// mvm_badwater #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 5000 RespawnWaveTime 40 CanBotsAttackWhileInSpawnRoom No CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" FixedRespawnWaveTime Yes EventPopfile Halloween ForceHoliday 2 //Enforces Halloween mode, but does not enable wave 666 and zombie bots // WAVE 01 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target doormetal_1 Action Open } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 100000 MaxActive 30 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 3 TotalCurrency 2000000 Randomchoice { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 200 Name Zombie Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 300 Name "Poison Zombie" Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_club "bleeding duration" 10 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 100 Name "Fast Zombie" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName tf_weapon_bat "heal on kill" 100 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 1.0 "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 500 Name "Knight Zombie" Class Demoman Skill Normal Tag "bot_giant" ItemAttributes { ItemName "the eyelander" "heal on kill" 250 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 400 Name "Flaming Zombie" Scale 1.2 Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "heal on kill" 175 "bleeding duration" 0.5 "hand scale" 0.00001 } ItemAttributes { ItemName tf_weapon_fireaxe "bleeding duration" 2 "heal on kill" 175 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the backburner" } TFBot { Attributes "IgnoreFlag" Action Mobber Name "Hyper League Zombie" ClassIcon dead Template T_TFBot_Scout_Sandman_FastCharge Tag "bot_giant" ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 "melee range multiplier" 2 "heal on kill" 100 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } Item "osx item" Item "batter's helmet" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 125 Name "Hyper Wrapper Zombie" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the wrap assassin" } TFBot { Attributes "IgnoreFlag" Action Mobber Name "Undead Boxer" ClassIcon dead Skill Hard Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 250 Name "Volcano Zombie" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 5 "mark for death" 1 "damage bonus vs burning" 10 "weapon burn dmg increased" 1.4 } CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } Item "sharpened volcano fragment" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 150 Name "Zombie Bowman" Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" ItemAttributes { ItemName "the fortified compound" "bleeding duration" 4 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the fortified compound" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 300 Name "Dire Zombie" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" ItemAttributes { ItemName tf_weapon_shovel "bleeding duration" 6 "mark for death" 1 "heal on kill" 200 "health regen" 5 } CharacterAttributes { "move speed bonus" 0.8 "voice pitch scale" 0.01 } Item "the manneater" Item "spine-chilling skull 2011 style 2" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 200 Name "Super Kami-Bie" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the ullapool caber" "blast dmg to self increased" 10 "damage bonus" 10 } CharacterAttributes { "blast dmg to self increased" 10 "move speed bonus" 2.0 "voice pitch scale" 0.01 } Item "the ullapool caber" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 225 AutoJumpMin 10 AutoJumpMax 10 Name "Ultra Undead-Train" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "fire rate bonus" 0.5 "damage bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "friendly item" Item "scotch bonnet" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 500 Name "Rocket Zombie" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.7 "voice pitch scale" 0.01 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 777 Name Berserk-Bie Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 333 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon dead Health 2500 Name "Armored Zombie" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "bleeding duration" 3 "heal on kill" 375 } CharacterAttributes { "move speed bonus" 0.35 "voice pitch scale" 0.01 } Item "apoco-fists" Item "spine-chilling skull" } } } WaveSpawn //WAVE 01a: 48 total, 6 active, scout { Where rb_respawn TotalCount 1000 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 200 WaitBeforeStarting 200 TotalCurrency 500000 Randomchoice { TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Dead Health 20000 Name "Undead Bow Master" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Message //Displays message in the chat { Name "Boss: Undead Bow Master" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "bleeding duration" 10 "damage bonus" 5.0 "faster reload rate" 0.3 "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "voice pitch scale" 0.01 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Dead Health 30000 AutoJumpMin 10 AutoJumpMax 10 Name "Brutal Undead Reaper" Scale 1.3 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AirChargeOnly" Attributes "AutoJump" Message //Displays message in the chat { Name "Boss: Brutal Undead Reaper" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 25 "heal on hit for rapidfire" 666 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "cancel falling damage" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "the crone's dome" Item "the king of scotland cape" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Dead Health 25000 Name "Undead Destroyer" Scale 1.3 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Message //Displays message in the chat { Name "Boss: Undead Destroyer" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 0.35 "ring of fire while aiming" 1 "weapon burn dmg increased" 999 "damage bonus vs burning" 999 "bleeding duration" 10 "mark for death" 1 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 150 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "festive minigun 2011" Item "spine-chilling skull 2011" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Dead Health 15000 Name "Demonic Pyro" Scale 1.0 Class Pyro Skill Normal Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Message //Displays message in the chat { Name "Boss: Demonic Pyro" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } ItemAttributes { ItemName "the nostromo napalmer" "airblast pushback scale" 5.0 "heal on kill" 666 "mark for death" 1 } CharacterAttributes { "damage force reduction" 0.1 "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.05 "voice pitch scale" 0.01 } Item "the nostromo napalmer" Item "voodoo juju" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon Dead Health 15000 Name "Undead Regenerator" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Addcond { Index 55 Delay 0.2 } Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Message //Displays message in the chat { Name "Boss: Undead Regenerator" //Message in the chat displayed Delay 0 //Time before the message is first displayed (Default: 10) Cooldown 0 //Time between each message (Default: 10) Repeats 1 //How many times should bot display the message (Default: 0 - Infinite) } ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 2 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 250 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 1.2 "airblast vertical vulnerability multiplier" 0.1 "health regen" 155 "voice pitch scale" 0.2 } Item "carouser's capotain" Item "friendly item" } } } } }