cockandball { PrecacheModel "models/fog.mdl" PointTemplates { balls { logic_relay { "targetname" "relay" "onspawn" "worldspawn,runscriptcode,SetSkyboxTexture(`sky_badlands_01`),0,-1" "onspawn" "fog_controller,setstartdist,600,0,-1" "onspawn" "fog_controller,setenddist,4000,0,-1" "onspawn" "fog_controller,setcolor,250 210 240,0,-1" "onspawn" "fog_controller,setcolorsecondary,250 210 240,0,-1" "onspawn" "fog_controller,setmaxdensity,0.35,0,-1" } prop_dynamic { "targetname" "fog_prop" "model" "models/fog.mdl" "origin" "3904 -320 320" "disableshadows" "1" "modelscale" "1.05" //"rendercolor" "250 210 240" "rendercolor" "230 220 225" } light_dynamic { "targetname" "lightup" "origin" "3904 -320 320" "_light" "225 205 225" "brightness" "3" "distance" "2000" } } ptemplate { light_dynamic { "targetname" "lightplayer" "origin" "0 0 50" "_light" "225 205 225" "brightness" "5" "distance" "300" } } } SpawnTemplate balls // PlayerSpawnTemplate ptemplate Wave { } }