// Bogos Binted by Tindall Berry // Kelly Intermediate / April Fools 4 Trash #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 500 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes BotPushaway 0 NoRomevisionCosmetics 1 TextPrintTime 0 BodyPartScaleSpeed 16 PrecacheModel "models\props\eban\moai.mdl" PrecacheModel "models\props\eban\moai_big.mdl" PrecacheModel "models\dababy_car\lilchewchew_v3.mdl" PrecacheModel "models\props_halloween\hwn_spellbook_magazine.mdl" PrecacheModel "models\props_halloween\flask_florence.mdl" PrecacheModel "models\props_halloween\flask_tub.mdl" PrecacheModel "models\props_halloween\eyeball_projectile.mdl" //CustomUpgradesFile "mvm_upgrades_tindall_v3.txt" // Upgrade changes: // Melee resistance added: 20% bonus, 300 cost, 3 points // Health regen cost lowered from 200 to 100 // Metal regen cost lowered from 200 to 100 // Mark for death disabled // Rocket specialist bonus increased from 1 to 2, cost increased from 300 to 500, number of points lowered from 4 to 1 // Banner buff duration bonus increased from 25% to 100% // Afterburn duration disabled // Thermal thruster stun on land cost increased from 300 to 500 // Thermal thruster air launch cost lowered from 400 to 200 // Explode on ignite cost increased from 400 to 1600 // Demoman damage bonus cost lowered from 500 to 400 // Shield knockback resistance bonus increased from 30% to 33% // Destroy projectiles bonus increased from 1 to 2, cost increased from 400 to 600 // Heavy firing speed bonus increased from 10% to 15%, cost increased from 350 to 450, number of points lowered from 4 to 3 // Disposable mini sentry cost lowered from 500 to 300, number of points increased from 1 to 3 // Sentry firing speed bonus increased from 10% to 15%, cost increased from 350 to 400, number of points lowered from 3 to 1 // Two way teleporter cost lowered from 250 to 150 // Explosive headshot cost increased from 350 to 500, number of points lowered from 3 to 1 // Sapper power bonus increased from 1 to 3, cost increased from 350 to 500, number of points lowered from 3 to 1 OverrideSounds { "MVM.PlayerDied" "bogos_die.mp3" // Certified hood classic } ExtraSpawnPoint { Name "spawnbot_mid" // Spawn bots in Tank spawn TeamNum 3 X "-128" Y "2560" Z "-64" } ExtraSpawnPoint { Name "spawnbot_ally" // Spawn allied bots on top of the hatch TeamNum 3 X "0" Y "-2450" Z "64" } ExtraSpawnPoint { Name "spawnbot_dialogue" // Spawn dialogue bots in the right side shed TeamNum 3 X "1300" Y "-1400" Z "32" } ItemAttributes { ClassName "TF_WEAPON_LUNCHBOX" "special item description" "Some flies have claimed your food as theirs..." "attach particle effect" 12 // massed flies } ItemAttributes { ItemName "The Shortstop" // Add 25% health from all sources "special item description" "The Shortstop's previously removed healing bonus has been re-implemented." "healing received bonus" 1.25 } ItemAttributes { ItemName "Baby Face's Blaster" // Remove lose hype on damage, remove lose hype on double jump, add fall damage immunity, add disable double jump "special item description" "The Baby Face's Blaster's boost meter will no longer drain, now grants fall damage immunity, and disables double jump." "lose hype on take damage" 0 "hype resets on jump" 0 "cancel falling damage" 1 "no double jump" 1 } ItemAttributes { ItemName "The Back Scatter" // Remove clip size penalty, add 67% clip size bonus "special item description" "The Back Scatter's clip size penalty has been replaced with a clip size bonus." "clip size penalty" 1 "clip size bonus" 1.67 } ItemAttributes { ItemName "The Winger" // Increase damage bonus to 40% "special item description" "The Winger's damage bonus has been increased." "damage bonus" 1.4 } ItemAttributes { ItemName "TF_WEAPON_BAT" // Add mark for death to all Scout melees "special item description" "The Bat will now mark targets for death." "mark for death" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" // Add mark for death to all Scout melees "special item description" "The Bat will now mark targets for death." "mark for death" 1 } ItemAttributes { ItemName "Festive Bat 2011" // Add mark for death to all Scout melees "special item description" "The Bat will now mark targets for death." "mark for death" 1 } ItemAttributes { ItemName "Batsaber" // Add mark for death to all Scout melees "special item description" "The Batsaber will now mark targets for death." "mark for death" 1 } ItemAttributes { ItemName "The Sandman" // Add mark for death to all Scout melees, remove health penalty, add 50% slower deploy "special item description" "The Sandman will now mark targets for death, and the health penalty has been replaced with a slower deploy speed." "mark for death" 1 "max health additive penalty" 0 "single wep deploy time increased" 1.5 } ItemAttributes { ItemName "The Holy Mackerel" // Add miniboss, add 1075 health bonus, add 20% damage bonus, add 30% faster move speed, add 100% reduced primary and secondary ammo, add 85% less health from packs "special item description" "CURSE OF SPEED: The Holy Mackerel grants the power of a Super Scout, by sacrificing your guns. When you move at the speed of light, all you know is darkness." "is miniboss" 1 "max health additive bonus" 1075 "damage bonus" 1.2 "move speed bonus" 1.3 "maxammo primary reduced" 0 "maxammo secondary reduced" 0 "health from packs decreased" 0.15 } ItemAttributes { ItemName "Festive Holy Mackerel" // Add miniboss, add 1075 health bonus, add 20% damage bonus, add 30% faster move speed, add 100% reduced primary and secondary ammo, add 85% less health from packs "special item description" "CURSE OF SPEED: The Holy Mackerel grants the power of a Super Scout, by sacrificing your guns. When you move at the speed of light, all you know is darkness." "is miniboss" 1 "max health additive bonus" 1075 "damage bonus" 1.2 "move speed bonus" 1.3 "maxammo primary reduced" 0 "maxammo secondary reduced" 0 "health from packs decreased" 0.15 } ItemAttributes { ItemName "Unarmed Combat" // Add miniboss, add 1075 health bonus, add 20% damage bonus, add 30% faster move speed, add 100% reduced primary and secondary ammo, add 85% less health from packs "special item description" "CURSE OF SPEED: The Unarmed Combat grants the power of a Super Scout, by sacrificing your guns. When you move at the speed of light, all you know is darkness." "is miniboss" 1 "max health additive bonus" 1075 "damage bonus" 1.2 "move speed bonus" 1.3 "maxammo primary reduced" 0 "maxammo secondary reduced" 0 "health from packs decreased" 0.15 } ItemAttributes { ItemName "The Candy Cane" // Add mark for death to all Scout melees, remove blast damage taken increased, add 10% slower move speed "special item description" "The Candy Cane will now mark targets for death, and the blast damage vulnerability has been replaced with a slower move speed." "mark for death" 1 "dmg taken from blast increased" 1 "move speed penalty" 0.9 } ItemAttributes { ItemName "The Boston Basher" // Add mark for death to all Scout melees, remove hit self on miss, add 35% slower attack speed "special item description" "The Boston Basher will now mark targets for death, longer deal self damage upon missing, and swing slower." "mark for death" 1 "hit self on miss" 0 "fire rate penalty" 1.35 } ItemAttributes { ItemName "Three-Rune Blade" // Add mark for death to all Scout melees, remove hit self on miss, add 35% slower attack speed "special item description" "The Three-Rune Blade will now mark targets for death, longer deal self damage upon missing, and swing slower." "mark for death" 1 "hit self on miss" 0 "fire rate penalty" 1.35 } ItemAttributes { ItemName "Sun-on-a-Stick" // Add mark for death to all Scout melees, remove damage penalty, increase fire resistance to 50%, add afterburn immunity, add 25% damage penalty vs non burning "special item description" "The Sun-on-a-Stick will now mark targets for death, only deal reduced damage to non-burning targets, grant increased fire resistance while active, and grant afterburn immunity." "mark for death" 1 "damage penalty" 1 "dmg taken from fire reduced on active" 0.5 "afterburn immunity" 1 "dmg penalty vs nonburning" 0.75 } ItemAttributes { ItemName "The Fan O'War" // Reduce damage penalty to 30% "special item description" "The Fan O'War's damage penalty has been reduced." "damage penalty" 0.7 } ItemAttributes { ItemName "The Atomizer" // Add mark for death to all Scout melees "special item description" "The Atomizer will now mark targets for death." "mark for death" 1 } ItemAttributes { ItemName "The Wrap Assassin" // Add mark for death to all Scout melees "special item description" "The Wrap Assassin will now targets mark for death." "mark for death" 1 } ItemAttributes { ItemName "The Liberty Launcher" // Remove damage penalty, add 25% larger blast radius, add 25% slower firing speed "special item description" "The Liberty Launcher's damage penalty has been replaced with a slower firing speed, and has an increased blast radius." "damage penalty" 1 "blast radius increased" 1.25 "fire rate penalty" 1.25 } ItemAttributes { ItemName "The Cow Mangler 5000" // Add ignite on hit "special item description" "The Cow Mangler now ignites targets on all hits." "Set DamageType Ignite" 1 "set item tint rgb" 13595446 // mann co orange } ItemAttributes { ItemName "The Original" // Add 50% larger blast radius, add always crit, multiply crit damage by 125%, add large smoke explosion, add 75% clip size penalty, add 150% slower firing speed, add 150% slower reload, add 50% slower projectile speed, add projectile gravity "special item description" "CURSE OF POWER: The Original grants the power of a Nuker Soldier, by sacrificing shotguns and banners. EXPLOSIONS?!" "blast radius increased" 1.5 "always crit" 1 "mult crit dmg" 1.25 "use large smoke explosion" 1 "clip size penalty" 0.25 "fire rate penalty" 2.5 "Reload time increased" 2.5 "projectile speed decreased" 0.5 "projectile gravity" 600 "maxammo secondary reduced" 0 "increase buff duration" 0 "custom weapon fire sound" "mvm\giant_soldier\giant_soldier_rocket_shoot_crit.wav" } ItemAttributes { ItemName "The Air Strike" // Add no self damage, add homing rockets, add 25% slower projectile speed, add 16 degrees projectile deviation "special item description" "The Air Strike has been reworked, now firing slower moving homing rockets with a wide spread and no self damage." "no self blast dmg" 2 "mod projectile heat seek power" 200 "mod projectile heat aim error" 300 "projectile speed decreased" 0.75 "projectile spread angle penalty" 16 } ItemAttributes { ItemName "The Battalion's Backup" // Increase health bonus to +50 "special item description" "The Battalion's Backup's health bonus has been increased." "max health additive bonus" 50 } ItemAttributes { ItemName "The Mantreads" // Add 25% ranged damage resistance "special item description" "The Mantreads now grant ranged damage resistance." "dmg from ranged reduced" 0.75 } ItemAttributes { ItemName "The Righteous Bison" // Add 50% damage bonus, add 35% slower projectile speed, add 0.5 seconds projectile life, add 5 seconds of jarate on hit "special item description" "The Righteous Bison now has a damage bonus, slower projectile speed, applies jarate on hit, and a limited projectile range." "damage bonus" 1.5 "Projectile speed decreased" 0.65 "projectile lifetime" 0.5 "add cond on hit" 24 // jarate "add cond on hit duration" 5 "set item tint rgb" 15185211 // australium gold } ItemAttributes { ItemName "The Equalizer" // Remove damage bonus at lower health, add 25% damage bonus, add 25% damage bonus when below half health "special item description" "The Equalizer's scaling damage has been replaced with a flat damage bonus, and a further damage bonus when below half health." "mod shovel damage boost" 0 "damage bonus" 1.25 "dmg bonus while half dead" 1.25 "custom kill icon" "pickaxe" } ItemAttributes { ItemName "The Market Gardener" // Add cleave, increase crit multiplier to 400%, add 70% increased melee range, add 55% increased melee bounds, increase attack speed penalty to 35% "special item description" "The Market Gardener now cleaves through multiple enemies, deals increased critical damage, has increased range, and swings even slower." "melee cleave attack" 1 "mult crit dmg" 2 "melee range multiplier" 1.7 "melee bounds multiplier" 1.55 "fire rate penalty" 1.35 } ItemAttributes { ItemName "The Degreaser" // Add level 4 rocket specialist on reflected rockets, add 25% larger blast radius on reflected rockets "special item description" "Projectiles reflected by The Degreaser will gain increased blast radius, and rockets will now stun targets on a direct hit." "rocket specialist" 4 "blast radius increased" 1.25 } ItemAttributes { ItemName "The Rainblower" // Add 75% cheaper airblast, add 50% faster airblast, add disabled airblast knockback, add 15% damage penalty "special item description" "The Rainblower will now airblast faster and at less ammo cost, but will not push targets and has reduced flame damage." "airblast cost decreased" 0.25 "mult airblast refire time" 0.5 "airblast_pushback_disabled" 1 "damage penalty" 0.85 } ItemAttributes { ItemName "The Manmelter" // Add 70% damage bonus "special item description" "The Manmelter now has a damage bonus." "damage bonus" 1.7 } ItemAttributes { ItemName "The Gas Passer" // Add 80.3% damage penalty vs players "special item description" "CURSE OF HUBRIS: The Gas Passer grants the power of a troll, at a cost. Problem, officer?" "dmg penalty vs players" 0.197 } ItemAttributes { ItemName "The Third Degree" // Add 15% damage bonus, add 100% slower deploy "special item description" "The Third Degree will now deal increased damage, and has a slower deploy speed." "damage bonus" 1.15 "single wep deploy time increased" 2 } ItemAttributes { ItemName "The Lollichop" // Add small health pack on kill, add -15 max health on wearer "special item description" "The Lollichop will now cause all kills to drop small health packs, and reduces max health." "drop health pack on kill" 1 "max health additive penalty" -15 } ItemAttributes { ItemName "The Hot Hand" // Add 8 seconds of crits on kill, remove damage penalty "special item description" "The Hot Hand will now grant 8 seconds of critical boost on kill. Good luck!" "critboost on kill" 8 "damage penalty" 1 } ItemAttributes { ItemName "The Loch-n-Load" // Remove damage bonus vs buildings, add 15% damage bonus vs players, increase clip size penalty to 50% "special item description" "The Loch-n-Load's damage bonus to buildings has been replaced with a damage bonus to players, and clip size penalty is increased." "dmg bonus vs buildings" 1 "dmg penalty vs players" 1.15 "clip size penalty" 0.5 } ItemAttributes { ItemName "The Bootlegger" // Remove all stats, add 10% move speed bonus, add 30% self blast damage resistance "special item description" "The Bootlegger's original stats have been removed and will now grant increased move speed and self blast damage resistance." "mult charge turn control" 1 "max health additive bonus" 0 "kill refills meter" 0 "move speed bonus shield required" 1 "move speed bonus" 1.1 "rocket jump damage reduction" 0.7 } ItemAttributes { ItemName "The Loose Cannon" // Add 100% damage to players, add 35% larger blast radius, add 75% smaller clip, add 100% slower firing speed, add 80% slower reload, add -75 max health on wearer "special item description" "CURSE OF PENANCE: The Loose Cannon grants the power of an unspeakable atrocity, by sacrificing your life force. You feel an evil presence watching you..." "dmg penalty vs players" 2 "Blast radius increased" 1.35 "clip size penalty" 0.25 "fire rate penalty" 2 "Reload time increased" 1.8 "grenade no spin" 1 "max health additive penalty" -75 "ragdolls plasma effect" 1 "explosion particle" "skull_island_explosion" "custom projectile model" "models/props/eban/moai.mdl" } ItemAttributes { ItemName "The Iron Bomber" // Add 150% bigger clip, add 87.5% more reserve ammo, add 80% faster fire rate, add 60% faster reload, add no self blast damage, add 50% damage penalty, add 40% slower projectile speed, add 8 degrees projectile deviation "special item description" "The Iron Bomber has been reworked, now firing many low damage, short range bombs." "clip size bonus" 2.5 "maxammo primary reduced" 1.875 "fire rate bonus HIDDEN" 0.2 "Reload time increased" 0.4 "no self blast dmg" 2 "damage penalty" 0.5 "projectile speed decreased" 0.6 "projectile spread angle penalty" 8 } ItemAttributes { ItemName "The Tide Turner" // Add attacks not cancel charge "special item description" "The Tide Turner's charge will no longer be cancelled by swinging a melee weapon." "Attack not cancel charge" 1 } ItemAttributes { ItemName "Festive Eyelander" // Add kills turn victim into ice "special item description" "The Festive Eyelander will now freeze targets on kill. Cool!" "set turn to ice" 1 } ItemAttributes { ItemName "The Scotsman's Skullcutter" // Increase damage bonus to 25% "special item description" "The Scotsman's Skullcutter's damage bonus has been increased slightly." "damage bonus" 1.25 } ItemAttributes { ItemName "The Ullapool Caber" // Add regenerating caber, add 100% damage bonus, increase attack speed penalty to 50% "special item description" "The Ullapool Caber can now regenerate, deals more damage, and attacks slower." "regenerate stickbomb" 1 "damage