#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 15000 RespawnWaveTime 12 CanBotsAttackWhileInSpawnRoom no ForceHoliday 2 Templates { T_TFBot_Giant_Soldier_RainBison { ClassIcon soldier_bisonrainbow Health 50000 Name "RAINBISON" Class Soldier Skill Expert Scale 1.5 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.2 "faster reload rate" 0.2 "clip size bonus" 10 "damage bonus" 5 "SPELL: set item tint RGB" 5 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "SPELL: set item tint RGB" 5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 9999 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RainBison } } WaveSpawn { Name tune TotalCurrency 0 Support limited FirstSpawnWarningSound "bossfight.mp3" TotalCount 1 MaxActive 1 SpawnCount 1 Where none TFBot { Class Scout ClassIcon tune } } WaveSpawn { Name tune TotalCurrency 0 Support limited FirstSpawnWarningSound "bossfight.mp3" WaitBeforeStarting 103 TotalCount 1 MaxActive 1 SpawnCount 1 Where none TFBot { Class Scout ClassIcon tune } } WaveSpawn { Name tune TotalCurrency 0 Support limited FirstSpawnWarningSound "bossfight.mp3" WaitBeforeStarting 206 TotalCount 1 MaxActive 1 SpawnCount 1 Where none TFBot { Class Scout ClassIcon tune } } } }