#base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_sigsegv_reloaded.pop #base robot_dusk_rafradek.pop #base robot_spidertank.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween ZombiesNoWave666 1 // If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0) ItemAttributes { ItemName "The Black Box" "fire rate bonus" 0.3 } // ForceItem // { // All // { // "TF_WEAPON_GRAPPLINGHOOK" // { // Name "Darwin's Danger Shield" // } // } // } // ItemReplacement // easter egg // { // "TF_WEAPON_GRAPPLINGHOOK" // { // Name "Darwin's Danger Shield" // } // "The Ambassador" // { // Name "TF_WEAPON_REVOLVER" // } // } // ItemBlacklist // { // ItemName "Default Power Up Canteen (MvM)" // ItemName "TF_WEAPON_ROCKETLAUNCHER" // } // PlayerShootTemplate //Shoot defined point template. Template is spawned at player position in looking direction, forward velocity being applied to spawned entities // { // Name RotatingBlade //Name of the template // Speed 1000 //Velocity of the spawned objects (Default: 1000) // Offset "0 0 0" //Offset from the player shooting position (Default: 0 0 0) // Angles "0 0 0" //Shooting angle offset (Default: 0 0 0) // OverrideShoot 1 //Stop default projectile from being spawned (Default: 0) // Spread 0.1 //Spread of the fired template entities. 0 - No spread, 0.1 - Beggar like spread, 1 - Very inaccurate (Default: 0) // AttachToProjectile 1 //If set, the template is spawned as a child of the projectile being fired. Incompatible with overrideshoot // //ItemName "TF_WEAPON_ROCKETLAUNCHER" //Can be specified to limit to a specific weapon // // Classname "TF_WEAPON_MINIGUN" //Alternativiely use a weapon classname // } ExtraSpawnPoint { Name "spawnboss" TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "-190" Y "-6580" Z "-100" } Templates { T_TFGateBot_Sniper_Huntsman { Class Sniper Name "Bowman" ClassIcon sniper_bow EventChangeAttributes { Default { Tag nav_prefer_gate1_flank // having these will cause bots to run towards gates Tag bot_gatebot // having these will cause bots to run towards gates BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Sniper" Item "The Huntsman" WeaponRestrictions PrimaryOnly Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" WeaponRestrictions PrimaryOnly Skill Hard ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 } } } } } //SENTRYBUSTER Mission { Objective DestroySentries Where spawnbot Where spawnbot_right CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } //SNIPER Mission // Sniper wave 3 { Objective Sniper InitialCooldown 45 Where spawnbot_left BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } Mission // Sniper wave 6 { Objective Sniper InitialCooldown 45 Where spawnbot_left BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill hard CharacterAttributes { "damage bonus" 1.0 } } } //SPY Mission // Spy wave 3 { Objective Spy InitialCooldown 60 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 5 { Objective Spy InitialCooldown 60 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy wave 7 { Objective Spy InitialCooldown 60 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } //wave 1 800 begin 800 + 100 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave1a" Where spawnbot WaitBeforeStarting 0.1 WaitBetweenSpawns 12 TotalCount 24 SpawnCount 4 MaxActive 8 TotalCurrency 225 TFBot { Class Demoman } } WaveSpawn { Name "wave1b" Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 16 TotalCount 18 SpawnCount 3 MaxActive 3 TotalCurrency 125 TFBot { Template T_TFGateBot_Scout_Melee } } WaveSpawn { Name "wave1c" Where spawnbot_right WaitBeforeStarting 8 WaitBetweenSpawns 17 TotalCount 21 SpawnCount 3 MaxActive 6 TotalCurrency 150 TFBot { Template Medic_Crossbow } } WaveSpawn { Name "wave1d" Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 30 TotalCount 2 SpawnCount 1 MaxActive 1 TotalCurrency 100 TFBot { Template Engineer_Rescue_Ranger_Giant_Sig Tag bot_giant } } WaveSpawn { Name "wave2a" Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 12 WaitForAllDead "wave1d" TotalCount 1 SpawnCount 1 MaxActive 1 TotalCurrency 50 TFBot { Template Demo_Big_Sword_Giant_Sig } } WaveSpawn { Name "wave2a" Where spawnbot_left WaitBeforeStarting 17 WaitBetweenSpawns 12 WaitForAllDead "wave1d" TotalCount 8 SpawnCount 8 MaxActive 8 TotalCurrency 50 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "wave2b" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 WaitForAllDead "wave1a" TotalCount 14 SpawnCount 7 MaxActive 7 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun } } } //wave 2 1600 begin 700 + 100 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave1a" Where spawnbot WaitBetweenSpawns 42 WaitBeforeStarting 0 TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } WaveSpawn { Name "wave1b" Where spawnbot WaitBetweenSpawns 16 WaitBeforeStarting 1 TotalCount 24 MaxActive 8 SpawnCount 4 TotalCurrency 150 TFBot { Template Soldier_Direct_Hit } } WaveSpawn { Name "wave1c" Where spawnbot_right WaitBetweenSpawns 20 WaitBeforeStarting 10 TotalCount 16 MaxActive 4 SpawnCount 4 TotalCurrency 100 TFBot { Template T_TFGateBot_Sniper_Huntsman } } WaveSpawn { Name "wave1d" Where spawnbot_left WaitBetweenSpawns 16 WaitBeforeStarting 1 TotalCount 21 MaxActive 3 SpawnCount 3 Support 1 TotalCurrency 125 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name "wave2a" Where spawnbot WaitBetweenSpawns 13 WaitBeforeStarting 0 WaitForAllDead wave1b TotalCount 25 MaxActive 10 SpawnCount 5 TotalCurrency 125 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name "wave1c" Where spawnbot_right WaitBetweenSpawns 10 WaitBeforeStarting 10 TotalCount 12 MaxActive 3 SpawnCount 3 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "wave2b" Where spawnbot WaitBetweenSpawns 25 WaitBeforeStarting 25 TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant } } WaveSpawn { Name "wave2c" Where spawnbot WaitBetweenSpawns 25 WaitBeforeStarting 12 WaitForAllDead wave2b TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 25 TFBot { Template Medic_Crossbow_Giant } } WaveSpawn { Name "wave2c" Where spawnbot_left WaitBetweenSpawns 25 WaitBeforeStarting 16 WaitForAllDead wave2b TotalCount 7 MaxActive 7 SpawnCount 7 TotalCurrency 25 TFBot { Template T_TFBot_Demoman_Knight } } } //wave 3 2500 begin 800 + 100 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "wave1a" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCount 24 MaxActive 6 SpawnCount 6 TotalCurrency 150 RandomChoice { TFBot { Class Demoman Skill Easy Item "The Loch-n-Load" ItemAttributes { ItemName "The Loch-n-Load" "fire rate bonus" 0.33 "damage bonus" 0.7 } } TFBot { Class Demoman Skill Normal Item "The Loch-n-Load" ItemAttributes { ItemName "The Loch-n-Load" "fire rate bonus" 0.33 "damage bonus" 0.7 } } } } WaveSpawn { Name "wave1b" Where spawnbot_left WaitBeforeStarting 9 WaitBetweenSpawns 17 TotalCount 25 MaxActive 5 SpawnCount 5 TotalCurrency 100 TFBot { Template T_TFGateBot_Soldier_Easy } } WaveSpawn { Name "wave1c" Where spawnbot_right WaitBeforeStarting 8 WaitBetweenSpawns 3 TotalCount 23 MaxActive 5 SpawnCount 1 TotalCurrency 100 TFBot { Template Scout_Basher } } WaveSpawn { Name "wave1d" Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 22 TotalCount 4 MaxActive 2 SpawnCount 1 TotalCurrency 100 TFBot { Template Demoknight_Giant_Rotating_Blade Tag bot_giant } } WaveSpawn { Name "wave2a" Where spawnbot_left WaitBeforeStarting 6 WaitBetweenSpawns 15 WaitForAllDead wave1c Support 1 TotalCount 8 MaxActive 1 SpawnCount 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "wave2c" Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 12 WaitForAllDead wave1b TotalCount 12 MaxActive 4 SpawnCount 4 TotalCurrency 75 TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon } } WaveSpawn { Name "wave2b" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCount 24 MaxActive 8 SpawnCount 8 WaitForAllDead wave1a TotalCurrency 75 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "wave2d" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllDead wave1d TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 100 TFBot { Template Sniper_SMG_Giant Tag bot_giant ItemAttributes { ItemName "teufort_smg_teamsprayer" "weapon spread bonus" 0.5 "damage bonus" 1 "fire rate bonus" 0.5 "set_item_texture_wear" 0.2 } } } } //wave 4 3300 begin 800 + 100 