bonus" 2 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Claidheamohmor" // Add 15% damage bonus vs players, add cleave, remove damage vulnerability, add 20% melee vulnerability "special item description" "The Claidheamh Mor's damage vulnerability has been replaced with a melee damage vulnerability, attacks will now cleave multiple targets, and deals increased damage to players." "dmg penalty vs players" 1.15 "melee cleave attack" 1 "dmg taken increased" 1 "dmg from melee increased" 1.2 } ItemAttributes { ItemName "The Persian Persuader" // Add minicrits become crits "special item description" "The Persian Persauder's mini-crits will now become full crits." "minicrits become crits" 1 } ItemAttributes { ItemName "Nessie's Nine Iron" // Remove health penalty, remove heads, add high knockback on hit "special item description" "Nessie's Nine Iron has been reworked, now launching targets on hit." "max health additive penalty" 0 "decapitate type" 0 "damage causes airblast" 1 "apply look velocity on damage" 500 "apply z velocity on damage" 250 } ItemAttributes { ItemName "The Scottish Handshake" // Add crit while blast jumping, add melee cleave, increase crit multiplier to 400%, add 15% damage bonus, add 70% increased melee range, add 55% increased melee bounds, Add 35% attack speed penalty "special item description" "The Scottish Handshake has been reworked, now acting like Soldier's Market Gardener." "mod crit while airborne" 1 "melee cleave attack" 1 "mult crit dmg" 2 "damage bonus" 1.15 "melee range multiplier" 1.7 "melee bounds multiplier" 1.55 "fire rate penalty" 1.35 } ItemAttributes { ItemName "Natascha" // Lower damage penalty to 15%, increase damage resistance below half health to 30% "special item description" "Natascha's damage penalty has been reduced, and grants increased resistance when spun up below half health." "damage penalty" 0.85 "spunup_damage_resistance" 0.7 } ItemAttributes { ItemName "The Brass Beast" // Add 10% damage bonus when below half health, lower move speed penalty to 25%, lower spinup penalty to 35%, remove damage resistance below half health, add 25% accuracy penalty "special item description" "The Brass Beast's move speed penalty while deployed and spin up time penalty have been reduced, deals slightly more damage when below half health, no longer grants resistance when spun up below half health, and has reduced accuracy." "dmg bonus while half dead" 1.1 "aiming movespeed decreased" 0.75 "minigun spinup time increased" 1.35 "spunup_damage_resistance" 1 "spread penalty" 1.25 } ItemAttributes { ItemName "Tomislav" // Replace bullets with rockets, add 100% damage bonus, add 100% damage vs tanks, add 200% faster projectiles, add 40% smaller blast radius, add 1 degree projectile deviation, add projectile gravity "special item description" "The Tomislav has been reworked, now firing high-velocity explosive shells. Developer note: ignore the lack of explosion sounds." "override projectile type" 2 // rockets "damage bonus" 2 "mult dmg vs tanks" 2 "Projectile speed increased" 3 "blast radius decreased" 0.6 "projectile spread angle penalty" 1 "projectile gravity" 200 //"custom impact sound" "=50|weapons\airstrike_small_explosion_02.wav" // This right here was where I started to lose my sanity. } ItemAttributes { ItemName "The Huo Long Heatmaker" // Add ignite target on hit, increase ring of fire damage to 50, increase damage penalty to 50%, remove damage bonus vs burning targets, increase ammo consumed per second to 6 "special item description" "The Huo-Long Heater now ignites targets on hit, deals increased damage with the ring of fire, deals reduced damage, no longer deals bonus damage to burning targets, and consumes more ammo while spun up." "Set DamageType Ignite" 1 "ring of fire while aiming" 50 "damage penalty" 0.5 "damage bonus vs burning" 1 "uses ammo while aiming" 6 "ragdolls become ash" 1 } ItemAttributes { ItemName "Promo Huo Long Heatmaker" // Add ignite target on hit, increase ring of fire damage to 50, increase damage penalty to 50%, remove damage bonus vs burning targets, increase ammo consumed per second to 6 "special item description" "The Huo-Long Heater now ignites targets on hit, deals increased damage with the ring of fire, deals reduced damage, no longer deals bonus damage to burning targets, and consumes more ammo while spun up." "Set DamageType Ignite" 1 "ring of fire while aiming" 50 "damage penalty" 0.5 "damage bonus vs burning" 1 "uses ammo while aiming" 6 "ragdolls become ash" 1 } ItemAttributes { ItemName "Gloves of Running Urgently" // Remove health drain while active, add mark for death while active "special item description" "The Gloves of Running Urgently no longer drain health while active, and mark the wearer for death instead." "mod_maxhealth_drain_rate" 0 "self mark for death" 1 } ItemAttributes { ItemName "Festive Gloves of Running Urgently" // Remove health drain while active, add mark for death while active "special item description" "The Gloves of Running Urgently no longer drain health while active, and mark the wearer for death instead." "mod_maxhealth_drain_rate" 0 "self mark for death" 1 } ItemAttributes { ItemName "The Bread Bite" // Remove health drain while active, add mark for death while active "special item description" "The Bread Bite no longer drains health while active, and marks the wearer for death instead." "mod_maxhealth_drain_rate" 0 "self mark for death" 1 } ItemAttributes { ItemName "Fists Of Steel" // Add 600 health bonus, add 50% larger player size, add 50% damage bonus, add damage causes airblast, add 100% reduced primary and secondary ammo, add 100% reduced overheal, add 50% reduced health from packs "special item description" "CURSE OF HARDNESS: The Fists of Steel grant the power of a Steel Gauntlet Pusher, by sacrificing your guns. SUPLEX!" "max health additive bonus" 600 "model scale" 1.5 "damage bonus" 1.5 "damage causes airblast" 1 "maxammo primary reduced" 0 "maxammo secondary reduced" 0 "patient overheal penalty" 0 "health from packs decreased" 0.5 } ItemAttributes { ItemName "Warrior's Spirit" // Increase damage bonus to 50%, remove damage vulnerability, remove health on kill, add -6 health drain per second "special item description" "The Warrior's Spirit's damage bonus has been increased, no longer gives health on kill, no longer gives damage vulnerability while active, and drains health while active." "damage bonus" 1.5 "heal on kill" 0 "dmg taken increased" 1 "health drain" -6 } ItemAttributes { ItemName "The Eviction Notice" // Remove health drain while active "special item description" "The Eviction Notice no longer drains health while active." "mod_maxhealth_drain_rate" 0 } ItemAttributes { ItemName "The Widowmaker" // Increase damage bonus vs sentry target to 20% "special item description" "The Widowmaker's bonus damage to sentry's target has been increased." "damage bonus bullet vs sentry target" 1.2 } ItemAttributes { ItemName "The Pomson 6000" // Remove uber drain on hit, remove cloak drain on hit, remove damage penalty vs buildings, replace projectile with bullets, add tracer rounds, add reload full clip at once, add 80% fire rate bonus, add 90% less pellets per shot penalty, add 200% damage bonus, add 30% accuracy bonus, add 400% bigger clip size, add 150% slower reload speed "special item description" "The Pomson 6000 has been completely reworked, functioning like an automatic laser rifle instead." "subtract victim medigun charge on hit" 0 "subtract victim cloak on hit" 0 "energy weapon no hurt building" 0 "override projectile type" 1 "sniper fires tracer HIDDEN" 1 "reload full clip at once" 1 "fire rate bonus HIDDEN" 0.2 "bullets per shot bonus" 0.1 "damage bonus" 3 "spread penalty" 0.7 "clip size bonus upgrade" 5 "faster reload rate" 2.5 } ItemAttributes { ItemName "The Gunslinger" // Increase health bonus to +50, add 50% increased sentry range, add 10% move speed bonus "special item description" "The Gunslinger's health bonus has been increased, grants a move speed bonus, and grants your mini-sentry increased range." "max health additive bonus" 50 "engy sentry radius increased" 1.5 "move speed bonus" 1.1 } ItemAttributes { ItemName "The Southern Hospitality" // Add 100% increased dispenser rate, add 20% reduced sentry ammo "special item description" "The Southern Hospitality now grants your dispenser increased heal rate, and reduces your sentry's ammo." "mult dispenser rate" 2 "mvm sentry ammo" 0.8 } ItemAttributes { ItemName "The Eureka Effect" // Add 15% sentry damage bonus, add players teleported get speed boost "special item description" "The Eureka Effect now grants sentries a damage bonus, and players taking your teleporter will get a speed boost." "engy sentry damage bonus" 1.15 "mod teleporter speed boost" 1 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" // Add 50% damage bonus "special item description" "The Syringe Gun now has a damage bonus." "damage bonus" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" // Add 50% damage bonus "special item description" "The Syringe Gun now has a damage bonus." "damage bonus" 1.5 } ItemAttributes { ItemName "The Blutsauger" // Increase health on hit to 5, add 20% damage bonus "special item description" "The Blutsauger now has a damage bonus and restores more health on hit." "heal on hit for rapidfire" 5 "damage bonus" 1.2 } ItemAttributes { ItemName "The Quick-Fix" // Add 50% heal beam range "special item description" "The Quick-Fix now has a longer healing beam." "mult medigun range" 1.5 } ItemAttributes { ItemName "The Vaccinator" // Add 100% resistance to uber "special item description" "The Vaccinator's ubercharges will now grant full resistance to the selected damage type." "medigun bullet resist deployed" 1 "medigun blast resist deployed" 1 "medigun fire resist deployed" 1 } ItemAttributes { ItemName "The Vita-Saw" // Add small health pack on kill, add 50% increased health from packs, increase health penalty to -25 "special item description" "The Vita-Saw will now cause all kills to drop small health packs, grants increased healing from packs, and further reduces max health." "drop health pack on kill" 1 "health from packs increased" 1.5 "max health additive penalty" -25 } ItemAttributes { ItemName "The Amputator" // Make stats passive "special item description" "The Amputator's bonus health regen is now passive." "provide on active" 0 } ItemAttributes { ItemName "The Solemn Vow" // Add mark for death on hit, replace attack speed penalty with 60% damage penalty "special item description" "The Solemn Vow will now mark targets for death, and replaces the slower attack speed with a damage penalty." "mark for death" 1 "fire rate penalty" 1 "damage penalty" 0.4 } ItemAttributes { ItemName "The Huntsman" // Add +25 max health, add 28% more reserve ammo "special item description" "The Huntsman now grants a health bonus and extra ammo." "max health additive bonus" 25 "maxammo primary reduced" 1.28 } ItemAttributes { ItemName "Festive Huntsman" // Add +25 max health, add 28% more reserve ammo "special item description" "The Huntsman now grants a health bonus and extra ammo." "max health additive bonus" 25 "maxammo primary reduced" 1.28 } ItemAttributes { ItemName "The Fortified Compound" // Add 2 arrows per shot, add homing arrows, add 20% slower reload, add -25 health penalty "special item description" "CURSE OF OMNIPOTENCE: The Fortified Compound grants the power of homing, by sacrificing health and ammo. There is no spoon." "arrow mastery" 1 "mod projectile heat seek power" 100 "mod projectile heat aim error" 300 "faster reload rate" 1.2 "max health additive penalty" -25 } ItemAttributes { ItemName "The Sydney Sleeper" // Add jarate splash on headshot "special item description" "The Sydney Sleeper's previously removed jarate splash on headshot has been re-implemented." "radius sleeper" 1 } ItemAttributes { ItemName "The Classic" // Remove damage penalty on bodyshot, remove no headshots unless fully charged, add 25% faster charge rate, add 20% damage penalty, add 25% damage bonus when fully charged "special item description" "The Classic will now headshot at any charge level, no longer deals reduced damage on body shot, charges faster, and deals reduced damage when not fully charged." "damage penalty on bodyshot" 1 "sniper no headshot without full charge" 0 "sniper charge per sec" 1.25 "damage penalty" 0.8 "sniper full charge damage bonus" 1.25 } ItemAttributes { ItemName "TF_WEAPON_SMG" // Add 140% larger clip, add 50% faster fire rate, add 60% more reserve ammo, add 175% slower reload, add 75% reduced spread, add 75% damage penalty "special item description" "The SMG now fires much faster, has a larger magazine, reloads slower, has more spread, and deals reduced damage." "clip size penalty" 2.4 "fire rate penalty" 0.5 "maxammo secondary reduced" 1.6 "faster reload rate" 2.75 "spread penalty" 1.75 "damage penalty" 0.25 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" // Add 140% larger clip, add 50% faster fire rate, add 60% more reserve ammo, add 175% slower reload, add 75% reduced spread, add 75% damage penalty "special item description" "The SMG now fires much faster, has a larger magazine, reloads slower, has more spread, and deals reduced damage." "clip size penalty" 2.4 "fire rate penalty" 0.5 "maxammo secondary reduced" 1.6 "faster reload rate" 2.75 "spread penalty" 1.75 "damage penalty" 0.25 } ItemAttributes { ItemName "Festive SMG 2014" // Add 140% larger clip, add 50% faster fire rate, add 60% more reserve ammo, add 175% slower reload, add 75% reduced spread, add 75% damage penalty "special item description" "The SMG now fires much faster, has a larger magazine, reloads slower, has more spread, and deals reduced damage." "clip size penalty" 2.4 "fire rate penalty" 0.5 "maxammo secondary reduced" 1.6 "faster reload rate" 2.75 "spread penalty" 1.75 "damage penalty" 0.25 } ItemAttributes { ItemName "The Razorback" // Add 25% bullet resistance "special item description" "The Razorback now grants bullet damage resistance." "dmg taken from bullets reduced" 1.25 } ItemAttributes { ItemName "Darwin's Danger Shield" // Add +25 max health "special item description" "Darwin's Danger Shield now grants a health bonus." "max health additive bonus" 25 } ItemAttributes { ItemName "The Cleaner's Carbine" // Remove fire rate penalty, increase clip size penalty to 40% "special item description" "The Cleaner's Carbine's now longer has a fire rate penalty, and has an increase clip size penalty." "fire rate penalty" 1 "clip size penalty" 0.6 } ItemAttributes { ItemName "The Tribalman's Shiv" // Reduce damage penalty to 20% "special item description" "The Tribalman's Shiv's damage penalty has been reduced." "damage penalty" 0.8 } ItemAttributes { ItemName "The Ambassador" // Remove range limit on crits "special item description" "The Ambassador will now deal full damage crits on headshot at any range." "crit_dmg_falloff" 0 } ItemAttributes { ItemName "Festive Ambassador" // Remove range limit on crits "special item description" "The Ambassador will now deal full damage crits on headshot at any range." "crit_dmg_falloff" 0 } ItemAttributes { ItemName "TTG Sam Revolver" // Add gibs target on kill "special item description" "The Big Kill will now gib targets on kill. Splat!" "crit on hard hit" 1 } ItemAttributes { ItemName "The Enforcer" // Add 20% damage bonus, remove damage bonus while disguised, remove damage pierces resistances "special item description" "The Enforcer's damage bonus while disguised has been replaced with a flat damage bonus, and no longer pierces resistances." "damage bonus" 1.2 "damage bonus while disguised" 1 "dmg pierces resists absorbs" 0 } ItemAttributes { ItemName "TF_WEAPON_INVIS" // Add +50 max health "special item description" "All non-Dead Ringer invis watches now grant extra health." "max health additive bonus" 50 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_INVIS" // Add +50 max health "special item description" "All non-Dead Ringer invis watches now grant extra health." "max health additive bonus" 50 } ItemAttributes { ItemName "TTG Watch" // Add +50 max health "special item description" "All non-Dead Ringer invis watches now grant extra health." "max health additive bonus" 50 } ItemAttributes { ItemName "The Quackenbirdt" // Add +50 max health "special item description" "All non-Dead Ringer invis watches now grant extra health." "max health additive bonus" 50 } ItemAttributes { ItemName "The Cloak and Dagger" // Add +50 max health "special item description" "All non-Dead Ringer invis watches now grant extra health." "max health additive bonus" 50 } ItemAttributes { ItemName "The Reserve Shooter" // Add minicrits become crits, add 20% damage penalty "special item description" "The Reserve Shooter's mini-crits will now become full crits, and now has a damage penalty." "minicrits become crits" 1 "damage penalty" 0.8 } ItemAttributes { ItemName "The B.A.S.E. Jumper" // Add 20% self blast resistance "special item description" "The B.A.S.E. Jumper now grants self blast damage resistance" "rocket jump damage reduction" 0.8 } ItemAttributes { ItemName "The Pain Train" // Remove increased capture rate, add 10% move speed bonus "special item description" "The Pain Train's increased capture rate has been replaced with increased move speed." "increase