#base robot_giant.pop #base robot_standard.pop #base rotating_shield.pop #base robot_tank_small_turret.pop //Made By Lassie <3, and BoomH3adShotMF, this mission was realized entirely under the purpose of going to contribute to TF2Cloud and MvM X-Treme to make MvM a better and more enjoyable experience //Thank you for playing or using this popfile on this server, if you do please site let people who made this mission WaveSchedule { StartingCurrency 5000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no MaxSpectators 5 MaxRedPlayers 10 AllowMultipleSappers 1 AllowBombBuffsForPlayerCarriers 1 BonusRatioHalf 0.50 BonusRatioFull 0.75 FixedBuybacks 1 BuybacksPerWave 10 DeathPenalty 10 SniperHideLasers 1 RobotLimit 22 BotsRandomCrit 1 SniperAllowHeadshots 1 ImprovedAirblast 1 BotTeleportUberDuration 2 DefaultMiniBossScale 1.5 VacNumCharges 4 DoubleDonkWindow 5 AllowJoinTeamBlue 1 AllowJoinTeamBlueMax 4 RespawnWaveTimeBlue 3 FixedRespawnWaveTimeBlue 1 BluHumanFlagCapture 1 BluHumanFlagPickup 1 BluHumanInfiniteAmmo 0 BluHumanInfiniteCloak 1 BluHumanTeleportOnSpawn 1 AllowBluPlayerReanimators 1 BluHumanSpawnNoShoot 1 BluHumanSpawnProtection 1 BotsUsePlayerTeleporters 1 NoRomevisionCosmetics 1 BluPlayersAreRobots 1 RedPlayersAreRobots 1 CustomEyeParticle "eye_powerup_red_lvl_2" WaveStartCountdown 10 FixSetCustomModelInput 1 FixHuntsmanDamageBonus 1 PrecacheSound "swar_atomik.mp3" PrecacheSound "bbattle.mp3" PrecacheSound "tboss_attacker.mp3" PrecacheSound "tgoofy.mp3" PrecacheSound "mbbattle.mp3" PrecacheModel "models/bots/boss_bot/mystery_machine.mdl" PrecacheModel "models/bots/boss_bot/mystery_bomb.mdl" PrecacheSound "boss_warning_colonel_french.mp3" PrecacheGeneric "materials/lasiemm/mm.vtf" PrecacheGeneric "materials/lasiemm/mm.vmt" PrecacheGeneric "materials/models/props_frontline/tank_cart_1.vmt" PrecacheGeneric "materials/models/props_frontline/tank_cart_1.vtf" PrecacheGeneric "materials/models/props_frontline/tank_cart_1_shark.vtf" PrecacheGeneric "materials/models/props_frontline/tank_cart_1_shark.vmt" PrecacheGeneric "materials/models/props_frontline/tank_cart_1_illum.vtf" PrecacheGeneric "materials/models/props_frontline/tank_cart_2_illum.vtf" PrecacheGeneric "materials/models/props_frontline/tank_cart_2.vmt" PrecacheGeneric "materials/models/props_frontline/tank_cart_2.vtf" PrecacheModel "models/weapons/c_models/c_csgo_awp/c_csgoawp.dx80.vtx" PrecacheModel "models/weapons/c_models/c_csgo_awp/c_csgoawp.dx90.vtx" PrecacheModel "models/weapons/c_models/c_csgo_awp/c_csgoawp.mdl" PrecacheModel "models/weapons/c_models/c_csgo_awp/c_csgoawp.sw.vtx" PrecacheModel "models/weapons/c_models/c_csgo_awp/c_csgoawp.vvd" PrecacheGeneric "materials/lassiesniper/sniper_01.vmt" PrecacheGeneric "materials/lassiesniper/sniper_d.vtf" PrecacheGeneric "materials/lassiesniper/sniper_e.vtf" PrecacheGeneric "materials/lassiesniper/sniper_n.vtf" PrecacheModel "models/bomb/models/props_td/atom_bomb.dx80.vtx" PrecacheModel "models/bomb/models/props_td/atom_bomb.dx90.vtx" PrecacheModel "models/bomb/models/props_td/atom_bomb.mdl" PrecacheModel "models/bomb/models/props_td/atom_bomb.sw.vtx" PrecacheModel "models/bomb/models/props_td/atom_bomb.vvd" PrecacheGeneric "materials/lassiebomb/material1.vmt" PrecacheGeneric "materials/lassiebomb/material1.vtf" PrecacheGeneric "materials/lassiebomb/shell1.vmt" PrecacheGeneric "materials/lassiebomb/shell1.vtf" PrecacheGeneric "materials/lassiebomb/shell2.vmt" PrecacheGeneric "materials/lassiebomb/shell2.vtf" PrecacheGeneric "materials/lassiebomb/shell3.vmt" PrecacheGeneric "materials/lassiebomb/shell3.vtf" ClassLimit { Heavyweapons 2 Medic 2 Sniper 1 Soldier 2 Scout 1 Demoman 1 Pyro 2 Engineer 2 Spy 1 } PointTemplates { Music_Logic { NoFixup 1 ambient_generic { "targetname" "wartime" "health" "10" "message" "swar_atomik.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "wartime,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "wartime,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic" "spawnflags" "2" "OnTrigger" "wartime,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,268,-1" //put length of the music instead of X } logic_relay { "targetname" "startmusic_loop_relay" "OnTrigger" "music_loop_logic,Trigger,,0,-1" } logic_relay { "targetname" "stopmusic_loop_relay" "OnTrigger" "music_loop_logic,CancelPending,0,0,-1" "OnTrigger" "wartime,Volume,0,0,-1" } } Sound_Warning { NoFixup 1 ambient_generic { "targetname" "warning_co" "health" "10" "message" "boss_warning_colonel_french.