//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	2000
	RespawnWaveTime	12
	CanBotsAttackWhileInSpawnRoom	no
	Templates
	{
		T_TFBot_Giant_Soldier_SlowBarrage
		{
			ClassIcon	soldier_barrage
			Health	4000
			Name	"Colonel Barrage"
			Class	Soldier
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Tag	"bot_giant"
			Attributes	"MiniBoss"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_rocketlauncher
				"clip size upgrade atomic"	26.0
				"faster reload rate"	0.22
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	5
			}
			CharacterAttributes
			{
				"health regen"	40
				"move speed bonus"	0.5
				"damage bonus"	1.5
				"damage force reduction"	0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"	3
				"airblast vertical vulnerability multiplier"	0.1
				"Projectile speed increased"	0.4
			}
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
			Attributes	"MiniBoss"
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	5
		CooldownTime	60
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	2
		RunForThisManyWaves	2
		InitialCooldown	30
		CooldownTime	60
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	10
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	45
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	20
		CooldownTime	30
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	45
		CooldownTime	15
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	50
		CooldownTime	15
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	120
		CooldownTime	180
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	5
		InitialCooldown	15
		CooldownTime	25
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
			Attributes	"TeleportToHint"
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	"Round 1-1"
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	125
					Name	"Crits Bat Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Item	"batsaber"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 1-2"
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
					Tag	"nav_prefer_gate1_flank"
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					Attributes	"HoldFireUntilFullReload"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"move speed bonus"	0.5
						"clip size upgrade atomic"	5.0
						"Projectile speed increased"	0.65
						"projectile spread angle penalty"	5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 1-3"
			WaitForAllSpawned	"Round 1-2"
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	125
					Name	"Crits Bat Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Item	"batsaber"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 1-4"
			WaitForAllSpawned	"Round 1-2"
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_RocketPush
					Tag	"nav_prefer_gate1_flank"
					Tag	"bot_giant"
					Attributes	"SpawnWithFullCharge"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_shotgun_soldier
						"fire rate bonus"	2.5
						"bullets per shot bonus"	10
						"damage penalty"	0.5
						"faster reload rate"	0.1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 1-5"
			WaitForAllSpawned	"Round 1-4"
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	125
					Name	"Crits Bat Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Item	"batsaber"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 1-6"
			WaitForAllSpawned	"Round 1-4"
			TotalCurrency	200
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
					Tag	"bot_giant"
					ItemAttributes
					{
						ItemName	"the original"
						"Blast radius increased"	2.5
						"clip size bonus"	0.25
					}
					CharacterAttributes
					{
						"no self blast dmg"	1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 1-7"
			WaitForAllDead	"Round 1-6"
			TotalCurrency	100
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_FAN
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 1-8"
			WaitForAllDead	"Round 1-6"
			TotalCurrency	300
			TotalCount	12
			MaxActive	12
			SpawnCount	12
			WaitBeforeStarting	5
			WaitBetweenSpawns	60
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 1-9"
			WaitForAllDead	"Round 1-6"
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	60
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	1000
					Name	???
