#base robot_giant.pop #base robot_standard.pop #base robot_D_I_L.pop #base robot_deathmatch_base.pop #base robot_deathmatch_commonspawns.pop #base robot_deathmatch_giant_spawns.pop //Updated Version //Note that this version is different having an amount of giant bots to kill before summoning the boss, red has a boss and you lose if it dies. WaveSchedule { StartingCurrency 1400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 1 AllowBotExtraSlots 1 MaxRedPlayers 40 ExtraBotSlotsNoDeathcam 1 RobotLimit 90 SniperAllowHeadshots 1 NoReanimators 1 UpgradeStationKeepWeapons 1 ExtendedUpgradesOnly 1 BluPlayersAreRobots 1 RedPlayersAreRobots 1 BodyPartScaleSpeed 99 NoRedBotsRandomCrit 1 PointTemplates { corelogic { NoFixup 1 logic_auto { "origin" "0 0 0" "targetname" "mainrelay" "OnMapSpawn" "spawnbot_lower,Kill,,0,-1" "OnMapSpawn" "spawnbot_invasion,Kill,,0,-1" "OnMapSpawn" "spawnbot_mission_sniper,Kill,,0,-1" "OnMapSpawn" "spawnbot_mission_spy,Kill,,0,-1" } NoFixup 1 logic_relay { "origin" "0 0 0" "targetname" "redwin_relay" "OnTrigger" "bots_win_red,RoundWin,,0,-1" "OnTrigger" "pit_explosion_wav,PlaySound,,0,-1" //map dependent "OnTrigger" "failuresound,PlaySound,,0,-1" //map dependent } NoFixup 1 game_round_win //do not { "origin" "0 0 0" "TeamNum" "3" "targetname" "bots_win_red" "switch_teams" "0" "force_map_reset" "1" "classname" "game_round_win" } NoFixup 1 trigger_multiple { "targetname" "thirdperson" "StartDisabled" "1" "spawnflags" "3" "origin" "1542.488770 739.029175 -143.968689" "maxs" "50 50 50" "mins" "-50 -50 -50" "filtername" "filter_blue" "OnStartTouch" "!activator,setforcedtauntcam,1,0.1,-1" "OnStartTouch" "!activator,SetHUDVisibility,0,0.1,-1" "OnStartTouch" "!activator,DisableDamageForces,,0,-1" //doesn't work? "OnEndTouch" "!activator,setforcedtauntcam,0,0,-1" "OnEndTouch" "!activator,SetHUDVisibility,1,0,-1" "OnEndTouch" "!activator,EnableDamageForces,,0,-1" } NoFixup 1 ambient_generic { "targetname" "failuresound" "health" "10" "message" "vo\announcer_failure.mp3" "pitch" "100" "pitchstart" "100" "radius" "20000" "spawnflags" "49" "origin" "0 0 0" } } NoFixup 1 finaltele { trigger_teleport //teleport timer to box { "targetname" "timertele" "origin" "-333 -2759 420" "spawnflags" "1" "solid" "0" "StartDisabled" "0" "maxs" "30 30 30" "mins" "-30 -30 -30" "target" "timerbox" } info_target { "targetname" "timerbox" "origin" "65 -3137 450" } } NoFixup 1 blueman { trigger_add_tf_player_condition { "condition" "43" "origin" "110 -2950 450" "maxs" "30 30 30" "mins" "-30 -30 -30" "spawnflags" "1" "duration" "999" } trigger_teleport //teleport timer to box { "targetname" "timertele" "origin" "110 -2950 450" "spawnflags" "1" "solid" "0" "StartDisabled" "0" "maxs" "20 20 30" "mins" "-20 -20 -30" "target" "timeregg" } info_target { "targetname" "timeregg" "origin" "2163 2687 544" } trigger_add_tf_player_condition { "condition" "43" "origin" "-50 -2950 450" "maxs" "30 30 30" "mins" "-30 -30 -30" "spawnflags" "1" "duration" "999" } trigger_teleport //teleport timer to box { "targetname" "timertele" "origin" "-50 -2950 450" "spawnflags" "1" "solid" "0" "StartDisabled" "0" "maxs" "20 20 30" "mins" "-20 -20 -30" "target" "timeregg2" } info_target { "targetname" "timeregg2" "origin" "-520 3130 512" } } NoFixup 1 unstucktele { trigger_teleport //teleport timer to box { "targetname" "unstucktele" "origin" "-65 -2845 420" "spawnflags" "1" "solid" "0" "StartDisabled" "0" "maxs" "150 3 30" "mins" "-150 -3 -30" "target" "unstuckbox" } info_target { "targetname" "unstuckbox" "origin" "-65 -2623 450" } } spawnIndicators { NoFixup 1 entity { "id" "6" "classname" "prop_dynamic" "angles" "0 90 0" "DefaultAnim" "idle" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "MinAnimTime" "5" "model" "models/props_mvm/robot_spawnpoint.mdl" "modelscale" "0.6" "renderamt" "255" "rendercolor" "255 255 255" "skin" "0" "solid" "6" "targetname" "2ndLeftG" "origin" "-333 -2759 386" editor { "color" "30 220 220" "visgroupshown" "1" "visgroupautoshown" "1" "logicalpos" "[0 0]" } } NoFixup 1 entity { "id" "6" "classname" "prop_dynamic" "angles" "0 0 0" "DefaultAnim" "idle" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "MinAnimTime" "5" "model" "models/props_mvm/robot_spawnpoint.mdl" "modelscale" "0.6" "renderamt" "255" "rendercolor" "255 255 255" "skin" "0" "solid" "6" "targetname" "2ndLeftG" "origin" "110 -2950 424" editor { "color" "30 220 220" "visgroupshown" "1" "visgroupautoshown" "1" "logicalpos" "[0 0]" } } NoFixup 1 entity { "id" "6" "classname" "prop_dynamic" "angles" "0 180 0" "DefaultAnim" "idle" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "MinAnimTime" "5" "model" "models/props_mvm/robot_spawnpoint.mdl" "modelscale" "0.6" "renderamt" "255" "rendercolor" "255 255 255" "skin" "0" "solid" "6" "targetname" "2ndLeftG" "origin" "-50 -2950 424" editor { "color" "30 220 220" "visgroupshown" "1" "visgroupautoshown" "1" "logicalpos" "[0 0]" } } } } Spawntemplate "corelogic" Spawntemplate "finaltele" Spawntemplate "unstucktele" Spawntemplate "blueman" Spawntemplate "spawnIndicators" ExtraSpawnPoint { Name "red" TeamNum 2 X "900" Y "-2000" Z "510" } ExtraSpawnPoint { Name "red" TeamNum 2 X "-115" Y "-890" Z "580" } ExtraSpawnPoint { Name "red" TeamNum 2 X "-1100" Y "-190" Z "580" } ExtraSpawnPoint { Name "red" TeamNum 2 X "-465" Y "-1495" Z "530" } ExtraSpawnPoint { Name "red" TeamNum 2 X "-60" Y "-2064" Z "547" } Templates { } Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint No Explanation //Dispayed once the wave is initialized { Line "{green}Get money and buy new playstyles with !missionitems" Line "{green}You must kill giants to summon the boss, if you lose enough giants your boss will spawn." Line "{red}You lose if your boss dies." Line "{blu}Go through the Robot indicators to become blu for a single life" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where spawnbot TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Template T_Wavespawn_Blu_Boss Name "BluBoss" WaitForAllDead "Blu" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { WaitBeforeStarting 0 FirstSpawnOutput { Target redwin_relay Action trigger } WaitForAllDead "RedBoss" Support Limited } WaveSpawn // blu light { Where spawnbot TotalCount 700 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Light } WaveSpawn // blu Med { Where spawnbot TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Medium } WaveSpawn // blu Heavy { Where spawnbot TotalCount 14 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 TotalCurrency 0 Template T_Wavespawn_Blu_Heavy Name "Blu" } WaveSpawn // blu Heavy { Where spawnbot TotalCount 14 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Medium WaitForAllDead "Blu" Support 1 } WaveSpawn // blu event { Where spawnbot TotalCount 8 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 300 TotalCurrency 0 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } } } WaveSpawn // red light { Where red TotalCount 900 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1 Template T_Wavespawn_Red_Light } WaveSpawn // red Med { Where red TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 Template T_Wavespawn_Red_Medium } WaveSpawn // red heavy { Where red TotalCount 22 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 Template T_Wavespawn_Red_Heavy Support Limited Name "Red" StartWaveMessage "{red}22 Red Giants" LastSpawnMessage "{red}Waring Red Giants dangerously low in numbers" } WaveSpawn // red heavy { Where red TotalCount 22 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 Template T_Wavespawn_Red_Heavy WaitForAllDead "Red" Support 1 } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where red TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Template T_Wavespawn_Red_Boss Name "RedBoss" WaitForAllDead "Red" Support Limited } WaveSpawn // red event { Where red TotalCount 900 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 480 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint No Explanation //Dispayed once the wave is initialized { Line "{green}Get money and buy new playstyles with !missionitems" Line "{green}You must kill giants to summon the boss, if you lose enough giants your boss will spawn." Line "{red}You lose if your boss dies." Line "{blu}Go through the Robot indicators to become blu for a single life" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where spawnbot TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Template T_Wavespawn_Blu_Boss Name "BluBoss" WaitForAllDead "Blu" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { WaitBeforeStarting 0 FirstSpawnOutput { Target redwin_relay Action trigger } WaitForAllDead "RedBoss" Support Limited } WaveSpawn // blu light { Where spawnbot TotalCount 700 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Light } WaveSpawn // blu Med { Where spawnbot TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Medium } WaveSpawn // blu Heavy { Where spawnbot TotalCount 22 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 TotalCurrency 0 Template T_Wavespawn_Blu_Heavy Name "Blu" } WaveSpawn // blu Heavy { Where spawnbot TotalCount 14 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Medium WaitForAllDead "Blu" Support 1 } WaveSpawn // blu event { Where spawnbot TotalCount 8 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 300 TotalCurrency 0 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } } } WaveSpawn // red light { Where red TotalCount 900 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1 Template T_Wavespawn_Red_Light } WaveSpawn // red Med { Where red TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 Template T_Wavespawn_Red_Medium } WaveSpawn // red heavy { Where red TotalCount 22 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 Template T_Wavespawn_Red_Heavy Support Limited Name "Red" StartWaveMessage "{red}22 Red Giants" LastSpawnMessage "{red}Waring Red Giants dangerously low in numbers" } WaveSpawn // red heavy { Where red TotalCount 22 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 Template T_Wavespawn_Red_Heavy WaitForAllDead "Red" Support 1 } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where red TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Template T_Wavespawn_Red_Boss Name "RedBoss" WaitForAllDead "Red" Support Limited } WaveSpawn // red event { Where red TotalCount 900 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 480 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint No Explanation //Dispayed once the wave is initialized { Line "{green}Get money and buy new playstyles with !missionitems" Line "{green}You must kill giants to summon the boss, if you lose enough giants your boss will spawn." Line "{red}You lose if your boss dies." Line "{blu}Go through the Robot indicators to become blu for a single life" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where spawnbot TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Template T_Wavespawn_Blu_Boss Name "BluBoss" WaitForAllDead "Blu" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { WaitBeforeStarting 0 FirstSpawnOutput { Target redwin_relay Action trigger } WaitForAllDead "RedBoss" Support Limited } WaveSpawn // blu light { Where spawnbot TotalCount 700 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Light } WaveSpawn // blu Med { Where spawnbot TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Medium } WaveSpawn // blu Heavy { Where spawnbot TotalCount 26 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 21 TotalCurrency 0 Template T_Wavespawn_Blu_Heavy Name "Blu" } WaveSpawn // blu Heavy { Where spawnbot TotalCount 14 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Medium WaitForAllDead "Blu" Support 1 } WaveSpawn // blu event { Where spawnbot TotalCount 8 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 300 TotalCurrency 0 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } } } WaveSpawn // red light { Where red TotalCount 900 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 1 Template T_Wavespawn_Red_Light } WaveSpawn // red Med { Where red TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 Template T_Wavespawn_Red_Medium } WaveSpawn // red heavy { Where red TotalCount 22 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 Template T_Wavespawn_Red_Heavy Support Limited Name "Red" StartWaveMessage "{red}22 Red Giants" LastSpawnMessage "{red}Waring Red Giants dangerously low in numbers" } WaveSpawn // red heavy { Where red TotalCount 22 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 Template T_Wavespawn_Red_Heavy WaitForAllDead "Red" Support 1 } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where red TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Template T_Wavespawn_Red_Boss Name "RedBoss" WaitForAllDead "Red" Support Limited } WaveSpawn // red event { Where red TotalCount 900 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 480 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint No Explanation //Dispayed once the wave is initialized { Line "{green}Get money and buy new playstyles with !missionitems" Line "{green}You must kill giants to summon the boss, if you lose enough giants your boss will spawn." Line "{red}You lose if your boss dies." Line "{blu}Go through the Robot indicators to become blu for a single life" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where spawnbot TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Template T_Wavespawn_Blu_Boss Name "BluBoss" WaitForAllDead "Blu" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { WaitBeforeStarting 0 FirstSpawnOutput { Target redwin_relay Action trigger } WaitForAllDead "RedBoss" Support Limited } WaveSpawn // blu light { Where spawnbot TotalCount 700 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Light } WaveSpawn // blu Med { Where spawnbot TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Medium } WaveSpawn // blu Heavy { Where spawnbot TotalCount 30 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 21 TotalCurrency 0 Template T_Wavespawn_Blu_Heavy Name "Blu" } WaveSpawn // blu Heavy { Where spawnbot TotalCount 14 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Medium WaitForAllDead "Blu" Support 1 } WaveSpawn // blu event { Where spawnbot TotalCount 8 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 300 TotalCurrency 0 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } } } WaveSpawn // red light { Where red TotalCount 900 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 1 Template T_Wavespawn_Red_Light } WaveSpawn // red Med { Where red TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 Template T_Wavespawn_Red_Medium } WaveSpawn // red heavy { Where red TotalCount 20 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 Template T_Wavespawn_Red_Heavy Support Limited Name "Red" StartWaveMessage "{red}20 Red Giants" LastSpawnMessage "{red}Waring Red Giants dangerously low in numbers" } WaveSpawn // red heavy { Where red TotalCount 22 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 Template T_Wavespawn_Red_Heavy WaitForAllDead "Red" Support 1 } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where red TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Template T_Wavespawn_Red_Boss Name "RedBoss" WaitForAllDead "Red" Support Limited } WaveSpawn // red event { Where red TotalCount 900 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 480 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint No Explanation //Dispayed once the wave is initialized { Line "{green}Get money and buy new playstyles with !missionitems" Line "{green}You must kill giants to summon the boss, if you lose enough giants your boss will spawn." Line "{red}You lose if your boss dies." Line "{blu}Go through the Robot indicators to become blu for a single life" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where spawnbot TotalCount 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 0 Template T_Wavespawn_Blu_Boss Name "BluBoss" WaitForAllDead "Blu" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { WaitBeforeStarting 0 FirstSpawnOutput { Target redwin_relay Action trigger } WaitForAllDead "RedBoss" Support Limited } WaveSpawn // blu light { Where spawnbot TotalCount 700 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Light } WaveSpawn // blu Med { Where spawnbot TotalCount 100 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Medium } WaveSpawn // blu Heavy { Where spawnbot TotalCount 26 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 21 TotalCurrency 0 Template T_Wavespawn_Blu_Heavy Name "Blu" } WaveSpawn // blu Heavy { Where spawnbot TotalCount 14 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 Template T_Wavespawn_Blu_Medium WaitForAllDead "Blu" Support 1 } WaveSpawn // blu event { Where spawnbot TotalCount 8 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 300 TotalCurrency 0 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } } } WaveSpawn // red light { Where red TotalCount 900 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 1 Template T_Wavespawn_Red_Light } WaveSpawn // red Med { Where red TotalCount 100 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 Template T_Wavespawn_Red_Medium } WaveSpawn // red heavy { Where red TotalCount 19 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 Template T_Wavespawn_Red_Heavy Support Limited Name "Red" StartWaveMessage "{red}19 Red Giants" LastSpawnMessage "{red}Waring Red Giants dangerously low in numbers" } WaveSpawn // red heavy { Where red TotalCount 22 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 Template T_Wavespawn_Red_Heavy WaitForAllDead "Red" Support 1 } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where red TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Template T_Wavespawn_Red_Boss Name "RedBoss" WaitForAllDead "Red" Support Limited } WaveSpawn // red event { Where red TotalCount 900 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 480 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } } } } }