//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 750 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 3500 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFbot_HeavyWeapons_Deflector { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } Napalm_Pyro_Chief { ClassIcon pyro_napalm Health 60000 Name "Napalm Pyro Chief" Scale 1.9 Class Pyro Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "damage bonus" 2 "flame_lifetime" 8 "max_flame_reflection_count" 10 "flame_up_speed" -40 } CharacterAttributes { "override footstep sound set" 6 "health regen" 250 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0 "move speed penalty" 0.6 "rage giving scale" 0.1 } Item "the nostromo napalmer" Item "the firefly" } Steel_Gauntel_Defender { ClassIcon heavy_guardian Health 3200 Name "Steel Gauntel Defender" Scale 1.65 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly MaxVisionRange 400 Attributes "DisableDodge" ItemAttributes { ItemName "fists of steel" "damage bonus" 2 "fire rate penalty" 2 } ItemAttributes { ItemName "the eliminators safeguard" "item style override" 1 } CharacterAttributes { "dmg taken from bullets reduced" 0.5 "rage giving scale" 0 "dmg taken from blast reduced" 0.4 "dmg taken from fire reduced" 0.3 "fire retardant" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0 "cannot be backstabbed" 1 } Item "fists of steel" Item "the eliminators safeguard" } Scout_Racer { ClassIcon scout_racer Health 700 Name "Scout Racer" Scale 1.5 Class Scout Skill Expert MaxVisionRange 700 Attributes "DisableDodge" ItemAttributes { ItemName "the force-a-nature" "damage penalty" 0.34 "bullets per shot bonus" 3 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0 "increase player capture value" 2 } Item "the force-a-nature" Item "death racer's helmet" Item "thrilling tracksuit" } rocketlancer_troops { ClassIcon soldier_rocket_lancer Health 500 Name "Rocket Lancer Troops" Class Soldier Skill Easy ItemAttributes { ItemName "the beggar's bazooka" "damage bonus" 2.5 "Blast radius increased" 1.35 "clip size penalty" 0.25 "fire rate penalty" 2 "blast dmg to self increased" 0 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 0 } CharacterAttributes { "move speed bonus" 1.2 } Item "the beggar's bazooka" } } Mission { Objective DestroySentries Where spawnbot_ab Where spawnbot_c BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_a_sniper Where spawnbot_b_sniper Where spawnbot_c_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template rocketlancer_troops Tag "mission_sniper" } } Mission { Objective Engineer Where spawnbot_a_sniper Where spawnbot_b_sniper Where spawnbot_c_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 10 CooldownTime 20 DesiredCount 1 TFBot { TeleportWhere spawnbot_b TeleportWhere spawnbot_ab TeleportWhere spawnbot_c Template T_TFBot_Engineer_Sentry_Teleporter Tag "mission_engineer" } } Mission { Objective Sniper Where spawnbot_a_sniper Where spawnbot_b_sniper Where spawnbot_c_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Tag "mission_sniper" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Spy Tag "mission_spy" } } Mission { Objective Sniper Where spawnbot_a_sniper Where spawnbot_b_sniper Where spawnbot_c_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper Tag "mission_sniper" } } Mission { Objective Engineer Where spawnbot_a_sniper Where spawnbot_b_sniper Where spawnbot_c_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Tag "mission_engineer" } } Mission { Objective Sniper Where spawnbot_a_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Tag "mission_sniper" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Spy Tag "mission_spy" } } Mission { Objective Engineer Where spawnbot_a_sniper Where spawnbot_b_sniper Where spawnbot_c_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { TeleportWhere spawnbot_b TeleportWhere spawnbot_ab TeleportWhere spawnbot_c Template T_TFBot_Engineer_Sentry_Teleporter Tag "mission_engineer" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Spy Tag "mission_spy" } } Mission { Objective Sniper Where spawnbot_a_sniper Where spawnbot_b_sniper Where spawnbot_c_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Tag "mission_sniper" } } Mission { Objective Engineer Where spawnbot_a_sniper Where spawnbot_b_sniper Where spawnbot_c_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Tag "mission_engineer" } } Wave // Wave 1 // 750 + 650 // 1400 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigScout_A1 TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name Soldier_A2 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot_a Where spawnbot_b TFBot { Class Soldier Skill Hard } } WaveSpawn { Name Buffsoldier_A3 TotalCurrency 50 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name ChargedSoldier_B1 WaitForAllDead BigScout_A1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 20 Where spawnbot_a Where spawnbot_b TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name Fan_B2 WaitForAllDead BigScout_A1 TotalCurrency 100 TotalCount 28 MaxActive 9 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_a_door Where spawnbot_b_window TFBot { Template T_TFBot_Scout_FAN } } } Wave // Wave 2 // 1400 + 800 2200 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BlackBox_A1 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name Heavy_A2 TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_ab Where spawnbot_c_side TFBot { Class HeavyWeapons Skill Expert Tag "nav_prefer_side" BehaviorModifiers Push } } WaveSpawn { Name SteelGaunlet_A3 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_a Where spawnbot_b TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } WaveSpawn { Name BigRapidDemo_B1 WaitForAllSpawned BlackBox_A1 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot_a Where spawnbot_b_gatefloor Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name BlackBox_B2 WaitForAllSpawned BlackBox_A1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_a Where spawnbot_b TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name BlackBox_B3 WaitForAllDead BlackBox_A1 TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_a Where spawnbot_b_window TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name Deflector_C1 WaitForAllSpawned BlackBox_B3 TotalCurrency 50 TotalCount 16 MaxActive 5 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_ab Where spawnbot_c_side TFBot { Template T_TFbot_HeavyWeapons_Deflector Tag "nav_prefer_side" BehaviorModifiers Push } } WaveSpawn { Name Scout_inf TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_a Where spawnbot_b TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name SuperScout_C2 WaitForAllSpawned BlackBox_B3 TotalCurrency 50 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_a_door Where spawnbot_b TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave // Wave 3 // 2200 + 850 3050 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigHeavy_A1 TotalCurrency 200 TotalCount 4 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name Pyro_A2 TotalCurrency 150 TotalCount 44 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Pyro } } WaveSpawn { Name Steel_A3 TotalCurrency 100 TotalCount 14 MaxActive 5 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name BigSoldier_B1 WaitForAllDead BigHeavy_A1 TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name HeavyMedicPyroBuffSoldier_B2 WaitForAllDead BigHeavy_A1 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_ab Where spawnbot_c Squad { TFBot { Class HeavyWeapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name BigDemoknight_C1 WaitForAllSpawned BigSoldier_B1 TotalCurrency 90 TotalCount 3 MaxActive 5 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 8 Where spawnbot_a Where spawnbot_b TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name Demoknight_C2 WaitForAllDead BigSoldier_B1 TotalCurrency 60 TotalCount 30 MaxActive 5 SpawnCount 6 WaitBeforeStarting 11 WaitBetweenSpawns 5 Where spawnbot_a Where spawnbot_b TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name Bowman_C3 WaitForAllDead BigSoldier_B1 TotalCurrency 0 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 11 WaitBetweenSpawns 5 Where spawnbot_a Where spawnbot_b TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave // Wave 4 // 3050 + 800 3850 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Colonel_A1 TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn { Name Demoknight_A2 TotalCurrency 100 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_a Where spawnbot_b TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name Bonkscout_A3 TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_a_door Where spawnbot_b TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name Tank_B1 WaitForAllDead Colonel_A1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Demo_B2 WaitForAllDead Colonel_A1 TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name Demo_B3 WaitForAllDead Colonel_A1 TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_a Where spawnbot_b_window TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name Tank_C1 WaitForAllSpawned Demo_B2 TotalCurrency 100 TotalCount 1 MaxActive 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Soldier_C3 WaitForAllSpawned Demo_B2 TotalCurrency 0 TotalCount 30 MaxActive 5 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_ab Where spawnbot_c_side TFBot { Class Soldier Skill Normal Tag "nav_prefer_side" BehaviorModifiers Push } } WaveSpawn { Name BigBlastSoldier_C3 WaitForAllSpawned Tank_C1 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_a Where spawnbot_b_gatefloor TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } } Wave // Wave 5 // 3850 + 900 4750 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigBurstDemo_A1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name HeavyUbermedic_A2 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_a_door Where spawnbot_b TFBot { Class HeavyWeapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } WaveSpawn { Name HeavyChamp_A3 TotalCurrency 0 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_a Where spawnbot_b_window TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name Tank_b1 WaitForAllDead BigBurstDemo_A1 TotalCurrency 250 TotalCount 1 MaxActive 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Scout_B2 WaitForAllDead BigBurstDemo_A1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_a Where spawnbot_b TFBot { Class Scout Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Name PyroMedic_b3 WaitForAllDead BigBurstDemo_A1 TotalCurrency 150 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_a Where spawnbot_b_gatefloor Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name BigBonk_C1 WaitForAllSpawned Tank_b1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 7 Where spawnbot_a Where spawnbot_b_gatefloor TFBot { Name "Giant Bonk Scout" Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { Name Pyro_C2 WaitForAllDead Tank_b1 TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 22 WaitBetweenSpawns 5 Where spawnbot_a_door Where spawnbot_b TFBot { Template T_TFBot_Pyro } } } Wave // Wave 6 // 4750 + 750 5450 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name RapidSoldier_a1 TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_a Where spawnbot_b_window TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name Deflector_A2 TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_ab Where spawnbot_c_side TFBot { Template T_TFbot_HeavyWeapons_Deflector Tag "nav_prefer_side" BehaviorModifiers Push } } WaveSpawn { Name Scout_inf TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_a Where spawnbot_b TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } WaveSpawn { Name BigHeavyBigMedic_B1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllDead RapidSoldier_a1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_a Where spawnbot_b_gatefloor Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name Demoknight_b2 TotalCurrency 100 TotalCount 45 MaxActive 5 SpawnCount 3 WaitForAllDead RapidSoldier_a1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_a Where spawnbot_b_window TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name RapidDemo_C1 WaitForAllSpawned BigHeavyBigMedic_B1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_a Where spawnbot_b TFBot { Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" } } WaveSpawn { Name SoldierMedic WaitForAllSpawned BigHeavyBigMedic_B1 TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 6 Where spawnbot_ab Where spawnbot_c_side Squad { TFBot { Class Soldier Skill Expert Tag "nav_prefer_side" BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_BigHeal Tag "nav_prefer_side" BehaviorModifiers Push } } } WaveSpawn { Name ScoutRacer_inf TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_ab Where spawnbot_c TFBot { Template Scout_Racer } } } Wave // Wave 7 // { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank_A1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name BigHeavyShotgunMedic_A2 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_ab Where spawnbot_c Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } WaveSpawn { Name Bowman_A3 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_ab Where spawnbot_c_side TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Tag "nav_prefer_side" BehaviorModifiers Push } } WaveSpawn { Name Samurai_B1 WaitForAllSpawned BigHeavyShotgunMedic_A2 TotalCurrency 150 TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_a Where spawnbot_b_window TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name BigRapidDemo_b2 WaitForAllSpawned BigHeavyShotgunMedic_A2 TotalCurrency 100 TotalCount 4 MaxActive 9 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" } } WaveSpawn { Name Tank_C1 WaitForAllDead BigRapidDemo_b2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Name Tank Speed 75 Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name BigPyro_C2 WaitForAllDead BigRapidDemo_b2 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_ab Where spawnbot_c TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } WaveSpawn { Name Bowman_C3 WaitForAllDead BigRapidDemo_b2 TotalCurrency 0 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_ab Where spawnbot_c_side TFBot { Template T_TFBot_Sniper_Huntsman Tag "nav_prefer_side" BehaviorModifiers Push } } WaveSpawn { Name Scoutracer_C4 WaitForAllDead BigRapidDemo_b2 TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_ab Where spawnbot_c TFBot { Template Scout_Racer } } WaveSpawn { Name NapalmChief_5Defender_D1 WaitForAllDead Tank_C1 TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_ab Where spawnbot_c Squad { TFBot { Template Napalm_Pyro_Chief } TFBot { Template Steel_Gauntel_Defender } TFBot { Template Steel_Gauntel_Defender } TFBot { Template Steel_Gauntel_Defender } TFBot { Template Steel_Gauntel_Defender } TFBot { Template Steel_Gauntel_Defender } } } } } //This file has been generated by http://mvm.tf