//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 750 RespawnWaveTime 12 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "the hitman's heatmaker" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper Item "the hitman's heatmaker" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes "TeleportToHint" } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Round 1-1" TotalCurrency 500 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } } } WaveSpawn { Name "Round 1-2" WaitForAllDead "Round 1-1" TotalCurrency 300 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag "bot_giant" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "Round 1-3" WaitForAllSpawned "Round 1-1" TotalCurrency 0 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Melee Item "batsaber" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Round 2-1" TotalCurrency 300 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag "bot_giant" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "Round 2-2" WaitForAllSpawned "Round 2-1" TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name "Round 2-3" WaitForAllSpawned "Round 2-1" TotalCurrency 200 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Round 3-1" TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name "Round 3-2" TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name "Round 3-3" TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name "Round 3-4" TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name "Round 3-5" TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name "Round 3-6" TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Round 4-1" TotalCurrency 0 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name "Round 4-2" TotalCurrency 350 TotalCount 45 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name "Round 4-3" TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag "bot_giant" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_giant" } } } WaveSpawn { Name "Round 4-4" TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name "Round 4-5" WaitForAllSpawned "Round 4-2" TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Round 5-1" TotalCurrency 0 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { Name "Final Boss" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 60 Where spawnbot_mission_spy Squad { TFBot { ClassIcon spy Health 4000 Name Killer Class Spy Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_revolver "sniper fires tracer" 1 } ItemAttributes { ItemName "conniver's kunai" "melee attack rate bonus" 0.5 "damage bonus" 0.1 "melee range multiplier" 2 } CharacterAttributes { "move speed bonus" 1.6 "dmg taken from fire reduced" 0 "dmg taken from bullets increased" 1.2 "dmg taken from blast increased" 1.2 } Item "conniver's kunai" } } } WaveSpawn { Name "Round 5-2" TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name "Final Boss 2" TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { Health 12000 Template T_TFBot_Chief_Soldier Tag "bot_giant" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.25 "fire rate bonus" 0.3 "Projectile speed increased" 1.1 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.6 } } } } WaveSpawn { Name "Round 5-3" WaitForAllSpawned "Final Boss 2" TotalCurrency 0 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_BigHeal } } } } } //This file has been generated by http://mvm.tf