					Scale	1
					Class	Spy
					Skill	Expert
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the diamondback"
						"damage bonus"	2
						"sniper fires tracer"	1
						"attach particle effect"	63
					}
					CharacterAttributes
					{
						"move speed bonus"	3
					}
					Item	"the diamondback"
					Item	"conniver's kunai"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 1-7-2"
			WaitForAllDead	"Round 1-6"
			TotalCurrency	100
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 1-10"
			WaitForAllSpawned	"Round 1-4"
			TotalCurrency	100
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Baseball_Armored
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	"Round 2-1"
			TotalCurrency	0
			TotalCount	30
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	"Kritzkrieg Medic"
					Class	Medic
					Skill	Expert
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"the kritzkrieg"
						"ubercharge rate bonus"	2
					}
					Item	"the crusader's crossbow"
					Item	"the kritzkrieg"
					Item	"the ubersaw"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 2-2 Boss"
			TotalCurrency	250
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	60
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	22000
					Template	T_TFBot_Chief_Heavyweapons_HealOnKill
					Tag	"nav_prefer_gate1_flank"
					Tag	"bot_gatebot"
					Tag	"bot_giant"
					ItemAttributes
					{
						ItemName	deflector
						"heal on kill"	7500
					}
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 2-3 Boss"
			WaitForAllDead	"Round 2-2 Boss"
			TotalCurrency	250
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	60
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demo_burst
					Health	20000
					Name	"Handcannon Launcher"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	"bot_giant"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"clip size bonus"	999
						"Blast radius increased"	1.5
						"mod mini-crit airborne"	1
						"minicrits become crits"	1
						"cannonball push back"	1
						"grenade no bounce"	1
						"fire rate bonus"	0.4
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.75
						"override footstep sound set"	3
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.4
						"airblast vertical vulnerability multiplier"	0.1
					}
					Item	"the iron bomber"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 2-5"
			WaitForAllSpawned	"Round 2-3 Boss"
			TotalCurrency	50
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 2-4"
			TotalCurrency	50
			TotalCount	20
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 2-6"
			TotalCurrency	100
			TotalCount	10
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_ScorchShot_FastShot
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 2-4"
			TotalCurrency	0
			TotalCount	40
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	125
					Name	"Crits Bat Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"move speed bonus"	1.25
						"health regen"	25
					}
					Item	"batsaber"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 2-5"
			WaitForAllSpawned	"Round 2-3 Boss"
			TotalCurrency	300
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_RapidFire
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	"Round 3-1 Boss"
			TotalCurrency	250
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	60
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	20000
					WeaponRestrictions	MeleeOnly
					Template	T_TFBot_Giant_Scout
					Tag	"bot_giant"
					Attributes	"UseBossHealthBar"
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	batsaber
						"melee attack rate bonus"	1.4
						"critboost on kill"	10
						"damage bonus"	2
					}
					CharacterAttributes
					{
						"move speed bonus"	0.85
						"dmg from melee increased"	1.2
					}
					Item	"batsaber"
					Item	"the brotherhood of arms"
					Item	"cadet visor"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 3-2"
			TotalCurrency	200
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	0.5
						"faster reload rate"	0.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 3-3"
			WaitForAllDead	"Round 3-1 Boss"
			TotalCurrency	200
			TotalCount	20
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"AutoJump"
					Attributes	"AirChargeOnly"
				}
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"AutoJump"
					Attributes	"AirChargeOnly"
				}
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"AutoJump"
					Attributes	"AirChargeOnly"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 3-4"
			WaitForAllDead	"Round 3-1 Boss"
			TotalCurrency	100
			TotalCount	14
			MaxActive	7
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 3-5"
			TotalCurrency	0
			TotalCount	30
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	125
					Name	"Crits Bat Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					Attributes	"IgnoreFlag"
					Item	"batsaber"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 3-6"
			TotalCurrency	50
			TotalCount	20
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_bat
					Health	125
					Name	"Crits Bat Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"health regen"	25
						"move speed bonus"	1.25
					}
					Item	"batsaber"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 3-7"
			WaitForAllDead	"Round 3-1 Boss"
			TotalCurrency	200
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	45