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "wave1a" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 28 TotalCount 8 MaxActive 8 SpawnCount 4 TotalCurrency 100 Squad { TFBot { Template Heavy_Flare_Giant Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "wave1b" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 14 TotalCount 18 MaxActive 6 SpawnCount 6 TotalCurrency 100 TFBot { Template Pyro_Fury } } WaveSpawn { Name "wave1c" Where spawnbot_left WaitBeforeStarting 14 WaitBetweenSpawns 18 TotalCount 24 MaxActive 6 SpawnCount 6 TotalCurrency 100 TFBot { Template Pyro_Fury_Gatebot } } WaveSpawn { Name "wave1d" Where spawnbot_right WaitBeforeStarting 16 WaitBetweenSpawns 1 TotalCount 12 MaxActive 2 SpawnCount 1 TotalCurrency 50 TFBot { Template Pyro_Axtinguisher } } WaveSpawn { Name wave2a Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 14 WaitForAllDead wave1a TotalCurrency 150 Tank { Template SpiderTank Health 17000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_bomb_start" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave2b" Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 16 WaitForAllDead wave1a TotalCount 16 MaxActive 4 SpawnCount 2 Support 1 TotalCurrency 100 TFBot { Template Heavy_Apoco_Fist } } WaveSpawn { Name "wave2c" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 16 WaitForAllDead wave1b TotalCount 32 MaxActive 8 SpawnCount 8 TotalCurrency 100 TFBot { Template Medic_Crossbow_Bleed } } WaveSpawn { Name "wave2d" Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 25 WaitForAllDead wave1a TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 100 TFBot { Template Engineer_Short_Circuit_Barrage_Giant Tag bot_giant } } } //wave 5 4200 + 700 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "wave1a" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCount 48 MaxActive 8 SpawnCount 8 TotalCurrency 150 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name "wave1b" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCount 6 MaxActive 6 SpawnCount 3 TotalCurrency 67 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag bot_giant } TFBot { Template Heavy_Anti_Jump } TFBot { Template Heavy_Anti_Jump } } } WaveSpawn { Name wave1c Where spawnbot_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 48 WaitBetweenSpawns 14 TotalCurrency 75 Tank { Health 20000 Speed 75 Name "boss" StartingPathTrackNode "path_tank_default" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave1d" Where spawnbot_left WaitBeforeStarting 14 WaitBetweenSpawns 20 TotalCount 24 MaxActive 4 SpawnCount 4 TotalCurrency 75 RandomChoice { TFBot { Template T_TFGateBot_Heavy_Normal } TFBot { Template Heavy_Easy_Gatebot } TFBot { Template Heavy_Easy_Gatebot } } } WaveSpawn { Name "wave2a" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead "wave1c" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 33 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Tag bot_giant } TFBot { Template Heavy_Anti_Jump } TFBot { Template Heavy_Anti_Jump } } } WaveSpawn { Name "wave2b" Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 30 WaitForAllDead "wave1c" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag bot_giant } } WaveSpawn { Name "wave2c" Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead wave1a TotalCount 24 MaxActive 6 SpawnCount 6 TotalCurrency 100 TFBot { Template Demoknight_Persian } } WaveSpawn { Name "wave2d" Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 18 WaitForAllDead wave1a TotalCount 20 MaxActive 5 SpawnCount 5 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name "wave2e" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead "wave2b" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 25 TFBot { Template Soldier_Bazooka_Giant Tag bot_giant } } } //wave 6 5000 begin 600 + 100 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "wave1a" Where spawnbot_left WaitBeforeStarting 33 WaitBetweenSpawns 33 TotalCount 4 MaxActive 2 SpawnCount 1 TotalCurrency 75 TFBot { Template T_TFGateBot_Giant_Scout_FAN } } WaveSpawn { Name "wave1b" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCount 48 MaxActive 12 SpawnCount 6 TotalCurrency 175 