player capture value" 0 "move speed bonus" 1.1 } ItemAttributes { ItemName "Frying Pan" // Add 100% faster taunt speed "special item description" "CURSE OF HYPERACTIVITY: The Frying Pan now increases taunt speed. If you have any questions, just remember what I said in slow motion." "gesture speed increase" 2 } PointTemplates { KillSaucer1 { NoFixup 1 OnSpawnOutput { Target "saucer_sound" Action "pitch" Param 0 } } KillSaucer2 { NoFixup 1 OnSpawnOutput { Target "saucer" Action "kill" } } GlobalProps { NoFixup 1 prop_dynamic // Shopkeepers { "model" "models/yunpolmodels/_282____gardevoir.mdl" "origin" "-624 -3482 64" // left shop "angles" "0 90 0" "modelscale" "1.2" "setbodygroup" "97" "solid" "0" "disableshadows" "1" } prop_dynamic { "model" "models/yunpolmodels/_282____gardevoir.mdl" "origin" "704 -3482 64" // right shop "angles" "0 90 0" "skin" "1" // shiny "modelscale" "1.4" "setbodygroup" "196" "solid" "0" "disableshadows" "1" } prop_dynamic { "model" "models/yunpolmodels/_282____gardevoir.mdl" "origin" "300 800 64" // front shop "angles" "0 0 0" "modelscale" "1.2" "setbodygroup" "97" "solid" "0" "disableshadows" "1" } prop_dynamic // Bovine Brothers { "model" "models/props_2fort/cow001_reference.mdl" "origin" "-1192 -3400 64" // behind spawn left side "angles" "0 82 0" "solid" "0" "disableshadows" "1" } prop_dynamic { "model" "models/props_2fort/cow001_reference.mdl" "origin" "1048 -3080 0" // behind spawn right side "angles" "0 0 0" "solid" "0" "disableshadows" "1" } prop_dynamic { "model" "models/props_2fort/cow001_reference.mdl" "origin" "1820 -750 116" // behind mid right shed "angles" "0 180 0" "solid" "0" "disableshadows" "1" } prop_dynamic { "model" "models/props_2fort/cow001_reference.mdl" "origin" "-1512 642 160" // mid left shed "angles" "0 -108 0" "solid" "0" "disableshadows" "1" } prop_dynamic { "model" "models/props_2fort/cow001_reference.mdl" "origin" "-2170 196 192" // behind truck left side "angles" "0 -30 0" "solid" "0" "disableshadows" "1" } prop_dynamic { "model" "models/props_2fort/cow001_reference.mdl" "origin" "1128 728 866" // on top of silo right side "angles" "0 -120 0" "solid" "0" "disableshadows" "1" } prop_dynamic { "model" "models/props_2fort/cow001_reference.mdl" "origin" "590 904 394" // on top of fence front upgrade room "angles" "0 0 0" "solid" "0" "disableshadows" "1" } prop_dynamic { "model" "models/props_2fort/cow001_reference.mdl" "origin" "-1024 1988 180" // on top of rock bot spawn "angles" "0 -30 0" "solid" "0" "disableshadows" "1" } } Sage // Wave 1 { NoFixup 1 logic_relay { "targetname" "relay_sage_spawn" "OnTrigger" "sage_head,Enable,,0,-1" "OnTrigger" "sage_rumble,StartShake,,0,-1" "OnTrigger" "sage_rumble,StopShake,,5,-1" } prop_dynamic { "targetname" "sage_head" "parentname" "sage_move" "model" "models/eathan/moai_thumper.mdl" "origin" "-128 2560 -128" "angles" "0 -90 0" "solid" "0" "modelscale" "1.15" "disableshadows" "1" "startdisabled" "1" } env_shake { "targetname" "sage_rumble" "origin" "-128 2560 0" "amplitude" "16" "duration" "5" "frequency" "120" "radius" "3000" "spawnflags" "4" // affect players in air } } Wave1Music { NoFixup 1 logic_relay { "targetname" "relay_w1_music_play" "OnTrigger" "music_quad,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w1_music_stop" "OnTrigger" "music_quad,FadeOut,5,0,-1" } ambient_generic { "targetname" "music_quad" "message" "bogos_quad_machine2.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_quad" "message" "bogos_quad_machine2.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } } Wave2Music { NoFixup 1 logic_relay { "targetname" "relay_w2_music_play" "OnTrigger" "music_birds,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w2_music_stop" "OnTrigger" "music_birds,FadeOut,5,0,-1" } ambient_generic { "targetname" "music_birds" "message" "bogos_killing_two_birds.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_birds" "message" "bogos_killing_two_birds.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } } Wave3Music { NoFixup 1 logic_relay { "targetname" "relay_w3_music_play" "OnTrigger" "music_juggernaut,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w3_music_stop" "OnTrigger" "music_juggernaut,StopSound,,0,-1" } ambient_generic { "targetname" "music_juggernaut" "message" "bogos_juggernaut.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_juggernaut" "message" "bogos_juggernaut.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } } Wave4Music { NoFixup 1 logic_relay { "targetname" "relay_w4_music_play1" "OnTrigger" "music_sweden,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w4_music_stop1" "OnTrigger" "music_sweden,FadeOut,,5,-1" } logic_relay { "targetname" "relay_w4_music_play2" "OnTrigger" "music_stal,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w4_music_stop2" "OnTrigger" "music_stal,FadeOut,,5,-1" } logic_relay { "targetname" "relay_w4_music_play3" "OnTrigger" "music_pigstep,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w4_music_stop3" "OnTrigger" "music_pigstep,FadeOut,,5,-1" } ambient_generic { "targetname" "music_sweden" "message" "bogos_sweden.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_sweden" "message" "bogos_sweden.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_stal" "message" "bogos_stal.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_stal" "message" "bogos_stal.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_pigstep" "message" "bogos_pigstep.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_pigstep" "message" "bogos_pigstep.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } } TheVoices // Wave 5 { OnSpawnOutput { Target "!activator" Action "color" Param "183 183 183" } } TheVoicesTheVoices // Wave 5 { OnSpawnOutput { Target "!activator" Action "color" Param "111 111 111" } OnSpawnOutput { Target "!activator" Action "addoutput" Param "renderfx 15" } } TheVoicesTheVoicesTheVoices // Wave 5 { OnSpawnOutput { Target "!activator" Action "color" Param "39 39 39" } OnSpawnOutput { Target "!activator" Action "addoutput" Param "renderfx 15" } } Wave5Music { NoFixup 1 logic_relay { "targetname" "relay_w5_music_play1" "OnTrigger" "music_stage1,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w5_music_stop1" "OnTrigger" "music_stage1,FadeOut,,5,-1" } logic_relay { "targetname" "relay_w5_music_play2" "OnTrigger" "music_stage3,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w5_music_stop2" "OnTrigger" "music_stage3,FadeOut,,5,-1" } logic_relay { "targetname" "relay_w5_music_play3" "OnTrigger" "music_stage5,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w5_music_stop3" "OnTrigger" "music_stage5,FadeOut,,5,-1" } ambient_generic { "targetname" "music_stage1" "message" "bogos_caretaker_stage1.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_stage1" "message" "bogos_caretaker_stage1.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_stage3" "message" "bogos_caretaker_stage3.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_stage3" "message" "bogos_caretaker_stage3.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_stage5" "message" "bogos_caretaker_stage5.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_stage5" "message" "bogos_caretaker_stage5.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } } NoMoreVoices // Wave 6 { OnSpawnOutput { Target "!activator" Action "color" Param "255 255 255" } } Wave6Music { NoFixup 1 logic_relay { "targetname" "relay_w6_music_play" "OnTrigger" "music_firepower,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w6_music_stop" "OnTrigger" "music_firepower,FadeOut,5,0,-1" } ambient_generic { "targetname" "music_firepower" "message" "bogos_playing_with_firepower.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_firepower" "message" "bogos_playing_with_firepower.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } } RetinazerTeleport // Wave 6 { NoFixup 1 trigger_teleport { "OnStartTouch" "teleporter_text,Display,,0,-1" "targetname" "teleport_retinazer_phase2" "filtername" "retinazer_filter" "target" "retinazer_spawntarget" "spawnflags" "1" "mins" "-200 -200 -200" "maxs" "200 200 200" "origin" "-1750 1730 300" } filter_tf_bot_has_tag { "targetname" "retinazer_filter" "Negated" "Allow entities that match critera" "require_all_tags" "1" "tags" "retinazer" } } RetinazerTeleportTarget // Wave 6 { NoFixup 1 KeepAlive 1 info_target { "targetname" "retinazer_spawntarget" "origin" "0 0 16" } } SpazmatismTeleport // Wave 6 { NoFixup 1 trigger_teleport { "OnStartTouch" "teleporter_text,Display,,0,-1" "targetname" "teleport_spazmatism_phase2" "filtername" "spazmatism_filter" "target" "spazmatism_spawntarget" "spawnflags" "1" "mins" "-200 -200 -200" "maxs" "200 200 200" "origin" "-1750 1730 300" } filter_tf_bot_has_tag { "targetname" "spazmatism_filter" "Negated" "Allow entities that match critera" "require_all_tags" "1" "tags" "spazmatism" } } SpazmatismTeleportTarget // Wave 6 { NoFixup 1 KeepAlive 1 info_target { "targetname" "spazmatism_spawntarget" "origin" "0 0 16" } } Wave7Music { NoFixup 1 logic_relay { "targetname" "relay_w7_music_play1" "OnTrigger" "music_bandit,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w7_music_stop1" "OnTrigger" "music_bandit,FadeOut,,5,-1" } logic_relay { "targetname" "relay_w7_music_play2" "OnTrigger" "music_bloodshot,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w7_music_stop2" "OnTrigger" "music_bloodshot,FadeOut,,5,-1" } logic_relay { "targetname" "relay_w7_music_play3" "OnTrigger" "music_hyperion,PlaySound,,0,-1" } logic_relay { "targetname" "relay_w7_music_stop3" "OnTrigger" "music_hyperion,FadeOut,,5,-1" } ambient_generic { "targetname" "music_bandit" "message" "bogos_bandit_slaughter.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_bandit" "message" "bogos_bandit_slaughter.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_bandit" "message" "bogos_bandit_slaughter.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_bloodshot" "message" "bogos_bloodshot_ramparts.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_bloodshot" "message" "bogos_bloodshot_ramparts.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_bloodshot" "message" "bogos_bloodshot_ramparts.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_hyperion" "message" "bogos_hyperion_slaughter.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_hyperion" "message" "bogos_hyperion_slaughter.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } ambient_generic { "targetname" "music_hyperion" "message" "bogos_hyperion_slaughter.mp3" "health" "10" "spawnflags" "17" // play everywhere, start silent "origin" "0 0 0" } } } SpawnTemplate "KillSaucer1" SpawnTemplate "KillSaucer2" SpawnTemplate "GlobalProps" Templates { T_TFBot_W1Meme_Scout { Class Scout Name "Mini Bullet Sage" ClassIcon sage_scout Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Item "Upgradeable TF_WEAPON_SCATTERGUN" UseCustomModel "models/props/eban/moai_big.mdl" DeathSound "bogos_vineboom.wav" } T_TFBot_W1Meme_Pyro { Class Pyro Name "Mini Fire Sage" ClassIcon sage_pyro Skill Easy Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" UseCustomModel "models/props/eban/moai_big.mdl" DeathSound "bogos_vineboom.wav" } T_TFBot_W1Meme_Soldier { Class Soldier Name "Mini Blast Sage" ClassIcon sage_soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" UseCustomModel "models/props/eban/moai_big.mdl" DeathSound "bogos_vineboom.wav" } T_TFBot_W1Meme_Sage { Class Heavyweapons Name "Sage" ClassIcon sage Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } UseMeleeThreatPrioritization 1 UseCustomModel "models/props/eban/moai_big.mdl" DeathSound "bogos_vineboom.wav" } T_TFBot_W1Meme_Egas { Class Heavyweapons Name "Egas" ClassIcon egas Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Attributes UseBossHealthBar Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } UseMeleeThreatPrioritization 1 UseCustomModel "models/props/eban/moai_big.mdl" DeathSound "bogos_vineboom.wav" } T_TFBot_W1Meme_Footstinky { Class Pyro Name "Footstinky" ClassIcon footstinky Skill Expert Health 5000 Scale 0.65 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Prince Tavish's Crown" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "collect currency on kill" 1 "airblast disabled" 1 } CharacterAttributes { "voice pitch scale" 1.5 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 "cancel falling damage" 1 } Action Mobber UseHumanModel 1 UseMeleeThreatPrioritization 1 AlwaysGlow 1 AddCond { Index 43 // reprogrammed } } T_TFBot_W2Meme_Heavy_KGB { Class Heavyweapons Name "Chimp Champ" ClassIcon heavy_champ Skill Hard Health 300 WeaponRestrictions MeleeOnly Item "The Killing Gloves Of Boxing" Item "Yeti_Head" Item "Yeti_Legs" } T_TFBot_W2Meme_Sniper_Giant_Sleeper { Class Sniper Name "Sydney sniper" // Broken Parts wave 5 moment ClassIcon sniper_sydneysleeper Skill Expert Health 3000 MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "The Sydney Sleeper" Item "Ol' Snaggletooth" ItemAttributes { ItemName "The Sydney Sleeper" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "head scale" 0.55 } Action FetchFlag } T_TFBot_W2Meme_Medic_Giant_Vaccinator { Class Medic Name "Giant Vaccinator Medic" ClassIcon medic_vac_trio_nys_giant Skill Expert Health 3000 Attributes MiniBoss Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Vaccinator" Item "Berlin Brain Bowl" Item "Vitals Vest" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } ItemAttributes { ItemName "The Vaccinator" "heal rate bonus" 10 "ubercharge rate bonus" 500 "medigun bullet resist passive" 0.01 "medigun bullet resist deployed" 0.02 "medigun blast resist passive" 0.01 "medigun blast resist deployed" 0.02 "medigun fire resist passive" 0.01 "medigun fire resist deployed" 0.02 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber deploy delay duration" 999 "bot medic uber health threshold" 1 } FireWeapon { Delay 5 Cooldown 3 Repeats 0 IfSeeTarget 0 Duration 0.1 Type "Secondary" } FireWeapon { Delay 7.9 Cooldown 3 Repeats 0 IfSeeTarget 0 Duration 0.1 Type "Reload" } } T_TFBot_W2Meme_Orb { Class Heavyweapons Name "Orb" ClassIcon orb Skill Easy Health 50 Scale 0.01 WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge Item "Upgradeable TF_WEAPON_FISTS" Item "The Tsarboosh" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "fire rate penalty" 999 "damage penalty" 0 "mod weapon blocks healing" 1 } ItemAttributes { ItemName "The Tsarboosh" "attach particle effect" 173 // serenus lumen } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0 } } T_TFBot_W2Meme_Ponderer { Class Medic Name "Ponderer" ClassIcon ponderer Skill Expert Health 1200 Scale 1.5 Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "The Nunhood" Item "The All-Father" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 2 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.01 "heal rate bonus" 0.01 } UseHumanModel 1 UseMeleeThreatPrioritization 1 } T_TFBot_W2Meme_Eugene { Class Soldier Name "Eugene" // It's him, the lone Soldier who could from the end of Broken Parts wave 5 ClassIcon red2_lite Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "collect currency on kill" 1 "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 "cancel falling damage" 1 } Action Mobber UseMeleeThreatPrioritization 1 AlwaysGlow 1 AddCond { Index 43 // reprogrammed } } T_TFBot_W2Meme_Copium { Class Scout Name "Cope Seethe Mald" ClassIcon trans_flag Skill Easy Health 5000 Scale 0.5 MaxVisionRange 1 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 "cancel falling damage" 1 "voice pitch scale" 0 "cannot pick up intelligence" 1 "head scale" 1.25 } UseHumanModel 1 Taunt { Delay 2 Duration 999 Name "Taunt: Kazotsky Kick" } } T_TFBot_W2Meme_Sniper { Class Sniper Name "Ape Assassin" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" Item "Yeti_Head" Item "Yeti_Legs" ExtAttr IgnoreBots } T_TFBot_W3Meme_Scout_Basher { Class Scout Name "Boston Basher Scout" ClassIcon scout_bostonbasher Skill Hard Health 125 WeaponRestrictions MeleeOnly Item "The Boston Basher" } T_TFBot_W3Meme_Soldier_Beggars { Class Soldier Name "Beggar's Soldier" ClassIcon soldier_bazooka Skill Hard Health 200 WeaponRestrictions PrimaryOnly Item "The Beggar's Bazooka" Item "The Helmet Without A Home" Item "The Captain's Cocktails" ItemAttributes { ItemName "The Beggar's Bazooka" "damage penalty" 0.5 "faster reload rate" 0.3 } } T_TFBot_W3Meme_Demoman_Giant_Resistance { Class Demoman Name "Giant Spell Book Demoman" ClassIcon spellbook_lite_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Point and Shoot" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models\props_halloween\hwn_spellbook_magazine.mdl" "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } DamageAppliesCond { Name "TF_COND_DEFENSEBUFF" // backup resistance Duration 3 } } T_TFBot_W3Meme_Demoman_Giant_Crit { Class Demoman Name "Giant Spell Book Demoman" ClassIcon spellbook_lite_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Point and Shoot" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models\props_halloween\hwn_spellbook_magazine.mdl" "fire rate bonus" 0.75 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } DamageAppliesCond { Name "TF_COND_CRITBOOSTED_PUMPKIN" // crits Duration 3 } } T_TFBot_W3Meme_Demoman_Potion_Bleed { Class Demoman Name "Alchemist Demoman" ClassIcon potion_trap_lite Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Voodoo