// mvm_kelly_rc1 by Mikroscopic // Expert mission: "Andromeda Armada" // // Changelog 7/28/17: // Wave 2: Increased speed of soldier squad spawning // Wave 4: Increased rate of support spawn #base robot_giant.pop #base robot_standard.pop #base robot_kelly.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no // Missions //////////////////////////////////////////////////// Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // waves 1 - 3 { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template Alien_Spy } } Mission // wave 6 { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Template Alien_Spy } } Mission // waves 3 - 7 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 36 DesiredCount 2 TFBot { Template Alien_Sniper } } // WAVE 1 /////////////////////////////////////////////////////////////////////////////////////////////////// // // $400 ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave1_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A-1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot TFBot { Template Alien_Pyro } } WaveSpawn { Name 1A-2 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Alien_Soldier_Giant } TFBot { Template Alien_Medic_Uber } } } WaveSpawn { Name 1B WaitForAllDead 1A-1 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template Alien_Soldier } TFBot { Template Alien_Medic_Uber } } } WaveSpawn { Name 1B WaitForAllDead 1A-1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Alien_Soldier_Giant } TFBot { Template Alien_Medic_Uber } TFBot { Template Alien_Medic_Uber } } } WaveSpawn { WaitForAllDead 1A-1 TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 10 Where spawnbot_any Support 1 TFBot { Template Alien_Scout_Mini } } } // WAVE 2 /////////////////////////////////////////////////////////////////////////////////////////////////// // // $550 ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A-1 TotalCurrency 150 TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Alien_Soldier_Buff } TFBot { Template Alien_Soldier_Bison } TFBot { Template Alien_Soldier_Bison } TFBot { Template Alien_Soldier_Bison } TFBot { Template Alien_Soldier_Bison } } } WaveSpawn { Name 2A-2 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template Alien_Heavy_Giant } TFBot { Template Alien_Medic_QF } TFBot { Template Alien_Medic_QF } TFBot { Template Alien_Medic_QF } } } WaveSpawn { Name 2B WaitForAllSpawned 2A-2 TotalCurrency 200 TotalCount 36 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template Alien_Heavy_Vacuum } TFBot { Template Alien_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template Alien_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template Alien_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 2B WaitForAllSpawned 2A-2 TotalCurrency 25 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 8 Where spawnbot_left TFBot { Template Alien_Soldier } } WaveSpawn { Name 2B WaitForAllSpawned 2A-2 TotalCurrency 25 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 8 Where spawnbot_right TFBot { Template Alien_Soldier } } WaveSpawn { Name 2C WaitForAllSpawned 2B TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Alien_Heavy_Giant } TFBot { Template Alien_Medic_Uber } TFBot { Template Alien_Medic_Uber } } } } // WAVE 3 /////////////////////////////////////////////////////////////////////////////////////////////////// // // $500 ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A-1 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_any TFBot { Template Alien_Scout_Mini Attributes "AlwaysCrit" } } WaveSpawn { Name 3A-2 TotalCurrency 170 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template Alien_Heavy_Steel } TFBot { Template Alien_Medic_Uber } } } WaveSpawn { Name 3B-1 WaitForAllSpawned 3A-1 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_aerial StartWaveOutput { Target saucer_airraid_relay // start the saucer moving to drop the soldiers Action Trigger } TFBot { Template Alien_Soldier_Air } } WaveSpawn { Name 3B-2 WaitForAllSpawned 3A-2 TotalCurrency 130 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template Alien_Soldier_Buff } TFBot { Template Alien_Soldier_Bison } TFBot { Template Alien_Soldier_Bison } TFBot { Template Alien_Soldier_Bison } TFBot { Template Alien_Soldier_Bison } TFBot { Template Alien_Soldier_Bison } } } WaveSpawn { Name 3B-3 WaitForAllSpawned 3A-2 TotalCurrency 25 TotalCount 1 MaxActive 2 SpawnCount 1 WaitBeforeStarting 54 WaitBetweenSpawns 10 Where spawnbot_left TFBot { BehaviorModifiers Push Template Alien_Scout_Giant_Fast Tag nav_prefer_flank_left } } WaveSpawn { Name 3B-3 WaitForAllSpawned 3A-2 TotalCurrency 25 TotalCount 1 MaxActive 2 SpawnCount 1 WaitBeforeStarting 54 WaitBetweenSpawns 10 Where spawnbot_right TFBot { BehaviorModifiers Push Template Alien_Scout_Giant_Fast Tag nav_prefer_flank_right } } } // WAVE 4 /////////////////////////////////////////////////////////////////////////////////////////////////// // // $450 ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A-1 TotalCurrency 75 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Alien_Soldier_Giant } TFBot { Template Alien_Medic_QF } TFBot { Template Alien_Medic_QF } TFBot { Template Alien_Medic_QF } } } WaveSpawn //TANK { Name 4A-2 WaitForAllSpawned 4A-1 TotalCount 1 WaitBeforeStarting 6 TotalCurrency 100 StartWaveOutput { Target saucer_tank_relay Action Trigger } Tank { Health 27000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4B-1 WaitForAllDead 4A-2 TotalCurrency 75 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template Alien_Soldier_Giant_Crit } TFBot { Template Alien_Medic_QF } TFBot { Template Alien_Medic_QF } TFBot { Template Alien_Medic_QF } } } WaveSpawn //TANK { Name 4B-2 WaitForAllSpawned 4B-1 TotalCount 1 WaitBeforeStarting 6 TotalCurrency 100 StartWaveOutput { Target saucer_tank_relay Action Trigger } Tank { Health 27000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Template Alien_Pyro } } } // WAVE 5 /////////////////////////////////////////////////////////////////////////////////////////////////// // // $500 ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A TotalCurrency 10 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template Alien_Scout_Mini_Shooter } } WaveSpawn { Name 5A TotalCurrency 10 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Template Alien_Scout_Mini_Shooter } } WaveSpawn { Name 5A TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template Alien_Heavy_Giant } } WaveSpawn { Name 5B-1 WaitForAllSpawned 5A TotalCurrency 200 TotalCount 48 MaxActive 24 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot_any Squad { TFBot { Template Alien_Soldier_Buff } TFBot { Template Alien_Demo } TFBot { Template Alien_Demo } TFBot { Template Alien_Demo } TFBot { Template Alien_Demo } TFBot { Template Alien_Demo } } } WaveSpawn { Name 5B-2 WaitForAllSpawned 5B-1 TotalCurrency 30 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_aerial StartWaveOutput { Target saucer_airraid_relay // start the saucer moving to drop the soldiers Action Trigger } TFBot { Template Alien_Soldier_Air } } WaveSpawn { Name 5C-1 WaitForAllDead 5B-1 TotalCurrency 50 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template Alien_Scout_Mini Attributes "AlwaysCrit" } } WaveSpawn { Name 5C-2 WaitForAllDead 5B-1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 10 Where spawnbot TFBot { Template Alien_Scout_Giant_Fast } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_left Support 1 TFBot { Template Alien_Jarate } } } // WAVE 6 /////////////////////////////////////////////////////////////////////////////////////////////////// // // $500 ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A-1 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_any Support 1 TFBot { Template Alien_Scout_Mini Attributes "AlwaysCrit" } } WaveSpawn { Name 6A-2 TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Alien_Heavy_Giant_Deflector } TFBot { Template Alien_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template Alien_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 6A-3 WaitForAllSpawned 6A-2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 10 Where spawnbot_left TFBot { ClassIcon sniper Health 4000 Name "Noscoper 4200" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_sniperrifle "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.6 "damage bonus" 1.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "corona australis" BehaviorModifiers Push Tag nav_prefer_flank_left } } WaveSpawn { Name 6A-3 WaitForAllSpawned 6A-2 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 10 Where spawnbot_right TFBot { ClassIcon sniper Health 4000 Name "Noscoper 4200" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_sniperrifle "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.6 "damage bonus" 1.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "corona australis" BehaviorModifiers Push Tag nav_prefer_flank_right } } WaveSpawn { Name 6A-4 WaitForAllDead 6A-3 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Alien_Soldier_Giant_Spammer } TFBot { Template Alien_Medic_Giant } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot_left Support 1 TFBot { Template Alien_Jarate } } } // WAVE 7 /////////////////////////////////////////////////////////////////////////////////////////////////// // // $850 ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //TANK { Name 7A-1 TotalCount 1 WaitBeforeStarting 6 TotalCurrency 100 StartWaveOutput { Target saucer_tank_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_a" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7A-2 WaitForAllSpawned 7A-1 TotalCurrency 200 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template Alien_Soldier_Giant_Spammer } TFBot { Template Alien_Medic_Uber } TFBot { Template Alien_Medic_Uber } } } WaveSpawn //TANK { Name 7B-1 WaitForAllSpawned 7A-2 TotalCount 1 WaitBeforeStarting 6 TotalCurrency 100 StartWaveOutput { Target saucer_tank_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "tank_path_a" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7B-2 WaitForAllSpawned 7B-1 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 8 Where spawnbot_any TFBot { Template Alien_Scout_Giant_Fast } } WaveSpawn { Name 7C-1 WaitForAllDead 7B-2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon heavy_grapple_giant Health 50000 Name "Mama" Class HeavyWeapons Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Scale 2.0 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 ItemAttributes { ItemName "ttg max hat" "set item tint RGB" 8421376 } CharacterAttributes { "move speed bonus" 0.4 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "attach particle effect static" 71 "apply look velocity on damage" -120 "apply z velocity on damage" 50 } Item "ttg max hat" } } WaveSpawn { WaitForAllSpawned 7C-1 TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 10 Where spawnbot_any Support 1 TFBot { Template Alien_Medic_QF } } WaveSpawn { WaitForAllSpawned 7C-1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_any Support 1 TFBot { Template Alien_Demo_Knight BehaviorModifiers Mobber } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_left Support 1 TFBot { Template Alien_Jarate } } } }