//Created by //Yoovy: https://steamcommunity.com/profiles/76561198017198600/ //PDA Expert: https://steamcommunity.com/id/ILikePDAs/ #base robot_survival.pop WaveSchedule { StartingCurrency 5000 RespawnWaveTime 0 FixedRespawnWaveTime yes CanBotsAttackWhileInSpawnRoom no ExtraSpawnPoint { Name "cashbot" TeamNum 3 X "1806" Y "3366" Z "752" } ExtraSpawnPoint { Name "spawnbot2_left" TeamNum 3 X "-577" Y "3124" Z "512" } ExtraSpawnPoint { Name "spawnbot2_right" TeamNum 3 X "2168" Y "2707" Z "544" } Templates { } CustomUpgradesFile "mvm_upgrades_nothing.txt" SendBotsToSpectatorImmediately 1 DisplayRobotDeathNotice 1 SniperAllowHeadshots 1 MedigunShieldDamage 1 WaveStartCountdown 10 NoThrillerTaunt 1 ForceRedMoney 1 TextPrintTime 0 BotPushaway 0 CustomWeapon { "Running Reaper" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate penalty" 1.25 "damage penalty" 0.75 "mult crit dmg" 1.5 //Ignore "paintkit_proto_def_index" 286 "set_item_texture_wear" 0 } "Self Reinforcement" { OriginalItemName "Das Metalmeatencasen" "max health additive bonus" 75 "patient overheal penalty" 0.5 "move speed penalty" 0.85 } "Hand Warmer" { OriginalItemName "pyroland_pistol_shottohell" "maxammo secondary increased" 1.33 "minicritboost on kill" 6 "set damagetype ignite" 1 "weapon spread bonus" 0.25 "fire rate penalty" 1.5 //Ignore "attach particle effect" 701 "set_item_texture_wear" 0 } "Military Delinquent" { OriginalItemName "Breach and Bomb" "max health additive bonus" 50 "mult dmgtaken from melee" 0.8 "patient overheal penalty" 0.75 "no damage view flinch" 1 "cannot be headshot" 1 //Ignore "set item tint RGB" 12073019 } "Runner's Boots" { OriginalItemName "The Long Fall Loafers" "cancel falling damage" 1 "move speed bonus" 1.15 "air dash count" 1 } "Rioting Club" { OriginalItemName "The Atomizer" "melee range multiplier" 2 "CARD: damage bonus" 1.5 "fire rate penalty" 2 //Ignore "custom item model" "models/workshop/weapons/c_models/c_golfclub/c_golfclub.mdl" "custom kill icon" "nessieclub" "dmg penalty vs players" 1 "air dash count" 0 } "Necrotic Nuker" { OriginalItemName "The Black Box" "blast dmg to self increased" 1.67 "projectile speed decreased" 0.8 "maxammo primary reduced" 0.5 "blast radius increased" 2 "reload time increased" 2 "set_item_texture_wear" 0 "projectile gravity" 450 "mult dmg vs giants" 2 "bleeding duration" 5 "fire rate penalty" 3 "mult bleeding dmg" 2 "clip size penalty" 0.25 "crit mod disabled" 0 "no self effect" 1 "passive reload" 1 "damage bonus" 1.67 //Ignore "projectile trail particle" "unusual_bubbles_green" "custom weapon fire sound" "=90|npc\ichthyosaur\snap.wav" "paintkit_proto_def_index" 243 "custom projectile model" "models\weapons\w_models\w_breadmonster\w_breadmonster.mdl" "health on radius damage" 0 "attach particle effect" 702 "mult projectile scale" 2.5 "explosion particle" "gas_can_impact_red" "custom kill icon" "bread_bite" } "Heat Seeking Soarer" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed decreased" 0.75 "maxammo primary reduced" 0.8 "reload time increased" 1.25 "set damagetype ignite" 1 "projectile no deflect" 1 "mult effect duration" 10 "add cond on hit" 123 "no self effect" 1 //Ignore "mod projectile heat follow crosshair" 1 "mod projectile heat seek power" 360 "projectile trail particle" "flaming_slap_2" "custom weapon fire sound" "=90|weapons\grenade_launcher1.wav" "paintkit_proto_def_index" 295 "attach particle effect" 701 "set_item_texture_wear" 0 "custom kill icon" "pumpkindeath" } "Overcharged" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed decreased" 0.35 "maxammo primary reduced" 0.8 "attach particle effect" 57 "reload time increased" 1.5 "fire rate penalty" 2 "crit mod disabled" 0 "crit_dmg_falloff" 1 "damage penalty" 0.75 "always crit" 1 //Ignore "custom weapon fire sound" "=90|mvm\giant_soldier\giant_soldier_rocket_shoot_crit.wav" "custom impact sound" "=90|mvm\giant_soldier\giant_soldier_rocket_explode.wav" "paintkit_proto_def_index" 241 "custom projectile size" 2 "set_item_texture_wear" 0 } "Primary Stash" { OriginalItemName "Flakcatcher" "maxammo secondary increased" 2 "max health additive bonus" 100 } "Spare Baggage" { OriginalItemName "The Patriot's Pouches" "max health additive bonus" 50 "maxammo primary increased" 2 //Ignore "item style override" 1 "set item tint RGB" 12073019 } "Slugging Combustor" { OriginalItemName "Upgradeable TF_WEAPON_SHOTGUN_PRIMARY" "damage penalty on bodyshot" 0.25 "weapon burn dmg increased" 2 "set damagetype ignite" 1 "weapon spread bonus" 0.25 "faster reload rate" 0.7 "clip size bonus" 1.33 "can headshot" 1 //Ignore "paintkit_proto_def_index" 390 "attach particle effect" 701 "set_item_texture_wear" 0 } "Mumbler's Metal" { OriginalItemName "Iron Lung" "max health additive bonus" 50 "move speed penalty" 0.9 "health regen" 3 } // "Signal Flare" // { // OriginalItemName "The Detonator" // "blast dmg to self increased" 1 // "weapon burn dmg increased" 11.5 // "projectile trail particle" "rockettrail" // "custom weapon fire sound" "=90|weapons\flaregun\fire.wav" // "paintkit_proto_def_index" 105 // "disable buildings on hit" 4 // "lunchbox adds minicrits" 0 // "dmg bonus vs buildings" 2 // "set_item_texture_wear" 0 // "faster reload rate" 1.5 // "damage penalty" 1 // } "Hybrid Highlander" { OriginalItemName "gentlemanne_grenadelauncher_coffinnail" "single wep holster time increased" 0.25 "single wep deploy time decreased" 0.25 "charge recharge rate increased" 2 "hidden primary max ammo bonus" 1.1 "max health additive penalty" -25 "maxammo secondary reduced" 0.1 "charge meter on hit" 0.1 "clip size bonus" 1.5 //Ignore "custom weapon fire sound" "=90|weapons\mortar\mortar_fire1.wav" "custom impact sound" "=90|weapons\explode3.wav" "set_item_texture_wear" 0 } "Bouncing Betty" { OriginalItemName "The Iron Bomber" "blast dmg to self increased" 0.2 "projectile speed decreased" 0.75 "grenade bounce damage" 2 "grenade bounce speed" 0.8 "crit mod disabled" 0 "damage penalty" 0.5 //Ignore "projectile trail particle" flaregun_trail_red "custom weapon fire sound" "=90|weapons\ar2\ar2_altfire.wav" "paintkit_proto_def_index" 215 "blast radius decreased" 1 "set_item_texture_wear" 0 "custom impact sound" "=90|weapons\cow_mangler_explosion_normal_01.wav" "grenade no bounce" 0 "custom kill icon" deflect_promode "fuse bonus" 1 } "War Scarred" { OriginalItemName "The Scotsman's Skullcutter" "fire rate bonus with reduced health" 0.5 "add cond on kill duration" 10 "minicritboost on kill" 3 "deploy time increased" 2 "fire rate penalty" 1.5 "crit mod disabled" 0 "add cond on kill" 26 "mult crit dmg" 1.25 //Ignore "paintkit_proto_def_index" 234 "set_item_texture_wear" 1 "move speed penalty" 1 "damage bonus" 1 "special item description" "On Kill: Grants a self Battalion's Backup effect for 10 Seconds" } "Scrap Shredder" { OriginalItemName "The Brass Beast" "maxammo primary reduced" 0.75 "crits_become_minicrits" 1 "minicritboost on kill" 1 "crit mod disabled" 0 "crit_dmg_falloff" 1 "spread penalty" 1.25 "damage penalty" 0.75 //Ignore "minigun spinup time increased" 1 "aiming movespeed decreased" 1 "paintkit_proto_def_index" 120 "spunup_damage_resistance" 1 "set_item_texture_wear" 0 "damage bonus" 1 } "Arms Race" { OriginalItemName "Immobile Suit" "maxammo secondary increased" 2 "max health additive bonus" 100 "move speed bonus" 1.2 "health regen" 3 } "Plasma Gunner" { OriginalItemName "teufort_minigun_warroom" "projectile spread angle penalty" 1.5 "projectile speed increased" 2 "override projectile type" 13 "fire rate penalty" 1.5 "alt-fire disabled" 1 "crit mod disabled" 0 "damage penalty" 0.25 //Ignore "attach particle effect" 704 "ragdolls plasma effect" 1 "killstreak idleeffect" 1 "set_item_texture_wear" 0 "projectile sound" "=90|weapons\capper_shoot.wav" } "Moscow Mallet" { OriginalItemName "Necro Smasher" "melee range multiplier" 2 "add attributes on hit" "move speed penalty|0.5|4" "melee cleave attack" 1 "crit mod disabled" 0 "damage penalty" 0.8 //Ignore "custom item model" "models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl" "custom kill icon" "sledgehammer" } "Crazed Gunman" { OriginalItemName "Upgradeable TF_WEAPON_SMG" "hidden secondary max ammo penalty" 2.665 "maxammo primary reduced" 0.25 "projectile penetration" 2 "fire rate bonus HIDDEN" 0.5 "reload time increased" 2.5 "weapon spread bonus" 0.25 "CARD: damage bonus" 2 "clip size bonus" 4 //Ignore "custom weapon fire sound" "=75|weapons\smg1\smg1_fire1.wav" "paintkit_proto_def_index" 217 "set_item_texture_wear" 0 "hand scale" 1.2 } } PlayerAttributes { //All Classes "mod see enemy health" 1 "penetrate teammates" 1 Scout { "collect currency on kill" 1 } Medic { "increase buff duration hidden" 0.65 } Spy { "collect currency on kill" 1 } } ExtraLoadoutItems { Scout { Primary { Item "TF_WEAPON_SCATTERGUN" } Primary { Item "The Force-a-Nature" } Primary { Item "Festive Force-a-Nature" } Primary { Item "The Soda Popper" } Primary { Item "The Shortstop" } Primary { Item "Baby Face's Blaster" } Primary { Item "The Back Scatter" } Primary { Item "Running Reaper" } Primary { Item "Self Reinforcement" } Secondary { Item "TF_WEAPON_PISTOL" } Secondary { Item "The Winger" } Secondary { Item "Pretty Boy's Pocket Pistol" } Secondary { Item "Mad Milk" } Secondary { Item "Mutated Milk" } Secondary { Item "The Flying Guillotine" } Secondary { Item "Bonk! Atomic Punch" } Secondary { Item "Festive Bonk 2014" } Secondary { Item "Crit-a-Cola" } Secondary { Item "TTG Max Pistol - Poker Night" } Secondary { Item "The C.A.P.P.E.R" } Secondary { Item "Hand Warmer" } Secondary { Item "Military Delinquent" } Secondary { Item "Runner's Boots" } Melee { Item "TF_WEAPON_BAT" } Melee { Item "The Holy Mackerel" } Melee { Item "Unarmed Combat" } Melee { Item "Batsaber" } Melee { Item "The Atomizer" } Melee { Item "The Candy Cane" } Melee { Item "The Fan O'War" } Melee { Item "The Sun-on-a-Stick" } Melee { Item "The Boston Basher" } Melee { Item "Three-Rune Blade" } Melee { Item "The Sandman" } Melee { Item "The Wrap Assassin" } Melee { Item "Saxxy" } Melee { Item "Frying Pan" } Melee { Item "The Conscientious Objector" } Melee { Item "The Freedom Staff" } Melee { Item "The Bat Outta Hell" } Melee { Item "Memory Maker" } Melee { Item "The Ham Shank" } Melee { Item "Necro Smasher" } Melee { Item "The Crossing Guard" } Melee { Item "Prinny Machete" } Melee { Item "Swampy Slapper" } Melee { Item "Rioting Club" } } Soldier { Primary { Item "TF_WEAPON_ROCKETLAUNCHER" } Primary { Item "The Original" } Primary { Item "The Direct Hit" } Primary { Item "The Black Box" } Primary { Item "Festive Black Box" } Primary { Item "Rocket Jumper" } Primary { Item "The Liberty Launcher" } Primary { Item "The Cow Mangler 5000" } Primary { Item "The Beggar's Bazooka" } Primary { Item "The Air Strike" } Primary { Item "Necrotic Nuker" } Primary { Item "Heat Seeking Soarer" } Primary { Item "Overcharged" } Primary { Item "Primary Stash" } Secondary { Item "TF_WEAPON_SHOTGUN_SOLDIER" } Secondary { Item "The Buff Banner" } Secondary { Item "Festive Buff Banner" } Secondary { Item "The Concheror" } Secondary { Item "The Battalion's Backup" } Secondary { Item "The Gunboats" } Secondary { Item "The Mantreads" } Secondary { Item "The Reserve Shooter" } Secondary { Item "The Righteous Bison" } Secondary { Item "The B.A.S.E. Jumper" } Secondary { Item "The Panic Attack" } Secondary { Item "Spare Baggage" } Melee { Item "TF_WEAPON_SHOVEL" } Melee { Item "The Equalizer" } Melee { Item "The Pain Train" } Melee { Item "The Disciplinary Action" } Melee { Item "The Half-Zatoichi" } Melee { Item "The Market Gardener" } Melee { Item "The Escape Plan" } Melee { Item "Saxxy" } Melee { Item "Frying Pan" } Melee { Item "The Conscientious Objector" } Melee { Item "The Freedom Staff" } Melee { Item "The Bat Outta Hell" } Melee { Item "Memory Maker" } Melee { Item "The Ham Shank" } Melee { Item "Necro Smasher" } Melee { Item "The Crossing Guard" } Melee { Item "Prinny Machete" } } Pyro { Primary { Item "TF_WEAPON_FLAMETHROWER" } Primary { Item "The Rainblower" } Primary { Item "The Nostromo Napalmer" } Primary { Item "The Backburner" } Primary { Item "Festive Backburner 2014" } Primary { Item "The Degreaser" } Primary { Item "The Phlogistinator" } Primary { Item "The Dragon's Fury" } Secondary { Item "TF_WEAPON_SHOTGUN_PYRO" } Secondary { Item "The Reserve Shooter" } Secondary { Item "Panic Attack Shotgun" } Secondary { Item "The Flare Gun" } Secondary { Item "Festive Flare Gun" } Secondary { Item "The Detonator" } Secondary { Item "The Manmelter" } Secondary { Item "The Scorch Shot" } Secondary { Item "The Gas Passer" } Secondary { Item "The Thermal Thruster" } Secondary { Item "Slugging Combustor" } // Secondary // { // Item "Signal Flare" // } Secondary { Item "Mumbler's Metal" } Melee { Item "TF_WEAPON_FIREAXE" } Melee { Item "The Lollichop" } Melee { Item "The Axtinguisher" } Melee { Item "The Postal Pummeler" } Melee { Item "The Homewrecker" } Melee { Item "The Powerjack" } Melee { Item "The Back Scratcher" } Melee { Item "Sharpened Volcano Fragment" } Melee { Item "The Third Degree" } Melee { Item "The Neon Annihilator" } Melee { Item "The Hot Hand" } Melee { Item "Saxxy" } Melee { Item "Frying Pan" } Melee { Item "The Conscientious Objector" } Melee { Item "The Freedom Staff" } Melee { Item "The Bat Outta Hell" } Melee { Item "Memory Maker" } Melee { Item "The Ham Shank" } Melee { Item "Necro Smasher" } Melee { Item "The Crossing Guard" } Melee { Item "Prinny Machete" } } Demoman { Primary { Item "TF_WEAPON_GRENADELAUNCHER" } Primary { Item "The Loch-N-Load" } Primary { Item "Ali Baba's Wee Booties" } Primary { Item "The Bootlegger" } Primary { Item "The Loose Cannon" } Primary { Item "The B.A.S.E. Jumper" } Primary { Item "The Iron Bomber" } Primary { Item "Hybrid Highlander" } Primary { Item "Bouncing Betty" } Secondary { Item "TF_WEAPON_PIPEBOMBLAUNCHER" } Secondary { Item "The Chargin' Targe" } Secondary { Item "The Scottish Resistance" } Secondary { Item "Stickybomb Jumper" } Secondary { Item "The Splendid Screen" } Secondary { Item "The Tide Turner" } Secondary { Item "The Quickiebomb Launcher" } Secondary { Item "Grenadier's Gear" } Melee { Item "TF_WEAPON_BOTTLE" } Melee { Item "The Scottish Handshake" } Melee { Item "The Eyelander" } Melee { Item "The Horseless Headless Horseman's Headtaker" } Melee { Item "The Nessie's Nine Iron" } Melee { Item "The Pain Train" } Melee { Item "The Scotman's Skullcutter" } Melee { Item "The Claidheamohmor" } Melee { Item "The Ullapool Caber" } Melee { Item "The Half-Zatoichi" } Melee { Item "The Persian Persuader" } Melee { Item "Saxxy" } Melee { Item "Frying Pan" } Melee { Item "The Conscientious Objector" } Melee { Item "The Freedom Staff" } Melee { Item "The Bat Outta Hell" } Melee { Item "Memory Maker" } Melee { Item "The Ham Shank" } Melee { Item "Necro Smasher" } Melee { Item "The Crossing Guard" } Melee { Item "Prinny Machete" } Melee { Item "War Scarred" } } Heavyweapons { Primary { Item "TF_WEAPON_MINIGUN" } Primary { Item "Iron Curtain" } Primary { Item "Natascha" } Primary { Item "The Brass Beast" } Primary { Item "Tomislav" } Primary { Item "The Huo Long Heatmaker" } Primary { Item "Scrap Shredder" } Primary { Item "Arms Race" } Primary { Item "Plasma Gunner" } Secondary { Item "TF_WEAPON_SHOTGUN_HWG" } Secondary { Item "The Family Business" } Secondary { Item "Panic Attack Shotgun" } Secondary { Item "The Sandvich" } Secondary { Item "The Robo-Sandvich" } Secondary { Item "The Dalokohs Bar" } Secondary { Item "Fishcake" } Secondary { Item "The Buffalo Steak Sandvich" } Secondary { Item "Second Banana" } Melee { Item "TF_WEAPON_FISTS" } Melee { Item "Apoco-Fists" } Melee { Item "The Killing Gloves of Boxing" } Melee { Item "Gloves of Running Urgently" } Melee { Item "Festive Gloves of Running Urgently" } Melee { Item "The Bread Bite" } Melee { Item "Fists of Steel" } Melee { Item "The Eviction Notice" } Melee { Item "The Holiday Punch" } Melee { Item "Saxxy" } Melee { Item "Frying Pan" } Melee { Item "The Conscientious Objector" } Melee { Item "The Freedom Staff" } Melee { Item "The Bat Outta Hell" } Melee { Item "Memory Maker" } Melee { Item "The Ham Shank" } Melee { Item "Necro Smasher" } Melee { Item "The Crossing Guard" } Melee { Item "Prinny Machete" } Melee { Item "Moscow Mallet" } } Engineer { Primary { Item "TF_WEAPON_SHOTGUN_PRIMARY" } Primary { Item "Panic Attack Shotgun" } Primary { Item "The Frontier Justice" } Primary { Item "The Widowmaker" } Primary { Item "The Pomson 6000" } Primary { Item "The Rescue Ranger" } Secondary { Item "TF_WEAPON_PISTOL" } Secondary { Item "The Wrangler" } Secondary { Item "Festive Wrangler" } Secondary { Item "The Giger Counter" } Secondary { Item "The Short Circuit" } Secondary { Item "TTG Max Pistol - Poker Night" } Secondary { Item "The C.A.P.P.E.R" } Melee { Item "TF_WEAPON_WRENCH" } Melee { Item "The Gunslinger" } Melee { Item "The Southern Hospitality" } Melee { Item "The Jag" } Melee { Item "The Eureka Effect" } Melee { Item "Saxxy" } Melee { Item "Necro Smasher" } Melee { Item "Prinny Machete" } } Medic { Primary { Item "TF_WEAPON_SYRINGEGUN_MEDIC" } Primary { Item "The Blutsauger" } Primary { Item "The Crusader's Crossbow" } Primary { Item "Festive Crusader's Crossbow" } Primary { Item "The Overdose" } Secondary { Item "TF_WEAPON_MEDIGUN" } Secondary { Item "The Kritzkrieg" } Secondary { Item "The Quick-Fix" } Secondary { Item "The Vaccinator" } Melee { Item "TF_WEAPON_BONESAW" } Melee { Item "The Ubersaw" } Melee { Item "Festive Ubersaw" } Melee { Item "The Vita-Saw" } Melee { Item "The Amputator" } Melee { Item "The Solemn Vow" } Melee { Item "Saxxy" } Melee { Item "Frying Pan" } Melee { Item "The Conscientious Objector" } Melee { Item "The Freedom Staff" } Melee { Item "The Bat Outta Hell" } Melee { Item "Memory Maker" } Melee { Item "The Ham Shank" } Melee { Item "Necro Smasher" } Melee { Item "The Crossing Guard" } Melee { Item "Prinny Machete" } } Sniper { Primary { Item "TF_WEAPON_SNIPERRIFLE" } Primary { Item "The AWPer Hand" } Primary { Item "The Huntsman" } Primary { Item "Festive Huntsman" } Primary { Item "The Fortified Compound" } Primary { Item "The Sydney Sleeper" } Primary { Item "The Bazaar Bargain" } Primary { Item "The Machina" } Primary { Item "Shooting Star" } Primary { Item "The Hitman's Heatmaker" } Primary { Item "The Classic" } Secondary { Item "TF_WEAPON_SMG" } Secondary { Item "Jarate" } Secondary { Item "Beauty Mark" } Secondary { Item "The Razorback" } Secondary { Item "Darwin's Danger Shield" } Secondary { Item "The Cozy Camper" } Secondary { Item "The Cleaner's Carbine" } Secondary { Item "Crazed Gunman" } Melee { Item "TF_WEAPON_CLUB" } Melee { Item "The Tribalman's Shiv" } Melee { Item "The Bushwacka" } Melee { Item "The Shahanshah" } Melee { Item "Saxxy" } Melee { Item "Frying Pan" } Melee { Item "The Conscientious Objector" } Melee { Item "The Freedom Staff" } Melee { Item "The Bat Outta Hell" } Melee { Item "Memory Maker" } Melee { Item "The Ham Shank" } Melee { Item "Necro Smasher" } Melee { Item "The Crossing Guard" } Melee { Item "Prinny Machete" } } Spy { Secondary { Item "TF_WEAPON_REVOLVER" } Secondary { Item "TTG Sam Revolver" } Secondary { Item "The Ambassador" } Secondary { Item "Festive Ambassador" } Secondary { Item "L'Etranger" } Secondary { Item "The Enforcer" } Secondary { Item "The Diamondback" } Melee { Item "TF_WEAPON_KNIFE" } Melee { Item "The Sharp Dresser" } Melee { Item "The Black Rose" } Melee { Item "The Spy-cicle" } Melee { Item "Your Eternal Reward" } Melee { Item "The Wanga Prick" } Melee { Item "Conniver's Kunai" } Melee { Item "The Big Earner" } Melee { Item "The Spy-cicle" } PDA2 { Item "TF_WEAPON_INVIS" } PDA2 { Item "TTG Watch" } PDA2 { Item "The Quackenbirdt" } PDA2 { Item "The Cloak and Dagger" } PDA2 { Item "The Dead Ringer" } } } /////////////////////SCOUT PRIMARY///////////////////// // // Scattergun // ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "clip size bonus" 1.33 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "clip size bonus" 1.33 } ItemAttributes { ItemName "Silver Botkiller Scattergun Mk.I" "clip size bonus" 1.33 } ItemAttributes { ItemName "Gold Botkiller Scattergun Mk.I" "clip size bonus" 1.33 } ItemAttributes { ItemName "Rust Botkiller Scattergun Mk.I" "clip size bonus" 1.33 } ItemAttributes { ItemName "Blood Botkiller Scattergun Mk.I" "clip size bonus" 1.33 } ItemAttributes { ItemName "Carbonado Botkiller Scattergun Mk.I" "clip size bonus" 1.33 } ItemAttributes { ItemName "Diamond Botkiller Scattergun Mk.I" "clip size bonus" 1.33 } ItemAttributes { ItemName "Silver Botkiller Scattergun Mk.II" "clip size bonus" 1.33 } ItemAttributes { ItemName "Gold Botkiller Scattergun Mk.II" "clip size bonus" 1.33 } // // Force-a-Nature // ItemAttributes { ItemName "The Force-a-Nature" "scattergun has knockback" 0 "slow enemy on hit major" 2 "reload time decreased" 0.79 "health from credits" 10 "slow enemy on hit" 1 "damage penalty" 1 } ItemAttributes { ItemName "Festive Force-a-Nature" "scattergun has knockback" 0 "slow enemy on hit major" 1 "reload time decreased" 0.79 "health from credits" 10 "slow enemy on hit" 3 "damage penalty" 1 } // // Shortstop // ItemAttributes { ItemName "The Shortstop" "damage force increase hidden" 1 "reload time increased hidden" 1 } // // Baby Face's Blaster // ItemAttributes { ItemName "Baby Face's Blaster" "hype resets on jump" 0 "move speed penalty" 1 "clip size penalty" 1 } // // Back Scatter // ItemAttributes { ItemName "The Back Scatter" "no primary ammo from dispensers while active" 1 "fire rate bonus hidden" 0.85 "auto fires full clip" 1 "crit mod disabled" 1 "spread penalty" 1 } /////////////////////SCOUT SECONDARY///////////////////// // // Pistol (Effects Engineer) // ItemAttributes { ItemName "TF_WEAPON_PISTOL" "headshot damage increase" 1.5 "dmg bonus vs buildings" 2 "weapon spread bonus" 0.5 "crit mod disabled" 0 "can headshot" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_PISTOL" "headshot damage increase" 1.5 "dmg bonus vs buildings" 2 "weapon spread bonus" 0.5 "crit mod disabled" 0 "can headshot" 1 } // // Lugermorph (Effects Engineer) // ItemAttributes { ItemName "TTG Max Pistol - Poker Night" "damage penalty on bodyshot" 0.15 "custom weapon fire sound" "=90|weapons\pistol\pistol_fire3.wav" "headshot damage increase" 2 "weapon spread bonus" 0.25 "fire rate penalty" 1.5 "crit mod disabled" 0 "can headshot" 1 } // // Capper (Effects Engineer) // ItemAttributes { ItemName "The C.A.P.P.E.R" "attach particle effect" 56 "ragdolls plasma effect" 1 "custom impact sound" "=90|weapons\stunstick\spark1.wav" "explosion particle" "ExplosionCore_sapperdestroyed" "explosive bullets" 120 "no damage falloff" 1 } // // Winger // ItemAttributes { ItemName "The Winger" "mult_player_movespeed_active" 1.1 "critboost on kill" 4 "crit mod disabled" 0 } // // Pretty Boy's Pocket Pistol // ItemAttributes { ItemName "Pretty Boy's Pocket Pistol" "add cond on kill duration" 6 "heal on hit for rapidfire" 5 "maxammo primary increased" 1.25 "clip size penalty" 1 "crit mod disabled" 0 "provide on active" 0 "add cond on kill" 66 "special item description" "On Kill: Become cloaked for 6 Seconds, attacking does not remove the Cloak effect" } // // Flying Guillotine // ItemAttributes { ItemName "The Flying Guillotine" "mark for death" 1 } // // Bonk! Atomic Punch / Festive Bonk! Atomic Punch // ItemAttributes { ItemName "Bonk! Atomic Punch" "effect cond override" 79 "special item description" "While under the effects of Bonk! Atomic Punch, theres a 75% chance to ignore enemy damage" } ItemAttributes { ItemName "Festive Bonk 2014" "effect cond override" 79 "special item description" "While under the effects of Bonk! Atomic Punch, theres a 75% chance to ignore enemy damage" } /////////////////////SCOUT MELEE///////////////////// // // Bat // ItemAttributes { ItemName "TF_WEAPON_BAT" "provide on active" 1 "dmg taken from bullets reduced" 0.85 "dmg taken from blast reduced" 0.85 "dmg taken from fire reduced" 0.85 "dmg taken from crit reduced" 0.8 "damage force reduction" 0.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BAT" "provide on active" 1 "dmg taken from bullets reduced" 0.85 "dmg taken from blast reduced" 0.85 "dmg taken from fire reduced" 0.85 "dmg taken from crit reduced" 0.8 "damage force reduction" 0.5 } // // Holy Mackerel / Unarmed Combat // ItemAttributes { ItemName "The Holy Mackerel" "provide on active" 1 "minicrits become crits" 1 "move speed bonus" 1.25 } ItemAttributes { ItemName "Unarmed Combat" "provide on active" 1 "minicrits become crits" 1 "move speed bonus" 1.25 } // // Batsaber // ItemAttributes { ItemName "Batsaber" "provide on active" 1 "subtract victim medigun charge on hit" 10 "attach particle effect" 56 "damage force reduction" 0.1 "damage all connected" 1 "fire rate penalty" 2 "crit mod disabled" 0 "damage penalty" 0.5 "special item description" "On Kill: Gain a 35% Resistance to Everything, and 50% Resistance against Sentries" } // // Sandman // ItemAttributes { ItemName "The Sandman" "max health additive penalty" 0 "damage returns as health" 0.5 } // // Candy Cane // ItemAttributes { ItemName "The Candy Cane" "dmg taken from blast increased" 1 "health from healers increased" 1.5 "health from packs increased" 2 "attach particle effect" 218 } // // Boston Basher / Three-Rune Blade // ItemAttributes { ItemName "The Boston Basher" "add cond on kill duration" 6 "melee cleave attack" 1 "crit mod disabled" 0 "add cond on kill" 26 "hit self on miss" 0 "damage bonus" 1.25 "special item description" "On Kill: Grants a self Battalion's Backup effect for 10 Seconds" } ItemAttributes { ItemName "Three-Rune Blade" "add cond on kill duration" 6 "melee cleave attack" 1 "crit mod disabled" 0 "add cond on kill" 26 "hit self on miss" 0 "damage bonus" 1.25 "special item description" "On Kill: Grants a self Battalion's Backup effect for 10 Seconds" } // // Sun-on-a-Stick // ItemAttributes { ItemName "Sun-on-a-Stick" "dmg taken from fire reduced on active" 1 "minicrit vs burning player" 1 "add cond on kill duration" 10 "crit vs burning players" 0 "attach particle effect" 3042 "set damagetype ignite" 1 "crit mod disabled" 0 "add cond on kill" 42 "damage penalty" 1 "special item description" "On Kill: Take 35% less damage from all Sources and 50% less damage from Sentries for 10 Seconds" } // // Fan O'War // ItemAttributes { ItemName "The Fan O'War" "minicrits become crits" 0 "damage penalty" 1 } // // Atomizer // ItemAttributes { ItemName "The Atomizer" "provide on active" 1 "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "single wep deploy time increased" 1 "mult credit collect range" 2 "dmg penalty vs players" 1 "increased jump height" 1.1 } // // Wrap Assassin // ItemAttributes { ItemName "The Wrap Assassin" "damage returns as health" 0.5 "damage penalty" 1 } /////////////////////SOLDIER PRIMARY///////////////////// // // Rocket Launcher // ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.75 "clip size bonus" 1.25 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.75 "clip size bonus" 1.25 } ItemAttributes { ItemName "Silver Botkiller Rocket Launcher Mk.I" "faster reload rate" 0.75 "clip size bonus" 1.25 } ItemAttributes { ItemName "Gold Botkiller Rocket Launcher Mk.I" "faster reload rate" 0.75 "clip size bonus" 1.25 } ItemAttributes { ItemName "Rust Botkiller Rocket Launcher Mk.I" "faster reload rate" 0.75 "clip size bonus" 1.25 } ItemAttributes { ItemName "Blood Botkiller Rocket Launcher Mk.I" "faster reload rate" 0.75 "clip size bonus" 1.25 } ItemAttributes { ItemName "Carbonado Botkiller Rocket Launcher Mk.I" "faster reload rate" 0.75 "clip size bonus" 1.25 } ItemAttributes { ItemName "Diamond Botkiller Rocket Launcher Mk.I" "faster reload rate" 0.75 "clip size bonus" 1.25 } ItemAttributes { ItemName "Silver Botkiller Rocket Launcher Mk.II" "faster reload rate" 0.75 "clip size bonus" 1.25 } ItemAttributes { ItemName "Gold Botkiller Rocket Launcher Mk.II" "faster reload rate" 0.75 "clip size bonus" 1.25 } // // Original // ItemAttributes { ItemName "The Original" "faster reload rate" 0.75 "clip size bonus" 1.25 } // // Direct Hit // ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.75 "rocket specialist" 1 "clip size bonus" 1.25 } // // Black Box / Festive Black Box // ItemAttributes { ItemName "The Black Box" "dmg pierces resists absorbs" 1 "damage returns