#base robot_standard.pop #base robot_giant.pop #base robot_stardust.pop #base overclock_cactus.pop //Huge Thank you for everyone who helped! //NYS: Few icons //Sntr: Letting me use and modify his cutscene logic (used for wave 6) //DrCactus: Overclock upgrades WaveSchedule { StartingCurrency 950 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 3 NoRomevisionCosmetics 1 Robotlimit 45 BotsDropSpells 1 GiantsDropRareSpells 0 SpellDropRateCommon 0 SpellDropRateGiant 0 AllowBotExtraSlots 1 ExtraBotSlotsNodeathcam 1 //PrecacheModel "models\workshop\weapons\c_models\c_browning\c_browning.mdl" //PrecacheModel "models\weapons\c_models\c_ash_m\c_ash_m.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_damage1.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_damage2.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_damage3.mdl" PrecacheModel "models\bots\boss_bot\boss_tankred_part1_destruction.mdl" PrecacheModel "models\bots\boss_bot\tankred_track_l.mdl" PrecacheModel "models\bots\boss_bot\tankred_track_r.mdl" PrecacheModel "models\bots\boss_bot\bombblue_mechanism.mdl" PrecacheSound "sound\Dance_of_the_DreadnoughtTF2.mp3" NoThrillerTaunt 1 StuckTimeMultiplier 2.5 FixedRespawnWaveTime Yes FixHuntsmanDamageBonus 1 // AddSentryBusterWhenDamageDealtExceeds 3000 // AddSentryBusterWhenKillCountExceeds 15 // Advanced 1 // EventPopfile Halloween //spawnbot_left //spawnbot_right //DisallowUpgrade //Advanced syntax //{ // Upgrade "ubercharge" // Upgrade name // MaxLevel 0 // Maximum allowed level //} //DisallowUpgrade //Advanced syntax //{ // Upgrade "critboost" // Upgrade name // MaxLevel 0 // Maximum allowed level //} //DisallowUpgrade //Advanced syntax //{ // Upgrade "generate rage on heal" // temporary // MaxLevel 0 // Maximum allowed level //} ExtraSpawnPoint { Name "spawnbot_mid" Teamnum 3 X "-163.0" Y "-8717.1" Z "46.6" } SpellBookNormalRoll { "Healing Aura" 1 "Fireball" 2 "Pumpkin MIRV" 1 "Teleport" 2 "Summon Skeletons" 1 "Ball O' Bats" 2 "Healing Aura" 2 "Fireball" 2 "Pumpkin MIRV" 1 "Teleport" 2 "Summon Skeletons" 1 "Ball O' Bats" 2 "Meteor Shower" 2 "Summon Monoculus" 1 } SpellBookRareRoll { "Fireball" 5 "Meteor Shower" 2 "Summon Monoculus" 1 "Summon Skeletons" 3 } ExtraTankPath { Name "tank_blue_new" Node "-207 -6537 -207" // blu start Node "-602.451 -6203.48 -206" Node "-628.315 -5308.8 -208" Node "-124.222 -5103 -136" Node "-126.757 -4534.28 -129.491" Node "547.052 -4189.9 -128" Node "475.527 -3110.77 -72" Node "-698.276 -3233.66 -83.7206" Node "-682.838 -4165.28 -128" Node "-116 -4567 -130.261" Node "265 -5280 -207" Node "292 -5972 -207" Node "-207 -6537 -207" // blu start Node "-602.451 -6203.48 -206" Node "-628.315 -5308.8 -208" Node "-124.222 -5103 -136" Node "-126.757 -4534.28 -129.491" Node "547.052 -4189.9 -128" Node "475.527 -3110.77 -72" Node "-698.276 -3233.66 -83.7206" Node "-682.838 -4165.28 -128" Node "-116 -4567 -130.261" Node "265 -5280 -207" Node "292 -5972 -207" Node "-207 -6537 -207" // blu start Node "-602.451 -6203.48 -206" Node "-628.315 -5308.8 -208" Node "-124.222 -5103 -136" Node "-126.757 -4534.28 -129.491" Node "547.052 -4189.9 -128" Node "475.527 -3110.77 -72" Node "-698.276 -3233.66 -83.7206" Node "-682.838 -4165.28 -128" Node "-116 -4567 -130.261" Node "265 -5280 -207" Node "292 -5972 -207" Node "-207 -6537 -207" // blu start Node "-602.451 -6203.48 -206" Node "-628.315 -5308.8 -208" Node "-124.222 -5103 -136" Node "-126.757 -4534.28 -129.491" Node "547.052 -4189.9 -128" Node "475.527 -3110.77 -72" Node "-698.276 -3233.66 -83.7206" Node "-682.838 -4165.28 -128" Node "-116 -4567 -130.261" Node "265 -5280 -207" Node "292 -5972 -207" Node "-207 -6537 -207" // blu start Node "-602.451 -6203.48 -206" Node "-628.315 -5308.8 -208" Node "-124.222 -5103 -136" Node "-126.757 -4534.28 -129.491" Node "547.052 -4189.9 -128" Node "475.527 -3110.77 -72" Node "-698.276 -3233.66 -83.7206" Node "-682.838 -4165.28 -128" Node "-116 -4567 -130.261" Node "265 -5280 -207" Node "292 -5972 -207" } ExtraTankPath { Name "tank_red_new" Node "-681 -3588 -127" // red start Node "-682.838 -4165.28 -128" // cross section Node "-116 -4567 -130.261" Node "-124.222 -5103 -136" Node "265 -5280 -207" Node "292 -5972 -207" Node "-207 -6537 -207" Node "-602.451 -6203.48 -206" // node 2 Node "-628.315 -5308.8 -208" Node "-124.222 -5103 -136" Node "-126.757 -4534.28 -129.491" Node "547.052 -4189.9 -128" Node "475.527 -3110.77 -72" Node "-698.276 -3233.66 -83.7206" Node "-681 -3588 -127" // red start Node "-682.838 -4165.28 -128" // cross section Node "-116 -4567 -130.261" Node "-124.222 -5103 -136" Node "265 -5280 -207" Node "292 -5972 -207" Node "-207 -6537 -207" Node "-602.451 -6203.48 -206" // node 2 Node "-628.315 -5308.8 -208" Node "-124.222 -5103 -136" Node "-126.757 -4534.28 -129.491" Node "547.052 -4189.9 -128" Node "475.527 -3110.77 -72" Node "-698.276 -3233.66 -83.7206" Node "-681 -3588 -127" // red start Node "-682.838 -4165.28 -128" // cross section Node "-116 -4567 -130.261" Node "-124.222 -5103 -136" Node "265 -5280 -207" Node "292 -5972 -207" Node "-207 -6537 -207" Node "-602.451 -6203.48 -206" // node 2 Node "-628.315 -5308.8 -208" Node "-124.222 -5103 -136" Node "-126.757 -4534.28 -129.491" Node "547.052 -4189.9 -128" Node "475.527 -3110.77 -72" Node "-698.276 -3233.66 -83.7206" Node "-681 -3588 -127" // red start Node "-682.838 -4165.28 -128" // cross section Node "-116 -4567 -130.261" Node "-124.222 -5103 -136" Node "265 -5280 -207" Node "292 -5972 -207" Node "-207 -6537 -207" Node "-602.451 -6203.48 -206" // node 2 Node "-628.315 -5308.8 -208" Node "-124.222 -5103 -136" Node "-126.757 -4534.28 -129.491" Node "547.052 -4189.9 -128" Node "475.527 -3110.77 -72" Node "-698.276 -3233.66 -83.7206" Node "-681 -3588 -127" // red start Node "-682.838 -4165.28 -128" // cross section Node "-116 -4567 -130.261" Node "-124.222 -5103 -136" Node "265 -5280 -207" Node "292 -5972 -207" Node "-207 -6537 -207" Node "-602.451 -6203.48 -206" // node 2 Node "-628.315 -5308.8 -208" Node "-124.222 -5103 -136" Node "-126.757 -4534.28 -129.491" Node "547.052 -4189.9 -128" Node "475.527 -3110.77 -72" Node "-698.276 -3233.66 -83.7206" } ////////////////////////////////////////////////////POINT TEMPS ///////////////////////////////////////////////////////////// PointTemplates { teleporterbot_setup { NoFixup 1 filter_tf_bot_has_tag { "targetname" "filter_tele" "tags" "bot_tele" "require_all_tags" "1" } trigger_teleport { "mins" "-192 -160 -55" "maxs" "192 160 55" "spawnflags" "1" "origin" "1408 -7968 200.5" "target" "teledest" "filtername" "filter_tele" "OnStartTouch" "telesound,playsound,,0,-1" "OnStartTouch" "!activator,$addcond,57 2,0,-1" } } teleporterbot { NoFixup 1 prop_dynamic { "model" "models/buildables/teleporter_light.mdl" //"origin" "0 0 124" "origin" "0 -3 160" "disableshadows" "1" "skin" "1" "defaultanim" "running" "solid" "0" } info_particle_system { "effect_name" "teleporter_blue_charged_level3" "origin" "0 0 124" "start_active" "1" } info_particle_system { "effect_name" "teleporter_mvm_bot_persist" "origin" "0 0 144" "start_active" "1" } info_teleport_destination { "targetname" "teledest" "origin" "-134 -3 28" "start_active" "1" } ambient_generic { "targetname" "telesound" "origin" "0 0 144" "message" "MVM.Robot_Teleporter_Deliver" "pitch" "100" "health" "10" "spawnflags" "49" } } rotate_tank { NoFixup 1 logic_relay { "origin" "0 0 0" "targetname" "rotate_tank_relay" "spawnflags" "2" "OnTrigger" "!activator,$RotateRelative,0 180 0,0,-1" //"OnTrigger" "player,$DisplayTextCenter,rotate,0,-1" } OnSpawnOutput { Target rotate_tank_relay Action Trigger } } spawn_enable { NoFixup 1 logic_relay { "targetname" "enable_spawn_relay" "spawnflags" "2" "OnTrigger" "spawnbot_ally1,Enable,,0,-1" "OnTrigger" "spawnbot_ally2,Enable,,0,-1" "OnTrigger" "spawnbot_ally3,Enable,,0,-1" //"OnTrigger" "player,$DisplayTextCenter,rotate,0,-1" } } redwin_temp { NoFixup 1 logic_relay { "origin" "0 0 0" "targetname" "redwin_relay" //"OnTrigger" "player_win_red,RoundWin,,0,-1" "OnTrigger" "bots_win_blu,Kill,,0,-1" //"OnTrigger" "player,$DisplayTextCenter,triggered red win,0,-1" "OnTrigger" "tankboss2,Kill,,0.1,-1" // kills the red tank so the wave finishes properly } game_round_win //do not interact with this { "origin" "0 0 0" "TeamNum" "2" "targetname" "player_win_red" "switch_teams" "0" "force_map_reset" "1" "classname" "game_round_win" } } bluwin_temp { NoFixup 1 logic_relay //trigger this to lose { "origin" "0 0 0" "targetname" "bluwin_relay" "OnTrigger" "bots_win_blu,RoundWin,,0,-1" } game_round_win //do not interact with this { "origin" "0 0 0" "TeamNum" "3" "targetname" "bots_win_blu" "switch_teams" "0" "force_map_reset" "1" } } telemedic_targets { NoFixup 1 info_target { "angles" "0 0 0" "spawnflags" "1" "targetname" "boss_pocket" "origin" "0 0 0" } } red_spells { NoFixup 1 tf_spell_pickup { "angles" "0 0 0" "targetname" "spell_red" "tier" "0" //"origin" "0 -3 110" "origin" "0 0 0" "$modules" "fakeparent" "$fakeparentoffset" "0 -3 160" } logic_relay //trigger this to lose { "origin" "0 0 0" "targetname" "setfakeparet_relay" "$modules" "fakeparent" "OnTrigger" "spell_red,$SetFakeParent,!activator,0,-1" } OnSpawnOutput { Target setfakeparet_relay Action Trigger } } fixed_tank_cutscene // modified castle crush cutscene logic from sntr { NoFixup 1 //ambient_generic //{ // "targetname" "sound_chime" // "origin" "0 0 0" // "message" "Halloween.ClockTick" // "pitch" "100" // "health" "10" // "spawnflags" "49" // "radius" "99999" //} ambient_generic { "targetname" "telesound" "origin" "0 0 144" "message" "MVM.Robot_Teleporter_Deliver" "pitch" "400" "health" "10" "radius" "99999" "spawnflags" "49" "origin" "-685.726 -4173.07 224.318" } ambient_generic { "targetname" "telesound2" "origin" "0 0 144" "message" "MVM.Robot_Teleporter_Deliver" "pitch" "400" "health" "10" "radius" "99999" "spawnflags" "49" "origin" "78.2107 -6133.31 84.0281" } point_viewcontrol { "angles" "22.4264 90.3107 -2.07652" "targetname" "tank_show_1" //"wait" "3" "origin" "-685.726 -4173.07 224.318" } point_viewcontrol { "angles" "16.1482 222.382 -0.920481" "targetname" "tank_show_2" "wait" "3" "origin" "78.2107 -6133.31 84.0281" } env_fade // make the transition less abrupt { targetname fade_out duration 1.8 holdtime 0.5 rendercolor "0 0 0" // 100% black } env_fade { targetname fade_in duration 2 spawnflags 1 rendercolor "0 0 0" } logic_relay { targetname crewcam_finale "OnTrigger" "respawner,ForceTeamRespawn,,0,-1" "OnTrigger" "tank_show_1,$EnableAll,,0,-1" "OnTrigger" "tank_show_2,$EnableAll,,3,-1" "OnTrigger" "fade_out,Fade,,5,-1" "OnTrigger" "fade_in,Fade,,0,-1" "OnTrigger" "sound_chime,PlaySound,,0,-1" "OnTrigger" "telesound,PlaySound,,1.5,-1" "OnTrigger" "telesound2,PlaySound,,4.5,-1" "OnTrigger" "tank_show_1,$DisableAll,,6.1,-1" "OnTrigger" "tank_show_2,$DisableAll,,7,-1" "OnTrigger" "respawner,ForceTeamRespawn,,6.1,-1" "OnTrigger" "tank_show_*,Kill,,10,-1" //stuff seelpit suggested "OnTrigger" "player,SetHudVisibility,0,0,-1" "OnTrigger" "player,SetHudVisibility,1,6,-1" "OnTrigger" "player,$AddCond,87,0.01,-1" "OnTrigger" "player,$RemoveCond,87,7,-1" } } game_forcerespawn { targetname respawner } kill_point { logic_auto { "targetname" "bot_respawnroom_kill" "OnMapSpawn" "dice_capturepoint_capture,Kill,,-1" "OnMapSpawn" "dice_capturepoint_prop,Kill,,-1" "OnMapSpawn" "team_control_point_master,SetCapLayoutCustomPositionY,5,0,-1" //dice_capturepoint_prop } } Music_Template { NoFixup 1 ambient_generic { health 10 message "Dance_of_the_DreadnoughtTF2.mp3" radius 10 spawnflags 17 volstart 10 targetname "w2_hl2_song" } logic_relay { "targetname" "w2_theme_start" "spawnflags" "2" "OnTrigger" "w2_hl2_song,PlaySound,,0,-1" "OnTrigger" "!self,Trigger,,134,-1" } } } SpawnTemplate kill_point SpawnTemplate bluwin_temp SpawnTemplate redwin_temp //SpawnTemplate //{ // Name "teleporterbot_setup" // Origin "0 0 0" //} ////////////////////////////////////////////////////MISSIONS/MISC ///////////////////////////////////////////////////////////// Mission // buster { Where spawnbot_mid Objective DestroySentries // Engineer,Sniper,Spy,DestroySentries BeginAtWave 1 RunForThisManyWaves 2222 DesiredCount 1 InitialCooldown 25 CooldownTime 60 TFBot { Template T_TFBot_SentryBuster_Fix } } Mission // W1 Spies { Where spawnbot_left Objective Spy // Engineer,Sniper,Spy,DestroySentries BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 35 CooldownTime 85 TFBot { Template T_TFBot_Spy } } Mission // W2 Engineers { Where spawnbot_left Objective Engineer // Engineer,Sniper,Spy,DestroySentries BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 35 CooldownTime 55 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_mid } } Mission // W3 Tele-In Engineers { Where spawnbot_left Objective Engineer // Engineer,Sniper,Spy,DestroySentries BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 25 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_mid } } Mission // W4 Snipers { Where spawnbot_right Objective Sniper // Engineer,Sniper,Spy,DestroySentries BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 2 InitialCooldown 35 CooldownTime 60 TFBot { Template T_TFBot_Sniper } } Mission // W5 Snipers { Where spawnbot_left Objective Sniper BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 3 InitialCooldown 15 CooldownTime 60 TFBot { Template T_TFBot_Sniper TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_mid //ItemAttributes //{ // Itemname "TF_WEAPON_SNIPERRIFLE" // "sniper no headshots" 1 //} } } Mission // W5 Tele-In Engineers { Where spawnbot_left Objective Engineer // Engineer,Sniper,Spy,DestroySentries BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 25 CooldownTime 60 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } ////////////////////////////////////////////////////BALANCING ///////////////////////////////////////////////////////////// ExtendedUpgrades { airblast_dash { Name "Dashing Airblast" // Name of the upgrade displayed on the menu Attribute "airblast dashes" // The attribute name Cap 1 // Maximum amount of the attribute Increment 1 Cost 100 Description "Pushes the user instead of enemies." AllowedWeapons { Classname "TF_WEAPON_FLAMETHROWER" } SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level { "mult airblast primary refire time" -0.8 } DisallowedWeapons { Itemname "TF_WEAPON_SCATTERGUN" //Itemname "TF_WEAPON_PISTOL" Itemname "TF_WEAPON_BAT" Itemname "Baby Face's Blaster" Itemname "The Back Scatter" Itemname "TF_WEAPON_ROCKETLAUNCHER" Itemname "TF_WEAPON_SHOVEL" Itemname "TF_WEAPON_FLAMETHROWER" Itemname "tf_weapon_flaregun" Itemname "tf_weapon_flaregun_revenge" //Itemname "tf_weapon_fireaxe" Itemname "Festive Axtinguisher" Itemname "The Axtinguisher" Itemname "The Postal Pummeler" Itemname "The powerjack" Itemname "Sharpened Volcano Fragment" Itemname "The back scratcher" Itemname "The Hot Hand" Itemname "The Neon Annihilator" Itemname "The Phlogistinator" Itemname "TF_WEAPON_GRENADELAUNCHER" Itemname "TF_WEAPON_PIPEBOMBLAUNCHER" Itemname "TF_WEAPON_BOTTLE" Itemname "Nessie's Nine Iron" Itemname "The Claidheamohmor" Itemname "The Eyelander" Itemname "Festive Eyelander" Itemname "The Persian Persuader" Itemname "The Scotsman's Skullcutter" Itemname "The Horseless Headless Horseman's Headtaker" Itemname "The Half-Zatoichi" Itemname "tf_weapon_minigun" Itemname "tf_weapon_fists" Itemname "tf_weapon_wrench" Itemname "tf_weapon_pistol" Itemname "TF_WEAPON_MEDIGUN" Itemname "tf_weapon_syringegun_medic" Itemname "TF_WEAPON_BONESAW" Itemname "tf_weapon_club" Itemname "tf_weapon_sniperrifle" Itemname "tf_weapon_knife" Itemname "tf_weapon_revolver" Itemname "tf_weapon_buff_item" // banners Itemname "tf_weapon_jar" Itemname "tf_weapon_laser_pointer" Itemname "tf_weapon_soda_popper" //Itemname "tf_weapon_cleaver" Itemname "tf_weapon_stickbomb" Itemname "tf_weapon_bat_wood" Itemname "tf_weapon_lunchbox_drink" Itemname "tf_weapon_handgun_scout_primary" Itemname "tf_wearable_demoshield" //Itemname "tf_weapon_raygun" Itemname "tf_weapon_pda_engineer_build" Itemname "tf_weapon_builder" // sappers and engineer stuff Itemname "tf_wearable" // booties, mantreads, etc ClassName tf_weapon_pistol ClassName tf_weapon_handgun_scout_secondary ClassName TF_WEAPON_PISTOL_SCOUT ItemName "The C.A.P.P.E.R" Itemname "TTG Max Pistol - Poker Night" Itemname "TTG Max Pistol" Itemname "The Winger" Itemname "Pretty Boy's Pocket Pistol" Itemname "The Flying Guillotine" Itemname "The Righteous Bison" Itemname "TF_WEAPON_SMG" Itemname "Upgradeable TF_WEAPON_SMG" Itemname "The Third Degree" } } } CustomWeapon { "Loose Cannon Rework" { OriginalItemName "The Loose Cannon" "projectile spread angle penalty" 2 "grenade launcher mortar mode" 0 "fire rate bonus hidden" 0.0001 "fuse bonus" 0.2 "blast radius decreased" 0.6 "cannonball push back" 0 "clip size penalty" 0.75 "reload full clip at once" 1 "reload time increased" 8 "damage