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startsound_relayw" "OnTrigger" "warning_co,PlaySound,0,0,-1" } logic_relay { "targetname" "stopsound_relayw" "OnTrigger" "warning_co,Volume,0,0,-1" } } Music_Tank { NoFixup 1 ambient_generic { "targetname" "goofy" "health" "10" "message" "tgoofy.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "goofy,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "goofy,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_t" "spawnflags" "2" "OnTrigger" "goofy,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,106,-1" //put length of the music instead of X } logic_relay { "targetname" "startt_music_loop_relay" "OnTrigger" "music_loop_logic_t,Trigger,,0,-1" } logic_relay { "targetname" "stopt_music_loop_relay" "OnTrigger" "music_loop_logic_t,CancelPending,0,0,-1" "OnTrigger" "goofy,Volume,0,0,-1" } } Music_Attacker { NoFixup 1 ambient_generic { "targetname" "attacker" "health" "10" "message" "tboss_attacker.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "attacker,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "attacker,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_ta" "spawnflags" "2" "OnTrigger" "attacker,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,32,-1" //put length of the music instead of X } logic_relay { "targetname" "startta_music_loop_relay" "OnTrigger" "music_loop_logic_ta,Trigger,,0,-1" } logic_relay { "targetname" "stopta_music_loop_relay" "OnTrigger" "music_loop_logic_ta,CancelPending,0,0,-1" "OnTrigger" "attacker,Volume,0,0,-1" } } Music_MiniBoss { NoFixup 1 ambient_generic { "targetname" "minib" "health" "10" "message" "mbbattle.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "minib,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "minib,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_mb" "spawnflags" "2" "OnTrigger" "minib,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,120,-1" //put length of the music instead of X } logic_relay { "targetname" "startmb_music_loop_relay" "OnTrigger" "music_loop_logic_mb,Trigger,,0,-1" } logic_relay { "targetname" "stopmb_music_loop_relay" "OnTrigger" "music_loop_logic_mb,CancelPending,0,0,-1" "OnTrigger" "minib,Volume,0,0,-1" } } Music_Boss { NoFixup 1 ambient_generic { "targetname" "bossbattlecool" "health" "10" "message" "bbattle.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "bossbattlecool,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "bossbattlecool,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_b" "spawnflags" "2" "OnTrigger" "bossbattlecool,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,100,-1" //put length of the music instead of X } logic_relay { "targetname" "startb_music_loop_relay" "OnTrigger" "music_loop_logic_b,Trigger,,0,-1" } logic_relay { "targetname" "stopb_music_loop_relay" "OnTrigger" "music_loop_logic_b,CancelPending,0,0,-1" "OnTrigger" "bossbattlecool,Volume,0,0,-1" } } } SpawnTemplate Music_Logic SpawnTemplate Music_Tank SpawnTemplate Music_Attacker SpawnTemplate Music_MiniBoss SpawnTemplate Music_Boss SpawnTemplate Sound_Warning Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Health 160 ClassIcon sniper_tiago Class Sniper Name "Tiago" //Tiago Skill Expert Attributes "AlwaysCrit" Item "the awper hand" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 1 CooldownTime 20 DesiredCount 1 TFBot { ClassIcon spy_red_g Health 55 Name "Redpanda G" Template T_TFBot_Spy Attributes "AlwaysCrit" ItemAttributes { ItemName "festive ambassador" "damage bonus" 1000 } ItemAttributes { ItemName "golden frying pan" "damage bonus" 1000 } Item "festive ambassador" Item "golden frying pan" Item "the u-clank-a" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 1 CooldownTime 20 DesiredCount 1 TFBot { Health 5001 Name "Explodion" //your worst nightmare Skill Expert Template T_TFBot_SentryBuster Attributes "AlwaysCrit" ItemAttributes { ItemName "friendly item" "damage bonus" 1000 "move speed bonus" 2 "damage force reduction" "airblast vulnerability multiplier" 0.5 "cannot be backstabbed" "override footstep sound set" 7 } Item "friendly item" Item "the ullapool caber" } } Wave { CustomWaveNumber 1 Explanation { Line "{green}Mission realized by Lassie and BoomH3adShotMF and the MvM X-Treme Team" Line "{blue}Go you blu goons, attack red base!" Line "{red}This is the last attack of -Alter-.co, after this they will never come back!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } //PersonAttributes //{ //PersonName "Teen Lolo" //"cringe penalty" 100000 //} ItemAttributes { ItemAttributes "the awper hand" "custom item model" "models/weapons/c_models/c_csgo_awp/c_csgoawp.mdl" } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 3 "fire rate bonus" 0.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 1.5 "clip size penalty" 0.25 } ItemAttributes { ItemName "Rocket Jumper" "reload time decreased" 0.000000000001 "fire rate bonus" 0.00000000000001 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 15 "clip size bonus" 20 "maxammo primary increased" 20 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "blast radius increased" 1.25 "reload time increased" 1.25 "clip size bonus" 1.5 } ItemAttributes { ItemName "The Cow Mangler 5000" "blast radius increased" 1.75 "reload time decreased" 0.75 "clip size penalty" 0.25 "damage bonus" 1.25 "projectile speed increased" 1.60 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Direct Hit" "projectile speed decreased" 0.01 "damage bonus" 7.5 "blast radius increased" 10 "reload time decreased" 10 } ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.05 "damage bonus" 1.5 "blast radius increased" 1.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "fire rate bonus" 0.00000000000001 "clip size penalty" 0.25 "reload rate decreased" 0.25 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size penalty" 0.75 "damage bonus" 1.50 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.75 "is australium item" 1 "projectile speed increased" 1.50 } ItemAttributes { ItemName "the liberty launcher" "damage penalty" 0.75 "fire rate penalty" 1.2 "reload time decreased" 0.8 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 0.75 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.30 "is australium item" 1 "projectile speed increased" 5 "maxammo primary increased" 20 } ItemAttributes { ItemName "The Reserve Shooter" "damage bonus" 20 "clip size penalty" 0.2 "reload time increased" 1.5 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Scottish Resistance" "damage penalty" 0.5 "fire rate bonus" 0.8 "reload time decreased" 2 "maxammo primary increased" 5 "clip size bonus" 1.5 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } ItemAttributes { ItemName "the sydney sleeper" "add give health to teammate on hit" 60 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mult crit when health is below percent" 1.1 "stun on damage" 3 } ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.001 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "necro smasher" "damage bonus" 10 "fire rate bonus" 0.5 } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target stopmusic_loop_relay Action Trigger } } WaveSpawn { Name "W1Aa" TotalCount 1 SpawnCount 1 MaxActive 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right FirstSpawnOutput { Target startmusic_loop_relay Action Trigger } TFBot { ClassIcon scout_alt Health 100 Name "musicbox starter" Class Scout Skill Normal WeaponRestrictions "MeleeOnly" } } WaveSpawn { Name "W1Ab" TotalCurrency 90 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitForAllDead "W1Aa" WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demo_burst Health 175 Name "The Bomber" Class Demoman Skill Hard BehaviorModifiers Push Attributes "HoldFireUntilFullReload" Item "the tide turner" Item "the brown bomber" Item "the scotsman's stove pipe" Item "osx item" } } WaveSpawn { Name "W1Ab" TotalCurrency 90 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitForAllDead "W1Aa" WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Name "Super Jarate" Health 100 Class Sniper Skill Expert WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "Jarate" "reload time increased" 0.01 "fire rate bonus" 0.1 } Item "Jarate" Item "Trophy Belt" } TFBot { ClassIcon pyro Name "PyroManiac" Health 200 Class Pyro Skill Hard Item "The Phlogistinator" Item "Firewall Helmet" } TFBot { ClassIcon heavy_heater Name "Heater-Heavy" Health 455 Class HeavyWeapons Skill Expert Item "The Huo Long Heatmaker" Item "Officer's Ushanka" CharacterAttributes { "ring of fire while aiming" 50 "ragdolls become ash" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } } } WaveSpawn { Name "W1B" TotalCurrency 200 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitForAllDead "W1Ab" WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demoknight Health 475 Name "Sir. HeadCutter" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" ItemAttributes { ItemName "the Scotsman's Skullcutter" "damage bonus" 10 "max health additive bonus" 10 "fire rate bonus" 0.5 } Item "ali baba's wee booties" Item "the tide turner" Item "the brown bomber" Item "Dangeresque, Too?" Item "the Tam O' Shanter" Item "the Scotsman's Skullcutter" } } WaveSpawn { Name "W1B" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitForAllDead "W1Ab" WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Name "Demo Bot" Health 175 Class Demoman Skill Expert Item "Dynamite Abs" Item "Head Banger" } TFBot { ClassIcon scout Name "FanClub Member Scout" Health 125 Class Scout Skill Expert Item "The Soda Popper" Item "The Batter's Helmet" } TFBot { ClassIcon soldier_libertylauncher Name "Burst Soldier" Health 220 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Liberty Launcher" "damage bonus" 1.2 "reload time decreased" 0.1 "clip size bonus" 10 } Item "The Liberty Launcher" Item "The Crack Pot" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.75 TurnPower 30 MaxAimError 180 } } } } } Wave { CustomWaveNumber 2 Explanation { Line "{blue}Can't you morrons be good at attacking?! Fight and destroy mann.co!!" Line "{red}Here comes backup, more Demoknights and Pyros!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ItemAttributes { ItemName "the panic attack" "move speed bonus" 0.50 "fire rate bonus" 0.75 } ItemAttributes { ItemName "the awper hand" "custom item model" "models/weapons/c_models/c_csgo_awp/c_csgoawp.mdl" } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 3 "fire rate bonus" 0.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 1.5 "clip size penalty" 0.25 } ItemAttributes { ItemName "Rocket Jumper" "reload time decreased" 0.000000000001 "fire rate bonus" 0.00000000000001 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 15 "clip size bonus" 20 "maxammo primary increased" 20 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "blast radius increased" 1.25 "reload time increased" 1.25 "clip size bonus" 1.5 } ItemAttributes { ItemName "The Cow Mangler 5000" "blast radius increased" 1.75 "reload time decreased" 0.75 "clip size penalty" 0.25 "damage bonus" 1.25 "projectile speed increased" 1.60 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Direct Hit" "projectile speed decreased" 0.01 "damage bonus" 7.5 "blast radius increased" 10 "reload time decreased" 10 } ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.05 "damage bonus" 1.5 "blast radius increased" 1.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "fire rate bonus" 0.00000000000001 "clip size penalty" 0.25 "reload rate decreased" 0.25 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size penalty" 0.75 "damage bonus" 1.50 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.75 "is australium item" 1 "projectile speed increased" 1.50 } ItemAttributes { ItemName "the liberty launcher" "damage penalty" 0.75 "fire rate penalty" 1.2 "reload time decreased" 0.8 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 0.75 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.30 "is australium item" 1 "projectile speed increased" 5 "maxammo primary increased" 20 } ItemAttributes { ItemName "The Reserve Shooter" "damage bonus" 20 "clip size penalty" 0.2 "reload time increased" 1.5 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Scottish Resistance" "damage penalty" 0.5 "fire rate bonus" 0.8 "reload time decreased" 2 "maxammo primary increased" 5 "clip size bonus" 1.5 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } ItemAttributes { ItemName "the sydney sleeper" "add give health to teammate on hit" 60 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mult crit when health is below percent" 1.1 "stun on damage" 3 } ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.001 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "frying pan" "damage bonus" 10 "fire rate bonus" 0.5 } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target startt_music_loop_relay Action Trigger } } WaveSpawn { Name "W2A" TotalCount 3 WaitBeforeStarting 0 TotalCurrency 1500 WaitBetweenSpawns 45 FirstSpawnOutput { Target stopmusic_loop_relay Action Trigger } Tank { ClassIcon tank_goofy_ass Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path_1" Model { Default "models/bots/boss_bot/mystery_machine.