//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop //Where: //spawnbot //spawnbot_invasion //spawnbot_right //spawnbot_all //spawnbot_left //spawnbot_mission_sniper //spawnbot_mission_spy //spawnbot_mission_sentrybuster //Tank: //tankpath_left //tankpath_right //tankpath_same //tankpath_alt population { StartingCurrency 750 RedPlayersAreRobots 1 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 40 AllowJoinTeamBlue 1 MedigunShieldDamage 1 Templates { } ExtendedUpgrades { healthBonus { Name "+50 Health" Attribute "max health additive bonus" Increment 50 Cap 200 Cost 550 PlayerUpgrade 1 } Slow { Name "Natascha Slow Effect" Attribute "slow enemy on hit major" Increment 1 Cap 1 Cost 650 PlayerUpgrade 1 AllowPlayerClass scout AllowPlayerClass soldier AllowPlayerClass pyro AllowPlayerClass demoman AllowPlayerClass heavyweapons AllowPlayerClass medic AllowPlayerClass sniper AllowPlayerClass spy } Critboost { Name "Critboost On Kill (1Sec)" Attribute "critboost on kill" Increment 1 Cap 3 Cost 1500 PlayerUpgrade 1 } MadmilkMinicrit { Name "Mad Milk Marks for Death (5Secs)" Attribute "mark for death" Increment 5 Cap 15 Cost 1200 AllowedWeapons { ItemName "mad milk" } } HealOnHit { Name "Heal On Hit (1HP)" Attribute "heal on hit for rapidfire" Increment 1 Cap 5 Cost 200 PlayerUpgrade 1 AllowPlayerClass heavyweapons } FireBullet { Name "Incendiary Bullets" Attribute "Set DamageType Ignite" Increment 1 Cap 1 Cost 650 AllowedWeapons { ItemName "TF_WEAPON_SCATTERGUN" ItemName "TF_WEAPON_SHOTGUN_PRIMARY" ItemName "TF_WEAPON_SNIPERRIFLE" ItemName "TF_WEAPON_REVOLVER" ItemName "TF_WEAPON_PISTOL" ItemName "TF_WEAPON_SHOTGUN_SOLDIER" ItemName "TF_WEAPON_SHOTGUN_PYRO" ItemName "TF_WEAPON_SHOTGUN_HWG" ItemName "TF_WEAPON_SMG" ItemName "TF_WEAPON_MINIGUN" ItemName "The Soda Popper" ItemName "Tomislav" ItemName "The Frontier Justice" ItemName "The Machina" ItemName "Baby Face's Blaster" ItemName "The Brass Beast" ItemName "The Widowmaker" ItemName "The Hitman's Heatmaker" ItemName "The Winger" ItemName "The Reserve Shooter" ItemName "The Family Business" ItemName "TTG Max Pistol" ItemName "The Cleaner's Carbine" ItemName natascha ItemName "the force-a-nature" ItemName "the ambassador" ItemName "the enforcer" ItemName "the diamondback" ItemName "panic attack shotgun" ItemName "the shortstop" ItemName "pretty boy's pocket pistol" ItemName "the bazaar bargain" ItemName "the awper hand" } } PenetrationSniper { Name "Penetrates Enemies (And Medics' Shields)" Attribute "energy weapon penetration" Increment 1 Cap 1 Cost 1200 PlayerUpgrade 1 AllowPlayerClass sniper AllowedWeapons { ItemName "TF_WEAPON_SNIPERRIFLE" ItemName "The Machina" ItemName "The Hitman's Heatmaker" ItemName "the bazaar bargain" ItemName "shooting star" ItemName "the awper hand" ItemName "the classic" } } IncendiaryLauncher { Name "(MOD) Explosive Incendiary Launcher" Attribute "Set DamageType Ignite" Increment 1 Cap 1 Cost 500 SecondaryAttributes { "blast radius increased" 4.5 "weapon burn dmg increased" 4 "weapon burn time increased" 0.5 "damage penalty" -0.5 "custom projectile model" "models/weapons/w_models/w_flaregun_shell.mdl" } AllowedWeapons { ItemName "TF_WEAPON_GRENADELAUNCHER" } } StunTrap { Name "(MOD) Stun Trapmaker" Attribute "stun on damage" Increment 200 Cap 200 Cost 475 SecondaryAttributes { "faster reload rate" 3 "clip size bonus" -0.6 "custom projectile model" "models/weapons/w_models/w_stickybomb2.mdl" } AllowedWeapons { ItemName "tf_weapon_pipebomblauncher" } } BostonLauncher { Name "(STUPID) Boston Launcher" Attribute "slow enemy on hit" Increment 1 Cap 1 Cost 15 SecondaryAttributes { "custom projectile model" "models/player/scout.mdl" } AllowedWeapons { ItemName "TF_WEAPON_GRENADELAUNCHER" } } RPS { Name "(STUPID) R.P.S (Rocket Propelled Scouts)" Attribute "slow enemy on hit" Increment 1 Cap 1 Cost 15 SecondaryAttributes { "custom projectile model" "models/player/scout.mdl" } AllowedWeapons { ItemName "tf_weapon_rocketlauncher" } } SovietCatapult { Name "(STUPID) Soviet Catapult" Attribute "slow enemy on hit" Increment 1 Cap 1 Cost 15 SecondaryAttributes { "custom projectile model" "models/player/heavy.mdl" UseCustomModel "models/bots/merasmus/merasmus.mdl" } AllowedWeapons { ItemName "tf_weapon_rocketlauncher" } } MeleeAirblast { Name "Melee swing can reflect projectiles" Attribute "melee airblast" Increment 1 Cap 1 Cost 1350 AllowedWeapons { ItemName "tf_weapon_bat" ItemName "the sandman" ItemName "tf_weapon_shovel" ItemName "the market gardener" ItemName "tf_weapon_fists" ItemName "frying pan" } } GiantUpgrade { Name "Become A Giant Bot" Attribute "max health additive bonus" Increment 2200 Cap 2200 Cost 2000 PlayerUpgrade 1 SecondaryAttributes { "major move speed bonus" -0.3 "model scale" 0.65 "damage bonus" 0.25 } RequiredUpgrade { Upgrade healthBonus Level 4 } } Wildcat1 { Name "I wanna fly like an Eagle.." Attribute "increased jump height" Increment 0.2 Cap 0.3 Cost 69 AllowedWeapons { ItemName "The Winger" } } Wildcat2 { Name "Into the sea.." Attribute "increased jump height" Increment 0.3 Cap 0.4 Cost 101 AllowedWeapons { ItemName "The Winger" } } Wildcat3 { Name "Fly like an Eagle.." Attribute "increased jump height" Increment 0.4 Cap 0.5 Cost 21 AllowedWeapons { ItemName "The Winger" } } Wildcat4 { Name "Let The C4 Carry Me.." Attribute "increased jump height" Increment 1.2 Cap 1.3 Cost 6 AllowedWeapons { ItemName "The Winger" } } Wildcat5 { Name "For you, Vanoss Fans.. (https://youtu.be/sq0PI2C6164)" Attribute "increased jump height" Increment 1.2 Cap 1.3 Cost 6 AllowedWeapons { ItemName "The Winger" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 45 TotalCount 24 MaxActive 12 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot_alt Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_gatebot" Action Mobber } } } WaveSpawn { Name 1 TotalCurrency 65 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } TFBot { ClassIcon medic Health 150 Name "Quick=Fix Medic" Class Medic Skill Normal Item "the quick-fix" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 85 TotalCount 22 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 200 Name "Blast Soldier" Class Soldier Skill Hard Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 0.5 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } Item "the liberty launcher" Item "jumper's jeepcap" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 38 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_alt Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "bot_gatebot" Action Mobber } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 105 TotalCount 6 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Where spawnbot_alt Squad { TFBot { ClassIcon demo_burst Health 175 Name "Charged Burst Demoman" Class Demoman Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "projectile spread angle penalty" 4 } } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_alt Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard Tag "bot_gatebot" Action Mobber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 85 TotalCount 42 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 300 Name "Boxer Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 75 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 1 WaitBetweenSpawns 6 Where spawnbot_alt Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_gatebot" } } } WaveSpawn { Name 3 WaitForAllDead 1 TotalCurrency 175 TotalCount 3 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 275 TotalCount 41 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard Tag "bot_gatebot" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 400 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7.5 Where spawnbot_alt Squad { TFBot { ClassIcon pyro Health 3000 Name "Giant Pyro" Class Pyro Skill Hard Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } } TFBot { ClassIcon medic Health 150 Name "Shield Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Item "the quick-fix" Item "the combat medic's crusher cap" Item "medi-mask" } TFBot { ClassIcon medic Health 150 Name "Shield Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes ProjectileShield Item "the quick-fix" Item "the combat medic's crusher cap" Item "medi-mask" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Where spawnbot_alt Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } } } } } //This file has been generated by http://mvm.tf