TFBot { Template Demo_Stickybomb } } WaveSpawn { Name "wave1c" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCount 4 MaxActive 2 SpawnCount 2 TotalCurrency 50 Squad { TFBot { Template Demo_Shotgun_Giant Tag bot_giant } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave1d" Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 12 TotalCount 8 MaxActive 2 SpawnCount 2 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "wave1e" Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 TotalCount 15 MaxActive 3 SpawnCount 3 TotalCurrency 50 TFBot { Template Sniper_Huntsman_Bleed } } WaveSpawn { Name "wave2a" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead "wave1c" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 25 TFBot { Template Soldier_Rocket_Launcher_Launcher_Giant_Sig Tag bot_giant } } WaveSpawn { Name "wave2aa" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead "wave2a" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant } } WaveSpawn { Name "wave2c" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead wave1b TotalCount 36 MaxActive 12 SpawnCount 6 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit } } WaveSpawn { Name "wave2ca" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead wave2c TotalCount 16 MaxActive 8 SpawnCount 8 TotalCurrency 25 TFBot { Template Heavy_Shotgun_Burst } } WaveSpawn { Name "wave2d" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "wave2a" TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_giant } TFBot { Template T_TFBot_Medic_BigHeal } } } } //wave 7 5700 begin Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "wave1a" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heater Tag bot_giant } } WaveSpawn { Name "wave1a1" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCount 3 MaxActive 3 SpawnCount 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant } } WaveSpawn { Name "wave1aa" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 WaitForAllDead "wave1a" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 50 TFBot { Template Heavy_Psychic_Giant } } WaveSpawn { Name "wave1aa" Where spawnbot WaitBeforeStarting 18 WaitBetweenSpawns 22 WaitForAllSpawned "wave1a1" TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 50 TFBot { Template Soldier_Charged Tag bot_giant } } WaveSpawn { Name "wave1b" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCount 50 MaxActive 10 SpawnCount 10 TotalCurrency 100 TFBot { Template Demo_Bomber_Cluster } } WaveSpawn { Name "wave1b" Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCount 9 MaxActive 3 SpawnCount 3 TotalCurrency 100 TFBot { Template Demoknight_Samurai_Throw } } WaveSpawn { Name "wave2a" Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead "wave1aa" StartWaveOutput { Target item_teamflag Action ForceReset } } WaveSpawn { Name "wave2a" Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 15 WaitForAllDead "wave1aa" TotalCount 6 MaxActive 6 SpawnCount 6 TotalCurrency 100 FirstSpawnWarningSound Halloween.MerasmusAppears DoneWarningSound Halloween.MerasmusBanish Squad { TFBot { Template Boss_Merasmus_Stationary } TFBot { Template Demo_Bomber_Cluster } TFBot { Template Demo_Bomber_Cluster } TFBot { Template Demo_Bomber_Cluster } TFBot { Template Demo_Bomber_Cluster } TFBot { Template Demo_Bomber_Cluster } ShouldPreserveSquad 1 } } WaveSpawn { Name "wave2c" Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 18 WaitForAllDead wave1aa TotalCount 21 MaxActive 6 SpawnCount 3 Support Limited TotalCurrency 50 TFBot { Template Demoknight_Samurai_Throw } } } // Wave // { // WaveSpawn // { // Name "wave01a" // Where spawnbot // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 0.25 // TotalCurrency 200 // TFBot // { // Template Soldier_Rocket_Launcher_Launcher_Giant_Sig // } // } // // WaveSpawn // // { // // Name "wave2a" // // Where spawnbot // // WaitBeforeStarting 0 // // WaitBetweenSpawns 15 // // TotalCount 1 // // MaxActive 1 // // SpawnCount 1 // // TotalCurrency 100 // // FirstSpawnWarningSound Halloween.MerasmusAppears // // DoneWarningSound Halloween.MerasmusBanish // // TFBot // // { // // Template Boss_Merasmus_Stationary // // } // // } // } }