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" Texture "materials/lassiemm/mm.vtf" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W2B" TotalCurrency 200 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitForAllDead "W2A" WaitBetweenSpawns 5 Where spawnbot FirstSpawnOutput { Target stopt_music_loop_relay Action Trigger } TFBot { ClassIcon demoknight Health 475 Name "Sir. HeadCutter" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" ItemAttributes { ItemName "the Scotsman's Skullcutter" "damage bonus" 10 "max health additive bonus" 10 "fire rate bonus" 0.5 } Item "ali baba's wee booties" Item "the tide turner" Item "the brown bomber" Item "Dangeresque, Too?" Item "the Tam O' Shanter" Item "the Scotsman's Skullcutter" } } WaveSpawn { Name "W2B" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitForAllDead "W2A" WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target startmusic_loop_relay Action Trigger } Squad { TFBot { ClassIcon demo Name "Demo Bot" Health 175 Class Demoman Skill Expert Item "Dynamite Abs" Item "Head Banger" } TFBot { ClassIcon scout Name "FanClub Member scout" Health 125 Class Scout Skill Expert Item "The Soda Popper" Item "Batter's Helmet" } TFBot { ClassIcon soldier_libertylauncher Name "Burst Soldier" Health 220 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Liberty Launcher" "damage bonus" 1.2 "reload rate decreased" 0.1 "clip size bonus" 10 } Item "The Liberty Launcher" Item "The Crack Pot" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.75 TurnPower 30 MaxAimError 180 } } } } WaveSpawn { Name "W2B" TotalCount 1 WaitBeforeStarting 60 TotalCurrency 1000 WaitForAllDead "W2A" WaitBetweenSpawns 45 Tank { Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path2_1" Template "SmallTankTurret" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W2C" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitForAllDead "W2B" WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon heavy Name "Mafia Heavy" Health 175 Class HeavyWeapons Skill Expert Item "Tomislav" Item "Capo's Capper" } TFBot { ClassIcon medic Name "Schnelle Medizin" Health 160 Class Medic Skill Expert Item "The Vaccinator" Item "The Emerald Jarate" } TFBot { ClassIcon engineer Name "Builder" Health 250 Class Engineer Skill Expert ItemAttributes { ItemName "Golden Wrench" "fire rate bonus" 0.1 } Item "Golden Wrench" Item "Texas Tin-Gallon" } } } WaveSpawn { Name "W2C" TotalCount 1 WaitBeforeStarting 60 TotalCurrency 1000 WaitForAllDead "W2B" WaitBetweenSpawns 45 Tank { Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path2_1" Template "SmallTankTurretCrit" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W2C" TotalCurrency 120 TotalCount 40 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitForAllDead "W2B" WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 475 Name "Sir. HeadCutter" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" ItemAttributes { ItemName "the tide turner" "damage bonus" 150 "reload time decreased" 0.1 } ItemAttributes { ItemName "the Scotsman's Skullcutter" "damage bonus" 10 "max health additive bonus" 10 "fire rate bonus" 0.5 } Item "ali baba's wee booties" Item "the tide turner" Item "the brown bomber" Item "Dangeresque, Too?" Item "the Tam O' Shanter" Item "the Scotsman's Skullcutter" } TFBot { ClassIcon demo_burst Health 175 Name "The Bomber" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "grenade launcher" "damage penalty" 1.2 "reload time decreased" 0.1 "clip size bonus" 10 } ItemAttributes { ItemName "the tide turner" "damage bonus" 150 "reload time decreased" 0.1 } ItemAttributes { ItemName "the ham shank" "damage bonus" 1000000 "max health additive bonus" 10 } Item "the tide turner" Item "the brown bomber" Item "the scotsman's stove pipe" Item "osx item" } } } } Wave { Explanation { Line "{blue}I can't seem to get anyone to be good enough to destroy these red, i'll deploy giants then !" Line "{red}Be aware, backup giant Demoknights are coming at the end of the wave!