as health" 0.2 "health on radius damage" 0 "blast radius increased" 1.25 "clip size penalty" 1 } ItemAttributes { ItemName "Festive Black Box" "dmg pierces resists absorbs" 1 "damage returns as health" 0.2 "health on radius damage" 0 "blast radius increased" 1.25 "clip size penalty" 1 } // // Rocket Jumper // ItemAttributes { ItemName "Rocket Jumper" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "maxammo secondary increased" 2 "maxammo primary increased" 4.5 "clip size upgrade atomic" 8 "faster reload rate" 0.4 "fire rate bonus" 0.6 } // // Liberty Launcher // ItemAttributes { ItemName "The Liberty Launcher" "rocket jump damage reduction" 0.25 "Projectile speed increased" 1 "clip size bonus" 1.5 "damage penalty" 0.85 "fire rate bonus" 0.8 } // // Cow Mangler 5000 // ItemAttributes { ItemName "The Cow Mangler 5000" "minicrit vs burning player" 1 "disable buildings on hit" 4 "damage bonus vs burning" 1.5 } // // Air Strike // ItemAttributes { ItemName "The Air Strike" "rocket jump damage reduction" 0.8 "blast radius decreased" 1 "damage penalty" 1 } /////////////////////SOLDIER SECONDARY///////////////////// // // Shotgun // ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "dmg pierces resists absorbs" 1 "maxammo primary increased" 1.25 "minicritboost on kill" 6 "reload time decreased" 0.75 "clip size bonus" 1.33 } // // Buff Banner / Festive Buff Banner // ItemAttributes { ItemName "The Buff Banner" "ammo regen" 0.05 } ItemAttributes { ItemName "Festive Buff Banner" "ammo regen" 0.05 } // // Gunboats // ItemAttributes { ItemName "The Gunboats" "maxammo primary increased" 1.50 "move speed bonus" 1.2 } // // Mantreads // ItemAttributes { ItemName "The Mantreads" "maxammo primary increased" 1.50 "move speed bonus" 1.2 } // // Battalions Backup // ItemAttributes { ItemName "The Battalion's Backup" "dmg taken from bullets reduced" 0.95 "dmg taken from blast reduced" 0.95 "dmg taken from fire reduced" 0.95 "dmg taken from crit reduced" 0.95 "damage force reduction" 0.9 } // // Reserve Shooter (Effects Soldier, Pyro) // ItemAttributes { ItemName "The Reserve Shooter" "provide on active" 1 "rocket jump damage reduction" 0.5 "maxammo primary increased" 1.25 "minicrits become crits" 1 "bullets per shot bonus" 0.1 "damage bonus HIDDEN" 10 "explosion particle" "taunt_pyro_flip_land" "explosive bullets" 80 "clip size penalty" 1 "crit mod disabled" 0 "fire rate bonus" 0.75 } // // Righteous Bison // ItemAttributes { ItemName "The Righteous Bison" "subtract victim medigun charge on hit" 10 } // // B.A.S.E. Jumper (Effects Demoman) // ItemAttributes { ItemName "The B.A.S.E. Jumper" "maxammo primary increased" 1.5 "maxammo secondary increased" 1.25 "increased jump height" 1.2 "parachute redeploy" 1 "ammo regen" 0.1 } // // Panic Attack (Effects Soldier, Pyro, Heavy, Engineer) // ItemAttributes { ItemName "Panic Attack Shotgun" "no primary ammo from dispensers while active" 1 "fire rate bonus with reduced health" 0.9 "mult_spread_scales_consecutive" 0 "dmg bonus while half dead" 1.5 "dmg bonus vs buildings" 2 "fire rate bonus HIDDEN" 0.8 "auto fires full clip" 1 "mult dmg vs tanks" 1.25 "damage penalty" 1 } /////////////////////SOLDIER MELEE///////////////////// // // Shovel // ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "critboost on kill" 4 "fire rate penalty" 1.5 "crit mod disabled" 0 } // // Equalizer // ItemAttributes { ItemName "The Equalizer" "provide on active" 0 "maxammo primary increased" 1.25 "maxammo secondary increased" 1.25 "reduced_healing_from_medics" 1 "dmg bonus while half dead" 1.75 "mod shovel damage boost" 0 } // // The Pain Train (Effects Demoman) // ItemAttributes { ItemName "The Pain Train" "provide on active" 1 "dmg taken from bullets increased" 1 "increase player capture value" 0 "melee cleave attack" 1 "fire rate penalty" 1.3 "crit mod disabled" 0 "move speed bonus" 1.15 } // // Disciplinary Action // ItemAttributes { ItemName "The Disciplinary Action" "provide on active" 1 "minicritboost on kill" 4 "move speed bonus" 1.1 "damage penalty" 1 } // // Market Gardener // ItemAttributes { ItemName "The Market Gardener" "provide on active" 1 "melee range multiplier" 2 "melee cleave attack" 1 "fire rate penalty" 2 "move speed bonus" 1.15 "damage bonus" 2 } // // The Escape Plan // ItemAttributes { ItemName "The Escape Plan" "health from healers increased" 1.5 "health from packs increased" 2 "reduced_healing_from_medics" 1 } /////////////////////PYRO PRIMARY///////////////////// // // Flamethrower / Rainblower // ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "provide on active" 1 "lunchbox adds minicrits" 2 "attach particle effect" 701 "damage force reduction" 0.1 "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "provide on active" 1 "lunchbox adds minicrits" 2 "attach particle effect" 701 "damage force reduction" 0.1 "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 } ItemAttributes { ItemName "The Rainblower" "provide on active" 1 "attach particle effect" 3056 "damage force reduction" 0.1 "flame_spread_degree" 5 "flame_drag" 3 } ItemAttributes { ItemName "Silver Botkiller Flame Thrower Mk.I" "provide on active" 1 "lunchbox adds minicrits" 2 "attach particle effect" 701 "damage force reduction" 0.1 "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 } ItemAttributes { ItemName "Gold Botkiller Flame Thrower Mk.I" "provide on active" 1 "lunchbox adds minicrits" 2 "attach particle effect" 701 "damage force reduction" 0.1 "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 } ItemAttributes { ItemName "Rust Botkiller Flame Thrower Mk.I" "provide on active" 1 "lunchbox adds minicrits" 2 "attach particle effect" 701 "damage force reduction" 0.1 "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 } ItemAttributes { ItemName "Blood Botkiller Flame Thrower Mk.I" "provide on active" 1 "lunchbox adds minicrits" 2 "attach particle effect" 701 "damage force reduction" 0.1 "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 } ItemAttributes { ItemName "Carbonado Botkiller Flame Throwerr Mk.I" "provide on active" 1 "lunchbox adds minicrits" 2 "attach particle effect" 701 "damage force reduction" 0.1 "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 } ItemAttributes { ItemName "Diamond Botkiller Flame Thrower Mk.I" "provide on active" 1 "lunchbox adds minicrits" 2 "attach particle effect" 701 "damage force reduction" 0.1 "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 } ItemAttributes { ItemName "Silver Botkiller Flame Thrower Mk.II" "provide on active" 1 "lunchbox adds minicrits" 2 "attach particle effect" 701 "damage force reduction" 0.1 "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 } ItemAttributes { ItemName "Gold Botkiller Flame Thrower Mk.II" "provide on active" 1 "lunchbox adds minicrits" 2 "attach particle effect" 701 "damage force reduction" 0.1 "flame_spread_degree" 5 "mult dmg vs tanks" 1.25 "flame_drag" 3.9 } // // Nostromo Napalmer // ItemAttributes { ItemName "The Nostromo Napalmer" "provide on active" 1 "add cond on kill duration" 0.5 "airblast cost increased" 2.5 "damage force reduction" 0.55 "minicritboost on kill" 1 "critboost on kill" 0.5 "add cond on kill" 33 "crit mod disabled" 0 } // // Backburner / Festive Backburner // ItemAttributes { ItemName "The Backburner" "provide on active" 1 "damage force reduction" 0.1 "mult dmg vs tanks" 1.25 "move speed bonus" 1.1 } ItemAttributes { ItemName "Festive Backburner 2014" "provide on active" 1 "damage force reduction" 0.1 "mult dmg vs tanks" 1.25 "move speed bonus" 1.1 } // // Degreaser // ItemAttributes { ItemName "The Degreaser" "provide on active" 1 "airblast pushback scale" 1.5 "airblast cost increased" 1 "airblast cost decreased" 0.5 "damage force reduction" 0.55 "mult dmg vs tanks" 1.25 "move speed bonus" 1.2 "airblast dashes" 1 "flame_spread_degree" 10 "flame_drag" 6 } // // Dragon's Fury // ItemAttributes { ItemName "The Dragon's Fury" "subtract victim medigun charge on hit" 3 "weapon burn dmg increased" 3 } /////////////////////PYRO SECONDARY///////////////////// // // Flare Gun / Festive Flare Gun // ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PYRO" "dmg pierces resists absorbs" 1 "maxammo primary increased" 1.25 "minicritboost on kill" 6 "reload time decreased" 0.75 "clip size bonus" 1.33 } ItemAttributes { ItemName "The Flare Gun" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "faster reload rate" 0.5 } ItemAttributes { ItemName "Festive Flare Gun" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "faster reload rate" 0.5 } // // Detonator // ItemAttributes { ItemName "The Detonator" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "blast dmg to self increased" 0.25 "faster reload rate" 0.5 } // // Manmelter // ItemAttributes { ItemName "The Manmelter" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "damage all connected" 1 "fire rate bonus" 0.5 "mult crit dmg" 1.5 } // // Scorch Shot // ItemAttributes { ItemName "The Scorch Shot" "single wep holster time increased" 0.75 "single wep deploy time decreased" 0.75 "projectile trail particle" "flaming_slap_2" "self dmg push force increased" 2 "self dmg push force decreased" 1 "blast dmg to self increased" 1.5 "minicrit vs burning player" 0 "override projectile type" 2 "damage bonus vs burning" 1.5 "set damagetype ignite" 1 "damage bonus HIDDEN" 2 "faster reload rate" 0.75 "custom kill icon" "pumpkindeath" "damage penalty" 1 } // // The Gas Passer // ItemAttributes { ItemName "The Gas Passer" "weapon burn dmg increased" 4 "heal on kill" 20 } /////////////////////PYRO MELEE///////////////////// // // Fire Axe / Lollichop // ItemAttributes { ItemName "TF_WEAPON_FIREAXE" "single wep holster time increased" 0.5 "damage applies to sappers" 1 "critboost on kill" 2 "fire rate penalty" 1.2 "crit mod disabled" 0 } ItemAttributes { ItemName "The Lollichop" "single wep holster time increased" 0.5 "damage applies to sappers" 1 "attach particle effect" 3056 "critboost on kill" 2 "fire rate penalty" 1.2 "crit mod disabled" 0 } // // Axtinguisher // ItemAttributes { ItemName "The Axtinguisher" "attack_minicrits_and_consumes_burning" 0 "single wep holster time increased" 1 "damage applies to sappers" 1 "crit vs burning players" 1 "minicritboost on kill" 4 "damage penalty" 1 } // // Postal Pummeler // ItemAttributes { ItemName "The Postal Pummeler" "attack_minicrits_and_consumes_burning" 0 "single wep holster time increased" 1 "damage applies to sappers" 1 "mark for death" 1 "damage penalty" 1 } // // Homewrecker // ItemAttributes { ItemName "The Homewrecker" "provide on active" 1 "single wep holster time increased" 2 "dmg taken from bullets reduced" 0.85 "dmg taken from blast reduced" 0.85 "dmg taken from fire reduced" 0.85 "dmg taken from crit reduced" 0.8 "crits_become_minicrits" 1 "dmg bonus vs buildings" 1 "dmg penalty vs players" 1 "damage force reduction" 0.75 "move speed penalty" 0.8 "fire rate penalty" 2 "crit mod disabled" 0 "damage bonus" 4.1 } // // Maul // ItemAttributes { ItemName "The Maul" "provide on active" 1 "dmg bonus vs buildings" 1 "dmg penalty vs players" 1 "self mark for death" 1 "health regen" 10 } // // Powerjack // ItemAttributes { ItemName "The Powerjack" "damage applies to sappers" 1 "heal on kill" 100 } // // Back Scratcher // ItemAttributes { ItemName "The Back Scratcher" "health from healers increased" 1.5 "health from healers reduced" 1 "damage applies to sappers" 1 "fire rate bonus" 0.75 } // // Sharpened Volcano Fragment // ItemAttributes { ItemName "Sharpened Volcano Fragment" "minicrit vs burning player" 1 "add cond on kill duration" 10 "damage applies to sappers" 1 "attach particle effect" 3042 "crit mod disabled" 0 "add cond on kill" 42 "damage penalty" 1 "special item description" "On Kill: Take 35% less damage from all Sources and 50% less damage from Sentries for 10 Seconds" } // // Third Degree // ItemAttributes { ItemName "The Third Degree" "provide on active" 1 "subtract victim medigun charge on hit" 10 "damage applies to sappers" 1 "attach particle effect" 56 "damage force reduction" 0.1 "damage all connected" 1 "fire rate penalty" 1.5 "crit mod disabled" 0 "damage penalty" 0.5 } // // Neon Annihilator / Reskin of Third Degree // ItemAttributes { ItemName "The Neon Annihilator" "provide on active" 1 "subtract victim medigun charge on hit" 10 "damage applies to sappers" 1 "attach particle effect" 56 "dmg penalty vs players" 1 "damage force reduction" 0.1 "damage all connected" 1 "crit vs wet players" 0 "fire rate penalty" 1.5 "crit mod disabled" 0 } // // Hot Hand // ItemAttributes { ItemName "The Hot Hand" "minicrit vs burning player" 1 "heal on hit for rapidfire" 50 "damage applies to sappers" 1 "speed_boost_on_hit_enemy" 6 "attach particle effect" 13 "set damagetype ignite" 1 "damage penalty" 1 } /////////////////////DEMOMAN PRIMARY///////////////////// // // Grenade Launcher // ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "hidden primary max ammo bonus" 1.1 "clip size upgrade atomic" 1.