//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_giant_red.pop #base robot_standard_red.pop #base robot_gatebot_red.pop #base rotating_shield.pop population { StartingCurrency 1800 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 20 ZombiesNoWave666 1 NoRomevisionCosmetics 1 SniperAllowHeadshots 1 AllowBotExtraSlots 1 SendBotsToSpectatorImmediately 1 RedPlayersAreRobots 1 PlayerRobotsUsePlayerAnimation 1 Wave ///WAVE 4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{red}Red Command: {FFFFFF}Work In Progress, mercs." Line "{FFFFFF}Guess you can consider this a win for now.{FFFFFF}." Line "{FFFFFF}Get out of here Find another mission.{FFFFFF}." Line "{red}Red Command: {FFFFFF}We'll be finished soon." } WaveSpawn { WaitBeforeStarting 6 FirstSpawnMessage "{2EFF00}« Now Playing « {FFFFFF} : {5100ff} NemesisTheory - Rising Sun {FFFFFF}" FirstSpawnOutput { Target nemesistheory_risingsun Action Trigger } } } Wave ///WAVE 5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{red}Red Command: {FFFFFF}Seriously? Everything is still unfinished here, shoo." } WaveSpawn { WaitBeforeStarting 3 FirstSpawnMessage "{2EFF00}« Now Playing « {FFFFFF} : {5100ff} Phrynna - A Light In The Darkness {FFFFFF}" FirstSpawnOutput { Target phrynna_alightinthedarkness Action Trigger } } WaveSpawn { WaitForAllSpawned "Project Goliatron" TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 22.5 Support 1 Where spawnbot_ally_left Where spawnbot_ally_right Squad { TFBot { ClassIcon heavy_head_red_nys Health 4000 Name "Giant Centurion Pyro" Scale 1.75 Class Pyro Skill Easy Action Mobber WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the backburner" "damage penalty" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "increased jump height" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the backburner" Item "the steel sixpack" Item "the centurion" } TFBot { ClassIcon heavy_head_red_nys Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert CustomEyeGlowColor "255 0 0" WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_syringegun_medic "override projectile type" 7 "fire rate penalty" 2000 } ItemAttributes { ItemName "the kritzkrieg" "is_passive_weapon" 1 "heal rate bonus" 1.5 "ubercharge rate bonus" 100 "uber duration bonus" 5000 "mod weapon blocks healing" 1 } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 "bot medic uber health threshold" 700 } Item "the kritzkrieg" Item "das naggenvatcher" Item "medi-mask" } } } WaveSpawn { WaitForAllSpawned "Project Goliatron" TotalCurrency 0 TotalCount 300 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 18 Support 1 Where red_player_teamspawn Squad { TFBot { ClassIcon heavy_head_red_nys Health 200 Name "Extended Buff Soldier" Class Soldier Skill Normal CustomEyeGlowColor "255 0 0" Action Mobber Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 "increase buff duration" 9 } Item "the buff banner" Item "the equalizer" Item "soldier's stash" } TFBot { ClassIcon heavy_head_red_nys Health 200 Name "Extended Backup Soldier" Class Soldier Skill Normal CustomEyeGlowColor "255 0 0" Action Mobber Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 "increase buff duration" 9 } Item "the original" Item "the battalion's backup" Item "the patriot peak" Item "the diplomat" } TFBot { ClassIcon heavy_head_red_nys Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal CustomEyeGlowColor "255 0 0" Action Mobber Attributes "SpawnWithFullCharge" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 "increase buff duration" 9 } Item "the black box" Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" } } } WaveSpawn { WaitForAllSpawned "Project Goliatron" TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Support 1 Where spawnbot_ally_left Where spawnbot_ally_right Squad { TFBot { ClassIcon heavy_head_red_nys Health 3500 Name "Giant Shotgun Soldier" Class Soldier Skill Expert CustomEyeGlowColor "255 0 0" MaxVisionRange 1400 Action Mobber WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName tf_weapon_shotgun_soldier "bullets per shot bonus" 8 "fire rate penalty" 1.15 "damage penalty" 0.7 "faster reload rate" 0.01 } CharacterAttributes { "damage force reduction" 0.5 "increased jump height" 0.5 "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the black box" Item "defiant spartan" } TFBot { ClassIcon heavy_head_red_nys Health 150 Name "Shield Medic" Class Medic Skill Normal CustomEyeGlowColor "255 0 0" Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly AddCond { Name TF_COND_REPROGRAMMED } ItemAttributes { ItemName "the quick-fix" "generate rage on heal" 2 // Level 1 Projectile Shield "increase buff duration" 2 } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the quick-fix" Item "the mk 50" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 8 SpawnCount 4 WaitBeforeStarting 100000000 WaitBetweenSpawns 10 Support 1 Where red_player_teamspawn Squad { TFBot { ClassIcon blu2_lite Health 1 Name Scout Class Scout Skill Normal Item "larrikin robin" Item "dec2014 hunter_vest" AddCond { Name TF_COND_REPROGRAMMED } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } } } } WaveSpawn { WaitForAllSpawned "Project Goliatron" TotalCurrency 0 TotalCount 100 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_head_nys Health 200 Name "Stickylauncher Demo" Class Demoman Skill Normal Attributes "AlwaysCrit" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 } Item "glengarry bonnet" Item "the cool breeze" } } } WaveSpawn { WaitForAllSpawned "Project Goliatron" TotalCurrency 300 TotalCount 30 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_head_nys Health 3600 Name "Giant Rapid Fire Demoman Mk2" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 "faster reload rate" 0.01 "fire rate bonus" 0.55 "clip size penalty" 0.25 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.67 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "hazard headgear" } } } WaveSpawn { WaitForAllSpawned "Project Goliatron" TotalCurrency 1200 TotalCount 40 MaxActive 4 SpawnCount 2 Support 1 WaitBeforeStarting 15 WaitBetweenSpawns 35 Name "Giant Booster Deflector Heavy" Where spawnbot Squad { TFBot { ClassIcon heavy_head_nys Health 5500 Name "Giant Booster Deflector Heavy" Class HeavyWeapons Skill Expert BehaviorModifiers Push MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "health regen" 150 "bullets per shot bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "weapon spread bonus" 0.4 "damage bonus" 0.7 "attack projectiles" 1 } CharacterAttributes { "increased jump height" 0.5 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the heavy artillery officer's cap" } TFBot { ClassIcon heavy_head_nys Health 150 Name "Shield Medic" Class Medic Skill Normal Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the quick-fix" "generate rage on heal" 2 // Level 1 Projectile Shield "increase buff duration" 2 } CharacterAttributes { "collect currency on kill" 1 "cannot pick up intelligence" 1 } Item "the quick-fix" Item "the mk 50" } } } WaveSpawn { WaitForAllSpawned "Project Goliatron" TotalCurrency 400 TotalCount 200 MaxActive 2 SpawnCount 2 Support 1 WaitBeforeStarting 20 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { ClassIcon heavy_head_nys Health 3500 Name "Giant Charging Beam Sniper" Class Sniper Action Sniper Skill Expert Tag "bot_giant" Attributes "MiniBoss" Item "shooting star" Item "corona australis" ItemAttributes { ItemName "shooting star" "damage bonus" 2.5 "fire rate bonus" 1.95 "faster reload rate" 2 "headshot damage increase" 2.15 "damage penalty on bodyshot" 0.35 "sniper charge per sec" 0.7 "projectile penetration" 1 "dmg pierces resists absorbs" 1 "mult dmg vs giants" 1.5 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "increased jump height" 0.5 } } } } WaveSpawn { WaitForAllSpawned "Project Goliatron" TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_head_nys Health 3650 Name "Giant Battalion Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 1.5 "airblast disabled" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "increase buff duration" 9 } Item "the battalion's backup" Item "the phlogistinator" Item "captain space mann" Item "the rusty reaper" } } } } } //This file has been generated by http://mvm.tf