penalty" 0.6 "special item description" "No Knockback." } "Buffalo Steak Rework" { OriginalItemName "The Buffalo Steak Sandvich" "effect cond override" 19 // minicrits "mult effect duration" 0.65 "effect add attributes" "mod_maxhealth_drain_rate|10|add cond when active|32" "special item description" "When consumed, allows the use of Mini-Crits with your gun." "special item description 2" "Drains health while effect is active, but grants a speed boost." } "Bolted Skull Buster" { OriginalItemName "Tomislav" "minigun spinup time decreased" 1 "fire rate penalty" 1 "can headshot" 1 "weapon spread bonus" 0 "crit mod disabled" 0 "crit_dmg_falloff" 1 "fire rate penalty" 1.6 "no primary ammo from dispensers while active" 1 //"crits_become_minicrits" 1 //shooting_headshot.wav //"custom wind up sound" "sound\bolt_wind.wav" //"custom weapon fire sound" "sound\bolt_shoot.wav" "custom item model" "models\workshop\weapons\c_models\c_browning\c_browning.mdl" } //Unused/Experimental "Flying Bomber" { OriginalItemName "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" "projectile gravity native" 0.69 "weapon spread bonus" 0 "max pipebombs decreased" -7 "stickybomb charge rate" 0 "projectile range decreased" 0.5 "fire rate penalty" 1.5 "blast radius increased" 1.4 "self dmg push force decreased" 0 "special item description" "Stickies are not affected by gravity. Aim downwards for stickies to go toward the enemy!" } "Airblast Dasher" { OriginalItemName "The Degreaser" "single wep deploy time decreased" 1 "switch from wep deploy time decreased" 1 "weapon burn dmg reduced" 1 "airblast cost increased" 1 "airblast pushback scale" 1.5 "mult dmg vs tanks" 0.5 "mult stun resistance" 0 "mult airblast primary refire time" 0.2 "airblast dashes" 1 //"custom item model" "models\weapons\c_models\c_ash_m\c_ash_m.mdl" } "Wrap Assassin Rework" { OriginalItemName "The Wrap Assassin" "maxammo grenades1 increased" 10 "fire rate bonus" 0.4 "always crit" 1 "effect bar recharge rate increased" 0.5 "dmg penalty vs players" 2.85 "damage penalty" 0.1 } "Cob's Cannon" { OriginalItemName "The Original" "projectile gravity" 2600 "always crit" 1 "mod max primary clip override" -1 "projectile speed increased" 2 //"projectile range increased" 2.5 //"override projectile type" 4 } "Shotgun > Panic Attack" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "fire rate bonus" 0.5 "bullets per shot bonus" 10 "damage penalty" 0.5 //"attack projectiles" 2 "faster reload rate" 0.8 } "Mega Blast" { OriginalItemName "The Loch-n-Load" "always crit" 1 "clip size penalty" 0.25 "use large smoke explosion" 1 "blast radius increased" 2 "maxammo primary reduced" 0.55 "reload time increased" 2.2 "grenade explode on impact" 1 "sticky air burst mode" 1 "projectile speed increased" 2 "blast radius decreased" 1 "self dmg push force increased" 1.35 //"custom projectile model" "models\weapons\w_models\w_rocket.mdl" } "Devil Trigger" { OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "revolver use hit locations" 1 // adds the text "can headshot" 1 "fire rate penalty" 8.5 "weapon spread bonus" 0 "damage bonus" 3.5 "reload time increased" 2.5 "sniper fires tracer" 1 //"custom item model" "models\weapons\c_models\c_ambassador\c_sneakyshot.mdl" "custom weapon fire sound" "Weapon_ProSniperRifle.Single" } } ExtraLoadoutItems { Scout { //Melee "Wrap Assassin Rework" } Pyro { //Primary "Airblast Dasher" } Demoman { //Primary "Loose Cannon Rework" //Secondary "Flying Bomber" } Heavyweapons { //Secondary "Buffalo Steak Rework" //Primary "Bolted Skull Buster" } } Templates { //scout T_TFBot_Giant_Scout_Headshotter { Class Scout Name "Headshot Scout" ClassIcon spy_ambassador_lite Skill Expert Health 1200 WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_PISTOL" Item "The Fed-Fightin' Fedora" AimAt Head ItemAttributes { Itemname "Upgradeable TF_WEAPON_PISTOL" "revolver use hit locations" 1 // adds the text "can headshot" 1 "fire rate penalty" 8.5 "weapon spread bonus" 0 "damage bonus" 3.5 "reload time increased" 2.5 "sniper fires tracer" 1 //"custom item model" "models\weapons\c_models\c_ambassador\c_sneakyshot.mdl" "custom weapon fire sound" "Weapon_ProSniperRifle.Single" } CharacterAttributes { "damage force reduction" 0.7m "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 2 } } T_TFBot_Giant_Scout_Eyelander { Name "Giant Eyelander Scout" Class Scout Scale 1.7 Health 1200 ClassIcon demoknight_giant Skill Expert WeaponRestrictions MeleeOnly Attributes Miniboss Item "The Eyelander" Item "The Digit Divulger" Item "Prince Tavish's Crown" Tag bot_giant ItemModel // Replaces item model { ItemName "The Digit Divulger" Model "models/weapons/c_models/c_targe/c_targe.mdl" } ItemAttributes { Itemname "The Eyelander" "critboost on kill" 3 "fire rate bonus" 0.635 "damage penalty" 0.54 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "dmg taken from fire reduced" 0.5 "dmg taken from blast reduced" 0.65 } } //soldier T_TFBot_Giant_Soldier_Homing_MouseTrack { Name "Giant Homing Soldier" Class Soldier ClassIcon soldier_homing_nys_giant Scale 1.7 Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Skill Expert MaxVisionRange 1500 WeaponRestrictions PrimaryOnly Item "warbird_rocketlauncher_warhawk" RocketCustomParticle "eyeboss_projectile" AddCond //Adds conditions to bots { Name "TF_COND_SODAPOPPER_HYPE" Delay 1 Duration 999999 } Tag bot_giant HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 TurnPower 150 MaxAimError 150 FollowCrosshair 1 } ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "projectile speed increased" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 } } T_TFBot_Chief_Soldier_Atomic_NotChief { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Major Clone" Item "The Team Captain" Item "The Black Box" Item "Fancy Dress Uniform" Item "The Gunboats" ClassIcon soldier_sergeant_crits Health 4000 Scale 1.9 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Black Box" "damage bonus" 3.5 "damage causes airblast" 1 "blast radius increased" 2.5 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "reload time increased" 3 "fire rate penalty" 2 } CharacterAttributes { //"health regen" 1 // lol why "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 //"airblast vertical vulnerability multiplier" 0.1 } } //pyro T_TFBot_Pyro_Flare_Burst { Class Pyro Name "Flare Burst Pyro" Skill Expert AimLeadProjectileSpeed 1 ClassIcon pyro_flare_burst_nys Item "The Flare Gun" WeaponRestrictions SecondaryOnly Item "Last Breath" ItemAttributes { ItemName "The Flare Gun" "mult projectile count" 3 "crits_become_minicrits" 1 "projectile spread angle penalty" 3 "fire rate penalty" 1.6 // 60% slower reload "projectile speed increased" 1.25 "damage penalty" 0.50 } } //DEMO T_TFBot_Chief_Demo_Atomic_NotChief { Class Demoman Name "Giant Nukesalot Clone" ClassIcon demo_giant Health 3300 Scale 1.7 Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 2 "damage causes airblast" 1 "blast radius increased" 2 "reload time increased" 1.8 "fire rate penalty" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "grenade launcher mortar mode" 0 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } T_TFBot_Demo_Burst_Cannon { Name "Cannon Burst Demoman" Class Demoman ClassIcon demo_burst Health 750 Scale 1.5 Attributes HoldFireUntilFullReload Skill Expert WeaponRestrictions PrimaryOnly Item "The Loose Cannon" Item "The Bolted Bicorne" ItemAttributes { Itemname "The Loose Cannon" //"fire rate bonus" 0.01 "projectile spread angle penalty" 2 "grenade launcher mortar mode" 0 "fire rate bonus" 0.0001 "fuse bonus" 0.2 //"blast radius increased" 1.4 "cannonball push back" -1 "clip size penalty" 0.75 "blast radius decreased" 0.6 "reload time increased" 1.4 } CharacterAttributes { "move speed penalty" 0.8 } } //heavy T_TFBot_Giant_Heavyweapons_Brass_Steak { Name "Giant Steak Beast" Class Heavyweapons ClassIcon heavy_brass_nys_giant Scale 1.7 Health 6000 Attributes MiniBoss Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Brass Beast" Item "The Buffalo Steak Sandvich" ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 "spunup_damage_resistance" 1 } ItemAttributes { Itemname "The Buffalo Steak Sandvich" "effect cond override" 19 // allows minigun to minicrit //"mult effect duration" 1. "alt-fire disabled" 1 "effect bar recharge rate increased" 1.35 //"max health additive bonus" 1 "force weapon switch" 1 "single wep deploy time increased" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Shotgun_Burst { Class Heavyweapons Name "Giant Burst Shotgun Heavy" ClassIcon heavy_shotgun_burst_lite Skill Expert Health 5000 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 0.5 "bullets per shot bonus" 5 "damage penalty" 0.5 //"attack projectiles" 2 "faster reload rate" 0.8 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } //med T_TFBot_Giant_Medic_Shield_Special { Name "Giant Shield Medic" Class Medic ClassIcon medic_resist Health 4500 Attributes ProjectileShield Attributes SpawnWithFullCharge //Attributes IgnoreEnemies Attributes Miniboss Skill Expert WeaponRestrictions SecondaryOnly Scale 1.7 Item "TF_WEAPON_MEDIGUN" Item "Grimm Hatte" Tag bot_giant FireWeapon //Periodically fires weapon { Delay 1 //Time before the first fire input starts (Default: 10) Cooldown 3 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 0.6 //How long should the button be pressed (Default: 0.1) Type "Special" } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 // Level 2 Projectile Shield "increase buff duration" 9999 "ubercharge rate bonus" 0.01 "alt-fire disabled" 1 "medigun passive attributes" "move speed bonus|0.4" //"mult medigun range" 0.35 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "SUPPORT" WaitForAllDead "a1.1" Where spawnbot_left TotalCount 111 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "support2" WaitForAllDead "a2" Where spawnbot_right TotalCount 222 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.35 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "a1" Where spawnbot_left TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3.5 TotalCurrency 50 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "a1.1" Where spawnbot_right TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Demoman Skill Easy } } WaveSpawn { Name "a2" WaitForAllDead "a1" Where spawnbot_left TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "a2.1" WaitForAllDead "a1" Where spawnbot_left Where spawnbot_right TotalCount 21 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "a3" WaitForAllDead "a2" Where spawnbot_left TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant } TFBot { Template T_TFBot_Medic_Kritz Tag bot_squad_member } TFBot { Template T_TFBot_Medic_Kritz Tag bot_squad_member } } } WaveSpawn { Name "b1" WaitForAllDead "a3" Where spawnbot_mid TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Spy_Gun } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } WaveSpawn { Name "b1.1" WaitForAllDead "a3" Where spawnbot_right TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } Wave // Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "support" //WaitForAllDead "a3.1" Where spawnbot TotalCount 2222 MaxActive 5 SpawnCount 5 WaitBeforeStarting 45 WaitBetweenSpawns 12 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name "a1" Where spawnbot_mid TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name "help_giant" Where spawnbot_left TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot_mid TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Shortstop Action EscortFlag Skill Easy } } WaveSpawn { Name "a2.1" WaitForAllDead "a1" Where spawnbot_right Where spawnbot_left TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast ClassIcon heavy_champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon heavy_champ } TFBot { Template T_TFBot_Heavy_FistOfSteel ClassIcon heavy_champ } } } WaveSpawn { Name "a3" WaitForAllSpawned "a2" Where spawnbot_mid TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "reflect keep team" 1 } } } WaveSpawn // Tank 20k HP { Name "tankboss" WaitForAllSpawned "a2" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 75 Tank { Name "tankboss" StartingPathTrackNode "tank_speed_set_75" Health 17000 Speed 75 Skin 0 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "a3.1" WaitForAllSpawned "a2" Where spawnbot_left TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 9.5 TotalCurrency 75 Support Limited TFBot { Class Soldier Skill Normal //ClassIcon soldier_bazooka } } } Wave // Wave 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "a1" Where spawnbot_left Where spawnbot_right Where spawnbot_mid TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Heavy_Warrior } } WaveSpawn { Name "a1.1" Where spawnbot_right TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_DirectHit } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag bot_squad_member } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Tag bot_squad_member } } } WaveSpawn { Name "a2" WaitForAllSpawned "a1.1" Where spawnbot_mid TotalCount 11 MaxActive 11 SpawnCount 11 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun //Attributes AlwaysCrit //ClassIcon demo_scatter } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member //ClassIcon medic_shield_lite Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member //ClassIcon medic_shield_lite Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member //ClassIcon medic_shield_lite Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member //ClassIcon medic_shield_lite Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member //ClassIcon medic_shield_lite Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member //ClassIcon medic_shield_lite Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member //ClassIcon medic_shield_lite Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member //ClassIcon medic_shield_lite Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member //ClassIcon medic_shield_lite Attributes IgnoreEnemies } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member //ClassIcon medic_shield_lite Attributes IgnoreEnemies } } } WaveSpawn { Name "a2.1" WaitForAllDead "a1" Where spawnbot_mid TotalCount 25 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "a3" WaitForAllDead "a2" Where spawnbot_left TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons //Classicon heavy_conch_lite_giant } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "uber duration bonus" -1 } Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member CharacterAttributes { "uber duration bonus" -1 } } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "uber duration bonus" -1 } Tag bot_squad_member } } } WaveSpawn { Name "a3.1" WaitForAllDead "a2" Where spawnbot_left TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 7.5 WaitBetweenSpawns 14 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst_Cannon //Classicon demo_burst_donk } } WaveSpawn { Name "support2" WaitForAllDead "a2.1" Where spawnbot_mid TotalCount 222 MaxActive 10 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 4 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave // Wave 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "a1" Where spawnbot_mid TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman_Burst_Fix } } WaveSpawn { Name "a1" Where spawnbot_mid TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name "a1.1" Where spawnbot_right TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 7.5 WaitBetweenSpawns 18 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast BehaviorModifiers Push } } } WaveSpawn { Name "a2" WaitForAllDead "a1" Where spawnbot_right Where spawnbot_left TotalCount 28 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Tomislav } } WaveSpawn { Name "a3" WaitForAllDead "a1" Where spawnbot_mid TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Pyro_Flareburst Item "Fear Monger" } } WaveSpawn { Name "a3.1" WaitForAllSpawned "a2" Where spawnbot_mid TotalCount 48 MaxActive 24 SpawnCount 12 WaitBeforeStarting 4 WaitBetweenSpawns 12 TotalCurrency 50 Squad { //ShouldPreserveSquad 1 TFBot { Template T_TFBot_Engineer_Justice Action FetchFlag Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal_Fix Tag bot_squad_member } } } WaveSpawn // Tank 24k HP { Name "tankboss" WaitForAllSpawned "a2" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Name "tankboss" StartingPathTrackNode "tank_speed_set_75" Health 24000 Speed 75 Skin 0 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "b1" WaitForAllDead "a3.1" Where spawnbot_mid TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 28 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_Phlog } } WaveSpawn { Name "b1.1" WaitForAllDead "a3.1" Where spawnbot_mid Where spawnbot_left TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } } } Wave // Wave 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } //WaveSpawn //{ // Name "engineers" // WaitForAllSpawned "tankboss" // Where spawnbot_left // TotalCount 22 // MaxActive 2 // SpawnCount 2 // WaitBeforeStarting 0 // WaitBetweenSpawns 50 // TotalCurrency 0 // Support 1 // TFBot // { // Template T_TFBot_Engineer_Wrangler_Offensive // Attributes TeleportToHint // } //} WaveSpawn { Name "a2" //WaitForAllDead "a1" Where spawnbot_mid TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Brass_Steak } TFBot { Template T_TFBot_Giant_Medic_Shield Tag bot_squad_member Scale 1.5 Health 4000 ClassIcon medic_shield_lite Attributes IgnoreEnemies } } } WaveSpawn { Name "a2.1" //WaitForAllDead "a1" Where spawnbot_left TotalCount 60 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert AimLeadProjectileSpeed 1 } TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert BehaviorModifiers Push } } } WaveSpawn { Name "a3" WaitForAllDead "a2" Where spawnbot_mid TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed decreased" 0.65 } } TFBot { Name "Giant Homing Medic" Class Medic ClassIcon medic_homing Scale 1.7 Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes IgnoreEnemies Skill Expert WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Trepanabotomizer" Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 999 "effect cond override" 36 "medigun passive attributes" "mod projectile heat seek power|45|mod projectile heat aim error|25" "ubercharge rate bonus" 100 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "heal rate bonus" 20 "bot medic uber health threshold" 100000 } } } } WaveSpawn { Name "a3.1" WaitForAllDead "a2" Where spawnbot_left Where spawnbot_mid Where spawnbot_right TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Demoman Skill Hard } } WaveSpawn { Name "a3.1" WaitForAllDead "a2" Where spawnbot_left Where spawnbot_mid Where spawnbot_right TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert } } WaveSpawn // Tank 35k HP { Name "tankboss" WaitForAllSpawned "a3" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 0 TotalCurrency 200 Tank { Name "tankboss" StartingPathTrackNode "tank_speed_set_75" Health 35000 Speed 75 Skin 0 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "b1" WaitForAllDead "a3" Where spawnbot_mid Where spawnbot_left TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Demo_Burst_Fix Skill Expert Name "Burst Fire Demoman" } } WaveSpawn { Name "b1.1" WaitForAllDead "a3" Where spawnbot_mid Where spawnbot_left TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Phlog } } } Wave // Wave 6 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation { Line "{9632dc}Equip a {yellow}Spellbook {9632dc}this wave..." Line "{9632dc}An ally {red}Tank {9632dc}will give you spells!" Line "{9632dc}If the {red}Red Tank {9632dc}dies... You lose." Line "{Blue}You will hear Music playing this wave!" //Line "{9632dc}du" } SpawnTemplate teleporterbot_setup SpawnTemplate fixed_tank_cutscene SpawnTemplate spawn_enable SpawnTemplate Music_Template WaveSpawn // just chillin { // Where spawnbot_gate_c WaitBeforeStarting 0 TotalCount 1 Support limited HideIcon 1 FirstSpawnOutput { Target crewcam_finale Action Trigger } TFBot { ClassIcon soldier } } WaveSpawn // just chillin 2 { // Where spawnbot_gate_c WaitBeforeStarting 0 TotalCount 1 Support limited HideIcon 1 FirstSpawnOutput { Target enable_spawn_relay Action Trigger } TFBot { ClassIcon soldier } } WaveSpawn // just chillin 3 { // Where spawnbot_gate_c WaitBeforeStarting 0 TotalCount 1 Support limited HideIcon 1 FirstSpawnOutput { Target w2_theme_start Action Trigger } TFBot { ClassIcon soldier } } WaveSpawn // Dummy { TotalCount 1 SpawnCount 1 WaitBeforeStarting 8.5 StartWaveMessage "{yellow}Now Playing: {58D70B}Dance of the Dreadnought - Deep Rock Galactic OST" Support Limited } WaveSpawn { Name "bomb carriers" Where spawnbot_left TotalCount 222 MaxActive 21 SpawnCount 7 WaitBeforeStarting 7.5 WaitBetweenSpawns 20 TotalCurrency 5000 Support 1 RandomChoice { //scout TFBot { Class Scout Skill Expert ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Scout_Cola Skill Hard ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Scout_Pistol Skill Normal ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Scout_Popper Skill Expert ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Scout_Bonk_Scattergun ClassIcon blu_lite Action Mobber } //soldier TFBot { Class Soldier Skill Hard ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Soldier_Backup ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Soldier_Beggars ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Soldier_Buff_Banner ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Soldier_Conch ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Soldier_HomingRockets ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Giant_Soldier Skill Hard ClassIcon blu_lite Action Mobber } //pyro TFBot { Class Pyro Skill Hard CharacterAttributes { "reflect keep team" 1 } ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Pyro_Dragon ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Pyro_Phlog ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Pyro_Flaregun ClassIcon blu_lite Action Mobber } //demo TFBot { Class Demoman Skill Hard ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Demo_Burst_Fix Name "Burst Fire Demoman" ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Demo_Burst_Cannon Skill Hard ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Demoman_Knight Skill Hard ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Demoman_Stickybomb Skill Hard ClassIcon blu_lite Action Mobber } //heavy TFBot { Class Heavyweapons Skill Hard ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Heavy_Brass ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Heavy_Deflector classIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Heavy_Shotgun_Judge ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Heavy_Tomislav ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon blu_lite Action Mobber } TFBot { Template T_TFBot_Heavy_Heater_Fix ClassIcon blu_lite Action Mobber } } } WaveSpawn { Name "tank busters" Where spawnbot_left TotalCount 222 MaxActive 5 SpawnCount 5 WaitBeforeStarting 16 WaitBetweenSpawns 45 TotalCurrency 5000 Support 1 RandomChoice { //scout TFBot { Template T_TFBot_Giant_Scout_Fix Attributes DisableDodge Action Mobber ClassIcon blu_lite ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Giant_Scout_Pop Attributes DisableDodge Action Mobber ClassIcon blu_lite ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Class Scout Skill Expert Attributes DisableDodge Action Mobber ClassIcon blu_lite ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Scout_Popper Attributes DisableDodge Action Mobber ClassIcon blu_lite ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Class Scout Skill Expert Attributes DisableDodge Action Mobber ClassIcon blu_lite ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Scout_Popper Attributes DisableDodge Action Mobber ClassIcon blu_lite ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } //soldier TFBot { Template T_TFBot_Soldier_Beggars ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon blu_lite Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon blu_lite Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon blu_lite Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Soldier ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Giant_Soldier ClassIcon blu_lite Attributes DisableDodge Action Mobber } //pyro TFBot { Template T_TFBot_Giant_Pyro_Phlog ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Pyro_Phlog ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 } } TFBot { Template T_TFBot_Giant_Pyro_Phlog ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Pyro_Phlog ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Pyro_Phlog ClassIcon blu_lite Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Giant_Pyro_Phlog ClassIcon blu_lite Attributes DisableDodge Action Mobber } TFBot { Template T_TFBot_Pyro_Dragon ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } //demo TFBot { Template T_TFBot_Giant_Demoman ClassIcon blu_lite Attributes DisableDodge Action Mobber ExtAttr IgnoreBuildings // Ignore buildings ExtAttr IgnorePlayers // Ignore players InterruptAction // Stop current bot ai and force the bot to move to a location { Target "tankboss2" KillAimTarget 1 Duration 999999 } } TFBot { Template T_TFBot_Giant_Demoman ClassIcon blu_lite Attributes DisableDodge Action Mobber } //heavy } } WaveSpawn { Name "1a" Where spawnbot_left TotalCount 30 SpawnCount 1 MaxActive 5 Support 1 WaitBetweenSpawns 13 WaitBeforeStarting 12 RandomChoice { //cant be arsed to fix this indentation sorry, cope! TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber } TFBot { Template T_TFBot_Giant_Demoman_Burst_Fix Attributes AlwaysCrit Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber } TFBot { Template T_TFBot_Giant_Soldier_Homing_MouseTrack Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro_Dragon Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber CharacterAttributes { "reflect keep team" 1 } } TFBot { Template T_TFBot_Giant_Demoman_Barrage Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demoman_Stickybomb_Burst Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber } TFBot { Template T_TFBot_Giant_Soldier_Mangler_ChargeShot Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber //Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Soldier_BurstFire_NoCrit Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_Fix Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro_Flareburst Tag bot_tele ClassIcon blu_lite SpellDropRateCommon 0.35 SpellDropRateRare 0.15 Action Mobber Attributes AlwaysCrit } } } WaveSpawn // red tank { Name "tank" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1.5 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Name "tankboss2" StartingPathTrackNode "tank_red_new_1" Health 35000 Speed 75 Skin 1 //Immobile 1 Classicon tank_red_lite SpawnTemplate red_spells TeamNum 2 TriggerDestroyBuildingFix 1 Model { Default "models/bots/boss_bot/boss_tankred.mdl" Damage1 "models/bots/boss_bot/boss_tankred_damage1.mdl" Damage2 "models/bots/boss_bot/boss_tankred_damage2.mdl" Damage3 "models/bots/boss_bot/boss_tankred_damage3.mdl" Destruction "models/bots/boss_bot/boss_tankred_part1_destruction.mdl" LeftTrack "models/bots/boss_bot/tankred_track_l.mdl" RightTrack "models/bots/boss_bot/tankred_track_r.mdl" Bomb "models/bots/boss_bot/bombblue_mechanism.mdl" } OnKilledOutput { Target bluwin_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // blu tank { Name "tank1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4.5 WaitBetweenSpawns 0 TotalCurrency 0 DoneOutput { Target redwin_relay Action Trigger } Tank { Name "tankboss_blue" StartingPathTrackNode "tank_blue_new_1" Health 75000 Speed 75 Skin 1 //Immobile 1 Classicon tank_tele //MaxTurnRate 0 SpawnTemplate teleporterbot //SpawnTemplate rotate_tank TriggerDestroyBuildingFix 1 NoScreenShake 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "win" WaitForAllDead "tank1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support Limited HideIcon 1 TFBot { Class Scout Health 1 Attributes IgnoreFlag CharacterAttributes { "is suicide counter" 123 } } } } }