaryOnly" IfHealthBelow 25000 } WeaponSwitch { Delay 0 Cooldown 0 Repeats 0 Type "Secondary" IfHealthAbove 25001 } } } WaveSpawn { Name "Dummy" WaitBeforeStarting 8 WaitForAllDead "Warmonger" } WaveSpawn { Name w6support WaitForAllSpawned Warmonger TotalCount 160 MaxActive 12 SpawnCount 1 Support 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomChoice { TFBot { Class Demoman Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Heavy Skill Expert } TFBot { Class Pyro Skill Expert } } } } }