#base robot_giant.pop #base robot_standard.pop //#base robot_gatebot.pop #base mvm_extra.pop WaveSchedule { StartingCurrency 250 RespawnWaveTime 30 CanBotsAttackWhileInSpawnRoom no Templates { Hunter_Scout { ClassIcon scout Class Scout Skill Expert Attributes Aggressive WeaponRestrictions MeleeOnly BehaviorModifiers Mobber //Attributes IgnoreFlag //Item "the well-rounded rifleman" CharacterAttributes { "move speed bonus" 0.7 } } } Mission // Spy { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { "set item tint rgb" <16738740> } } } Wave { WaitWhenDone 65 Checkpoint Yes RedTeamWipeCausesWaveLoss 1 //If red team is wiped, it lose StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Spawn A { TotalCurrency 50 TotalCount 20 SpawnCount 3 MaxActive 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { //FormationSize 60 Template Hunter_Scout } } } }