//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 50000 AddSentryBusterWhenKillCountExceeds 30 Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 3500 TotalCount 25 MaxActive 25 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 4 Squad { Tank { Health 750 Name Tank Speed 200 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 5000 TotalCount 20 MaxActive 20 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Giant_Pyro_Pusher } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 100 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 3 Squad { TFBot { Health 350 Name Spy Class Spy Skill Normal WeaponRestrictions MeleeOnly Attributes "UseBossHealthBar" Item "tf_weapon_revolver" Item "conniver's kunai" } } } WaveSpawn { TotalCurrency 400 TotalCount 200 MaxActive 20 SpawnCount 25 Where spawnbot_mission_spy WaitBeforeStarting 20 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { TotalCurrency 4000 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Health 9000 Template T_TFBot_Heavyweapons_Fist Attributes "UseBossHealthBar" } } } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 4 SpawnCount 10 Where spawnbot WaitBeforeStarting 23 WaitBetweenSpawns 6 Squad { TFBot { Health 100 Name "Crit Snipers" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "tf_weapon_sniperrifle" Item "the cleaner's carbine" Item "tf_weapon_club" } } } WaveSpawn { TotalCurrency 800 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 50000 Name Tank Speed 50 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 5000 TotalCount 200 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Chief_Tavish } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 2999 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { Tank { Health 200000 Name Tank Speed 20 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 200 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 19 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 264 Name Spy Class Spy Skill Normal Item "tf_weapon_revolver" Item "tf_weapon_knife" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 900 TotalCount 8 MaxActive 8 SpawnCount 8 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Sniper } TFBot { Template T_TFBot_Sniper_Razorback } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 900 TotalCount 9 MaxActive 9 SpawnCount 9 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman } TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_Shortstop } TFBot { Template T_TFBot_Spy } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { TotalCurrency 400 TotalCount 11 MaxActive 11 SpawnCount 11 Where spawnbot WaitBeforeStarting 22 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { TotalCurrency 900 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } WaveSpawn { TotalCurrency 8000 TotalCount 40 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 19 WaitBetweenSpawns 4 Squad { Tank { Health 150 Name Tank Speed 750 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 2000 TotalCount 16 MaxActive 16 SpawnCount 16 Where spawnbot_mission_spy WaitBeforeStarting 1 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Giant_Scout_FAN } TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Chief_Soldier_SlowCritBarrage } TFBot { Template T_TFGateBot_Giant_Soldier_SlowCritBarrage } TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFGateBot_Giant_Heavyweapons_Heater } TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit } TFBot { Template T_TFGateBot_Giant_Heavyweapons_HealOnKill } TFBot { Template T_TFGateBot_Chief_Heavyweapons_HealOnKill } TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 2000 TotalCount 12 MaxActive 12 SpawnCount 12 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire } TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire_Crit } TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFGateBot_Giant_Demo_Burst } TFBot { Template T_TFGateBot_Giant_Demo_Burst_Crit } TFBot { Template T_TFGateBot_Giant_Scout_FAN } TFBot { Template T_TFGateBot_Giant_Soldier } TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire } TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 75 WaitBetweenSpawns 1 Squad { Tank { Health 500000 Name Tank Speed 10 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf