// mvm_badwater #base robot_giant.pop #base robot_standard.pop #base robot_mysteriousunknown.pop WaveSchedule { StartingCurrency 12500 RespawnWaveTime 80 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" CanBotsAttackWhileInSpawnRoom No FixedRespawnWaveTime Yes EventPopfile Halloween ForceHoliday 2 // WAVE 01 Wave { RedTeamWipeCausesWaveLoss 1 WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target door_metal1 Action Open } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 100000 MaxActive 15 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 1.5 TotalCurrency 2000000 Randomchoice { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 200 Name Zombie Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 300 Name "Poison Zombie" Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_club "bleeding duration" 10 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 100 Name "Fast Zombie" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_bat "heal on kill" 100 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 1.0 "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 500 Name "Knight Zombie" Class Demoman Skill Normal Tag "bot_giant" ItemAttributes { ItemName "the eyelander" "heal on kill" 250 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 400 Name "Flaming Zombie" Scale 1.2 Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "heal on kill" 175 "bleeding duration" 0.5 "hand scale" 0.00001 } ItemAttributes { ItemName tf_weapon_fireaxe "bleeding duration" 2 "heal on kill" 175 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the backburner" } TFBot { Attributes "IgnoreFlag" Action Mobber Name "Hyper League Zombie" ClassIcon dead Template T_TFBot_Scout_Sandman_FastCharge Tag "bot_giant" ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 "melee range multiplier" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } Item "osx item" Item "batter's helmet" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 125 Name "Hyper Wrapper Zombie" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the wrap assassin" } TFBot { Attributes "IgnoreFlag" Action Mobber Name "Undead Boxer" ClassIcon dead Skill Hard Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 250 Name "Volcano Zombie" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 5 "mark for death" 1 "damage bonus vs burning" 10 "weapon burn dmg increased" 1.4 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } Item "sharpened volcano fragment" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 150 Name "Zombie Bowman" Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" ItemAttributes { ItemName "the fortified compound" "bleeding duration" 4 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the fortified compound" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 300 Name "Dire Zombie" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 6 "mark for death" 1 "heal on kill" 200 "health regen" 5 } CharacterAttributes { "move speed bonus" 0.8 "voice pitch scale" 0.01 } Item "the manneater" Item "spine-chilling skull 2011 style 2" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 200 Name "Super Kami-Bie" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 10 "damage bonus" 10 } CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 2.0 "voice pitch scale" 0.01 } Item "the ullapool caber" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 225 AutoJumpMin 10 AutoJumpMax 10 Name "Ultra Undead-Train" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "fire rate bonus" 0.5 "damage bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "friendly item" Item "scotch bonnet" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 500 Name "Rocket Zombie" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 777 Name Berserk-Bie Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 333 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 2500 Name "Armored Zombie" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "bleeding duration" 3 "heal on kill" 375 } CharacterAttributes { "move speed bonus" 0.35 "voice pitch scale" 0.01 } Item "apoco-fists" Item "spine-chilling skull" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 200 Name "Dire Fast Zombie" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "bleeding duration" 5 "heal on kill" 200 } CharacterAttributes { "voice pitch scale" 0.01 "move speed bonus" 1.5 "health regen" 10 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 550 Name "Dire Poison Zombie" Class Sniper Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_club "bleeding duration" 15 "heal on kill" 550 } CharacterAttributes { "voice pitch scale" 0.01 "health regen" 20 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 500 Name "Dire Flaming Zombie" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "mark for death" 1 "heal on kill" 125 "damage bonus" 1.5 "hand scale" 0.00001 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 } Item "the backburner" Item "the last breath" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 600 Name "Dire Knight Zombie" Class Demoman Skill Normal Tag "bot_giant" ItemAttributes { ItemName "the eyelander" "mark for death" 1 "damage bonus" 1.5 "heal on kill" 100 } CharacterAttributes { "health regen" 20 "move speed bonus" 0.7 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } TFBot { Attributes "IgnoreFlag" Action Mobber Health 1200 Name "Steel Zombie" ClassIcon dead Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "heal on kill" 625 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 1200 Name "Razor Bow-Bie Rapid Fire" Scale 1.5 Class Sniper Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.6 "bleeding duration" 6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.65 "voice pitch scale" 0.01 } Item "the fortified compound" Item "the razorback" Item "the bushwacka" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 500 Name "Super Zombie" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 5 "heal on kill" 500 "damage bonus" 2.5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 750 Name "Undead Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 250 Name "Chaos Undead" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 900 Name "Weird Steel Zombie" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "bleeding duration" 6 "damage causes airblast" 1 "mod stun waist high airborne" 1 "voice pitch scale" 0.01 } Item "fists of steel" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 1000 AutoJumpMin 10 AutoJumpMax 10 Name "Conch Zomurai" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 2.