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "hidden primary max ammo bonus" 1.1 "clip size upgrade atomic" 1.5 } // // Loch-N-Load // ItemAttributes { ItemName "The Loch-N-Load" "dmg bonus vs buildings" 2 "blast radius decreased" 1 "mod mini-crit airborne" 1 "sticky air burst mode" 0 "grenade bounce damage" -0.5 "faster reload rate" 0.75 "clip size penalty" 1 "fuse bonus" 2 } // // Ali Baba's Wee Booties // ItemAttributes { ItemName "Ali Baba's Wee Booties" "cancel falling damage" 1 "air dash count" 1 } // // Bootlegger // ItemAttributes { ItemName "The Bootlegger" "cancel falling damage" 1 "charge time increased" 0.5 } // // Loose Cannon // ItemAttributes { ItemName "The Loose Cannon" "rocket jump damage reduction" 0.25 "custom projectile model" "models\passtime\ball\passtime_ball.mdl" "override projectile type" 3 "faster reload rate" 0.75 "mult dmg vs tanks" 1.25 "custom kill icon" "loose_cannon_explosion" } // // Iron Bomber // ItemAttributes { ItemName "The Iron Bomber" "no primary ammo from dispensers while active" 1 "projectile spread angle penalty" 4 "fire rate bonus HIDDEN" 0.3 "sticky air burst mode" 2 "reload time increased" 1.3 "auto fires full clip" 1 "fuse bonus" 1 } /////////////////////DEMOMAN SECONDARY///////////////////// // // Sticky Jumper // ItemAttributes { ItemName "Stickybomb Jumper" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "maxammo primary increased" 2 "max pipebombs decreased" 0 "faster reload rate" 0.4 "fire rate bonus" 0.6 } // // Tide Turner // ItemAttributes { ItemName "The Tide Turner" "lose demo charge on damage when charging" 0 } // // Quickiebomb Launcher // ItemAttributes { ItemName "The Quickiebomb Launcher" "stickybomb_charge_damage_increase" 1.15 "stickybomb stick to enemies" 1 "max pipebombs decreased" -4 "stickybomb fizzle time" 3 "stickybomb charge rate" 0.2 "faster reload rate" 0.65 "clip size penalty" 1 "damage penalty" 1 "damage bonus" 1.1 } // // Scottish Resistance // ItemAttributes { ItemName "The Scottish Resistance" "crits_become_minicrits" 1 } /////////////////////DEMOMAN MELEE///////////////////// // // Bottle // ItemAttributes { ItemName "TF_WEAPON_BOTTLE" "add cond on kill duration" 5 "add cond on kill" 29 "heal on kill" 25 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BOTTLE" "add cond on kill duration" 5 "add cond on kill" 29 "heal on kill" 25 } // // Scottish Handshake // ItemAttributes { ItemName "The Scottish Handshake" "minicritboost on kill" 6 "fire rate penalty" 1.2 } // // Horseless Headless Horseman's Headtaker // ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "attach particle effect" 8 } // // Ullapool Caber // ItemAttributes { ItemName "The Ullapool Caber" "provide on active" 1 "self dmg push force decreased" 0.25 "dmg pierces resists absorbs" 1 "blast dmg to self increased" 0.25 "charge time increased" 0.5 "regenerate stickbomb" 1 "crit kill will gib" 1 "mult crit dmg" 2 } // // Claidheamh Mor // ItemAttributes { ItemName "The Claidheamohmor" "damage returns as health" 0.1 "dmg taken increased" 1 } // // Persian Persuader // ItemAttributes { ItemName "The Persian Persuader" "maxammo primary increased" 1.3 "maxammo primary reduced" 1 "charge meter on hit" 0.5 "mult dmg vs tanks" 1.5 "ammo gives charge" 0 } /////////////////////HEAVY PRIMARY///////////////////// // // Iron Curtain // ItemAttributes { ItemName "Iron Curtain" "mod minigun can holster while spinning" 1 "single wep holster time increased" 3 "single wep deploy time increased" 2 "maxammo secondary increased" 1.25 "crit mod disabled" 0 "spread penalty" 1.25 } // // Natascha // ItemAttributes { ItemName "Natascha" "single wep holster time increased" 0.5 "single wep deploy time decreased" 0.5 "minigun spinup time increased" 1 "minigun spinup time decreased" 0.75 "aiming movespeed increased" 1.25 "spunup_damage_resistance" 1 "crit mod disabled" 0 "damage penalty" 0.85 } // // Brass Beast // ItemAttributes { ItemName "The Brass Beast" "aiming movespeed decreased" 0.7 "spunup_damage_resistance" 1 "crit mod disabled" 0 } // // Tomislav // ItemAttributes { ItemName "Tomislav" "no primary ammo from dispensers while active" 1 "maxammo primary increased" 1.25 "weapon spread bonus" 0.75 "fire rate penalty" 1 "crit mod disabled" 0 } // // Huo Long Heater // ItemAttributes { ItemName "The Huo Long Heatmaker" "maxammo primary reduced" 0.75 "uses ammo while aiming" 0 "crit mod disabled" 0 "damage penalty" 1 } // // Miniguns // ItemAttributes { ClassName "TF_WEAPON_MINIGUN" "crit mod disabled" 0 } /////////////////////HEAVY SECONDARY///////////////////// // // Shotgun // ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 3 "fire rate penalty" 2.5 "provide on active" 1 "move speed bonus" 1.1 "damage penalty" 0.75 "health regen" 5 } // // Family Business // ItemAttributes { ItemName "The Family Business" "damage penalty on bodyshot" 0.75 "headshot damage increase" 1.25 "weapon spread bonus" 0.5 "crit mod disabled" 0 "crit_dmg_falloff" 1 "damage penalty" 1 "can headshot" 1 } // // Robo-Sandvich // ItemAttributes { ItemName "The Robo-Sandvich" "effect bar recharge rate increased" 1.33 "lunchbox adds minicrits" 2 "effect cond override" 29 "mult effect duration" 0.35 "special item description" "On Consumption: Gain 9 Seconds of a Self-Concheror effect" } // // Buffalo Steak Sandvich // ItemAttributes { ItemName "The Buffalo Steak Sandvich" "energy buff dmg taken multiplier" 0.35 } /////////////////////HEAVY MELEE///////////////////// // // Fists // ItemAttributes { ItemName "TF_WEAPON_FISTS" "minicritboost on kill" 5 "heal on kill" 100 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_FISTS" "minicritboost on kill" 5 "heal on kill" 100 } // // Apoco-Fists // ItemAttributes { ItemName "Apoco-Fists" "fire rate penalty" 2 "heal on kill" 150 "always crit" 1 } // // Gloves of Running Urgently // ItemAttributes { ItemName "Gloves of Running Urgently" "mod_maxhealth_drain_rate" 0 "self mark for death" 1 } ItemAttributes { ItemName "Festive Gloves of Running Urgently" "mod_maxhealth_drain_rate" 0 "self mark for death" 1 } // // Bread Bite // ItemAttributes { ItemName "The Bread Bite" "single wep holster time increased" 2 "single wep deploy time increased" 2 "mult_player_movespeed_active" 1 "mod_maxhealth_drain_rate" 0 "mark for death" 1 } // // Warrior's Spirit // ItemAttributes { ItemName "Warrior's Spirit" "speed_boost_on_hit_enemy" 3 "dmg taken increased" 1.25 "heal on kill" 150 } // // Fists of Steel // ItemAttributes { ItemName "Fists of Steel" "add cond on kill duration" 5 "add cond on kill" 29 "special item description" "On Kill: Gain 5 Seconds of a Self-Concheror effect" } // // Eviction Notice // ItemAttributes { ItemName "The Eviction Notice" "heal on hit for rapidfire" 20 "mod_maxhealth_drain_rate" 0 "speed_boost_on_hit" 6 "damage penalty" 0.7 } // // Holiday Punch // ItemAttributes { ItemName "The Holiday Punch" "crit forces victim to laugh" 0 "crit does no damage" 0 "crit mod disabled" 0 "mult crit dmg" 2 "heal on kill" 75 } /////////////////////ENGINEER PRIMARY///////////////////// // // Shotgun // ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "dmg pierces resists absorbs" 1 "maxammo primary increased" 1.25 "minicritboost on kill" 6 "reload time decreased" 0.75 "clip size bonus" 1.33 } // // Frontier Justice // ItemAttributes { ItemName "The Frontier Justice" "clip size penalty" 1 "mult crit dmg" 1.5 } // // Pomson 6000 // ItemAttributes { ItemName "The Pomson 6000" "energy weapon no hurt building" 0 "sniper fires tracer HIDDEN" 1 "damage applies to sappers" 1 "override projectile type" 1 "crits_become_minicrits" 1 "ragdolls plasma effect" 1 "bullets per shot bonus" 0.1 "dmg falloff decreased" 0 "damage bonus HIDDEN" 15.75 "weapon spread bonus" 0 "mark for death" 1 } /////////////////////ENGINEER SECONDARY///////////////////// // // Giger Counter // ItemAttributes { ItemName "The Giger Counter" "engy sentry radius increased" 0 "engy building health bonus" 1.38 "engy sentry damage bonus" 1.25 "disable wrangler shield" 1 "building color rgb" 13595446 "mvm sentry ammo" 2 "mod sentry cost" 0.62 } // // Short Circuit // ItemAttributes { ItemName "The Short Circuit" "maxammo primary increased" 1.25 "disable buildings on hit" 4 "custom kill icon" "short_circuit" } /////////////////////ENGINEER MELEE///////////////////// // // Gunslinger // ItemAttributes { ItemName "The Gunslinger" "engineer sentry build rate multiplier" 5 "engy sentry fire rate increased" 0.5 "engy sentry radius increased" 6 "max health additive bonus" 75 "maxammo primary increased" 1.5 "maxammo secondary increased" 1.5 "mvm sentry ammo" 3 "fire rate bonus" 0.75 "mark for death" 1 } // // Southern Hospitality // ItemAttributes { ItemName "The Southern Hospitality" "dmg taken from fire increased" 1 "engy disposable sentries" 1 "maxammo metal increased" 1.5 "metal_pickup_decreased" 1.25 "dmg taken increased" 1.25 "building color rgb" 8289918 "crit mod disabled" 1 "bleeding duration" 0 } // // Eureka Effect // ItemAttributes { ItemName "The Eureka Effect" "engineer building teleporting pickup" 125 "Construction rate decreased" 0.7 "mod teleporter speed boost" 1 "metal regen" 25 } /////////////////////MEDIC PRIMARY///////////////////// // // Syringe Gun // ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "provide on active" 1 "maxammo primary increased" 1.065 "add uber charge on hit" 0.01 "move speed penalty" 0.8 "fire rate penalty" 1.5 "clip size penalty" 0.5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "provide on active" 1 "maxammo primary increased" 1.065 "add uber charge on hit" 0.01 "move speed penalty" 0.8 "fire rate penalty" 1.5 "clip size penalty" 0.5 } // // Blutsauger // ItemAttributes { ItemName "The Blutsauger" "provide on active" 1 "subtract victim medigun charge on hit" 5 "maxammo primary increased" 1.065 "mult dmgtaken from melee" 0.9 "heal on hit for rapidfire" 7 "dmg from ranged reduced" 0.9 "health drain medic" 0 "clip size penalty" 0.5 "health regen" 5 } // // Overdose // ItemAttributes { ItemName "The Overdose" "reload time increased hidden" 1.5 "maxammo primary increased" 1.065 "fire rate bonus HIDDEN" 0.5 "auto fires full clip" 1 "damage bonus hidden" 1.35 "weapon spread bonus" 0 "clip size penalty" 0.5 "damage penalty" 1 } /////////////////////MEDIC SECONDARY///////////////////// // // Quick-Fix // ItemAttributes { ItemName "The Quick-Fix" "overheal penalty" 1 } /////////////////////MEDIC MELEE///////////////////// // // Bonesaw // ItemAttributes { ItemName "TF_WEAPON_BONESAW" "add uber charge on hit" 0.1 "fire rate penalty" 1.1 "mark for death" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_BONESAW" "add uber charge on hit" 0.1 "fire rate penalty" 1.1 "mark for death" 1 } // // Vita-Saw // ItemAttributes { ItemName "The Vita-Saw" "provide on active" 1 "max health additive penalty" 0 "add uber charge on hit" 0.2 "self mark for death" 1 "move speed bonus" 1.15 } // // Amputator // ItemAttributes { ItemName "The Amputator" "add uber charge on hit" 0.1 "effect cond override" 16 "mult effect duration" 0.8 "fire rate penalty" 1.1 "special item description" "While Taunting: Give nearby Teammates with Minicrits" } // // Solemn Vow // ItemAttributes { ItemName "The Solemn Vow" "provide on active" 1 "single wep holster time increased" 2 "single wep deploy time increased" 2 "add uber charge on hit" 0.35 "move speed penalty" 0.8 "fire rate penalty" 2 "crit mod disabled" 0 "damage bonus" 2 } /////////////////////SNIPER PRIMARY///////////////////// // // AWPer Hand // ItemAttributes { ItemName "The AWPer Hand" "crit kill will gib" 1 } // // Huntsman // ItemAttributes { ItemName "The Huntsman" "max health additive bonus" 25 } ItemAttributes { ItemName "Festive Huntsman" "max health additive bonus" 25 } // // Fortified Compound // ItemAttributes { ItemName "The Fortified Compound" "projectile trail particle" "flaming_slap_2" "max health additive bonus" 25 "attach particle effect" 13 "set damagetype ignite" 1 "fire rate penalty" 1.35 } // // Sydney Sleeper // ItemAttributes { ItemName "The Sydney Sleeper" "crits_become_minicrits" 1 "sniper no headshots" 0 } // // Machina // ItemAttributes { ItemName "The Machina" "sniper full charge damage bonus" 1.25 "ragdolls plasma effect" 1 } ItemAttributes { ItemName "Shooting Star" "sniper full charge damage bonus" 1.25 } // // Hitman's Heatmaker // ItemAttributes { ItemName "The Hitman's Heatmaker" "sniper no headshot without full charge" 1 "damage penalty on bodyshot" 1 } // // Classic // ItemAttributes { ItemName "The Classic" "sniper no headshot without full charge" 0 "damage penalty on bodyshot" -1 "explosive sniper shot" 1 } /////////////////////SNIPER SECONDARY///////////////////// // // SMG // ItemAttributes { ItemName "TF_WEAPON_SMG" "headshot damage increase" 2 "weapon spread bonus" 0.5 "crit mod disabled" 0 "can headshot" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "headshot damage increase" 2 "weapon spread bonus" 0.5 "crit mod disabled" 0 "can headshot" 1 } // // Razorback // ItemAttributes { ItemName "The Razorback" "patient overheal penalty" 1 "afterburn immunity" 1 "ammo regen" 0.05 } // // Darwin's Danger Shield // ItemAttributes { ItemName "Darwin's Danger Shield" "dmg taken from bullets reduced" 0.85 "dmg taken from blast reduced" 0.85 "dmg taken from fire reduced" 0.85 "dmg taken from crit reduced" 0.8 "mult dmgtaken from melee" 1.25 } // // Cleaner's Carbine // ItemAttributes { ItemName "The Cleaner's Carbine" "minicrits become crits" 1 } /////////////////////SNIPER MELEE///////////////////// // // Kukri // ItemAttributes { ItemName "TF_WEAPON_CLUB" "provide on active" 1 "dmg taken from bullets reduced" 0.85 "dmg taken from blast reduced" 0.85 "dmg taken from fire reduced" 0.85 "dmg taken from crit reduced" 0.8 "mult dmgtaken from melee" 0.85 "critboost on kill" 5 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_CLUB" "minicritboost on kill" 5 } // // Tribalman's Shiv // ItemAttributes { ItemName "The Tribalman's Shiv" "subtract victim medigun charge on hit" 10 "dmg penalty vs players" 0.75 "damage all connected" 1 "damage penalty" 1 } // // Shahanshah // ItemAttributes { ItemName "The Shahanshah" "dmg penalty while half alive" 1 "dmg bonus while half dead" 1 "crit mod disabled" 0 "mark for death" 1 "damage bonus" 1.25 } /////////////////////SPY SECONDARY///////////////////// // // Revolver // ItemAttributes { ItemName "TF_WEAPON_REVOLVER" "add cond on kill duration" 5 "minicritboost on kill" 4 "reload time decreased" 0.8 "add cond on kill" 29 "fire rate bonus" 0.8 "special item description" "On Kill: Gain 4 Seconds of a Self-Concheror effect" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "add cond on kill duration" 5 "minicritboost on kill" 4 "reload time decreased" 0.8 "add cond on kill" 29 "fire rate bonus" 0.8 "special item description" "On Kill: Gain 4 Seconds of a Self-Concheror effect" } // // Big Kill // ItemAttributes { ItemName "TTG Sam Revolver" "sniper fires tracer HIDDEN" 1 "maxammo secondary reduced" 0.62 "custom weapon fire sound" "=90|weapons\ar2\npc_ar2_altfire.wav" "reload time increased" 2 "crit kill will gib" 1 "clip size penalty" 0.17 "crit mod disabled" 0 "damage bonus" 3.5 "always crit" 1 } // // Ambassador // ItemAttributes { ItemName "The Ambassador" "headshot damage increase" 2.5 "crit_dmg_falloff" 0 } ItemAttributes { ItemName "Festive Ambassador" "headshot damage increase" 2.5 "crit_dmg_falloff" 0 } // // L'Etranger // ItemAttributes { ItemName "L'Etranger" "reload time decreased" 0.8 "fire rate bonus" 0.8 } // // Enforcer // ItemAttributes { ItemName "The Enforcer" "subtract victim medigun charge on hit" 10 "damage bonus while disguised" 5 "reload time decreased" 0.8 "fire rate penalty" 1 } // // Diamondback // ItemAttributes { ItemName "The Diamondback" "reload time decreased" 0.8 "fire rate bonus" 0.8 "mult crit dmg" 1.5 } /////////////////////SPY MELEE///////////////////// // // Sharp Dresser // ItemAttributes { ItemName "The Sharp Dresser" "add cond on kill duration" 3 "increased jump height" 1.1 "afterburn immunity" 1 "add cond on kill" 66 "move speed bonus" 1.1 "cannot disguise" 1 "special item description" "On Kill: Become cloaked for 3 Seconds, attacking does not remove the Cloak effect" } // // Black Rose // ItemAttributes { ItemName "The Black Rose" "provide on active" 1 "single wep holster time increased" 2 "single wep deploy time increased" 2 "damage all connected" 1 "move speed penalty" 0.8 "fire rate penalty" 1.5 } // // Wanga Prick // ItemAttributes { ItemName "The Wanga Prick" "mult cloak meter consume rate" 1 "mod_disguise_consumes_cloak" 0 "lunchbox adds minicrits" 0 "disguise on backstab" 0 "self mark for death" 1 "bleeding duration" 15 "mark for death" 1 "silent killer" 0 } // // Big Earner // ItemAttributes { ItemName "The Big Earner" "damage force reduction" 0.25 } /////////////////////SPY CLOAKS///////////////////// // // Invis Watch // ItemAttributes { ItemName "TF_WEAPON_INVIS" "mult cloak meter regen rate" 3 "max health additive bonus" 25 "special item description" "Cloak regens 200% Faster, 25 more Max Health" } ItemAttributes { ItemName "Upgradeable TF_WEAPON_INVIS" "mult cloak meter regen rate" 3 "max health additive bonus" 25 "special item description" "Cloak regens 200% Faster, 25 more Max Health" } // // Enthusiast's Timepiece // ItemAttributes { ItemName "TTG Watch" "absorb damage while cloaked" 0.7 "special item description" "30% Damage Resistance while Cloaked" } // // Quackenbirdt // ItemAttributes { ItemName "The Quackenbirdt" "mult cloak meter consume rate" 6 "mult cloak meter regen rate" 0 "effect cond override" 73 "special item description" "Cloak for a burst of Healing, 500% Faster Cloak Consumption, No Cloak Regen" } // // Cloak and Dagger // ItemAttributes { ItemName "The Cloak and Dagger" "max health additive bonus" 25 "special item description" "Cloak regens 200% Faster, 25 more Max Health" } /////////////////////ALL CLASS MELEE///////////////////// // // Saxxy // ItemAttributes { ItemName "Saxxy" "attach particle effect" 4 "fire rate penalty" 1.5 "damage bonus" 1.25 } // // Frying Pan // ItemAttributes { ItemName "Frying Pan" "stun on damage" 15 "special item description" "25% Chance to Stun Non-Subgiant and Non-Giant enemies" } // // Conscientious Objector // ItemAttributes { ItemName "The Conscientious Objector" "melee range multiplier" 2 "melee cleave attack" 1 "fire rate penalty" 1.25 } // // Freedom Staff // ItemAttributes { ItemName "The Freedom Staff" "melee range multiplier" 2 "melee cleave attack" 1 "fire rate penalty" 1.25 } // // Bat Outta Hell // ItemAttributes { ItemName "The Bat Outta Hell" "provide on active" 1 "teleport instead of die" 0.5 "attach particle effect" 44 "damage penalty" 0.75 "special item description" "Note: You actually respawn at full health due to a resupply pointtemplate" } // // Memory Maker // ItemAttributes { ItemName "Memory Maker" "set turn to ice" 1 } // // Ham Shank // ItemAttributes { ItemName "The Ham Shank" "drop health pack on kill" 1 } // // Necro Smasher // ItemAttributes { ItemName "Necro Smasher" "dmg bonus vs buildings" 1.5 "mult dmg vs tanks" 1.25 } // // Crossing Guard // ItemAttributes { ItemName "The Crossing Guard" "melee range multiplier" 2 "fire rate penalty" 1.25 } // // Prinny Machete // ItemAttributes { ItemName "Prinny Machete" "bleeding duration" 5 } ExtendedUpgrades { /////////////////////BODY UPGRADES///////////////////// // // Bullet Resistance // upgrade { Description "Take 25% less damage from Bullet related attacks" Name "+25% Bullet Resistance" Attribute "dmg taken from bullets reduced" Cap 0.25 Increment -0.25 Cost 300 PlayerUpgrade 1 } // // Blast Resistance // upgrade { Description "Take 25% less damage from Explosive related attacks" Name "+25% Blast Resistance" Attribute "dmg taken from blast reduced" Cap 0.25 Increment -0.25 Cost 300 PlayerUpgrade 1 } // // Fire Resistance // upgrade { Description "Take 25% less damage from Fire related attacks" Name "+25% Fire Resistance" Attribute "dmg taken from fire reduced" Cap 0.25 Increment -0.25 Cost 150 PlayerUpgrade 1 } // // Crit Resistance // upgrade { Description "Take 25% less damage from Crit related attacks" Name "+30% Crit Resistance" Attribute "dmg taken from crit reduced" Cap 0.1 Increment -0.3 Cost 150 PlayerUpgrade 1 } // // Melee Resistance // upgrade { Description "Take 15% less damage from Melee related attacks" Name "+15% Armor" Attribute "mult dmgtaken from melee" Cap 0.55 Increment -0.15 Cost 200 PlayerUpgrade 1 } // // Move Speed Bonus // upgrade { Description "Move 10% Faster" Name "+10% Faster Move Speed" Attribute "move speed bonus" Cap 1.3 Increment 0.10 Cost 200 PlayerUpgrade 1 } // // Increased Jump Height // upgrade { Description "Jump 10% Higher" Name "+10% Higher Jump" Attribute "increased jump height" Cap 1.3 Increment 0.10 Cost 100 PlayerUpgrade 1 } // // Health Regen // upgrade { Description "Regen 2 Health every Second" Name "2 Health regained per Second" Attribute "health regen" Cap 10 Increment 2 Cost 200 PlayerUpgrade 1 } // // Metal Regen // upgrade { Description "Regen 15 Metal every 5 Seconds" Name "15 Metal regained every 5 Seconds" Attribute "metal regen" Cap 75 Increment 15 Cost 200 PlayerUpgrade 1 AllowPlayerClass Engineer } /////////////////////PRIMARY UPGRADES///////////////////// // // Destroy Projectiles // upgrade { Description "Ability to shoot down Projectiles, each Tier increasing the accuracy of your Gun" Name "+1 Tier of Attack Projectiles" Attribute "attack projectiles" Cap 2 Increment 1 Cost 400 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Plasma Gunner" } AllowPlayerClass Heavyweapons } // // Knockback Rage // upgrade { Description "Generate Rage then press your 'Special Attack Key' while revved to activate 'KnockBack Rage', pushes robots back at 50% reduced damage" Name "+1 Tier of Knockback Rage" Attribute "generate rage on damage" Cap 3 Increment 1 Cost 350 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Plasma Gunner" } AllowPlayerClass Heavyweapons } // // Projectile Penetration - Heavy // upgrade { Description "Bullets pierce through an additional Enemy" Name "Penetrate +1 Enemy" Attribute "projectile penetration" Cap 3 Increment 1 Cost 400 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Plasma Gunner" } AllowPlayerClass Heavyweapons } // // Damage Bonus // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Direct Hit" ItemName "Rocket Jumper" ItemName "Necrotic Nuker" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The B.A.S.E. Jumper" ItemName "The Widowmaker" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Engineer AllowPlayerClass Medic AllowPlayerClass Sniper } // // Damage Bonus - Direct Hit // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2.25 Increment 0.25 Cost 400 AllowedWeapons { ItemName "The Direct Hit" } AllowPlayerClass Soldier } // // Damage Bonus - Spy // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 300 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "TTG Sam Revolver" } AllowPlayerClass Spy } // // Damage Bonus - Necrotic Nuker // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2.67 Increment 0.25 Cost 400 AllowedWeapons { ItemName "Necrotic Nuker" } AllowPlayerClass Soldier } // // Projectile Speed Bonus // upgrade { Description "Projectiles move 25% Faster" Name "+25% Faster Projectile Speed" Attribute "projectile speed increased" Cap 2 Increment 0.25 Cost 150 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The B.A.S.E. Jumper" } AllowPlayerClass Demoman } // // Rocket Specialist // upgrade { Description "Rockets move Faster, briefly stun robots on a direct hit, and have a larger blast radius" Name "+1 Tier of Rocket Specialist" Attribute "rocket specialist" Cap 1 Increment 1 Cost 300 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Direct Hit" ItemName "Rocket Jumper" } AllowPlayerClass Soldier } // // 2 Clip Size Bonus // upgrade { Description "Gives 2 Projectiles to Clip" Name "+2 Projectiles in Clip" Attribute "clip size upgrade atomic" Cap 8 Increment 2 Cost 400 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Rocket Jumper" ItemName "The Cow Mangler 5000" ItemName "Necrotic Nuker" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The B.A.S.E. Jumper" } AllowPlayerClass Soldier AllowPlayerClass Demoman } // // 2 Clip Size Bonus - Medic // upgrade { Description "Gives 2 Projectiles to Clip" Name "+2 Projectiles in Clip" Attribute "clip size upgrade atomic" Cap 8 Increment 2 Cost 400 AllowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } AllowPlayerClass Medic } // // 1 Clip Size Bonus - Necrotic Nuker // upgrade { Description "Gives 1 Projectile to Clip" Name "+1 Projectile in Clip" Attribute "clip size upgrade atomic" Cap 2 Increment 1 Cost 400 AllowedWeapons { ItemName "Necrotic Nuker" } AllowPlayerClass Soldier } // // 50% Clip Size Bonus // upgrade { Description "Gives 50% more Rounds to Clip" Name "+50% more Rounds in Clip" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 400 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Widowmaker" ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } AllowPlayerClass Scout AllowPlayerClass Engineer AllowPlayerClass Medic } // // 50% Clip Size Bonus - Cow Mangler // upgrade { Description "Gives 50% more Rounds to Clip" Name "+50% more Rounds in Clip" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 400 AllowedWeapons { ItemName "The Cow Mangler 5000" } AllowPlayerClass Soldier } // // Projectile Penetration // upgrade_pene { Description "Bullets pierce through an additional Enemy, 'Sniper' cannot buy this with Arrow Mastery" Name "Penetrate +1 Enemy" Attribute "projectile penetration" Cap 1 Increment 1 Cost 400 AllowedWeapons { Slot "Primary" ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } DisallowedWeapons { ItemName "Crazed Gunman" } DisallowedUpgrade { Upgrade upgrade_am Level 1 } AllowPlayerClass Scout AllowPlayerClass Engineer AllowPlayerClass Sniper } // // Arrow Mastery // upgrade_am { Description "Adds an extra 2 Arrows per shot, 'Sniper' cannot buy this with Projectile Penetration" Name "+1 Tier of Arrow Mastery" Attribute "arrow mastery" Cap 2 Increment 1 Cost 200 AllowedWeapons { ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } DisallowedUpgrade { Upgrade upgrade_pene Level 1 } AllowPlayerClass Sniper } // // Explosive Headshot - Sniper // upgrade { Description "Headshot Damage spreads to nearby targets and briefly slows them down" Name "+1 Tier of Explosive Headshot" Attribute "explosive sniper shot" Cap 3 Increment 1 Cost 350 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } AllowPlayerClass Sniper } // // Explosive Headshot - Spy // upgrade { Description "Headshot Damage spreads to nearby targets and briefly slows them down" Name "+1 Tier of Explosive Headshot" Attribute "explosive sniper shot" Cap 3 Increment 1 Cost 250 AllowedWeapons { ItemName "The Ambassador" ItemName "Festive Ambassador" } AllowPlayerClass Spy } // // Faster Scope Charge Rate // upgrade { Description "+25% Faster Charge Rate for the Sniper Rifle while scoped in" Name "+25% Faster Scope Charge Rate" Attribute "srifle charge rate decreased" Cap 2 Increment 0.25 Cost 200 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } AllowPlayerClass Sniper } // // Bleed Duration // upgrade { Description "Damaged Enemies are inflicted with Bleed for 5 Seconds" Name "+5 Seconds of Bleed on Hit" Attribute "bleeding duration" Cap 15 Increment 5 Cost 200 AllowedWeapons { ItemName "The Huntsman" ItemName "Festive Huntsman" ItemName "The Fortified Compound" } AllowPlayerClass Sniper } // // Ammo Capacity // upgrade { Description "+50% Ammo Capacity" Name "+50% Ammo Capacity" Attribute "maxammo primary increased" Cap 2.5 Increment 0.5 Cost 250 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Rocket Jumper" ItemName "The Cow Mangler 5000" ItemName "Necrotic Nuker" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The B.A.S.E. Jumper" ItemName "The Widowmaker" ItemName "The Pomson 6000" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper } // // Ammo Capacity // upgrade { Description "+50% Ammo Capacity" Name "+50% Ammo Capacity" Attribute "maxammo primary increased" Cap 2.565 Increment 0.5 Cost 250 AllowedWeapons { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemName "The Blutsauger" ItemName "The Overdose" } AllowPlayerClass Medic } // // Ammo Capacity - Necrotic Nuker // upgrade { Description "+20% Ammo Capacity" Name "+20% Ammo Capacity" Attribute "maxammo primary increased" Cap 2 Increment 0.2 Cost 150 AllowedWeapons { ItemName "Necrotic Nuker" } AllowPlayerClass Soldier } // // Reload Speed // upgrade { Description "Reload 20% Faster" Name "+20% Faster Reload Speed" Attribute "reload time decreased" Cap 0.4 Increment -0.2 Cost 250 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Shortstop" ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" ItemName "The Soda Popper" ItemName "Rocket Jumper" ItemName "Necrotic Nuker" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The B.A.S.E. Jumper" ItemName "The Widowmaker" ItemName "TF_WEAPON_SHOTGUN_PRIMARY" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Demoman AllowPlayerClass Engineer AllowPlayerClass Medic } // // Reload Speed - Engineer Shotgun // upgrade { Description "Reload 20% Faster" Name "+20% Faster Reload Speed" Attribute "reload time decreased" Cap 0.15 Increment -0.2 Cost 250 AllowedWeapons { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" } AllowPlayerClass Engineer } // // Reload Speed - Sniper // upgrade { Description "Reload 20% Faster" Name "+20% Faster Reload Speed" Attribute "faster reload rate" Cap 0.4 Increment -0.2 Cost 250 AllowedWeapons { Slot "Primary" } AllowPlayerClass Sniper } // // Reload Speed - Necrotic Nuker // upgrade { Description "Reload 10% Faster" Name "+10% Faster Reload Speed" Attribute "reload time decreased" Cap 0.5 Increment -0.1 Cost 150 AllowedWeapons { ItemName "Necrotic Nuker" } AllowPlayerClass Soldier } // // Firing Speed // upgrade { Description "Fire 10% Faster" Name "+10% Faster Fire Rate" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Force-a-Nature" ItemName "Festive Force-a-Nature" ItemName "The Soda Popper" ItemName "The Liberty Launcher" ItemName "Rocket Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The B.A.S.E. Jumper" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Demoman AllowPlayerClass Engineer AllowPlayerClass Medic } // // Firing Speed - Liberty Launcher // upgrade { Description "Fire 10% Faster" Name "+10% Faster Fire Rate" Attribute "fire rate bonus" Cap 0.4 Increment -0.1 Cost 200 AllowedWeapons { ItemName "The Liberty Launcher" } AllowPlayerClass Soldier } // // Firing Speed - Heavy // upgrade { Description "Fire 15% Faster" Name "+15% Faster Fire Rate" Attribute "fire rate bonus" Cap 0.55 Increment -0.15 Cost 450 AllowedWeapons { Slot "Primary" } AllowPlayerClass Heavyweapons } // // Heal on Kill // upgrade { Description "Heal 25 Health on Kill" Name "+25 Health restored on Kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "Rocket Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The B.A.S.E. Jumper" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Medic AllowPlayerClass Sniper } // // Burn Damage Bonus // upgrade { Description "Deal +100% more Afterburn Damage" Name "+100% Afterburn Damage" Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 250 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Dragon's Fury" } AllowPlayerClass Pyro } // // Burn Damage Bonus - Dragon's Fury // upgrade { Description "Deal +100% more Afterburn Damage" Name "+100% Afterburn Damage" Attribute "weapon burn dmg increased" Cap 6 Increment 1 Cost 250 AllowedWeapons { ItemName "The Dragon's Fury" } AllowPlayerClass Pyro } // // Burn Damage Bonus - Soldier/Sniper // upgrade { Description "Deal +100% more Afterburn Damage" Name "+100% Afterburn Damage" Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 250 AllowedWeapons { ItemName "The Cow Mangler 5000" ItemName "Heat Seeking Soarer" ItemName "The Fortified Compound" } AllowPlayerClass Soldier AllowPlayerClass Sniper } // // Burn Damage Bonus - Heavy // upgrade { Description "Deal +100% more Afterburn Damage" Name "+100% Afterburn Damage" Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 250 AllowedWeapons { ItemName "The Huo Long Heatmaker" } AllowPlayerClass Heavy } // // Coated Move Slower - Sydney Sleeper // upgrade { Description "Coated Move Slower" Name "Enemies move 35% Slower when dosed" Attribute "applies snare effect" Cap 0.65 Increment -0.35 Cost 500 AllowedWeapons { ItemName "The Sydney Sleeper" } AllowPlayerClass Sniper } // // Airblast Push Force // upgrade { Description "Airblasts have a +25% higher Push Force" Name "+25% Airblast Push Force" Attribute "airblast pushback scale" Cap 2 Increment 0.25 Cost 100 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Degreaser" ItemName "The Phlogistinator" } AllowPlayerClass Pyro } // // Mad Milk Syringes // upgrade { Description "Syringes dose enemies in Mad Milk, duration is determined by damage" Name "Mad Milk Syringes" Attribute "mad milk syringes" Cap 1 Increment 1 Cost 200 AllowedWeapons { Slot "Primary" } DisallowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } AllowPlayerClass Medic } // // Mad Milk Bolts // upgrade { Description "'Right Click' to fire a Mad Milk Bolt that doses enemies in Mad Milk" Name "Mad Milk Bolts" Attribute "fires milk bolt" Cap 1 Increment 1 Cost 200 AllowedWeapons { ItemName "The Crusader's Crossbow" ItemName "Festive Crusader's Crossbow" } AllowPlayerClass Medic } /////////////////////SECONDARY UPGRADES///////////////////// // // Damage Bonus // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 300 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Winger" ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Flying Guillotine" ItemName "The Righteous Bison" ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Concheror" ItemName "The Battalion's Backup" ItemName "The Mantreads" ItemName "The Gunboats" ItemName "The B.A.S.E. Jumper" ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "The Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Second Banana" ItemName "The Buffalo Steak Sandvich" ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "TTG Sam Revolver" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper } // // Damage Bonus - Winger // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2.15 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Winger" } AllowPlayerClass Scout AllowPlayerClass Engineer } // // Damage Bonus - Flying Guillotine // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "dmg penalty vs players" Cap 2 Increment 0.25 Cost 150 AllowedWeapons { ItemName "The Flying Guillotine" } AllowPlayerClass Scout } // // Damage Bonus - Righteous Bison // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "dmg penalty vs players" Cap 2 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Righteous Bison" } AllowPlayerClass Soldier } // // Damage Bonus - Stickybomb Launchers // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Quickiebomb Launcher" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Stickybomb Jumper" } AllowPlayerClass Demoman } // // Damage Bonus - Quickiebomb Launcher // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2.1 Increment 0.25 Cost 400 AllowedWeapons { ItemName "The Quickiebomb Launcher" } AllowPlayerClass Demoman } // // 50% Clip Size Bonus // upgrade { Description "Gives 50% more Rounds to Clip" Name "+50% more Rounds in Clip" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 200 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Flying Guillotine" ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Concheror" ItemName "The Battalion's Backup" ItemName "The Mantreads" ItemName "The Gunboats" ItemName "The B.A.S.E. Jumper" ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Manmelter" ItemName "The Scorch Shot" // ItemName "Signal Flare" ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "The Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Second Banana" ItemName "The Buffalo Steak Sandvich" ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "The Short Circuit" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "TTG Sam Revolver" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy } // // 50% Clip Size Bonus - Stickybomb Launchers // upgrade { Description "Gives 50% more Rounds to Clip" Name "+50% more Rounds in Clip" Attribute "clip size bonus upgrade" Cap 3 Increment 0.5 Cost 300 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Stickybomb Jumper" } AllowPlayerClass Demoman } // // Projectile Penetration // upgrade { Description "Bullets pierce through an additional Enemy" Name "Penetrate +1 Enemy" Attribute "projectile penetration" Cap 1 Increment 1 Cost 200 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The C.A.P.P.E.R" ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Flying Guillotine" ItemName "The Righteous Bison" ItemName "The Reserve Shooter" ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Concheror" ItemName "The Battalion's Backup" ItemName "The Mantreads" ItemName "The Gunboats" ItemName "The B.A.S.E. Jumper" ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Manmelter" ItemName "The Scorch Shot" // ItemName "Signal Flare" ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "The Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Second Banana" ItemName "The Buffalo Steak Sandvich" ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "The Short Circuit" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Crazed Gunman" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy } // // Heal on Kill // upgrade { Description "Heal 25 Health on Kill" Name "+25 Health restored on Kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 100 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Concheror" ItemName "The Battalion's Backup" ItemName "The Mantreads" ItemName "The Gunboats" ItemName "The B.A.S.E. Jumper" ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "The Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Second Banana" ItemName "The Buffalo Steak Sandvich" ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy } // // Heal on Kill - Stickybomb Launchers // upgrade { Description "Heal 25 Health on Kill" Name "+25 Health restored on Kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Stickybomb Jumper" } AllowPlayerClass Demoman } // // Ammo Capacity // upgrade { Description "+50% Ammo Capacity" Name "+50% Ammo Capacity" Attribute "maxammo secondary increased" Cap 2.5 Increment 0.5 Cost 125 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Flying Guillotine" ItemName "The Righteous Bison" ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Concheror" ItemName "The Battalion's Backup" ItemName "The Mantreads" ItemName "The Gunboats" ItemName "The B.A.S.E. Jumper" ItemName "The Manmelter" ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "The Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Second Banana" ItemName "The Buffalo Steak Sandvich" ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "The Short Circuit" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "TTG Sam Revolver" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy } // // Ammo Capacity - Stickybomb Launchers // upgrade { Description "+50% Ammo Capacity" Name "+50% Ammo Capacity" Attribute "maxammo secondary increased" Cap 2.5 Increment 0.5 Cost 250 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Stickybomb Jumper" } AllowPlayerClass Demoman } // // Reload Speed // upgrade { Description "Reload 20% Faster" Name "+20% Faster Reload Speed" Attribute "reload time decreased" Cap 0.4 Increment -0.2 Cost 250 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Flying Guillotine" ItemName "The Buff Banner" ItemName "TF_WEAPON_SHOTGUN_SOLDIER" ItemName "Festive Buff Banner" ItemName "The Concheror" ItemName "The Battalion's Backup" ItemName "The Mantreads" ItemName "The Gunboats" ItemName "The B.A.S.E. Jumper" ItemName "TF_WEAPON_SHOTGUN_PYRO" ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Manmelter" ItemName "The Scorch Shot" ItemName "The Thermal Thruster" ItemName "The Gas Passer" // ItemName "Signal Flare" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Stickybomb Jumper" ItemName "The Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Second Banana" ItemName "The Buffalo Steak Sandvich" ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "The Short Circuit" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "TF_WEAPON_REVOLVER" ItemName "Upgradeable TF_WEAPON_REVOLVER" ItemName "L'Etranger" ItemName "The Enforcer" ItemName "The Diamondback" ItemName "TTG Sam Revolver" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy } // // Reload Speed - Flare Gun / Festive Flare Gun / Detonator // upgrade { Description "Reload 10% Faster" Name "+10% Faster Reload Speed" Attribute "faster reload rate" Cap 0.2 Increment -0.1 Cost 100 AllowedWeapons { ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" } AllowPlayerClass Pyro } // // Reload Speed - Scorch Shot // upgrade { Description "Reload 10% Faster" Name "+10% Faster Reload Speed" Attribute "faster reload rate" Cap 0.45 Increment -0.1 Cost 100 AllowedWeapons { ItemName "The Scorch Shot" } AllowPlayerClass Pyro } // // Reload Speed - Stock Shotgun // upgrade { Description "Reload 20% Faster" Name "+20% Faster Reload Speed" Attribute "reload time decreased" Cap 0.15 Increment -0.2 Cost 250 AllowedWeapons { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" ItemName "TF_WEAPON_SHOTGUN_PYRO" } AllowPlayerClass Soldier AllowPlayerClass Pyro } // // Reload Speed - Revolvers with a Faster Reload Speed // upgrade { Description "Reload 20% Faster" Name "+20% Faster Reload Speed" Attribute "reload time decreased" Cap 0.2 Increment -0.2 Cost 250 AllowedWeapons { ItemName "TF_WEAPON_REVOLVER" ItemName "Upgradeable TF_WEAPON_REVOLVER" ItemName "L'Etranger" ItemName "The Enforcer" ItemName "The Diamondback" } AllowPlayerClass Spy } // // Recharge Rate // upgrade { Description "Usable/Throwables recharge +15% Faster" Name "+15% Faster Recharge Rate" Attribute "effect bar recharge rate increased" Cap 0.4 Increment -0.15 Cost 250 AllowedWeapons { ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Flying Guillotine" ItemName "The Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "Festive Sandvich" ItemName "The Second Banana" ItemName "The Buffalo Steak Sandvich" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" } AllowPlayerClass Scout AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Sniper } // // Recharge Rate - Thermal Thruster / Gas Passer // // upgrade { Description "Usable/Throwables recharge +15% Faster" Name "+15% Faster Recharge Rate" Attribute "mult_item_meter_charge_rate" Cap 0.4 Increment -0.15 Cost 250 AllowedWeapons { ItemName "The Thermal Thruster" ItemName "The Gas Passer" } AllowPlayerClass Pyro DisallowedUpgrade { Upgrade upgrade_snare Level 1 } } // Banner Duration // upgrade { Description "Increases Banner duration by +25%" Name "+25% Longer Banner Duration" Attribute "increase buff duration" Cap 1.5 Increment 0.25 Cost 250 AllowedWeapons { ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Concheror" ItemName "The Battalion's Backup" } AllowPlayerClass Soldier } // // Firing Speed // upgrade { Description "Fire 10% Faster" Name "+10% Faster Fire Rate" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 100 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "Pretty Boy's Pocket Pistol" ItemName "Bonk! Atomic Punch" ItemName "Festive Bonk 2014" ItemName "Crit-a-Cola" ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "The Flying Guillotine" ItemName "The Reserve Shooter" ItemName "The B.A.S.E. Jumper" ItemName "The Buff Banner" ItemName "Festive Buff Banner" ItemName "The Battalion's Backup" ItemName "The Concheror" ItemName "The Gunboats" ItemName "The Mantreads" ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Manmelter" ItemName "The Scorch Shot" ItemName "The Thermal Thruster" ItemName "The Gas Passer" ItemName "The Family Business" ItemName "The Sandvich" ItemName "The Dalokohs Bar" ItemName "Fishcake" ItemName "Festive Sandvich" ItemName "The Robo-Sandvich" ItemName "The Second Banana" ItemName "The Buffalo Steak Sandvich" ItemName "The Wrangler" ItemName "Festive Wrangler" ItemName "The Giger Counter" ItemName "The Short Circuit" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Crazed Gunman" ItemName "TF_WEAPON_REVOLVER" ItemName "Upgradeable TF_WEAPON_REVOLVER" ItemName "L'Etranger" ItemName "The Diamondback" ItemName "TTG Sam Revolver" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Sniper AllowPlayerClass Spy } // // Firing Speed - Pretty Boy's Pocket Pistol // upgrade { Description "Fire 10% Faster" Name "+10% Faster Fire Rate" Attribute "fire rate bonus" Cap 0.45 Increment -0.1 Cost 100 AllowedWeapons { ItemName "Pretty Boy's Pocket Pistol" } AllowPlayerClass Scout } // // Firing Speed - Reserve Shooter // upgrade { Description "Fire 10% Faster" Name "+10% Faster Fire Rate" Attribute "fire rate bonus" Cap 0.35 Increment -0.1 Cost 100 AllowedWeapons { ItemName "The Reserve Shooter" } AllowPlayerClass Soldier AllowPlayerClass Pyro } // // Firing Speed - Manmelter // upgrade { Description "Fire 10% Faster" Name "+10% Faster Fire Rate" Attribute "fire rate bonus" Cap 0.2 Increment -0.1 Cost 100 AllowedWeapons { ItemName "The Manmelter" AllowPlayerClass Pyro } } // // Firing Speed - Family Business // upgrade { Description "Fire 10% Faster" Attribute "fire rate bonus" Cap 0.45 Increment -0.1 Cost 100 AllowedWeapons { ItemName "The Family Business" } AllowPlayerClass Heavyweapons } // // Firing Speed - Stickybomb Launchers // upgrade { Description "Fire 10% Faster" Name "+10% Faster Fire Rate" Attribute "fire rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Scottish Resistance" ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" ItemName "Stickybomb Jumper" } AllowPlayerClass Demoman } // // Firing Speed - Scottish Resistance // upgrade { Description "Fire 5% Faster" Name "+5% Faster Fire Rate" Attribute "fire rate bonus" Cap 0.6 Increment -0.05 Cost 100 AllowedWeapons { ItemName "The Scottish Resistance" } AllowPlayerClass Demoman } // // Firing Speed - Revolvers with a Faster Firing Speed // upgrade { Description "Fire 10% Faster" Name "+10% Faster Fire Rate" Attribute "fire rate bonus" Cap 0.4 Increment -0.1 Cost 200 AllowedWeapons { ItemName "TF_WEAPON_REVOLVER" ItemName "Upgradeable TF_WEAPON_REVOLVER" ItemName "L'Etranger" ItemName "The Diamondback" } AllowPlayerClass Spy } // // Frag Round Radius // upgrade { Description "Increases the Frag Round radius by 50%" Name "+50% Increase Blast Radius of Frag Rounds" Attribute "explosive bullets" Cap 130 Increment 50 Cost 200 AllowedWeapons { ItemName "The Reserve Shooter" } SecondaryAttributes { "custom weapon fire sound" "=90|weapons\shotgun\shotgun_fire6.wav" "explosion particle" "eotl_pyro_pool_explosion" } AllowPlayerClass Soldier AllowPlayerClass Pyro } // // Coated Move Slower // upgrade { Description "Coated Move Slower" Name "Enemies move 35% Slower when dosed" Attribute "applies snare effect" Cap 0.65 Increment -0.35 Cost 200 AllowedWeapons { ItemName "Mad Milk" ItemName "Mutated Milk" ItemName "Jarate" ItemName "Festive Jarate" ItemName "The Self-Aware Beauty Mark" } AllowPlayerClass Scout AllowPlayerClass Sniper } // // Faster Shield Recharge Rate // upgrade { Description "Shield Recharges +100% Faster" Name "+100% Shield Recharge Rate" Attribute "charge recharge rate increased" Cap 5 Increment 1 Cost 100 AllowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" } AllowPlayerClass Demoman } // // Less Push Force // upgrade { Description "Take 30% Less Push Force from Damage" Name "-30% Less Push Force taken from Damage" Attribute "damage force reduction" Cap 0.1 Increment -0.3 Cost 100 AllowedWeapons { ItemName "The Chargin' Targe" ItemName "Festive Targe 2014" ItemName "The Splendid Screen" ItemName "The Tide Turner" } AllowPlayerClass Demoman } // // Burn Damage Bonus // upgrade { Description "Deal +100% more Afterburn Damage" Name "+100% Afterburn Damage" Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 250 AllowedWeapons { ItemName "The Flare Gun" ItemName "Festive Flare Gun" ItemName "The Detonator" ItemName "The Manmelter" ItemName "The Scorch Shot" } AllowPlayerClass Pyro } // // Burn Damage Bonus - Hand Warmer // upgrade { Description "Deal +100% more Afterburn Damage" Name "+100% Afterburn Damage" Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 300 AllowedWeapons { ItemName "Hand Warmer" } AllowPlayerClass Scout } // // Burn Damage Bonus - Gas Passer // upgrade { Description "Deal +100% more Afterburn Damage" Name "+100% Afterburn Damage" Attribute "weapon burn dmg increased" Cap 8 Increment 1 Cost 250 AllowedWeapons { ItemName "The Gas Passer" } AllowPlayerClass Pyro } // // Burn Damage - Slugging Combustor // upgrade { Description "Deal +100% more Afterburn Damage" Name "+100% Afterburn Damage" Attribute "weapon burn dmg increased" Cap 5 Increment 1 Cost 300 AllowedWeapons { ItemName "Slugging Combustor" } AllowPlayerClass Pyro } // // Relaunch Mid-Air // upgrade { Description "Allows the Thermal Thruster to relaunch mid-air" Name "Relaunch Mid-Air without having to touch the Ground" Attribute "thermal_thruster_air_launch" Cap 1 Increment 1 Cost 200 AllowedWeapons { ItemName "The Thermal Thruster" } AllowPlayerClass Pyro } // // Stun Enemies upon Landing // upgrade { Description "Hitting the Ground hard enough will Stun Commons and Sub-Giants" Name "Launching into the Ground creates an brief AOE Stun" Attribute "falling_impact_radius_stun" Cap 1 Increment 1 Cost 200 AllowedWeapons { ItemName "The Thermal Thruster" } AllowPlayerClass Pyro } // // Ubercharge Rate // upgrade { Description "Ubercharge Rate Recharges 25% Faster" Name "+25% Ubercharge Rate" Attribute "ubercharge rate bonus" Cap 2 Increment 0.25 Cost 300 AllowedWeapons { Slot "Secondary" } DisallowedWeapons { ItemName "The Quick-Fix" ItemName "The Kritzkrieg" ItemName "The Vaccinator" } AllowPlayerClass Medic } // // Ubercharge Rate - Quick Fix // upgrade { Description "Ubercharge Rate Recharges 25% Faster" Name "+25% Ubercharge Rate" Attribute "ubercharge rate bonus" Cap 2.10 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Quick-Fix" } AllowPlayerClass Medic } // // Ubercharge Rate - Kritzkrieg // upgrade { Description "Ubercharge Rate Recharges 25% Faster" Name "+25% Ubercharge Rate" Attribute "ubercharge rate bonus" Cap 2.25 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Kritzkrieg" } AllowPlayerClass Medic } // // Ubercharge Rate - Vaccinator // upgrade { Description "Ubercharge Rate Recharges 25% Faster" Name "+25% Ubercharge Rate" Attribute "ubercharge rate bonus" Cap 2.67 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Vaccinator" } AllowPlayerClass Medic } // // Projectile Shield // upgrade { Description "Grants the Medic the ability to deploy a Shield" Name "+1 Tier of Projectile Shield" Attribute "generate rage on heal" Cap 2 Increment 1 Cost 300 AllowedWeapons { Slot "Secondary" } AllowPlayerClass Medic } // // Uber Duration // upgrade { Description "Gives 2 extra Seconds of Ubercharge" Name "+2 Seconds of Uber Duration" Attribute "uber duration bonus" Cap 6 Increment 2 Cost 250 AllowedWeapons { Slot "Secondary" } AllowPlayerClass Medic } // // Overheal Expert // upgrade { Description "Gives +25% more Overheal to Patient, and Overheal duration increased by +50% per point" Name "+1 Tier of Overheal Expert" Attribute "overheal expert" Cap 4 Increment 1 Cost 250 AllowedWeapons { Slot "Secondary" } AllowPlayerClass Medic } // // Healing Mastery // upgrade { Description "Gives +25% faster heal rate to Patient, you revive dead teammates +25% faster, and a +25% faster self heal rate, per point" Name "+1 Tier of Healing Mastery" Attribute "healing mastery" Cap 4 Increment 1 Cost 250 AllowedWeapons { Slot "Secondary" } AllowPlayerClass Medic } // // Canteen Specialist // upgrade { Description "Share Canteens with your Patient when using them and increase the duration of said Canteens, reduces canteen cost" Name "+1 Tier of Canteen Specialist" Attribute "canteen specialist" Cap 3 Increment 1 Cost 600 AllowedWeapons { Slot "Secondary" } AllowPlayerClass Medic } // // Machine Medicine // upgrade { Description "10% of your current Heal Rate can heal Allied Buildings, per point" Name "+1 Tier of Machine Medicine" Attribute "medic machinery beam" Cap 5 Increment 1 Cost 150 AllowedWeapons { Slot "Secondary" } AllowPlayerClass Medic } // // Bleed Damage Bonus - Flying Guillotine // upgrade { Description "Deal +25% more Bleed Damage" Name "+25% Bleed Damage Bonus" Attribute "mult bleeding dmg" Cap 2 Increment 0.25 Cost 125 AllowedWeapons { ItemName "The Flying Guillotine" } AllowPlayerClass Scout } /////////////////////MELEE UPGRADES///////////////////// // // Swing Speed // upgrade { Description "Swing your weapon +10% Faster" Name "+10% Faster Swing Speed" Attribute "melee attack rate bonus" Cap 0.6 Increment -0.1 Cost 200 AllowedWeapons { Slot "Melee" } } // // Heal on Kill // upgrade { Description "Heal 25 Health on Kill" Name "+25 Health restored on Kill" Attribute "heal on kill" Cap 100 Increment 25 Cost 200 AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Powerjack" ItemName "TF_WEAPON_FISTS" ItemName "Upgradeable TF_WEAPON_FISTS" ItemName "Apoco-Fists" ItemName "Warrior's Spirit" ItemName "The Holiday Punch" } } // // Heal on Kill - Powerjack / Fists // upgrade { Description "Heal 25 Health on Kill" Name "+25 Health restored on Kill" Attribute "heal on kill" Cap 200 Increment 25 Cost 200 AllowedWeapons { ItemName "The Powerjack" ItemName "TF_WEAPON_FISTS" ItemName "Upgradeable TF_WEAPON_FISTS" } AllowPlayerClass Pyro AllowPlayerClass Heavyweapons } // // Heal on Kill - Warrior's Spirit / Apoco-Fists // upgrade { Description "Heal 25 Health on Kill" Name "+25 Health restored on Kill" Attribute "heal on kill" Cap 250 Increment 25 Cost 200 AllowedWeapons { ItemName "Apoco-Fists" ItemName "Warrior's Spirit" } AllowPlayerClass Heavyweapons } // // Heal on Kill - Holdiay Punch // upgrade { Description "Heal 25 Health on Kill" Name "+25 Health restored on Kill" Attribute "heal on kill" Cap 175 Increment 25 Cost 200 AllowedWeapons { ItemName "The Holiday Punch" } AllowPlayerClass Heavyweapons } // // Damage Bonus // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 300 AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" ItemName "The Market Gardener" ItemName "The Homewrecker" ItemName "The Back Scratcher" ItemName "The Scotsman's Skullcutter" ItemName "Warrior's Spirit" ItemName "The Holiday Punch" ItemName "The Solemn Vow" ItemName "The Shahanshah" ItemName "Saxxy" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Medic AllowPlayerClass Sniper } // // Damage Bonus - Boston Basher / Three-Rune Blade / Back Scratcher / Shahanshah / Saxxy // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2.25 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Boston Basher" ItemName "Three-Rune Blade" ItemName "The Back Scratcher" ItemName "The Shahanshah" ItemName "Saxxy" } AllowPlayerClass Scout AllowPlayerClass Soldier AllowPlayerClass Pyro AllowPlayerClass Demoman AllowPlayerClass Heavyweapons AllowPlayerClass Engineer AllowPlayerClass Medic AllowPlayerClass Sniper } // // Damage Bonus - Market Garderner // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 3 Increment 0.25 Cost 500 AllowedWeapons { ItemName "The Market Gardener" } AllowPlayerClass Soldier } // // Damage Bonus - Homewrecker // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 5.1 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Homewrecker" } AllowPlayerClass Pyro } // // Damage Bonus - Scotman's Skullcutter // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2.2 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Scotsman's Skullcutter" } AllowPlayerClass Demoman } // // Damage Bonus - Warrior's Spirit // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2.3 Increment 0.25 Cost 300 AllowedWeapons { ItemName "Warrior's Spirit" } AllowPlayerClass Heavyweapons } // // Damage Bonus - Holiday Punch // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { ItemName "The Holiday Punch" } AllowPlayerClass Heavyweapons } // // Damage Bonus - Solemn Vow // upgrade { Description "Deal +25% more Damage" Name "+25% Damage Bonus" Attribute "damage bonus" Cap 3 Increment 0.25 Cost 300 AllowedWeapons { ItemName "The Solemn Vow" } AllowPlayerClass Medic } // // Root Source // upgrade { Description "Able to hit all Enemies connected via Medigun Beams, also drains 10% of their Ubercharge" Name "Root Source" Attribute "damage all connected" Cap 1 Increment 1 Cost 400 AllowedWeapons { ItemName "The Market Gardener" } SecondaryAttributes { "subtract victim medigun charge on hit" 10 } AllowPlayerClass Soldier } // // Armor Penetration // upgrade { Description "Deal +25% more Damage when hitting Giants" Name "Armor Penetration" Attribute "mult dmg vs giants" Cap 2 Increment 0.25 Cost 400 AllowedWeapons { ItemName "The Market Gardener" } AllowPlayerClass Soldier } // // Longer Melee Range // upgrade { Description "Increases the reach of the Melee by 25%" Name "Longer Melee Range" Attribute "melee range multiplier" Cap 3 Increment 0.25 Cost 100 AllowedWeapons { ItemName "The Market Gardener" } AllowPlayerClass Soldier } // // Armor Penetration // upgrade { Description "Backstabs deal X% (out of 750) Damage against Giants" Name "+1 Tier of Armor Penetration" Attribute "armor piercing" Cap 100 Increment 25 Cost 400 AllowedWeapons { Slot "Melee" } AllowPlayerClass Spy } // // Crit on Kill // upgrade { Description "Grants Critical Damage for 2 Seconds" Name "+2 Seconds of Crits on Kill" Attribute "critboost on kill" Cap 4 Increment 2 Cost 350 AllowedWeapons { Slot "Melee" } AllowPlayerClass Demoman