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes	"AlwaysCrit"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	"Round 4-1"
			TotalCurrency	0
			TotalCount	25
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_FAN
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"move speed bonus"	1.25
					}
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 4-2 Boss"
			TotalCurrency	250
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	60
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	30000
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
					Tag	"bot_giant"
					Attributes	"UseBossHealthBar"
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"the tide turner"
						"charge time increased"	3
						"mult charge turn control"	999
						"charge recharge rate increased"	3
					}
					ItemAttributes
					{
						ItemName	"nessie's nine iron"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.8
					}
					Item	"the tide turner"
					Item	"nessie's nine iron"
					Item	"tam o'shanter"
					Item	"summer shades"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 4-3"
			TotalCurrency	200
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
					CharacterAttributes
					{
						"move speed bonus"	1.25
					}
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 4-4"
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Shortstop
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
					CharacterAttributes
					{
						"move speed bonus"	3
					}
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 4-5"
			WaitForAllSpawned	"Round 4-2 Boss"
			TotalCurrency	100
			TotalCount	15
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	225
					Template	T_TFBot_Demoman_Knight
					Attributes	"SpawnWithFullCharge"
					ItemAttributes
					{
						ItemName	"nessie's nine iron"
						"damage bonus"	1.25
					}
					CharacterAttributes
					{
						"move speed bonus"	1.4
					}
					Item	"nessie's nine iron"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 4-6"
			WaitForAllSpawned	"Round 4-2 Boss"
			TotalCurrency	250
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	25
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 4-7"
			WaitForAllSpawned	"Round 4-2 Boss"
			TotalCurrency	150
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Bonk
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"move speed bonus"	3
					}
					Item	"batsaber"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	"Round 5-1"
			TotalCurrency	0
			TotalCount	200
			MaxActive	20
			SpawnCount	12
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Support	1
			RandomSpawn	1
			Where	spawnbot
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						ClassIcon	scout
						Health	150
						Name	Scout
						Class	Scout
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						CharacterAttributes
						{
							"move speed bonus"	1.25
						}
					}
					TFBot
					{
						ClassIcon	soldier
						Health	250
						Name	Soldier
						Class	Soldier
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"AlwaysCrit"
						Attributes	"HoldFireUntilFullReload"
						ItemAttributes
						{
							ItemName	tf_weapon_rocketlauncher
							"clip size bonus"	2
							"fire rate bonus"	1.5
							"damage bonus"	0.75
							"Projectile speed increased"	0.5
							"Blast radius increased"	1.4
						}
						CharacterAttributes
						{
							"move speed bonus"	1.5
						}
					}
					TFBot
					{
						ClassIcon	demoman
						Health	250
						Name	Demoman
						Class	Demoman
						Skill	Expert
						WeaponRestrictions	PrimaryOnly
						Attributes	"AlwaysCrit"
						ItemAttributes
						{
							ItemName	tf_weapon_grenadelauncher
							"damage bonus"	0.75
							"clip size bonus"	0.5
							"fire rate bonus"	1.25
						}
						CharacterAttributes
						{
							"move speed bonus"	1.5
						}
					}
					TFBot
					{
						Health	200
						Template	T_TFBot_Medic
						CharacterAttributes
						{
							"health regen"	25
						}
					}
				}
				Squad
				{
					TFBot
					{
						ClassIcon	scout_bat
						Health	125
						Name	"Critt Bat Scout"
						Class	Scout
						Skill	Expert
						WeaponRestrictions	MeleeOnly
						Attributes	"AlwaysCrit"
						CharacterAttributes
						{
							"health regen"	50
							"move speed bonus"	1.25
						}
						Item	"batsaber"
					}
					TFBot
					{
						Health	300
						Template	T_TFBot_Soldier_Buff_Banner
					}
					TFBot
					{
						Health	250
						Template	T_TFBot_Demoman_Knight
						ItemAttributes
						{
							ItemName	"the eyelander"
							"damage bonus"	1.25
						}
						CharacterAttributes
						{
							"move speed bonus"	1.4
						}
					}
					TFBot
					{
						Template	T_TFBot_Medic_BigHeal
						Attributes	"SpawnWithFullCharge"
						CharacterAttributes
						{
							"health regen"	50
						}
					}
				}
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Scout_FAN
						ItemAttributes
						{
							ItemName	"the force-a-nature"
							"scattergun knockback mult"	2
						}
						CharacterAttributes
						{
							"move speed bonus"	1.25
						}
					}
					TFBot
					{
						Template	T_TFBot_Soldier_RocketPush
						ItemAttributes
						{
							ItemName	"the liberty launcher"
							"faster reload rate"	1.25
						}
					}
					TFBot
					{
						Health	1000
						Template	T_TFBot_Heavyweapons_Fist
						CharacterAttributes
						{
							"move speed bonus"	1.2
						}
					}
					TFBot
					{
						Template	T_TFBot_Sniper_Huntsman
						ItemAttributes
						{
							ItemName	"the huntsman"
							"damage bonus"	0.75
						}
					}
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 5-2 Boss"
			TotalCurrency	500
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	60
			Where	spawnbot
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Health	12000
						Template	T_TFBot_Chief_Soldier_SlowCrit
						Tag	"bot_giant"
						CharacterAttributes
						{
							"health regen"	100
							"move speed bonus"	0.65
						}
					}
				}
				Squad
				{
					TFBot
					{
						Health	18000
						Template	T_TFBot_Chief_Gauntlet
						Tag	"bot_giant"
						CharacterAttributes
						{
							"move speed bonus"	0.5
							"health regen"	100
						}
					}
				}
				Squad
				{
					TFBot
					{
						Health	15000
						Template	T_TFBot_Chief_Demo_Atomic
						ItemAttributes
						{
							ItemName	"the loose cannon"
							"damage bonus"	3
							"blast radius increased"	1.4
						}
					}
				}
				Squad
				{
					TFBot
					{
						Health	15000
						Scale	1.9
						Template	T_TFBot_Giant_Heavyweapons_Deflector
						Tag	"bot_giant"
						Attributes	"UseBossHealthBar"
					}
				}
				Squad
				{
					TFBot
					{
						Health	8500
						Template	T_TFBot_Giant_Major_League
						CharacterAttributes
						{
							"move speed bonus"	2
						}
					}
				}
				Squad
				{
					TFBot
					{
						Health	12000
						Template	T_TFBot_Giant_Scout_FAN
						Attributes	"UseBossHealthBar"
					}
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 5-3 Boss"
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	240
			WaitBetweenSpawns	60
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	2500
					Name	"Head Hunter"
					Scale	1
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the awper hand"
						"fire rate bonus"	0.5
						"damage bonus"	1.5
						"mod stun waist high airborne"	1
						"slow enemy on hit major"	5
					}
					ItemAttributes
					{
						ItemName	"bedouin bandana"
						"set item tint RGB"	1315860
					}
					CharacterAttributes
					{
						"move speed bonus"	2
					}
					Item	"the awper hand"
					Item	"bedouin bandana"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 5-4 Boss"
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	245
			WaitBetweenSpawns	60
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
					ClassIcon	spy
					Health	2500
					Name	"Death Imposter"
					Scale	1
					Class	Spy
					Skill	Expert
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"VaccinatorFire"
					Attributes	"AlwaysCrit"
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	tf_weapon_revolver
						"sniper fires tracer"	1
					}
					ItemAttributes
					{
						ItemName	"conniver's kunai"
						"silent killer"	1
						"disguise on backstab"	1
						"melee range multiplier"	2
					}
					ItemAttributes
					{
						ItemName	"killer exclusive"
						"set item tint RGB"	1315860
					}
					CharacterAttributes
					{
						"move speed bonus"	2
					}
					Item	"conniver's kunai"
					Item	"killer exclusive"
					Item	"spy oni mask"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 5-5"
			TotalCurrency	200
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	60
			WaitBetweenSpawns	45
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	batsaber
						"subtract victim medigun charge on hit"	5
					}
					CharacterAttributes
					{
						"move speed bonus"	1.25
						"health regen"	50
					}
					Item	"batsaber"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 5-7"
			TotalCurrency	100
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	45
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	"Bow Medic"
					Class	Medic
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"the crusader's crossbow"
						"faster reload rate"	0.5
					}
					CharacterAttributes
					{
						"medic regen bonus"	2
					}
					Item	"the crusader's crossbow"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 5-8"
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	80
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_Bonk
					Tag	"bot_giant"
					Attributes	"AlwaysCrit"
					CharacterAttributes
					{
						"move speed bonus"	8
					}
					Item	"batsaber"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 5-9"
			WaitForAllSpawned	"Round 5-2 Boss"
			TotalCurrency	200
			TotalCount	30
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_ScorchShot_FastShot
				}
				TFBot
				{
					Template	T_TFBot_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 5-10"
			WaitForAllSpawned	"Round 5-2 Boss"
			TotalCurrency	500
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_SlowBarrage
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 5-11"
			WaitForAllSpawned	"Round 5-2 Boss"
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	60
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	22000
					Template	T_TFBot_Chief_Soldier_Atomic
					Tag	"bot_giant"
				}
			}
		}
		WaveSpawn
		{
			Name	"Round 5-12"
			WaitForAllSpawned	"Round 5-2 Boss"
			TotalCurrency	0
			TotalCount	3
			MaxActive	3
			SpawnCount	5
			WaitBeforeStarting	15
			WaitBetweenSpawns	60
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
					Item	"darwin's danger shield"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
