//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 25 Templates { T_TFBot_Micro_SentryBuster { WeaponRestrictions MeleeOnly Scale 0.75 Health 250 Skill Expert Name "Micro Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.25 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 } } T_TFBot_Mini_SentryBuster { WeaponRestrictions MeleeOnly Health 500 Skill Expert Name "Mini Sentry Buster" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "Blast radius decreased" 0.5 "cannot be backstabbed" 0 "override footstep sound set" 7 "move speed bonus" 4 "airblast vulnerability multiplier" 0.75 "damage force reduction" 0.75 } } T_TFGateBot_Scout_Normal { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Santa Heavy" Class HeavyWeapons BehaviorModifiers Mobber Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "set item tint RGB" 12073019 "attach particle effect" 30 } } MVM_TF_Moonraker { WeaponRestrictions MeleeOnly Health 175 Skill Normal Name Moonraker Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { WeaponRestrictions SecondaryOnly Health 175 Skill Normal Name Moonman Class Pyro Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "fire rate bonus" 0.3 "faster reload rate" -1 "override projectile type" 13 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Skill Expert Name Pirate Class Demoman Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Shorty Scout" TotalCurrency 1000 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { WeaponRestrictions PrimaryOnly Health 200 Skill Normal Name Scout Class Scout Item "the shortstop" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the flapjack" } } } WaveSpawn { Name "Quick-Fix Medic" TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Template T_TFBot_Medic_QuickFix Attributes "SpawnWithFullCharge" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 2500 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 100000 Name Tank Speed 15 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 14 Support 1 Squad { TFBot { WeaponRestrictions MeleeOnly Health 350 Skill Normal Name Pyro Class Pyro Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "the powerjack" Item "the hazmat headcase" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 5 Where spawnbot_mission_spy WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Health 125 Skill Normal Name Spy Class Spy Item "tf_weapon_revolver" Item "tf_weapon_knife" } } } WaveSpawn { TotalCurrency 850 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { WeaponRestrictions MeleeOnly Health 2000 Skill Normal Name Sniper Class Sniper Attributes "AlwaysCrit" Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "the bat outta hell" } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 30 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot_mission_spy WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { WeaponRestrictions PrimaryOnly Health 1275 Skill Normal Name Backburner Class Pyro Item "the backburner" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { WeaponRestrictions PrimaryOnly Health 1750 Skill Normal Name "Giant Demo-Cannon" Class Demoman Attributes "HoldFireUntilFullReload" Item "the loose cannon" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot_mission_spy WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 30 SpawnCount 6 Where spawnbot_mission_spy WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } } } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 40 SpawnCount 8 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } TFBot { Template T_TFBot_Sniper_Razorback } } } WaveSpawn { TotalCurrency 500 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 35 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { Tank { Health 30000 Name Tank Speed 65 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 15 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 30 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 4 Where spawnbot_mission_spy WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit } TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit } } } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 120 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 8 Where spawnbot WaitBeforeStarting 120 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_mission_spy WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } WaveSpawn { TotalCurrency 400 TotalCount 25 MaxActive 5 SpawnCount 2 Where spawnbot_mission_spy WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 40 SpawnCount 20 Where spawnbot_mission_spy WaitBeforeStarting 30 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { TotalCurrency 400 TotalCount 25 MaxActive 25 SpawnCount 5 Where spawnbot_mission_spy WaitBeforeStarting 45 WaitBetweenSpawns 8 Squad { TFBot { WeaponRestrictions MeleeOnly Health 1380 Template T_TFBot_Giant_Scout Item "unarmed combat" } } } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 60 MaxActive 60 SpawnCount 30 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { TotalCurrency 400 TotalCount 300 MaxActive 300 SpawnCount 25 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 4 Support 1 Squad { TFBot { WeaponRestrictions MeleeOnly Health 475 Skill Normal Name "Whip Soldiers" Class Soldier Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "the disciplinary action" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 40 SpawnCount 16 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFGateBot_Soldier_RocketShotgun_Expert } TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_Hard } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit } } } WaveSpawn { TotalCurrency 400 TotalCount 50 MaxActive 50 SpawnCount 5 Where spawnbot_mission_spy WaitBeforeStarting 30 WaitBetweenSpawns 5 Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Shortstop Attributes "HoldFireUntilFullReload" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 1 Squad { TFBot { WeaponRestrictions MeleeOnly Health 10000 Name "Pan Demo" Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "gold frying pan" Item "the b.m.o.c." Item "autogrant pyrovision goggles" } } } WaveSpawn { TotalCurrency 400 TotalCount 25 MaxActive 25 SpawnCount 5 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 50 WaitBetweenSpawns 17 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 100 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { WeaponRestrictions SecondaryOnly Health 300 Skill Normal Name Scout Class Scout Attributes "HoldFireUntilFullReload" Item "tf_weapon_scattergun" Item "pretty boy's pocket pistol" Item "tf_weapon_bat" } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 30 SpawnCount 5 Where spawnbot_mission_spy WaitBeforeStarting 37 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { TotalCurrency 400 TotalCount 600 MaxActive 600 SpawnCount 16 Where spawnbot WaitBeforeStarting 12 WaitBetweenSpawns 9 Support 1 Squad { TFBot { Health 125 Skill Normal Name Scout Class Scout Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Template T_TFBot_Sniper_Huntsman } } } } } //This file has been generated by http://mvm.tf