Juju" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models\props_halloween\flask_tub.mdl" "fire rate penalty" 1.5 "faster reload rate" -0.8 "damage penalty" 0.5 "bleeding duration" 3 } ItemAttributes { ItemName "Voodoo Juju" "set item tint rgb" 7511618 // indubitably green } CustomEyeGlowColor "144 158 66" } T_TFBot_W3Meme_Demoman_Potion_Jarate { Class Demoman Name "Alchemist Demoman" ClassIcon potion_trap_lite Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Voodoo Juju" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models\props_halloween\flask_tub.mdl" "fire rate penalty" 1.5 "faster reload rate" -0.8 "damage penalty" 0.5 } ItemAttributes { ItemName "Voodoo Juju" "set item tint rgb" 15185211 // australium gold } CustomEyeGlowColor "231 181 59" DamageAppliesCond { Name "TF_COND_URINE" // jarate Duration 3 } } T_TFBot_W3Meme_Demoman_Potion_Minicrit { Class Demoman Name "Alchemist Demoman" ClassIcon potion_trap_lite Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Voodoo Juju" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models\props_halloween\flask_florence.mdl" "fire rate penalty" 1.5 "faster reload rate" -0.8 "damage penalty" 0.5 } ItemAttributes { ItemName "Voodoo Juju" "set item tint rgb" 5801378 // team spirit blue } CustomEyeGlowColor "88 133 162" DamageAppliesCond { Name "TF_COND_ENERGY_BUFF" // minicrits Duration 3 } } T_TFBot_W3Meme_Demoman_Potion_Heal { Class Demoman Name "Alchemist Demoman" ClassIcon potion_trap_lite Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Voodoo Juju" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models\props_halloween\flask_florence.mdl" "fire rate penalty" 1.5 "faster reload rate" -0.8 "damage penalty" 0.5 } ItemAttributes { ItemName "Voodoo Juju" "set item tint rgb" 12073019 // team spirit red } CustomEyeGlowColor "184 56 59" DamageAppliesCond { Name "TF_COND_HALLOWEEN_QUICK_HEAL" // heal spell Duration 3 } } T_TFBot_W3Meme_Demoman_Potion_Speed { Class Demoman Name "Alchemist Demoman" ClassIcon potion_trap_lite Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Voodoo Juju" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models\props_halloween\flask_florence.mdl" "fire rate penalty" 1.5 "faster reload rate" -0.8 "damage penalty" 0.5 } ItemAttributes { ItemName "Voodoo Juju" "set item tint rgb" 13595446 // mann co orange } CustomEyeGlowColor "207 115 54" DamageAppliesCond { Name "TF_COND_SPEED_BOOST" // speed boost Duration 3 } } T_TFBot_W3Meme_Scout_Giant_FaN { Class Scout Name "Force-a-Nature Unsuper Scout" ClassIcon scout_fan_giant Skill Expert Health 400 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 1.6 "reload time increased" 1.25 "spread penalty" 1.65 "clip size penalty" 1 "clip size bonus" 1.16 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_W3Meme_Siren { Class Soldier Name "The Siren" ClassIcon tboi_siren Skill Expert Health 18000 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Righteous Bison" //Item "The Brutal Bouffant" Item "Brimstone" Item "Bread Biter" Item "Graybanns" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "is_passive_weapon" 1 "faster reload rate" -0.8 "fire rate penalty" 10 "damage penalty" 0.05 "Projectile speed decreased" 0.01 "blast radius increased" 10 "remove cond on hit" 43 "custom weapon fire sound" "bogos_siren_sing.mp3" "projectile gravity" 5000 } ItemAttributes { ItemName "The Righteous Bison" "faster reload rate" -0.8 "fire rate bonus" 0.6 "damage bonus" 1.25 } ItemAttributes { ItemName "Graybanns" "set item tint rgb" 15132390 // an extraordinary abundance of tinge "item style override" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Action Mobber UseHumanModel 1 AlwaysGlow 1 PainSound "bogos_siren_hit.mp3" DeathSound "bogos_siren_death.mp3" } T_TFBot_W3Meme_Medic_Uber_Ally { Class Medic Name "Quick Uber Medic" ClassIcon red2_lite Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate bonus" 0.01 } AlwaysGlow 1 AddCond { Index 43 // reprogrammed } } T_TFBot_W3Meme_Medic_BigHeal_Ally { Class Medic Name "Big Heal Medic" ClassIcon red2_lite Skill Hard Health 150 Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Quick-Fix" Item "The Combat Medic's Crusher Cap" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "heal rate bonus" 10 } AlwaysGlow 1 AddCond { Index 43 // reprogrammed } } T_TFBot_W3Meme_Spy { Class Spy Name "Spooks!" ClassIcon max_stirner Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 } } T_TFBot_W4Meme_Zombie { Class Heavyweapons Name "Zombie" ClassIcon mczombie Skill Hard Health 200 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_FISTS" Item "Cadaver's Cranium" UseHumanModel 1 PainSound "bogos_mc_zombie_pain.mp3" DeathSound "bogos_mc_zombie_death.mp3" } T_TFBot_W4Meme_Skeleton { Class Sniper Name "Skeleton" ClassIcon mcskeleton Skill Hard Health 200 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl" PainSound "bogos_mc_skeleton_pain.mp3" DeathSound "bogos_mc_skeleton_death.mp3" } T_TFBot_W4Meme_Spider { Class Pyro Name "Spider" ClassIcon mcspider Skill Hard Health 160 Scale 0.8 WeaponRestrictions MeleeOnly Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "Upgradeable TF_WEAPON_FIREAXE" Item "The Arachno-Arsonist" //Item "Hypno-eyes" ItemAttributes { ItemName "The Arachno-Arsonist" "set item tint rgb" 2960676 // after eight } CharacterAttributes { "head scale" 1.35 "torso scale" 0.75 } CustomEyeGlowColor "184 56 59" PainSound "bogos_mc_spider_pain.mp3" DeathSound "bogos_mc_spider_death.mp3" } T_TFBot_W4Meme_Enderman { Class Demoman Name "Enderman" ClassIcon mcenderman Skill Hard Health 400 Scale 1.35 WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BOTTLE" Item "Hypno-eyes" ItemAttributes { ItemName "Upgradeable TF_WEAPON_BOTTLE" "damage bonus" 1.2 } ItemAttributes { ItemName "Hypno-eyes" "set item tint rgb" 8208497 // a deep commitment to purple "item style override" 1 } CharacterAttributes { "torso scale" 1.5 } UseHumanModel 1 PainSound "bogos_mc_enderman_pain.mp3" DeathSound "bogos_mc_enderman_death.mp3" } T_TFBot_W4Meme_CaveSpider { Class Pyro Name "Cave Spider" ClassIcon mccavespider Skill Hard Health 120 Scale 0.6 WeaponRestrictions MeleeOnly Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "Upgradeable TF_WEAPON_FIREAXE" Item "The Arachno-Arsonist" //Item "Hypno-eyes" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FIREAXE" "damage penalty" 0.8 "bleeding duration" 5 } ItemAttributes { ItemName "The Arachno-Arsonist" "set item tint rgb" 3100495 // a colour similar to slate } CharacterAttributes { "head scale" 1.35 "torso scale" 0.75 } CustomEyeGlowColor "184 56 59" PainSound "bogos_mc_spider_pain.mp3" DeathSound "bogos_mc_spider_death.mp3" } T_TFBot_W4Meme_Piglin { Class Demoman Name "Piglin" ClassIcon mcpiglin Skill Hard Health 160 WeaponRestrictions MeleeOnly Item "The Eyelander" Item "Vox Diabolus" ItemAttributes { ItemName "The Eyelander" "damage bonus" 1.2 "item style override" 1 "is australium item" 1 } CharacterAttributes { "move speed bonus" 1.2 } UseHumanModel 1 PainSound "bogos_mc_piglin_pain.mp3" DeathSound "bogos_mc_piglin_death.mp3" } T_TFBot_W4Meme_Blaze { Class Soldier Name "Blaze" ClassIcon mcblaze Skill Hard Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Beggar's Bazooka" Item "The Infernal Impaler" ItemAttributes { ItemName "The Beggar's Bazooka" "auto fires full clip" 0 "can overload" 0 "override projectile type" 6 // flares "faster reload rate" 0.8 } ItemAttributes { ItemName "The Infernal Impaler" "set item tint rgb" 13595446 // mann co orange "attach particle effect" 13 // burning flames } CharacterAttributes { "dmg taken from fire reduced" 0.5 } PainSound "bogos_mc_blaze_pain.mp3" DeathSound "bogos_mc_blaze_death.mp3" } T_TFBot_W4Meme_WitherSkeleton { Class Demoman Name "Wither Skeleton" ClassIcon mcwitherskeleton Skill Hard Health 200 Scale 1.35 WeaponRestrictions MeleeOnly Item "The Eyelander" Item "Death Stare" ItemAttributes { ItemName "The Eyelander" "damage bonus" 1.2 "bleeding duration" 10 } ItemAttributes { ItemName "Death Stare" "set item tint rgb" 2960676 // after eight } CharacterAttributes { "dmg taken from fire reduced" 0.5 } PainSound "bogos_mc_witherskeleton_pain.mp3" DeathSound "bogos_mc_witherskeleton_death.mp3" } T_TFBot_W4Meme_Steve { Class Soldier Name "Steve" ClassIcon mcsteve Skill Expert Health 5000 WeaponRestrictions MeleeOnly Item "The Equalizer" Item "EOTL_Beard" ItemAttributes { ItemName "The Equalizer" "collect currency on kill" 1 "damage bonus" 4 "fire rate penalty" 1.5 "mod shovel damage boost" 0 "reduced_healing_from_medics" 1 "custom kill icon" "pickaxe" } CharacterAttributes { "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 "cancel falling damage" 1 } Action Mobber UseHumanModel 1 AlwaysGlow 1 PainSound "bogos_mc_pain_old.mp3" AddCond { Index 43 // reprogrammed } } T_TFBot_W4Meme_Alex { Class Sniper Name "Alex" ClassIcon mcalex Skill Expert Health 5000 WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "The Brutal Bouffant" ItemAttributes { ItemName "The Huntsman" "collect currency on kill" 1 "dmg penalty vs players" 5 "faster reload rate" 1.5 } ItemAttributes { ItemName "The Brutal Bouffant" "set item tint rgb" 13595446 // mann co orange } CharacterAttributes { "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 "cancel falling damage" 1 } Action Mobber UseHumanModel 1 AlwaysGlow 1 PainSound "bogos_mc_pain_new.mp3" AddCond { Index 43 // reprogrammed } } T_TFBot_W5Meme_Pyro_Flare { Class Pyro Name "fLAre Pyyyyyyy" ClassIcon glitchy_pyro_flare Skill Hard Health 175 WeaponRestrictions SecondaryOnly Item "The Flare Gun" CharacterAttributes { "head scale" 1.5 "torso scale" 0.75 } SpawnTemplate "TheVoices" } T_TFBot_W5Meme_Demoman_Giant_BurstFire { Class Demoman Name "Giant BBurst f" ClassIcon glitchy_demo_burst Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 8 "Projectile speed increased" 1.2 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "head scale" 0.75 "hand scale" 1.5 } SpawnTemplate "TheVoices" } T_TFBot_W5Meme_Heavy { Class Heavyweapons Name "hEavavavavy" ClassIcon glitchy_heavy Skill Easy Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" CharacterAttributes { "voice pitch scale" 0.75 "head scale" 1.5 "torso scale" 0 "hand scale" 0.5 } CustomEyeGlowColor "45 73 102" SpawnTemplate "TheVoicesTheVoices" } T_TFBot_W5Meme_Soldier { Class Soldier Name "SOLdiEr" ClassIcon glitchy_soldier Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" CharacterAttributes { "voice pitch scale" 0.75 "head scale" 0.5 "torso scale" 1.5 "hand scale" 0 } CustomEyeGlowColor "45 73 102" SpawnTemplate "TheVoicesTheVoices" } T_TFBot_W5Meme_Pyro_Giant { Class Pyro Name "GiANT PYRo" ClassIcon glitchy_pyro Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 "voice pitch scale" 0.5 "head scale" 2 "torso scale" 0 "hand scale" 0 } CustomEyeGlowColor "25 24 20" UseMeleeThreatPrioritization 1 SpawnTemplate "TheVoicesTheVoicesTheVoices" } T_TFBot_W5Meme_Sniper_Bow { Class Sniper Name "boWmAn" ClassIcon glitchy_sniper_bow Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } CharacterAttributes { "voice pitch scale" 0.5 "head scale" 0 "torso scale" 2 "hand scale" 0 } CustomEyeGlowColor "25 24 20" SpawnTemplate "TheVoicesTheVoicesTheVoices" } T_TFBot_W5Meme_Legs { Class Scout Name "Legs" ClassIcon legs Skill Expert Health 50000 Scale 1.6 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_BAT" Item "EOTL_Demopants" ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "collect currency on kill" 1 "fire rate bonus" 0.5 } CharacterAttributes { "torso scale" -5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 "cancel falling damage" 1 } Action Mobber AlwaysGlow 1 AddCond { Index 43 // reprogrammed } } T_TFBot_W5Meme_Spy { Class Spy Name "sssssssssssssss" ClassIcon glitchy_spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" CharacterAttributes { "cannot pick up intelligence" 1 "voice pitch scale" 0.75 "head scale" 0 "torso scale" 0.5 "hand scale" 1.5 } ExtAttr IgnoreBots CustomEyeGlowColor "45 73 102" SpawnTemplate "TheVoicesTheVoices" } T_TFBot_W6Meme_Scout { Class Scout Name "Bowling Pin Scout" ClassIcon scout Skill Easy Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_SCATTERGUN" DeathSound "bogos_bowling_pins.mp3" SpawnTemplate "NoMoreVoices" } T_TFBot_W6Meme_Sniper_Bow { Class Sniper Name "Screaming Bowman" ClassIcon sniper_bow Skill Hard Health 125 WeaponRestrictions PrimaryOnly MaxVisionRange 2000 Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } DeathSound "bogos_francis_scream.mp3" SpawnTemplate "NoMoreVoices" } T_TFBot_W6Meme_Heavy_SteelFist { Class Heavyweapons Name "Screaming Gauntlet" ClassIcon heavy_steelfist Skill Hard Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "Fists Of Steel" CharacterAttributes { "health regen" 1 } DeathSound "bogos_keemstar_scream.mp3" SpawnTemplate "NoMoreVoices" } T_TFBot_W6Meme_Demoman { Class Demoman Name "Screaming Demoman" ClassIcon demo Skill Normal Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" DeathSound "bogos_coach_scream.mp3" SpawnTemplate "NoMoreVoices" } T_TFBot_W6Meme_Soldier_Giant_RapidFire { Class Soldier Name "Giant Screaming Soldier" ClassIcon soldier_spammer Skill Expert Health 4000 WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Doe-Boy" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed decreased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } DeathSound "bogos_gangstas_paradise_choir.mp3" SpawnTemplate "NoMoreVoices" } T_TFBot_W6Meme_Medic_Uber_Quick { Class Medic Name "Screaming Uber Medic" ClassIcon medic_uber Skill Hard Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 "heal rate bonus" 0.01 } DeathSound "bogos_squidward_scream.mp3" SpawnTemplate "NoMoreVoices" } T_TFBot_W6Meme_TheTwins_Retinazer1 { Class Soldier Name "Retinazer" ClassIcon retinazer Health 18000 Attributes MiniBoss Attributes UseBossHealthBar Action Mobber ExtAttr IgnoreBots PainSound "bogos_terraria_flesh_hit.mp3" DeathSound "bogos_terraria_boss_roar.mp3" SpawnTemplate "RetinazerTeleportTarget" ChangeAttributes { Delay 0 Cooldown 12 Name "Laser" } ChangeAttributes { Delay 8 Cooldown 12 Name "Charge" } EventChangeAttributes { Laser { Skill Expert WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "MONOCULUS!" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 12073019 // team spirit red "override projectile type" 13 // bison/pomson projectile "energy weapon penetration" 1 // specify bison projectile "projectile penetration" 1 "damage bonus" 2.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "head scale" 10 "torso scale" 0 "hand scale" 0 "attachment scale" 4 } } Charge { Skill Expert WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_SHOVEL" Item "MONOCULUS!" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SHOVEL" "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "head scale" 10 "torso scale" 0 "hand scale" 0 "attachment scale" 4 } } } } T_TFBot_W6Meme_TheTwins_Retinazer2 { Class Soldier Name "Retinazer" ClassIcon retinazer2 Health 12000 Tag retinazer Attributes MiniBoss Attributes UseBossHealthBar Action Mobber ExtAttr IgnoreBots PainSound "bogos_terraria_metal_hit.mp3" DeathSound "bogos_terraria_explosion.mp3" ChangeAttributes { Delay 0 Cooldown 12 Name "Laser" } ChangeAttributes { Delay 6 Cooldown 12 Name "RapidLaser" } EventChangeAttributes { Laser { Skill Expert WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "MONOCULUS!" Item "The Sightliner" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 12073019 // team spirit red "override projectile type" 13 // bison/pomson projectile "energy weapon penetration" 1 // specify bison projectile "projectile penetration" 1 "damage bonus" 2.5 "faster reload rate" -0.8 "fire rate bonus" 0.5 "fire rate bonus with reduced health" 0.8 } ItemAttributes { ItemName "The Sightliner" "set item tint rgb" 12073019 // team spirit red } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "head scale" 10 "torso scale" 0 "hand scale" 0 "attachment scale" 4 } } RapidLaser { Skill Expert WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "MONOCULUS!" Item "The Sightliner" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 12073019 // team spirit red "override projectile type" 13 // bison/pomson projectile "energy weapon penetration" 1 // specify bison projectile "projectile penetration" 1 "damage bonus" 2.5 "faster reload rate" -0.8 "fire rate bonus" 0.2 "fire rate bonus with reduced health" 0.5 } ItemAttributes { ItemName "The Sightliner" "set item tint rgb" 12073019 // team spirit red } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "head scale" 10 "torso scale" 0 "hand scale" 0 "attachment scale" 4 } } } } T_TFBot_W6Meme_TheTwins_Spazmatism1 { Class Pyro Name "Spazmatism" ClassIcon spazmatism Health 20700 Attributes MiniBoss Attributes UseBossHealthBar Action Mobber ExtAttr IgnoreBots PainSound "bogos_terraria_flesh_hit.mp3" DeathSound "bogos_terraria_boss_roar.mp3" SpawnTemplate "SpazmatismTeleportTarget" ChangeAttributes { Delay 0 Cooldown 10 Name "Fireball" } ChangeAttributes { Delay 5 Cooldown 10 Name "Charge" } EventChangeAttributes { Fireball { Skill Expert WeaponRestrictions PrimaryOnly Item "The Dragon's Fury" Item "MONOCULUS!" ItemAttributes { ItemName "The Dragon's Fury" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 "head scale" 10 "torso scale" 0 "hand scale" 0 "attachment scale" 4 } } Charge { Skill Expert WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_FIREAXE" Item "MONOCULUS!" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FIREAXE" "damage bonus" 1.2 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 "head scale" 10 "torso scale" 0 "hand scale" 0 "attachment scale" 4 } } } } T_TFBot_W6Meme_TheTwins_Spazmatism2 { Class Pyro Name "Spazmatism" ClassIcon spazmatism2 Health 13800 Tag spazmatism Attributes MiniBoss Attributes UseBossHealthBar Item "The Cremator's Conscience" ItemModel { ItemName "The Cremator's Conscience" Model "models/player/items/all_class/haunted_eyeball_hat_pyro.mdl" } Action Mobber ExtAttr IgnoreBots PainSound "bogos_terraria_metal_hit.mp3" DeathSound "bogos_terraria_explosion.mp3" ChangeAttributes { Delay 0 Cooldown 10 Name "FireBreath" } ChangeAttributes { Delay 5 Cooldown 10 Name "Charge" } EventChangeAttributes { FireBreath { Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Bread Biter" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 "flame life bonus" 1.35 "flame_drag" 4.5 "airblast disabled" 1 "SPELL: Halloween green flames" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 "head scale" 10 "torso scale" 0 "hand scale" 0 "attachment scale" 4 } } Charge { Skill Expert WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_FIREAXE" Item "MONOCULUS!" Item "Bread Biter" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FIREAXE" "damage bonus" 2 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 6 "head scale" 10 "torso scale" 0 "hand scale" 0 "attachment scale" 4 } } } } T_TFBot_W6Meme_Dougal { Class Soldier Name "Dougal" ClassIcon red2_lite Skill Expert Health 50000 Scale 1.6 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Battalion's Backup" Item "Stainless Pot" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "collect currency on kill" 1 "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 "custom weapon fire sound" "mvm\giant_soldier\giant_soldier_rocket_shoot.wav" } ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 420 "deploy time decreased" 0.67 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 "cancel falling damage" 1 } Action Mobber UseMeleeThreatPrioritization 1 AlwaysGlow 1 SpawnTemplate "NoMoreVoices" AddCond { Index 43 // reprogrammed } } T_TFBot_W6Meme_BogosBinted { Class Heavyweapons Name "Dios Mio La Creatura" ClassIcon heavy_giant Skill Expert Health 80085 Scale 14 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_FISTS" Item "Arthropod's Aspect" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "head scale" 1.5 "torso scale" 0.5 } UseHumanModel 1 } T_TFBot_W6Meme_Sniper_Razorback { Class Sniper Name "Screaming Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Razorback" Item "Upgradeable TF_WEAPON_CLUB" Item "The Swagman's Swatter" ItemAttributes { ItemName "The Razorback" "mult_item_meter_charge_rate" 0.2 } ExtAttr IgnoreBots DeathSound "bogos_lego_yoda_scream.mp3" SpawnTemplate "NoMoreVoices" } T_TFBot_W7Meme_Marauder { Class Soldier Name "Marauder" ClassIcon heavy_shotgun Skill Hard Health 200 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "The Dark Helm" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "faster reload rate" -0.8 "bullets per shot bonus" 3 "damage penalty" 0.33 "fire rate penalty" 2.5 } UseHumanModel 1 } T_TFBot_W7Meme_Psycho_Badass { Class Scout Name "Badass Psycho" ClassIcon scout_bat_nys_giant Skill Expert Health 1600 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_BAT" Item "Goalkeeper" CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } UseHumanModel 1 } T_TFBot_W7Meme_Nomad { Class Sniper Name "Nomad" ClassIcon sniper_smg_tind Skill Hard Health 500 Scale 1.35 WeaponRestrictions SecondaryOnly MaxVisionRange 1500 Item "Upgradeable TF_WEAPON_SMG" Item "Bedouin Bandana" Item "Villain's Veil" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "damage bonus" 1.25 "fire rate penalty" 1.2 } UseHumanModel 1 } T_TFBot_W7Meme_GUNLoader { Class Heavyweapons Name "GUN Loader" ClassIcon heavy_shotgun Skill Normal Health 300 WeaponRestrictions SecondaryOnly MaxVisionRange 1200 Item "The Sightliner" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "faster reload rate" -0.8 "bullets per shot bonus" 3 "damage penalty" 0.5 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Sightliner" "set item tint rgb" 12073019 // team spirit red } CustomEyeGlowColor "184 56 59" } T_TFBot_W7Meme_RPGLoader { Class Soldier Name "RPG Loader" ClassIcon soldier_burstfire Skill Hard Health 400 Scale 1.2 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "The Sightliner" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.4 "projectile speed increased" 1.25 } ItemAttributes { ItemName "The Sightliner" "set item tint rgb" 12073019 // team spirit red } CustomEyeGlowColor "184 56 59" } T_TFBot_W7Meme_WARLoader { Class Heavyweapons Name "WAR Loader" ClassIcon heavy_heater Skill Normal Health 900 Scale 1.5 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "The Huo Long Heatmaker" Item "The Sightliner" ItemAttributes { ItemName "The Huo Long Heatmaker" "Set DamageType Ignite" 1 "bullets per shot bonus" 0.5 } ItemAttributes { ItemName "The Sightliner" "set item tint rgb" 12073019 // team spirit red } CustomEyeGlowColor "184 56 59" } T_TFBot_W7Meme_Engineer { Class Engineer Name "Hyperion Engineer" ClassIcon engineer_justice_nys Skill Easy Health 150 WeaponRestrictions PrimaryOnly Item "The Frontier Justice" Item "The Person in the Iron Mask" ItemAttributes { ItemName "The Frontier Justice" "faster reload rate" -0.8 "weapon spread bonus" 0.65 "fire rate penalty" 1.5 } UseHumanModel 1 Action FetchFlag } T_TFBot_W7Meme_Soldier { Class Soldier Name "Hyperion Soldier" ClassIcon soldier_dh_nys Skill Normal Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Direct Hit" Item "The Triclops" UseHumanModel 1 } T_TFBot_W7Meme_Loader_Badass { Class Heavyweapons Name "Badass Loader" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Sightliner" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.5 "bullets per shot bonus" 0.5 } ItemAttributes { ItemName "The Sightliner" "set item tint rgb" 12073019 // team spirit red } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } CustomEyeGlowColor "184 56 59" } T_TFBot_W7Meme_Jerry { Class Sniper Name "jerry" ClassIcon jerry Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 5000 Attributes AlwaysCrit Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Particulate Protector" Item "The Snow Scoper" Item "The Chill Chullo" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "collect currency on kill" 1 "damage bonus" 5 "dmg pierces resists absorbs" 1 "item style override" 1 "is australium item" 1 "is_festivized" 1 } ItemAttributes { ItemName "The Chill Chullo" "set item tint rgb" 2960676 // after eight } CharacterAttributes { "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 "cancel falling damage" 1 } Action Mobber UseHumanModel 1 AlwaysGlow 1 AimTrackingInterval 0.05 AimAt Body AddCond { Index 43 // reprogrammed } } T_TFBot_W7Meme_Sniper { Class Sniper Name "Hyperion Sniper" ClassIcon sniper Skill Hard Health 125 MaxVisionRange 3000 Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Upgradeable TF_WEAPON_CLUB" Item "Hawk Eyed Hunter" Item "Fuel Injector" ExtAttr IgnoreBots UseHumanModel 1 } T_TFBot_W7Meme_Infiltrator { Class Spy Name "Hyperion Infiltrator" ClassIcon spy Skill Expert Health 125 Item "Upgradeable TF_WEAPON_REVOLVER" Item "Upgradeable TF_WEAPON_KNIFE" Item "Hawk Eyed Hunter" Item "Fuel Injector" CharacterAttributes { "cannot pick up intelligence" 1 } ExtAttr IgnoreBots UseHumanModel 1 } T_TFBot_W8Meme_Panton_CLEO { Class Demoman Name "Panton CLEO" ClassIcon pan_lite Health 153000 Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Action Mobber AlwaysGlow 1 Message { Name "{99CCFF}Panton CLEO {FBECCB}: HEY IS THAT A [Mann Co. Bomb Hatch]?" Delay 0 IfHealthBelow 138000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: I WILL GLADLY [demolish] THAT FOR YOU!" Delay 3 IfHealthBelow 138000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: YOU SHOULD LISTEN TO YOUR [hearts]!" Delay 0 IfHealthBelow 122000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: YOU SHOULD ALSO LISTEN TO MY [Rann Do. Brand Iron Skillet] BASHING IN YOUR [cranium]!" Delay 5 IfHealthBelow 122000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: LOOK INTO MY [eyes] WHEN I AM [approaching rapidly] TOWARDS YOU!" Delay 0 IfHealthBelow 101997 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: IF YOU COULD [see] WHAT I [see] THEN YOU TOO WOULD KNOW WHY I [cannot resist the taste of Rann Do. Cinnamon Brunch]!" Delay 0 IfHealthBelow 79000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: WHO THE HELL IS THIS [Spamton] PERSON?" Delay 0 IfHealthBelow 56000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: WHAT ARE YOU PEOPLE [discussing] ABOUT?" Delay 3 IfHealthBelow 56000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: [heaven]? IS THAT YOU?" Delay 0 IfHealthBelow 28000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: OH IT SAYS [heavy] MY BAD!" Delay 3 IfHealthBelow 28000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: DEFENSES UP!" Delay 0 IfHealthBelow 13000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: MY FRIENDS YOU SHOULD [cut that out] RIGHT NOW!" Delay 3 IfHealthBelow 13000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: DO YOU REALLY THINK THAT [depleting] MY [153,000 life points] IS ENOUGH TO [bankrupt] ME??" Delay 8 IfHealthBelow 13000 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: I HAVE INCREASED MY [defense stat] TO [over 9000]!" Delay 12 IfHealthBelow 13000 Repeats 1 } ChangeAttributes { Delay 0 IfHealthBelow 160000 Repeats 1 Cooldown 999 Name "Phase1" } ChangeAttributes { Delay 0 IfHealthBelow 101997 Repeats 1 Cooldown 999 Name "Phase2" } ChangeAttributes { Delay 0 IfHealthBelow 13000 Repeats 1 Cooldown 999 Name "Phase3" } EventChangeAttributes { Phase1 { Skill Expert WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tide Turner" Item "Frying Pan" Item "The Wilson Weave" Item "The Stereoscopic Shades" ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 "charge recharge rate increased" 2 "lose demo charge on damage when charging" 0 } ItemAttributes { ItemName "Frying Pan" "damage bonus" 1.5 } ItemAttributes { ItemName "The Stereoscopic Shades" "set item tint rgb" 15185211 // australium gold } CharacterAttributes { "rage giving scale" 0.05 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 "dmg from ranged reduced" 0.8 "dmg from melee increased" 0.8 } } Phase2 { Skill Expert WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tide Turner" Item "Frying Pan" Item "The Wilson Weave" Item "The Stereoscopic Shades" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models\props_halloween\eyeball_projectile.mdl" "is_passive_weapon" 1 "override projectile type" 2 // rockets "faster reload rate" -0.8 } ItemAttributes { ItemName "The Tide Turner" "Attack not cancel charge" 1 "charge recharge rate increased" 4 "lose demo charge on damage when charging" 0 } ItemAttributes { ItemName "Frying Pan" "damage bonus" 1.5 "fire rate bonus" 0.5 } ItemAttributes { ItemName "The Stereoscopic Shades" "set item tint rgb" 15185211 // australium gold } CharacterAttributes { "rage giving scale" 0.05 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 "dmg from ranged reduced" 0.8 "dmg from melee increased" 0.8 } } Phase3 { Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tide Turner" Item "Frying Pan" Item "The Wilson Weave" Item "The Stereoscopic Shades" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models\props_halloween\eyeball_projectile.mdl" "is_passive_weapon" 1 "override projectile type" 2 // rockets "faster reload rate" -0.8 } ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 0 } ItemAttributes { ItemName "Frying Pan" "damage bonus" 2 "fire rate bonus" 0.4 } ItemAttributes { ItemName "The Stereoscopic Shades" "set item tint rgb" 15185211 // australium gold } CharacterAttributes { "rage giving scale" 0.05 "move speed bonus" 0.01 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 4 "dmg taken increased" 0.01 "increased jump height" 0.01 } } } } T_TFBot_W8Meme_Jerry { Class Sniper Name "jerry" ClassIcon jerry Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 5000 Attributes AlwaysCrit Attributes AlwaysFireWeapon Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "Particulate Protector" Item "The Snow Scoper" Item "The Chill Chullo" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "damage bonus" 2 "item style override" 1 "is australium item" 1 "is_festivized" 1 } ItemAttributes { ItemName "The Chill Chullo" "set item tint rgb" 2960676 // after eight } CharacterAttributes { "cancel falling damage" 1 "health from healers reduced" 0.5 "health from packs decreased" 0.1 "dmg from melee increased" 1.5 "dmg taken from blast increased" 2 } Action Mobber UseHumanModel 1 AlwaysGlow 1 AimTrackingInterval 0.05 AimAt Body AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Dante { Class Heavyweapons Name "Dante Jensen" ClassIcon red2_lite Health 300 ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 15 Repeats 1 Cooldown 999 Name "Kill" } Action Mobber UseHumanModel 1 AlwaysGlow 1 AddCond { Index 43 // reprogrammed } EventChangeAttributes { Default { Skill Easy WeaponRestrictions SecondaryOnly } Kill { Skill Easy WeaponRestrictions SecondaryOnly CharacterAttributes { "health regen" -1000 } } } } T_TFBot_W8Meme_Scout { Class Scout Name "Scout" ClassIcon red2_lite Skill Expert Health 125 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_SCATTERGUN" Action Mobber AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Soldier { Class Soldier Name "Soldier" ClassIcon red2_lite Skill Expert Health 200 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Action Mobber AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Pyro { Class Pyro Name "Pyro" ClassIcon red2_lite Skill Expert Health 175 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } Action Mobber AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Demoman { Class Demoman Name "Demoman" ClassIcon red2_lite Skill Expert Health 175 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Action Mobber AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Heavy { Class Heavyweapons Name "Heavy" ClassIcon red2_lite Skill Expert Health 300 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Action Mobber AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Medic_Uber_Quick { Class Medic Name "Quick Uber Medic" ClassIcon red2_lite Skill Expert Health 150 Attributes SpawnWithFullCharge Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Das Naggenvatcher" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "uber duration bonus" -3 } AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Sniper_Bow { Class Sniper Name "Bowman" ClassIcon red2_lite Skill Expert Health 125 WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } Action Mobber AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Footstinky { Class Pyro Name "Footstinky" ClassIcon footstinky Skill Expert Health 3000 Scale 0.65 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Prince Tavish's Crown" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } CharacterAttributes { "voice pitch scale" 1.5 "cancel falling damage" 1 "health from healers reduced" 0.5 "health from packs decreased" 0.1 "dmg from melee increased" 2 } Action Mobber UseHumanModel 1 AlwaysGlow 1 AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Pungo { Class HeavyWeapons Name "Pungo the Primate" ClassIcon red2_lite Skill Expert Health 16000 Scale 1.6 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_FISTS" Item "Yeti_Head" Item "Yeti_Legs" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "damage bonus" 1.1 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "cancel falling damage" 1 "health from healers reduced" 0.5 "health from packs decreased" 0.05 "dmg taken from blast increased" 2.5 } Action Mobber AlwaysGlow 1 AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Condor { Class Spy Name "Comedy Condor" ClassIcon red2_lite Skill Expert Health 8000 Scale 1.6 Attributes MiniBoss Attributes AlwaysCrit Item "The Enforcer" Item "Upgradeable TF_WEAPON_KNIFE" Item "Avian Amante" ItemAttributes { ItemName "The Enforcer" "faster reload rate" -0.8 "dmg pierces resists absorbs" 0 } ItemAttributes { ItemName "Avian Amante" "set item tint rgb" 15132390 // extraordinary abundance of tinge } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "cannot disguise" 1 "cancel falling damage" 1 "health from healers reduced" 0.5 "health from packs decreased" 0.05 "dmg from melee increased" 1.5 "dmg taken from blast increased" 2 } Action Mobber AlwaysGlow 1 CustomEyeGlowColor "230 230 230" AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Floppa { Class Heavyweapons Name "Big Floppa" ClassIcon red2_lite Skill Expert Health 12000 Scale 1.6 WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Beastly Bonnet" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "cancel falling damage" 1 "health from healers reduced" 0.5 "health from packs decreased" 0.05 "dmg taken from blast increased" 2 } Action Mobber AlwaysGlow 1 CustomEyeGlowColor "165 117 69" AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Clem { Class Sniper Name "Clem" ClassIcon red2_lite Skill Expert Health 3000 WeaponRestrictions SecondaryOnly MaxVisionRange 1500 Item "Upgradeable TF_WEAPON_SMG" Item "Mad Mask" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "clip size bonus" 4.8 "fire rate bonus" 0.5 "faster reload rate" 2.75 "weapon spread bonus" 1.75 "damage penalty" 0.25 } CharacterAttributes { "cancel falling damage" 1 "health from healers reduced" 0.5 "health from packs decreased" 0.1 "dmg from melee increased" 1.5 "dmg taken from blast increased" 1.5 } Action Mobber AlwaysGlow 1 CustomEyeGlowColor "231 181 59" AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Legs { Class Scout Name "Legs" ClassIcon legs Skill Expert Health 10000 Scale 1.6 WeaponRestrictions MeleeOnly Attributes MiniBoss Item "Upgradeable TF_WEAPON_BAT" Item "EOTL_Demopants" ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "fire rate bonus" 0.5 } CharacterAttributes { "torso scale" -5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 "cancel falling damage" 1 "health from healers reduced" 0.5 "health from packs decreased" 0.05 "dmg taken from blast increased" 2.5 } Action Mobber AlwaysGlow 1 AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_DumpsterDave { Class Soldier Name "Dumpster Dave" ClassIcon soldier_dumpster Skill Expert Health 50000 Scale 1.6 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes AlwaysFireWeapon Item "The Beggar's Bazooka" Item "Stainless Pot" Item "The Gold Digger" ItemAttributes { ItemName "The Beggar's Bazooka" "clip size upgrade atomic" 57 "damage bonus" 99999 "faster reload rate" 0.7 "blast radius increased" 10 "use large smoke explosion" 1 "blast dmg to self increased" 99999 "dmg pierces resists absorbs" 1 "mod weapon blocks healing" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "torso scale" 0.85 "hand scale" 1.25 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 "cancel falling damage" 1 } Action Mobber AlwaysGlow 1 CustomEyeGlowColor "255 105 180" AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Heavy_Softlock { Class Heavyweapons Name "Chief of Sex" ClassIcon heavy_chief Skill Expert Health 60000 Scale 0.5 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit Item "Fists of Steel" Item "War Head" ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.6 "damage bonus" 99999 "dmg pierces resists absorbs" 1 } CharacterAttributes { "move speed bonus" 2.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 "cancel falling damage" 1 } Action Mobber AlwaysGlow 1 AddCond { Index 43 // reprogrammed } } T_TFBot_W8Meme_Scout_Timer { Class Scout Name "Stopwatch Mode" ClassIcon scout Skill Easy Health 125 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies CharacterAttributes { "health regen" -500 } } T_TFBot_W1Meme_Dialogue_Overseer_Intro { Class Scout Name "the statue" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: Hey again. It's really been a year since we last met, huh?" Delay 0 Repeats 1 } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: Unfortunately I'm still a pickle, and the joke has long since died out." Delay 4 Repeats 1 } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: So I might need you guys and gals and everyone in between to help me out here." Delay 9 Repeats 1 } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: Oh I also pissed off an elder god. Good luck!" Delay 16 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 20 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W2Meme_Dialogue_Overseer_Intro { Class Scout Name "the flea" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: Good job taking down that elder god back there." Delay 0 Repeats 1 } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: He'll probably be back but at least now I can get around to shedding this damn pickled form." Delay 4 Repeats 1 } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: Also expect a fair bit of vulgarity going forward. It's fun to swear every now and then. Fuck." Delay 9 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 15 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W2Meme_Dialogue_Overseer_Copium { Class Scout Name "the flea" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: Stop everything!" Delay 0 Repeats 1 } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: In order to fully shed this pickled form I need to extract Copium from some of you." Delay 6 Repeats 1 } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: I believe this should do the trick..." Delay 10 Repeats 1 } Message { Name "{EE82EE}Pickle Overseer {FFB1C7}: There we go. As you were." Delay 16 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 20 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W3Meme_Dialogue_Overseer_Intro { Class Scout Name "the brew" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Oh god it feels so good to have limbs again." Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Thanks for the save back there guys." Delay 4 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: But now, I think it would be funny if all of you typed kill in console." Delay 8 Repeats 1 } Message { Name "{42077B}The Narrator {FFFD00}: 'Lol' said The Overseer, 'Lmao'" Delay 22 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 25 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W3Meme_Dialogue_Overseer_Spellbooks { Class Scout Name "the brew" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: What the hell are these guys doing here?" Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Come on guys the Minecraft wave is up next, just wait your turn!" Delay 6 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 10 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W4Meme_Dialogue_Overseer_Intro { Class Scout Name "the cube" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: WELCOME TO MY MINE, WE ARE MINING DIAMONDS!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W4Meme_Dialogue_Overseer_Nether { Class Scout Name "the cube" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: I hope everyone brought their diamond armour and a bow for this bit." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W5Meme_Dialogue_Overseer_TheVoices1 { Class Scout Name "the voices" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Step One." Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Wait for it to get better." Delay 3 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 10 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W5Meme_Dialogue_Overseer_TheVoices2 { Class Scout Name "the voices" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Step Two." Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Wait for it to get better." Delay 3 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 10 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W5Meme_Dialogue_Overseer_TheVoices3 { Class Scout Name "the voices" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Step One." Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Wait for it to get better." Delay 3 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 10 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W5Meme_Dialogue_Overseer_TheVoices4 { Class Scout Name "the voices" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Step Two." Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Wait for it to get better." Delay 3 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 10 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W6Meme_Dialogue_Overseer_Intro { Class Scout Name "the rat" ClassIcon scout_fan Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Scream for me bitches!" Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Oh and also maybe consider going bowling. Roman called." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 10 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W6Meme_Dialogue_Twins_Intro { Class Scout Name "the rat" ClassIcon scout_fan Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{AF4BFF}This is going to be a terrible night..." Delay 0 Repeats 1 } Message { Name "{AF4BFF}The Twins have awoken!" Delay 15 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 20 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W6Meme_Dialogue_Twins_Defeat { Class Scout Name "the rat" ClassIcon scout_fan Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{AF4BFF}The Twins have been defeated." Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W7Meme_Dialogue_Overseer_Intro { Class Scout Name "the badass" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: Time for me to bring back a fan favourite." Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Jerry has entered the ring!" Delay 5 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 10 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W7Meme_Dialogue_Jerry1 { Class Scout Name "the badass" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{FF3D3D}jerry {FBECCB}: i just need some weed in my lungs" Delay 0 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: the captain has been covering up his true motives for some time but we suspect he may be associated with the online terror group galaxy romance" Delay 10 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: just told an og in the hood that he's on man time all the time" Delay 21 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: just rented another honda civic for the film shoot, this time do NOT let dante do donuts in it again. i'm not going to cover the legal costs." Delay 34 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: nice mojo flow here and i don't even have to go to the store" Delay 46 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: you people went to high school. i went to school high." Delay 55 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 60 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W7Meme_Dialogue_Jerry2 { Class Scout Name "the badass" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{FF3D3D}jerry {FBECCB}: i told dante to go up to hot97 and show new york how texas get down" Delay 0 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: i am the good guy troll" Delay 12 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: can i play doom on your account please?" Delay 25 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: i want to live like sosa but i'm really feeling like tony" Delay 39 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: earthquake weather is coming" Delay 51 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: i'm not even kidding gnomes are real, i've seen those fuckers in the woods" Delay 65 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 70 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W7Meme_Dialogue_Jerry3 { Class Scout Name "the badass" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{FF3D3D}jerry {FBECCB}: the captain was illegally detained during a traffic stop last tuesday" Delay 0 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: what's goin on big guy? u on demon time bro?" Delay 13 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: i told dante not to open the septic tank but he went and did it anyway" Delay 24 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: god made weed sunflowers and birds. man is literally nuts." Delay 35 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: cloud demons are following me" Delay 46 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: hey i see you still have scott added. can you please tell him he left his pornographic pokemon tshirt and balloon pump at my house." Delay 60 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 65 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W8Meme_Dialogue_Dante { Class Scout Name "the man" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{FBECCB}Dante Jensen has joined the game" Delay 0 Repeats 1 } Message { Name "{FBECCB}Dante Jensen was automatically assigned to team MANNCO" Delay 10 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: who let dante in" Delay 13 Repeats 1 } Message { Name "{FF3D3D}Dante Jensen {FBECCB}: hhhhety tindall how do i get the medal?" Delay 16 Repeats 1 } Message { Name "{9AFF9A}Dante Jensen {FBECCB}has renamed their {FFD800}Shotgun {FBECCB}to {FFD800}THE PUSHER" Delay 22 Repeats 1 } Message { Name "{FBECCB}Dante Jensen left the game" Delay 26 Repeats 1 } Message { Name "{FF3D3D}jerry {FBECCB}: LOL" Delay 28 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Alright then. No idea what that was." Delay 31 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: No idea where the wave is either." Delay 35 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 40 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W8Meme_Dialogue_Panton_Intro { Class Scout Name "the man" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{99CCFF}??? {FBECCB}: HELLO EVERY !!!" Delay 0 Repeats 1 } Message { Name "{99CCFF}??? {FBECCB}: I HAVE BEEN [watching] FROM THE [dumpster] AND HAVE COME TO MAKE AN [irresistible deal]!" Delay 4 Repeats 1 } Message { Name "{99CCFF}??? {FBECCB}: [idle] NOW AND I WILL [death] YOU FOR [the low low price of $19.99]!" Delay 9 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 15 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W8Meme_Dialogue_Overseer_Favours { Class Scout Name "the man" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: This guy looks like he means business. I'm going to call in some favours to help you guys out." Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Starting with these crappy robots I found out back." Delay 4 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W8Meme_Dialogue_Footstinky_Intro { Class Scout Name "the man" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{FF3D3D}Footstinky {FBECCB}: For Mann Co!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W8Meme_Dialogue_Pungo_Intro { Class Scout Name "the man" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{FF3D3D}Pungo the Primate {FBECCB}: ook ook!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W8Meme_Dialogue_Clem_Intro { Class Scout Name "the man" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{FF3D3D}Clem {FBECCB}: Clem!" Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W8Meme_Dialogue_Legs_Intro { Class Scout Name "the man" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{FF3D3D}Legs {FBECCB}: O NGBK IUSK ZU QOIQ HAHHRKMAS GTJ INKC GYY" // I HAVE COME TO KICK BUBBLEGUM AND CHEW ASS but moved up 6 spaces Delay 0 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 5 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W8Meme_Dialogue_Overseer_Finale { Class Scout Name "the man" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: This guy just refuses to die." Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: There's one last favour I can call in, but it's VERY risky." Delay 5 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Hold on to something." Delay 10 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Dumpster Dave, give him hell!" Delay 20 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: WHAT THE [slime] IS HE DOING HERE?" Delay 25 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: I see you two are acquainted. This should be interesting." Delay 30 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: SHUT IT [lady]! HIS [big shot] ISN'T POWERFUL ENOUGH TO [friday night special] ME UP!" Delay 35 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 40 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W8Meme_Dialogue_Overseer_Softlock { Class Scout Name "the man" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{EE82EE}The Overseer {FFB1C7}: If you're seeing this then Dumpster Dave failed his mission." Delay 0 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: I'm sending in backup support so you don't get softlocked." Delay 5 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 10 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_W8Meme_Dialogue_Overseer_Ending { Class Scout Name "the man" ClassIcon scout Health 1000 Scale 0.01 Attributes IgnoreFlag Attributes IgnoreEnemies Attributes SuppressFire Attributes DisableDodge AddCond { Index 43 // reprogrammed } Message { Name "{99CCFF}Panton CLEO {FBECCB}: ...OW" Delay 3 Repeats 1 } Message { Name "{99CCFF}Panton CLEO {FBECCB}: THAT HURT PRETTY BAD" Delay 7 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Well, I reckon that's that." Delay 12 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Good job holding out against him as long as you did." Delay 16 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: I think all of you are deserving of a rest after that ordeal." Delay 20 Repeats 1 } Message { Name "{EE82EE}The Overseer {FFB1C7}: Until next time, have a good one." Delay 25 Repeats 1 } ChangeAttributes { Delay 0 Repeats 1 Cooldown 999 Name "Default" } ChangeAttributes { Delay 30 Repeats 1 Cooldown 999 Name "Kill" } EventChangeAttributes { Default { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "move speed bonus" 0.01 "health regen" 500 "dmg from ranged reduced" 0.01 "dmg from melee increased" 0.01 } } Kill { Skill Easy WeaponRestrictions MeleeOnly Item "Upgradeable TF_WEAPON_BAT" CharacterAttributes { "health regen" -5000 } } } } T_TFBot_Meme_Scout_Giant_Jump { Class Scout Name "Monarch League Scout" ClassIcon scout_jumping_g Skill Expert Health 65 WeaponRestrictions MeleeOnly MaxVisionRange 1200 Attributes MiniBoss Attributes AutoJump AutoJumpMin 3 AutoJumpMax 5 Item "The Sandman" Item "The Hanger-on Hood" Item "The Flight of the Monarch" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "head scale" 1.5 "increased jump height" 2 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Meme_SentryBuster // w1, 2 { Class Demoman Name "Sentry Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_W3Meme_SentryBuster { Class Demoman Name "Lizz Buster Mk.IV" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 5 AutoJumpMax 10 Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tide Turner" Item "The Brutal Bouffant" ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 10 "charge impact damage increased" 0 "lose demo charge on damage when charging" 0 } ItemAttributes { ItemName "The Brutal Bouffant" "set item tint RGB" 10843461 } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "increased jump height" 2 "bot custom jump particle" 1 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_W4Meme_SentryBuster { Class Demoman Name "Creeper" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Mask of the Shaman" ItemAttributes { ItemName "Mask of the Shaman" "set item tint rgb" 7511618 // indubitably green } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } PainSound "bogos_mc_creeper_pain.mp3" DeathSound "bogos_mc_explosion.mp3" } T_TFBot_W5Meme_SentryBuster_Broken { Class Heavyweapons Name "Busted Buster" ClassIcon sentry_buster Skill Expert Health 4000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "The Dalokohs Bar" Item "Upgradeable TF_WEAPON_FISTS" Item "Horrific Headsplitter" ItemAttributes { ItemName "The Dalokohs Bar" "item_meter_charge_rate" 8 "force weapon switch" 1 "alt-fire disabled" 1 } CharacterAttributes { "attach particle effect" 3028 // terrifying thunder "gesture speed increase" 1.75 "voice pitch scale" 0 "deploy time increased" 0.5 "move speed bonus" 2.25 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } SpawnTemplate "TheVoicesTheVoices" } T_TFBot_W6Meme_SentryBuster_PurpleGuy { Class Demoman Name "The Man Behind The Laughter" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } UseCustomModel "models/bots/demo/bot_purpleguy_buster.mdl" SpawnTemplate "NoMoreVoices" } T_TFBot_W6Meme_SentryBuster_PurpleGuy_Spam { Class Demoman Name "The Man Behind The Slaughter" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "damage penalty" 0.1 "fire rate bonus" 0.01 "faster reload rate" -0.8 "projectile spread angle penalty" 10 "blast dmg to self increased" 0 "dmg bonus vs buildings" 3 } CharacterAttributes { "move speed bonus" 1.85 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } UseCustomModel "models/bots/demo/bot_purpleguy_buster.mdl" SpawnTemplate "NoMoreVoices" } T_TFBot_W7Meme_SentryBuster_Charge { Class Demoman Name "EXP Loader" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes IgnoreEnemies Attributes DisableDodge Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "The Tide Turner" Item "Hazard Headgear" Item "The Sightliner" ItemAttributes { ItemName "The Tide Turner" "charge recharge rate increased" 10 "charge impact damage increased" 0 "lose demo charge on damage when charging" 0 } CharacterAttributes { "move speed bonus" 1.85 "head scale" 3.2 "torso scale" 0 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } Mission // Waves 1 and 2 Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_Meme_SentryBuster } TFBot { Template T_TFBot_Meme_SentryBuster } TFBot { Template T_TFBot_Meme_SentryBuster Name "Cone-head Buster" Health 3000 Item "Traffic Cone" } TFBot { Template T_TFBot_Meme_SentryBuster Name "Bucket-head Buster" Health 4000 Item "Bucket Hat" } } } Mission // Wave 3 Lizz Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_W3Meme_SentryBuster } } Mission // Wave 4 Creepers { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_W4Meme_SentryBuster } } Mission // Wave 5 Busted Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_W5Meme_SentryBuster_Broken } } Mission // Wave 6 Purple Guy Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 SuppressSentryBusterModel 1 RandomChoice { TFBot { Template T_TFBot_W6Meme_SentryBuster_PurpleGuy } TFBot { Template T_TFBot_W6Meme_SentryBuster_PurpleGuy } TFBot { Template T_TFBot_W6Meme_SentryBuster_PurpleGuy } TFBot { Template T_TFBot_W6Meme_SentryBuster_PurpleGuy } TFBot { Template T_TFBot_W6Meme_SentryBuster_PurpleGuy_Spam } } } Mission // Wave 7 EXP Loaders { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_W7Meme_SentryBuster_Charge } } Mission // Wave 2 Ape Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_W2Meme_Sniper } } Mission // Wave 6 Screaming Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_W6Meme_Sniper_Razorback } } Mission // Wave 7 Hyperion Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_W7Meme_Sniper } } Mission // Wave 3 Spooks { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_W3Meme_Spy } } Mission // Wave 5 Deformed Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_W5Meme_Spy } } Mission // Wave 7 Hyperion Infiltrators { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_W7Meme_Infiltrator } } ///////////////// //WAVES //POPFILE PAYOUT //START $500 //DROP W1 $700 / W2 $800 / W3 $850 / W4 $1000 / W5 $650 / W6 $800 / W7 $1100 / W8 $200 //START: $500 / DROP: $6100 / TOTAL: $6600 / TOTAL PLUS BONUS: $7300 ///////////////// // WAVE 1/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Giant Jumping Scout, (50) // B - 42 Mini Bullet Sages, (125) // B - 20 Mini Fire Sages, (100) // C - 25 Mini Blast Sages, (125) // D - Sage, (150) // D - Egas, (150) // Ally - Footstinky // Total cash in this wave is $700 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "Sage" SpawnTemplate "Wave1Music" Explanation { Line "{FFD800}Many weapons have been changed for this mission. Too many to list here." Line "{FFD800}If a weapon has been changed, inspecting it (F by default) or visiting an upgrade station will show a description listing what's new." Line "{9AFF9A}Wave 1 uses music from Quake 2." } WaveSpawn // A - 1 Giant Jumping Scout { Name Wave1a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Giant_Jump } } WaveSpawn // B - 42 Mini Bullet Sages { Name Wave1b WaitForAllDead Wave1a TotalCurrency 125 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot FirstSpawnOutput { Target relay_w1_music_play Action Trigger } TFBot { Template T_TFBot_W1Meme_Scout } } WaveSpawn // B - 20 Mini Fire Sages { Name Wave1b WaitForAllDead Wave1a TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Template T_TFBot_W1Meme_Pyro } } WaveSpawn // C - 25 Mini Blast Sages { Name Wave1c WaitForAllSpawned Wave1b TotalCurrency 125 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_W1Meme_Soldier } } WaveSpawn // D - Sage { Name Wave1d WaitForAllDead Wave1c TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_W1Meme_Sage } } WaveSpawn // D - Egas { Name Wave1d WaitForAllDead Wave1c TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_W1Meme_Egas } } WaveSpawn // Ally - Footstinky { WaitForAllDead Wave1a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited DoneOutput { Target relay_w1_music_stop Action Trigger } TFBot { Template T_TFBot_W1Meme_Footstinky } } WaveSpawn // Dialogue - Overseer Intro { WaitForAllDead Wave1a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W1Meme_Dialogue_Overseer_Intro } } } } WaveSpawn // Dummy spawn for relay { WaitForAllDead Wave1a WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnOutput { Target relay_sage_spawn Action Trigger } } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave1a WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnWarningSound "ambient\spacebase\spacebase_rumble_03.wav" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave1a WaitBeforeStarting 21 WaitBetweenSpawns 0 FirstSpawnWarningSound "ambient\atmosphere\terrain_rumble1.wav" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave1a WaitBeforeStarting 22 WaitBetweenSpawns 0 FirstSpawnWarningSound "vehicles\crane\crane_creak1.wav" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave1a WaitBeforeStarting 23 WaitBetweenSpawns 0 FirstSpawnWarningSound "vehicles\crane\crane_creak2.wav" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave1a WaitBeforeStarting 26 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_sage_activate.wav" } } // WAVE 2/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 2 Giant Jumping Scouts, (100) // B - Dababy Tank, (200) // B - 20 Chimp Champs, (80) // C1 - 2 Squads; 1 Sydney sniper, 1 Giant Vaccinator Medic, (200) // C2 - 30 Chimp Champs, (120) // D - 1 Squad; 1 Orb, 1 Ponderer, (100) // Ally - Eugene // Ape Sniper mission active // Total cash in this wave is $800 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "Wave2Music" Explanation { Line "{9AFF9A}Wave 2 uses music from A Hat in Time." } WaveSpawn // A - 2 Giant Jumping Scouts { Name Wave2a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Giant_Jump } } WaveSpawn // B - Dababy Tank { Name Wave2b WaitForAllDead Wave2a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 FirstSpawnOutput { Target relay_w2_music_play Action Trigger } Tank { Health 15000 Name "boss" Speed 75 StartingPathTrackNode tank_path_a OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } ClassIcon dababy_car Model "models\dababy_car\lilchewchew_v3.mdl" DisableSmokestack 1 DisableTracks 1 } } WaveSpawn // B - 20 Chimp Champs { Name Wave2b WaitForAllDead Wave2a TotalCurrency 80 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot_left TFBot { Template T_TFBot_W2Meme_Heavy_KGB } } WaveSpawn // C1 - 2 Squads; 1 Sydney sniper, 1 Giant Vaccinator Medic { Name Wave2c1 WaitForAllDead Wave2b TotalCurrency 200 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_W2Meme_Sniper_Giant_Sleeper } TFBot { Template T_TFBot_W2Meme_Medic_Giant_Vaccinator } } } WaveSpawn // C2 - 30 Chimp Champs { Name Wave2c2 WaitForAllDead Wave2b TotalCurrency 120 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 4 Where spawnbot_right TFBot { Template T_TFBot_W2Meme_Heavy_KGB } } WaveSpawn // D - 1 Squad; 1 Orb, 1 Ponderer { Name Wave2d WaitForAllSpawned Wave2c1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_W2Meme_Orb } TFBot { Template T_TFBot_W2Meme_Ponderer } } } WaveSpawn // Ally - Eugene { WaitForAllDead Wave2a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited DoneOutput { Target relay_w2_music_stop Action Trigger } TFBot { Template T_TFBot_W2Meme_Eugene } } WaveSpawn // Copium Miner { WaitForAllDead Wave2b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 0 Where spawnbot_mid Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W2Meme_Copium } } } } WaveSpawn // Dialogue - Overseer Intro { WaitForAllDead Wave2a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W2Meme_Dialogue_Overseer_Intro } } } } WaveSpawn // Dialogue - Overseer Copium { WaitForAllDead Wave2b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W2Meme_Dialogue_Overseer_Copium } } } } } // WAVE 3/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 3 Giant Jumping Scouts, (75) // B - 27 Basher Scouts, (80) // B - 15 Bazooka Soldiers, (75) // C - 3 Random Spawned Giant Resistance Spell Book Demos, Giant Crit Boost Spell Book Demos, (75) // C - 33 Random Spawned Bleed Potion Demos, Jarate Potion Demos, Minicrit Potion Demos, Health Boost Potion Demos, Speed Boost Potion Demos, (165) // D - 9 Force-a-Nature Unsuper Scouts, (180) // E - The Siren, (200) // Ally - Random Spawned Quick Uber Medics, Big Heal Medics // Spook mission active // Total cash in this wave is $850 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "Wave3Music" Explanation { Line "{9AFF9A}Wave 3 uses music from The Binding of Isaac: Rebirth." } WaveSpawn // A - 3 Giant Jumping Scouts { Name Wave3a TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Giant_Jump } } WaveSpawn // B - 27 Basher Scouts { Name Wave3b WaitForAllDead Wave3a TotalCurrency 80 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_W3Meme_Scout_Basher } } WaveSpawn // B - 15 Bazooka Soldiers { Name Wave3b WaitForAllDead Wave3a TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_W3Meme_Soldier_Beggars } } WaveSpawn // C - 3 Random Spawned Giant Resistance Spell Book Demos, Giant Crit Boost Spell Book Demos { Name Wave3c WaitForAllDead Wave3b TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 20 Where spawnbot RandomChoice { TFBot { Template T_TFBot_W3Meme_Demoman_Giant_Resistance } TFBot { Template T_TFBot_W3Meme_Demoman_Giant_Crit } } } WaveSpawn // C - 33 Random Spawned Bleed Potion Demos, Jarate Potion Demos, Minicrit Potion Demos, Health Boost Potion Demos, Speed Boost Potion Demos { Name Wave3c WaitForAllDead Wave3b TotalCurrency 165 TotalCount 33 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_W3Meme_Demoman_Potion_Bleed } TFBot { Template T_TFBot_W3Meme_Demoman_Potion_Jarate } TFBot { Template T_TFBot_W3Meme_Demoman_Potion_Minicrit } TFBot { Template T_TFBot_W3Meme_Demoman_Potion_Heal } TFBot { Template T_TFBot_W3Meme_Demoman_Potion_Speed } } } WaveSpawn // D - 9 Force-a-Nature Unsuper Scouts { Name Wave3d WaitForAllDead Wave3c TotalCurrency 180 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_W3Meme_Scout_Giant_FaN } } WaveSpawn // E - The Siren { Name Wave3e WaitForAllDead Wave3d TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_mid FirstSpawnOutput { Target relay_w3_music_play Action Trigger } DoneOutput { Target relay_w3_music_stop Action Trigger } TFBot { Template T_TFBot_W3Meme_Siren } } WaveSpawn // Ally - Random Spawned Quick Uber Medics, Big Heal Medics { WaitForAllDead Wave3a TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot_ally Support 1 RandomChoice { TFBot { Template T_TFBot_W3Meme_Medic_Uber_Ally } TFBot { Template T_TFBot_W3Meme_Medic_BigHeal_Ally } } } WaveSpawn // Dialogue - Overseer Intro { WaitForAllDead Wave3a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W3Meme_Dialogue_Overseer_Intro } } } } WaveSpawn // Dialogue - Overseer Spellbooks { WaitForAllDead Wave3b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W3Meme_Dialogue_Overseer_Spellbooks } } } } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave3e WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_siren_death.mp3" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave3e WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_siren_death.mp3" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave3e WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_juggernaut_outro.mp3" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave3e WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_juggernaut_outro.mp3" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave3e WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_juggernaut_outro.mp3" } } // WAVE 4/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 4 Giant Jumping Scouts, (100) // B - 20 Zombies, (80) // B - 12 Skeletons, (50) // B - 20 Spiders, (80) // C - 1 Tank, (125) // C - 12 Endermen, (120) // C - 40 Cave Spiders, (80) // C - 1 Tank, (125) // D - 25 Piglins, (100) // D - 16 Blazes, (80) // D - 6 Wither Skeletons, (60) // Ally - Steve // Ally - Alex // Total cash in this wave is $1000 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "Wave4Music" Explanation { Line "{9AFF9A}Wave 4 uses music from Minecraft." } WaveSpawn // A - 4 Giant Jumping Scouts { Name Wave4a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Giant_Jump } } WaveSpawn // B - 20 Zombies { Name Wave4b WaitForAllDead Wave4a TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot FirstSpawnOutput { Target relay_w4_music_play1 Action Trigger } TFBot { Template T_TFBot_W4Meme_Zombie } } WaveSpawn // B - 12 Skeletons { Name Wave4b WaitForAllDead Wave4a TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_W4Meme_Skeleton } } WaveSpawn // B - 20 Spiders { Name Wave4b WaitForAllDead Wave4a TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_W4Meme_Spider } } WaveSpawn // C - 1 Tank { Name Wave4c WaitForAllDead Wave4b TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Tank { Health 12000 Name "boss" Speed 75 StartingPathTrackNode tank_path_a OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 12 Endermen { Name Wave4c WaitForAllDead Wave4b TotalCurrency 120 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot StartWaveOutput { Target relay_w4_music_stop1 Action Trigger } FirstSpawnOutput { Target relay_w4_music_play2 Action Trigger } TFBot { Template T_TFBot_W4Meme_Enderman } } WaveSpawn // C - 40 Cave Spiders { Name Wave4c WaitForAllDead Wave4b TotalCurrency 80 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_W4Meme_CaveSpider } } WaveSpawn // C - 1 Tank { Name Wave4c WaitForAllDead Wave4b TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Tank { Health 12000 Name "boss" Speed 75 StartingPathTrackNode tank_path_a OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D - 25 Piglins { Name Wave4d WaitForAllDead Wave4c TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot StartWaveOutput { Target relay_w4_music_stop2 Action Trigger } FirstSpawnOutput { Target relay_w4_music_play3 Action Trigger } TFBot { Template T_TFBot_W4Meme_Piglin } } WaveSpawn // D - 16 Blazes { Name Wave4d WaitForAllDead Wave4c TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_W4Meme_Blaze } } WaveSpawn // D - 6 Wither Skeletons { Name Wave4d WaitForAllDead Wave4c TotalCurrency 60 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_left TFBot { Template T_TFBot_W4Meme_WitherSkeleton } } WaveSpawn // Ally - Steve { WaitForAllDead Wave4a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited DoneOutput { Target relay_w4_music_stop3 Action Trigger } TFBot { Template T_TFBot_W4Meme_Steve } } WaveSpawn // Ally - Alex { WaitForAllDead Wave4a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited TFBot { Template T_TFBot_W4Meme_Alex } } WaveSpawn // Dialogue - Overseer Intro { WaitForAllDead Wave4a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W4Meme_Dialogue_Overseer_Intro } } } } WaveSpawn // Dialogue - Overseer Nether { WaitForAllDead Wave4c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W4Meme_Dialogue_Overseer_Nether } } } } } // WAVE 5/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 5 Giant Jumping Scouts, (100) // B - 30 Deformed Flare Pyros, (90) // B - 2 Giant Deformed Burst Fire Demos, (100) // C - 16 Deformed Heavies, (80) // C - 24 Deformed Soldiers, (120) // D - 3 Giant Deformed Pyros, (75) // D - 28 Deformed Bowmen, (85) // Ally - Legs // Deformed Spy mission active // Total cash in this wave is $650 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "Wave5Music" Explanation { Line "{9AFF9A}Wave 5 uses music from The Caretaker." } WaveSpawn // A - 5 Giant Jumping Scouts { Name Wave5a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Giant_Jump } } WaveSpawn // B - 30 Deformed Flare Pyros { Name Wave5b WaitForAllDead Wave5a TotalCurrency 90 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left StartWaveOutput { Target relay_w5_music_play1 Action Trigger } TFBot { Template T_TFBot_W5Meme_Pyro_Flare } } WaveSpawn // B - 2 Giant Deformed Burst Fire Demos { Name Wave5b WaitForAllDead Wave5a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_W5Meme_Demoman_Giant_BurstFire } } WaveSpawn // C - 16 Deformed Heavies { Name Wave5c WaitForAllDead Wave5b TotalCurrency 80 TotalCount 16 MaxActive 6 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 11 Where spawnbot StartWaveOutput { Target relay_w5_music_stop1 Action Trigger } FirstSpawnOutput { Target relay_w5_music_play2 Action Trigger } TFBot { Template T_TFBot_W5Meme_Heavy } } WaveSpawn // C - 24 Deformed Soldiers { Name Wave5c WaitForAllDead Wave5b TotalCurrency 120 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_W5Meme_Soldier } } WaveSpawn // D - 3 Giant Deformed Pyros { Name Wave5d WaitForAllDead Wave5c TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot_left StartWaveOutput { Target relay_w5_music_stop2 Action Trigger } FirstSpawnOutput { Target relay_w5_music_play3 Action Trigger } TFBot { Template T_TFBot_W5Meme_Pyro_Giant } } WaveSpawn // D - 28 Deformed Bowmen { Name Wave5d WaitForAllDead Wave5c TotalCurrency 85 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Template T_TFBot_W5Meme_Sniper_Bow } } WaveSpawn // Ally - Legs { WaitForAllDead Wave5a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited DoneOutput { Target relay_w5_music_stop3 Action Trigger } TFBot { Template T_TFBot_W5Meme_Legs } } WaveSpawn // Dialogue - Overseer Voices { WaitForAllDead Wave5a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W5Meme_Dialogue_Overseer_TheVoices1 } } } } WaveSpawn // Dialogue - Overseer Voices { WaitForAllDead Wave5b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W5Meme_Dialogue_Overseer_TheVoices2 } } } } WaveSpawn // Dialogue - Overseer Voices { WaitForAllDead Wave5c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W5Meme_Dialogue_Overseer_TheVoices3 } } } } WaveSpawn // Dialogue - Overseer Voices { WaitForAllSpawned Wave5d TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W5Meme_Dialogue_Overseer_TheVoices4 } } } } } // WAVE 6/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 6 Giant Jumping Scouts, (120) // B - 35 Bowling Pin Scouts, (70) // B - 15 Screaming Bowmen, (60) // B - 6 Screaming Gauntlets, (60) // C - 2 Squads; 1 Giant Screaming Soldier, 4 Screaming Uber Medics, (200) // C - 20 Screaming Demos, (140) // D1 - Retinazer, (0) // D2 - Spazmatism, (0) // E - Retinazer, (75) // E - Spazmatism, (75) // Ally - Dougal // Screaming Sniper mission active // Total cash in this wave is $800 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "Wave6Music" SpawnTemplate "RetinazerTeleport" SpawnTemplate "SpazmatismTeleport" Explanation { Line "{9AFF9A}Wave 6 uses music from Terraria Calamity." } WaveSpawn // A - 6 Giant Jumping Scouts { Name Wave6a TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Giant_Jump SpawnTemplate "NoMoreVoices" } } WaveSpawn // B - 35 Bowling Pin Scouts { Name Wave6b WaitForAllDead Wave6a TotalCurrency 70 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_W6Meme_Scout } } WaveSpawn // B - 15 Screaming Bowmen { Name Wave6b WaitForAllDead Wave6a TotalCurrency 60 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_right TFBot { Template T_TFBot_W6Meme_Sniper_Bow } } WaveSpawn // B - 6 Screaming Gauntlets { Name Wave6b WaitForAllDead Wave6a TotalCurrency 60 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 12 Where spawnbot_left TFBot { Template T_TFBot_W6Meme_Heavy_SteelFist } } WaveSpawn // C - 2 Squads; 1 Giant Screaming Soldier, 4 Screaming Uber Medics { Name Wave6c WaitForAllDead Wave6b TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { Template T_TFBot_W6Meme_Soldier_Giant_RapidFire } TFBot { Template T_TFBot_W6Meme_Medic_Uber_Quick } TFBot { Template T_TFBot_W6Meme_Medic_Uber_Quick } TFBot { Template T_TFBot_W6Meme_Medic_Uber_Quick } TFBot { Template T_TFBot_W6Meme_Medic_Uber_Quick } } } WaveSpawn // C - 20 Screaming Demos { Name Wave6c WaitForAllDead Wave6b TotalCurrency 140 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot_left TFBot { Template T_TFBot_W6Meme_Demoman } } WaveSpawn // D1 - Retinazer { Name Wave6d1 WaitForAllDead Wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_right FirstSpawnOutput { Target relay_w6_music_play Action Trigger } RandomChoice { Squad { TFBot { Template T_TFBot_W6Meme_TheTwins_Retinazer1 } } } } WaveSpawn // D2 - Spazmatism { Name Wave6d2 WaitForAllDead Wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_W6Meme_TheTwins_Spazmatism1 } } } } WaveSpawn // E - Retinazer { Name Wave6e WaitForAllDead Wave6d1 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_W6Meme_TheTwins_Retinazer2 } } WaveSpawn // E - Spazmatism { Name Wave6e WaitForAllDead Wave6d2 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_W6Meme_TheTwins_Spazmatism2 } } WaveSpawn // Ally - Dougal { WaitForAllDead Wave6a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited DoneOutput { Target relay_w6_music_stop Action Trigger } TFBot { Template T_TFBot_W6Meme_Dougal } } WaveSpawn // Bogo Binter { WaitForAllDead Wave6b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 0 Where spawnbot Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W6Meme_BogosBinted } } } } WaveSpawn // Dialogue - Overseer Intro { WaitForAllDead Wave6a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W6Meme_Dialogue_Overseer_Intro } } } } WaveSpawn // Dialogue - Twins Intro { WaitForAllDead Wave6c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W6Meme_Dialogue_Twins_Intro } } } } WaveSpawn // Dialogue - Twins Defeat { WaitForAllDead Wave6e TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W6Meme_Dialogue_Twins_Defeat } } } } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave6b WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_binted2.mp3" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave6b WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_binted2.mp3" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave6d1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_terraria_boss_roar.mp3" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave6d1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_terraria_boss_roar.mp3" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave6d2 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_terraria_boss_roar.mp3" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave6d2 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_terraria_boss_roar.mp3" } } // WAVE 7/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 7 Giant Jumping Scouts, (105) // B - 28 Marauders, (85) // B - 1 Tank, (200) // B - 4 Badass Psychos, (80) // B - 12 Nomads, (60) // C - 24 GUN Loaders, (70) // C - 18 RPG Loaders, (90) // C - 12 WAR Loaders, (60) // D - 32 Hyperion Engineers, (95) // D - 20 Hyperion Soldiers, (100) // D - 3 Badass Loaders, (150) // Ally - Jerry // Hyperion Sniper mission active // Hyperion Infiltrator mission active // Total cash in this wave is $1100 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SpawnTemplate "Wave7Music" Explanation { Line "{9AFF9A}Wave 7 uses music from Borderlands 2." } WaveSpawn // A - 7 Giant Jumping Scouts { Name Wave7a TotalCurrency 105 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Giant_Jump } } WaveSpawn // B - 28 Marauders { Name Wave7b WaitForAllDead Wave7a TotalCurrency 85 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_W7Meme_Marauder } } WaveSpawn // B - 1 Tank { Name Wave7b WaitForAllDead Wave7a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnOutput { Target relay_w7_music_play1 Action Trigger } Tank { Health 18000 Name "boss" Speed 75 StartingPathTrackNode tank_path_a OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 4 Badass Psychos { Name Wave7b WaitForAllDead Wave7a TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_left TFBot { Template T_TFBot_W7Meme_Psycho_Badass } } WaveSpawn // B - 12 Nomads { Name Wave7b WaitForAllDead Wave7a TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_W7Meme_Nomad } } WaveSpawn // C - 24 GUN Loaders { Name Wave7c WaitForAllDead Wave7b TotalCurrency 70 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot StartWaveOutput { Target relay_w7_music_stop1 Action Trigger } FirstSpawnOutput { Target relay_w7_music_play2 Action Trigger } TFBot { Template T_TFBot_W7Meme_GUNLoader } } WaveSpawn // C - 18 RPG Loaders { Name Wave7c WaitForAllDead Wave7b TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_W7Meme_RPGLoader } } WaveSpawn // C - 12 WAR Loaders { Name Wave7c WaitForAllDead Wave7b TotalCurrency 60 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_W7Meme_WARLoader } } WaveSpawn // D - 32 Hyperion Engineers { Name Wave7d WaitForAllDead Wave7c TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_left StartWaveOutput { Target relay_w7_music_stop2 Action Trigger } FirstSpawnOutput { Target relay_w7_music_play3 Action Trigger } TFBot { Template T_TFBot_W7Meme_Engineer } } WaveSpawn // D - 20 Hyperion Soldiers { Name Wave7d WaitForAllDead Wave7c TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 5 WaitBeforeStarting 11 WaitBetweenSpawns 11 Where spawnbot TFBot { Template T_TFBot_W7Meme_Soldier } } WaveSpawn // D - 3 Badass Loaders { Name Wave7d WaitForAllDead Wave7c TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_W7Meme_Loader_Badass } } WaveSpawn // Ally - Jerry { WaitForAllDead Wave7a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited DoneOutput { Target relay_w7_music_stop3 Action Trigger } TFBot { Template T_TFBot_W7Meme_Jerry } } WaveSpawn // Dialogue - Overseer Intro { WaitForAllDead Wave7a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W7Meme_Dialogue_Overseer_Intro } } } } WaveSpawn // Dialogue - Jerry Drivel { WaitForAllDead Wave7a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W7Meme_Dialogue_Jerry1 } } } } WaveSpawn // Dialogue - Jerry Drivel { WaitForAllDead Wave7b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W7Meme_Dialogue_Jerry2 } } } } WaveSpawn // Dialogue - Jerry Drivel { WaitForAllDead Wave7c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W7Meme_Dialogue_Jerry3 } } } } } // WAVE 8/8 /////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 8 Giant Jumping Scouts, (120) // B - Panton CLEO, (80) // Ally - Jerry // Ally - Dante Jensen // Ally - Random Spawned Scouts, Soldiers, Pyros, Demos, Heavies, Quick Uber Medics, Bowmen // Ally - Footstinky // Ally - Pungo the Primate // Ally - Comedy Condor // Ally - Big Floppa // Ally - Clem // Ally - Legs // Ally - Dumpster Dave // Total cash in this wave is $200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{9AFF9A}Wave 8 uses music from Deltarune." } WaveSpawn // A - 8 Giant Jumping Scouts { Name Wave8a TotalCurrency 120 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Meme_Scout_Giant_Jump Attributes IgnoreFlag Action Mobber } } WaveSpawn // B - Panton CLEO { Name Wave8b WaitForAllDead Wave8a TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 57 WaitBetweenSpawns 0 Where spawnbot_mid TFBot { Template T_TFBot_W8Meme_Panton_CLEO } } WaveSpawn // Ally - Jerry { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited TFBot { Template T_TFBot_W8Meme_Jerry } } WaveSpawn // Ally - Dante Jensen { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited TFBot { Template T_TFBot_W8Meme_Dante } } WaveSpawn // Ally - Random Spawned Scouts, Soldiers, Pyros, Demos, Heavies, Quick Uber Medics, Bowmen { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 5 Where spawnbot_ally Support 1 RandomChoice { TFBot { Template T_TFBot_W8Meme_Scout } TFBot { Template T_TFBot_W8Meme_Soldier } TFBot { Template T_TFBot_W8Meme_Pyro } TFBot { Template T_TFBot_W8Meme_Demoman } TFBot { Template T_TFBot_W8Meme_Heavy } TFBot { Template T_TFBot_W8Meme_Medic_Uber_Quick } TFBot { Template T_TFBot_W8Meme_Sniper_Bow } } } WaveSpawn // Ally - Footstinky { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 110 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited TFBot { Template T_TFBot_W8Meme_Footstinky } } WaveSpawn // Ally - Pungo the Primate { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 140 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited TFBot { Template T_TFBot_W8Meme_Pungo } } WaveSpawn // Ally - Comedy Condor { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 140 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited TFBot { Template T_TFBot_W8Meme_Condor } } WaveSpawn // Ally - Big Floppa { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 140 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited TFBot { Template T_TFBot_W8Meme_Floppa } } WaveSpawn // Ally - Clem { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 170 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited TFBot { Template T_TFBot_W8Meme_Clem } } WaveSpawn // Ally - Legs { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 200 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited TFBot { Template T_TFBot_W8Meme_Legs } } WaveSpawn // Ally - Dumpster Dave { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 260 WaitBetweenSpawns 0 Where spawnbot_ally Support Limited TFBot { Template T_TFBot_W8Meme_DumpsterDave } } WaveSpawn // Ally - Chiefs of Sex { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 350 WaitBetweenSpawns 0 Where spawnbot_ally Support 1 RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Heavy_Softlock } } } } WaveSpawn // Dialogue - Dante Drivel { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Dialogue_Dante } } } } WaveSpawn // Dialogue - Panton Intro { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 44 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Dialogue_Panton_Intro } } } } WaveSpawn // Dialogue - Overseer Favours { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 74 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Dialogue_Overseer_Favours } } } } WaveSpawn // Dialogue - Footstinky Intro { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 112 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Dialogue_Footstinky_Intro } } } } WaveSpawn // Dialogue - Pungo Intro { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 142 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Dialogue_Pungo_Intro } } } } WaveSpawn // Dialogue - Clem Intro { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 172 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Dialogue_Clem_Intro } } } } WaveSpawn // Dialogue - Legs Intro { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 202 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Dialogue_Legs_Intro } } } } WaveSpawn // Dialogue - Overseer Finale { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 240 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Dialogue_Overseer_Finale } } } } WaveSpawn // Dialogue - Overseer Softlock { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 340 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Dialogue_Overseer_Softlock } } } } WaveSpawn // Dialogue - Overseer Ending { WaitForAllDead Wave8b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_dialogue Support Limited RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Dialogue_Overseer_Ending } } } } WaveSpawn // C - Wave End { Name Wave8c WaitForAllDead Wave8b TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_dialogue RandomChoice { Squad { TFBot { Template T_TFBot_W8Meme_Scout_Timer } } } } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave8a WaitBeforeStarting 57 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_big_shot.mp3" } WaveSpawn // Dummy spawn for sound { WaitForAllDead Wave8a WaitBeforeStarting 57 WaitBetweenSpawns 0 FirstSpawnWarningSound "bogos_big_shot.mp3" } } }