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 750 Name "Undead Assassin" Scale 1.25 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.6 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } Item "silver bullets" Item "holy hunter" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 500 Name "U-Tanky Undead-Train" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 850 Name "Armored Super Kami-Bie" Scale 1.3 Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "damage bonus" 15 "blast dmg to self increased" 15 } CharacterAttributes { "blast dmg to self increased" 15 "move speed bonus" 2.0 } Item "the ullapool caber" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 1000 Name "Super Knight Zombie" Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 3.0 } CharacterAttributes { "voice pitch scale" 0.01 "health regen" 75 } Item "the chargin' targe" Item "the eyelander" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 1250 Name "Brutal Zombie" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 5.0 "heal on kill" 625 } CharacterAttributes { "voice pitch scale" 0.3 "move speed bonus" 0.8 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 2000 Name "Hell Zomurai" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 5.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the half-zatoichi" Item "the infernal impaler" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 1250 Name "Corrupted Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 250 Name "Infected Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 350 Name "Infected Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 600 Name "Infected Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 300 Name "Infected Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } Item "the blutsauger" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 350 Name "Infected Demo" Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 400 Name "Infected Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 250 Name "Infected Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 300 Name "Infected Engineer" Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 } } TFBot { Attributes "IgnoreFlag" Action Mobber Name "Infected Bowman" ClassIcon dead Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 90 WaitBeforeStarting 90 TotalCurrency 500000 Randomchoice { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Dead Health 25000 Name "Undead Bow Master" Scale 1.0 Class Sniper Skill Expert Message //Displays message in the chat { Name "Boss: Undead Bow Master" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "bleeding duration" 10 "damage bonus" 5.0 "faster reload rate" 0.3 "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "voice pitch scale" 0.01 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Dead Health 35000 AutoJumpMin 10 AutoJumpMax 10 Name "Brutal Undead Reaper" Scale 1.3 Class Demoman Skill Expert Message //Displays message in the chat { Name "Boss: Brutal Undead Reaper" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 25 "heal on hit for rapidfire" 666 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "the crone's dome" Item "the king of scotland cape" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Dead Health 30000 Name "Undead Destroyer" Scale 1.3 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Message //Displays message in the chat { Name "Boss: Undead Destroyer" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 0.35 "ring of fire while aiming" 1 "weapon burn dmg increased" 999 "damage bonus vs burning" 999 "bleeding duration" 10 "mark for death" 1 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 150 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "festive minigun 2011" Item "spine-chilling skull 2011" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Dead Health 20000 Name "Demonic Pyro" Scale 1.0 Class Pyro Skill Normal Message //Displays message in the chat { Name "Boss: Demonic Pyro" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "airblast pushback scale" 5.0 "heal on kill" 666 "mark for death" 1 } CharacterAttributes { "damage force reduction" 0.1 "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.05 "voice pitch scale" 0.01 } Item "the nostromo napalmer" Item "voodoo juju" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Dead Health 20000 Name "Undead Regenerator" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Addcond { Index 55 Delay 0.2 } Message //Displays message in the chat { Name "Boss: Undead Regenerator" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 2 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 650 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 1.2 "airblast vertical vulnerability multiplier" 0.1 "health regen" 155 "voice pitch scale" 0.2 } Item "carouser's capotain" Item "friendly item" } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 180 WaitBeforeStarting 180 TotalCurrency 175000 Randomchoice { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon deader Health 60000 Name "Undead Slasher Lord" Scale 1.3 Class Demoman Message //Displays message in the chat { Name "{green}Super Boss: Undead Slasher Lord" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "damage bonus" 11 "hand scale" 2.65 "melee range multiplier" 3.3 "fire rate bonus" 0.85 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" Item "the king of scotland cape" } TFBot { ClassIcon deader Health 70000 Name "General Punish-Bie" Scale 1.3 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Action Mobber Message //Displays message in the chat { Name "{green}Super Boss: General Punish-Bie" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } Addcond { Index 28 Delay 2.0 } Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the disciplinary action" "fire rate bonus" 0.4 "damage bonus" 6 "melee range multiplier" 2.0 "hand scale" 1.7 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the disciplinary action" Item "the team captain" Item "exquisite rack" } TFBot { ClassIcon deader Attributes "IgnoreFlag" Action Mobber Health 75000 Name "Undead Nuke-O-Chaos" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Message //Displays message in the chat { Name "{green}Super Boss: Undead Nuke-O-Chaos" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 1.3 "fire rate bonus" 1.6 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 16 "damage causes airblast" 1 "blast radius increased" 1.5 "use large smoke explosion" 1 "bleeding duration" 8 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.26 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the loose cannon" Item "the crone's dome" } } } } }