AllowPlayerClass Spy } // // +15% Faster Recharge Rate - Sandman // upgrade { Description "Balls recharge +15% Faster" Name "+15% Faster Ball Recharge Rate" Attribute "effect bar recharge rate increased" Cap 0.4 Increment -0.15 Cost 250 AllowedWeapons { ItemName "The Sandman" } AllowPlayerClass Scout } // // +15% Faster Recharge Rate - Wrap Assassin // upgrade { Description "Balls recharge +15% Faster" Name "+15% Faster Ball Recharge Rate" Attribute "effect bar recharge rate increased" Cap 0.15 Increment -0.15 Cost 250 AllowedWeapons { ItemName "The Wrap Assassin" } AllowPlayerClass Scout } // // +1 Ball // upgrade { Description "Allows up to +1 Extra Ball" Name "+1 Ball" Attribute "maxammo grenades1 increased" Cap 8 Increment 1 Cost 100 AllowedWeapons { ItemName "The Sandman" ItemName "The Wrap Assassin" } AllowPlayerClass Scout } // // Mark for Death // upgrade { Description "Damaged enemies are Marked for Death, taking Minicrit Damage, only 1 enemy at a time can be Marked" Name "Marks enemies for Death" Attribute "mark for death" Cap 1 Increment 1 Cost 250 AllowedWeapons { Slot "Melee" } DisallowedWeapons { ItemName "The Sandman" ItemName "The Wrap Assassin" ItemName "The Fan O'War" ItemName "The Holy Mackerel" ItemName "Unarmed Combat" } AllowPlayerClass Scout } // // Mark for Death / Baseballs & Ornaments / Holy Mackerel / Unarmed Combat // upgrade { Description "Damaged enemies are Marked for Death, taking Minicrit Damage, only 1 enemy at a time can be Marked" Name "Marks enemies for Death" Attribute "mark for death" Cap 1 Increment 1 Cost 500 AllowedWeapons { ItemName "The Sandman" ItemName "The Wrap Assassin" ItemName "The Holy Mackerel" ItemName "Unarmed Combat" } AllowPlayerClass Scout } // // Mark for Death / Bison // upgrade { Description "Damaged enemies are Marked for Death, taking Minicrit Damage, only 1 enemy at a time can be Marked" Name "Marks enemies for Death" Attribute "mark for death" Cap 1 Increment 1 Cost 500 AllowedWeapons { ItemName "The Righteous Bison" } SecondaryAttributes { "particle color rgb" 15185211 } AllowPlayerClass Soldier } // // Burn Damage Bonus // upgrade { Description "Deal +100% more Afterburn Damage" Name "+100% Afterburn Damage" Attribute "weapon burn dmg increased" Cap 4 Increment 1 Cost 250 AllowedWeapons { ItemName "Sun-on-a-Stick" ItemName "Sharpened Volcano Fragment" ItemName "The Hot Hand" } AllowPlayerClass Scout AllowPlayerClass Pyro } /////////////////////BUILDING UPGRADES///////////////////// // // Sapper Power // upgrade { Description "Gives Sapper increased Range and Stun Duration per point" Name "+1 Tier of Sapper Power" Attribute "robo sapper" Cap 3 Increment 1 Cost 250 AllowedWeapons { Classname "TF_WEAPON_BUILDER" Classname "TF_WEAPON_SAPPER" } AllowPlayerClass Spy } // // Disposable Sentry // upgrade { Description "After placing your Main Sentry, you're able to place a weaker Mini-Sentry" Name "+1 Disposable Mini-Sentry" Attribute "engy disposable sentries" Cap 1 Increment 1 Cost 100 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } // // Max Metal Capacity // upgrade { Description "Increases Capacity of Metal by +50%" Name "+50% more Metal Storage" Attribute "maxammo metal increased" Cap 3 Increment 0.5 Cost 200 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } // // Building Health // upgrade { Description "All Buildings get a +100% Health Bonus" Name "+100% Building Health" Attribute "engy building health bonus" Cap 4 Increment 1 Cost 400 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } // // Sentry Gun Firing Speed // upgrade { Description "Sentry Gun fires 10% Faster" Name "+10% Sentry Gun Firing Speed" Attribute "engy sentry fire rate increased" Cap 0.8 Increment -0.1 Cost 350 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } // // Two Way Teleporters // upgrade { Description "The Exit of a Teleporter can now be taken to the Entrance" Name "Two Way Teleporters" Attribute "bidirectional teleport" Cap 1 Increment 1 Cost 150 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } // // Dispenser Range // upgrade { Description "Increases the Range a Dispenser can reach by +100%" Name "+100% Dispenser Range" Attribute "engy dispenser radius increased" Cap 4 Increment 1 Cost 100 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } // // Sentry Gun Rocket Firing Speed // upgrade { Description "Sentry Gun Reloads and Fires its Rockets +10% Faster" Name "+10% Faster Sentry Gun Rocket Reload and Firing Speed" Attribute "mult firerocket rate" Cap 0.8 Increment -0.1 Cost 250 AllowedWeapons { ItemName "TF_WEAPON_PDA_ENGINEER_BUILD" ItemName "Upgradeable TF_WEAPON_PDA_ENGINEER_BUILD" } AllowPlayerClass Engineer } } PointTemplates { TierSystem { logic_relay { "targetname" "tier2_activated" "OnTrigger" "spawnbot_*,disable,,0,-1" "OnTrigger" "breaktime_notice,show,,0,-1" "OnTrigger" "tier_slay*,enable,,0,-1" "OnTrigger" "tier_slay*,disable,,59,-1" "OnTrigger" "tier2_started,show,,60,-1" "OnTrigger" "spawnbot2_*,enable,,60,-1" } logic_relay { "targetname" "tier3_activated" "OnTrigger" "spawnbot2_*,disable,,0,-1" "OnTrigger" "breaktime_notice,show,,0,-1" "OnTrigger" "tier_slay*,enable,,0,-1" "OnTrigger" "tier_slay*,disable,,59,-1" "OnTrigger" "tier3_started,show,,60,-1" "OnTrigger" "spawnbot3_*,enable,,60,-1" } logic_relay { "targetname" "tier4_activated" "OnTrigger" "spawnbot3_*,disable,,0,-1" "OnTrigger" "breaktime_notice,show,,0,-1" "OnTrigger" "tier_slay*,enable,,0,-1" "OnTrigger" "tier_slay*,disable,,59,-1" "OnTrigger" "tier4_started,show,,60,-1" "OnTrigger" "spawnbot4_*,enable,,60,-1" } logic_relay { "targetname" "tier5_activated" "OnTrigger" "spawnbot4_*,disable,,0,-1" "OnTrigger" "breaktime_notice,show,,0,-1" "OnTrigger" "tier_slay*,enable,,0,-1" "OnTrigger" "tier_slay*,disable,,59,-1" "OnTrigger" "tier5_started,show,,60,-1" "OnTrigger" "spawnbot5_*,enable,,60,-1" } logic_relay { "targetname" "all_tiers_activated" "OnTrigger" "spawnbot*,disable,,0,-1" "OnTrigger" "tier_slay*,enable,,0,-1" "OnTrigger" "tier_slay*,disable,,59,-1" "OnTrigger" "spawnbot*,enable,,60,-1" } training_annotation { "targetname" "breaktime_notice" "origin" "-55 -1662 374" "lifetime" "6" "display_text" "Tier completed! Next tier inbound in 60 seconds..." } training_annotation { "targetname" "tier2_started" "origin" "547 1918 326" "lifetime" "6" "display_text" "TIER 2 HAS BEGUN" } training_annotation { "targetname" "tier3_started" "origin" "547 1918 326" "lifetime" "6" "display_text" "TIER 3 HAS BEGUN" } training_annotation { "targetname" "tier4_started" "origin" "547 1918 326" "lifetime" "6" "display_text" "TIER 4 HAS BEGUN" } training_annotation { "targetname" "tier5_started" "origin" "547 1918 326" "lifetime" "6" "display_text" "TIER 5 HAS BEGUN" } trigger_hurt { "targetname" "tier_slaybots" "mins" "-9999 -9999 -9999" "maxs" "9999 9999 9999" "filtername" "blueteam_filter" "spawnflags" "1096" "damage" "99999" "damagetype" "256" "StartDisabled" "1" } filter_activator_tfteam // no need to rely on map. { "targetname" "blueteam_filter" "Negated" "0" "TeamNum" "3" } } MissionName { logic_auto { "origin" "0 0 0" "targetname" "mainrelay" "OnMapSpawn" "tf_objective_resource,$SetClientProp$m_iszMvMPopfileName,Jungleworks Survival,0,-1" } } Resupply_Logic // Resupplies player for proper clips, among other things { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$regenerate,,0,-1" "OnTrigger" "!self,kill,,1,-1" } } PocketPistol_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,hidden primary max ammo bonus|1.25,0,-1" } } Equalizer_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,hidden primary max ammo bonus|1.25,0,-1" } trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,hidden secondary max ammo bonus|1.25,0,-1" } } RunnersBoots_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,air dash count|1,0,-1" } } } PlayerItemEquipSpawnTemplate { Name "PocketPistol_Logic" ItemName "Pretty Boy's Pocket Pistol" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Equalizer_Logic" ItemName "The Equalizer" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "RunnersBoots_Logic" ItemName "Runner's Boots" Origin "0 0 0" } PlayerSpawnTemplate { Name "Resupply_Logic" } SpawnTemplate "MissionName" SpawnTemplate "TierSystem" Wave { Explanation //Dispayed once the wave is initialized { Line "Made by {yellow}Yoovy {reset}& {yellow}PDA Expert" Line "Welcome to {red}SURVIVAL. {reset}An endless wave that only increases in difficulty the longer you hold out!" Line "{green}TIER 1 {blue}Start: {reset}Commons / Giants" Line "{green}TIER 2 {blue}5 Minutes: {reset}Stronger Commons / Stronger Giants" Line "{green}TIER 3 {blue}10 Minutes: {reset}Bosses" Line "{green}TIER 4 {blue}15 Minutes: {reset}Omegas" Line "{green}TIER 5 {blue}20 Minutes: {reset}Giantmania" } CustomMaxWaveNumber 0 CustomWaveNumber 404 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name FunIsEndless TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1000000 WaitBetweenSpawns 0 Where spawnbot_carrier TFBot { Class Scout ClassIcon spammer } } WaveSpawn { Name CashGiver TotalCurrency 15000 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 300 Where cashbot Support Limited RandomChoice { RandomChoice { TFBot { Template CashBot } } } } //////////// // TIER 1 // //////////// WaveSpawn { Name Tier1Commons TotalCurrency 0 TotalCount 1000000 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Where spawnbot_right Randomspawn 1 Support 1 RandomChoice { Randomchoice { //Scouts TFBot { Template Tier1_Scout Skill Normal } TFBot { Template Tier1_Scout_FAN Skill Normal } } } } WaveSpawn { FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" WaitBeforeStarting 56 } WaveSpawn { FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" WaitBeforeStarting 58 } WaveSpawn { FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" WaitBeforeStarting 60 FirstSpawnOutput { Target "tier2_activated" Action Trigger } } WaveSpawn { FirstSpawnWarningSound "vo\mvm_get_to_upgrade01.mp3" WaitBeforeStarting 60 } WaveSpawn { FirstSpawnWarningSound "ambient\explosions\explode_5.wav" WaitBeforeStarting 60 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_30sec.mp3" WaitBeforeStarting 90 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_10sec.mp3" WaitBeforeStarting 110 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_9sec.mp3" WaitBeforeStarting 111 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_8sec.mp3" WaitBeforeStarting 112 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_7sec.mp3" WaitBeforeStarting 112 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_6sec.mp3" WaitBeforeStarting 113 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_5sec.mp3" WaitBeforeStarting 114 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_4sec.mp3" WaitBeforeStarting 115 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_3sec.mp3" WaitBeforeStarting 116 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_2sec.mp3" WaitBeforeStarting 117 } WaveSpawn { FirstSpawnWarningSound "vo\announcer_begins_1sec.mp3" WaitBeforeStarting 118 } WaveSpawn { FirstSpawnWarningSound "mvm\mvm_warning.wav" WaitBeforeStarting 119 } WaveSpawn { FirstSpawnWarningSound "mvm\mvm_warning.wav" WaitBeforeStarting 114 } WaveSpawn { FirstSpawnWarningSound "mvm\mvm_warning.wav" WaitBeforeStarting 117 } WaveSpawn { FirstSpawnWarningSound "mvm\ambient_mp3\mvm_siren.mp3" WaitBeforeStarting 120 } //////////// // TIER 2 // //////////// WaveSpawn { Name Tier2Commons TotalCurrency 0 TotalCount 1000000 MaxActive 16 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 0 Where spawnbot2_left Where spawnbot2_right RandomSpawn 1 Support 1 RandomChoice { Randomchoice { //Scouts TFBot { Template Tier1_Scout CustomEyeGlowColor "255 0 0" Skill Expert } } } } } } // } // WaveSpawn // { // FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" // WaitBeforeStarting 296 // } // WaveSpawn // { // FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" // WaitBeforeStarting 298 // } // WaveSpawn // { // FirstSpawnWarningSound "ambient\alarms\doomsday_lift_alarm.wav" // WaitBeforeStarting 300 // FirstSpawnOutput // { // Target "tier2_activated" // Action Trigger // } // } // WaveSpawn // { // FirstSpawnWarningSound "vo\mvm_get_to_upgrade01.mp3" // WaitBeforeStarting 300 // } // WaveSpawn // { // FirstSpawnWarningSound "ambient\explosions\explode_5.wav" // WaitBeforeStarting 300 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_30sec.mp3" // WaitBeforeStarting 330 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_10sec.mp3" // WaitBeforeStarting 350 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_9sec.mp3" // WaitBeforeStarting 351 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_8sec.mp3" // WaitBeforeStarting 352 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_7sec.mp3" // WaitBeforeStarting 353 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_6sec.mp3" // WaitBeforeStarting 354 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_5sec.mp3" // WaitBeforeStarting 355 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_4sec.mp3" // WaitBeforeStarting 356 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_3sec.mp3" // WaitBeforeStarting 357 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_2sec.mp3" // WaitBeforeStarting 358 // } // WaveSpawn // { // FirstSpawnWarningSound "vo\announcer_begins_1sec.mp3" // WaitBeforeStarting 359 // } // WaveSpawn // { // FirstSpawnWarningSound "mvm\mvm_warning.wav" // WaitBeforeStarting 351 // } // WaveSpawn // { // FirstSpawnWarningSound "mvm\mvm_warning.wav" // WaitBeforeStarting 354 // } // WaveSpawn // { // FirstSpawnWarningSound "mvm\mvm_warning.wav" // WaitBeforeStarting 357 // } // WaveSpawn // { // FirstSpawnWarningSound "mvm\ambient_mp3\mvm_siren.mp3" // WaitBeforeStarting 360 // } ////////// //TIER 2 // ////////// // WaveSpawn // { // Name Tier2Commons // TotalCurrency 0 // TotalCount 1000000 // MaxActive 16 // SpawnCount 1 // WaitBeforeStarting 360 // WaitBetweenSpawns 0 // Where spawnbot2_left // Where spawnbot2_right // RandomSpawn 1 // Support 1 // RandomChoice // { // Randomchoice // { Scouts // TFBot // { // Template Tier1_Scout // CustomEyeGlowColor "255 0 0" // Skill Expert // } // } // } // }