// mvm_badwater #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 40 CanBotsAttackWhileInSpawnRoom No FixedRespawnWaveTime Yes EventPopfile Halloween // WAVE 01 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target door_metal1 Action Open } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000000 MaxActive 30 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 1000000 Randomchoice { TFBot { Class Scout Skill Easy Name "Infected" Health 40 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 0.1 "slow enemy on hit" 1.0 } } TFBot { Class Pyro Skill Easy Name "Infected" Health 40 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 0.1 "slow enemy on hit" 1.0 } } TFBot { Class Demoman Skill Easy Name "Infected" Health 40 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 0.1 "slow enemy on hit" 1.0 } } TFBot { Class Soldier Skill Easy Name "Infected" Health 40 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 0.1 "slow enemy on hit" 1.0 } } TFBot { Class Heavyweapons Skill Easy Name "Infected" Health 40 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 0.1 "slow enemy on hit" 1.0 } } TFBot { Class Medic Skill Easy Name "Infected" Health 40 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 0.1 "slow enemy on hit" 1.0 } } TFBot { Class Sniper Name "Infected" Skill Easy Health 40 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 "damage bonus" 0.1 "slow enemy on hit" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 5000 Randomchoice { TFBot { Class Sniper Name "Boomer" Skill Expert Item "Jarate" Item "Ritzy Rick's Hair Fixative" Attributes AlwaysFireWeapon Health 50 WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.0 "damage bonus" 0.1 "bombinomicon effect on death" 1 "effect bar recharge rate increased" 0.01 "slow enemy on hit" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 10000 Randomchoice { TFBot { Class Scout Name "Hunter" Skill Expert Item "The Holy Mackerel" Item "Scout Beanie" Health 200 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2.0 "damage bonus" 0.1 "slow enemy on hit" 1.0 "mark for death" 1 "fire rate bonus" 0.5 "increased jump height" 4.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 15000 Randomchoice { TFBot { Class Pyro Name "Smorker" Skill Expert Item "The Flare Gun" Item "Respectless Rubber Glove" Health 250 WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 1.3 "damage bonus" 1.2 "fire rate bonus" 3.0 "weapon burn time increased" 0.1 "slow enemy on hit" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 60 WaitBeforeStarting 60 TotalCurrency 50000 Randomchoice { TFBot { Class Spy Name "Which" Skill Expert Scale 1.0 Health 1000 CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 1.0 "fire rate bonus" 2.0 "hype on damage" 1 "slow enemy on hit" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 200 WaitBeforeStarting 200 TotalCurrency 150000 Randomchoice { TFBot { Class Heavyweapons Name "Tank" Skill Expert Health 10000 Scale 1.3 Attributes MiniBoss Attributes UseBossHealthBar Item "Gloves of Running Urgently" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "slow enemy on hit" 1.0 "damage bonus" 1.1 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 20000 Randomchoice { TFBot { Class Demoman Name "Charger" Skill Expert Health 400 Scale 1.1 Item "The Splendid Screen" Item "The Eyelander" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.0 "charge recharge rate increased" 3.0 "damage bonus" 0.3 "fire rate bonus" 2.0 "slow enemy on hit" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 15000 Randomchoice { TFBot { Class Soldier Name "Spitter" Skill Expert Health 150 Item "Medic Geisha Hair" Scale 1.0 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.0 "fire rate bonus" 14.0 "damage bonus" 0.1 "bleeding duration" 10.0 "Blast radius decreased" 1.5 "slow enemy on hit" 1.0 } } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 10000 Randomchoice { TFBot { Class Medic Name "Jockey" Skill Expert Health 300 Item "The Ubersaw" Item "Sight for Sore Eyes" Attributes AlwaysFireWeapon Scale 0.7 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.3 "damage force reduction" 0.0 "damage bonus" 0.3 "slow enemy on hit major" 10 "slow enemy on hit" 1.0 } } } } } }