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ItemAttributes { ItemName "the panic attack" "move speed bonus" 0.50 "fire rate bonus" 0.75 } ItemAttributes { ItemAttributes "the awper hand" "custom item model" "models/weapons/c_models/c_csgo_awp/c_csgoawp.mdl" } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 3 "fire rate bonus" 0.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 1.5 "clip size penalty" 0.25 } ItemAttributes { ItemName "Rocket Jumper" "reload time decreased" 0.000000000001 "fire rate bonus" 0.00000000000001 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 15 "clip size bonus" 20 "maxammo primary increased" 20 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "blast radius increased" 1.25 "reload time increased" 1.25 "clip size bonus" 1.5 } ItemAttributes { ItemName "The Cow Mangler 5000" "blast radius increased" 1.75 "reload time decreased" 0.75 "clip size penalty" 0.25 "damage bonus" 1.25 "projectile speed increased" 1.60 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Direct Hit" "projectile speed decreased" 0.01 "damage bonus" 7.5 "blast radius increased" 10 "reload time decreased" 10 } ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.05 "damage bonus" 1.5 "blast radius increased" 1.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "fire rate bonus" 0.00000000000001 "clip size penalty" 0.25 "reload rate decreased" 0.25 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size penalty" 0.75 "damage bonus" 1.50 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.75 "is australium item" 1 "projectile speed increased" 1.50 } ItemAttributes { ItemName "the liberty launcher" "damage penalty" 0.75 "fire rate penalty" 1.2 "reload time decreased" 0.8 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 0.75 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.30 "is australium item" 1 "projectile speed increased" 5 "maxammo primary increased" 20 } ItemAttributes { ItemName "The Reserve Shooter" "damage bonus" 20 "clip size penalty" 0.2 "reload time increased" 1.5 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Scottish Resistance" "damage penalty" 0.5 "fire rate bonus" 0.8 "reload time decreased" 2 "maxammo primary increased" 5 "clip size bonus" 1.5 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } ItemAttributes { ItemName "the sydney sleeper" "add give health to teammate on hit" 60 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mult crit when health is below percent" 1.1 "stun on damage" 3 } ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.001 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "the frying pan" "damage bonus" 10 "fire rate bonus" 0.5 } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } WaveSpawn { TotalCount 5 WaitBeforeStarting 0 TotalCurrency 100 WaitBetweenSpawns 60 Support 1 Tank { Health 5000 Speed 150 Name "Boss" StartingPathTrackNode "boss_path_1" Template "SmallTankTurret" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 5 WaitBeforeStarting 30 TotalCurrency 100 WaitBetweenSpawns 60 Support 1 Tank { Health 5000 Speed 150 Name "Boss" StartingPathTrackNode "boss_path2_1" Template "SmallTankTurretJarate" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 20 WaitForAllDead "W3A" WaitBetweenSpawns 0 Tank { Health 5000 Speed 150 Name "Boss" StartingPathTrackNode "boss_path_1" Template "SmallTankTurretCrit" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 15 TotalCurrency 20 WaitForAllDead "W3A" WaitBetweenSpawns 0 Tank { Health 5000 Speed 150 Name "Boss" StartingPathTrackNode "boss_path2_1" Template "SmallTankTurret" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 15 TotalCurrency 20 WaitForAllDead "W3B" WaitBetweenSpawns 0 Tank { Health 5000 Speed 150 Name "Boss" StartingPathTrackNode "boss_path_1" Template "SmallTankTurretJarate" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 20 WaitForAllDead "W3B" WaitBetweenSpawns 0 Tank { Health 5000 Speed 150 Name "Boss" StartingPathTrackNode "boss_path2_1" Template "SmallTankTurret" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 20 WaitForAllDead "W3C" WaitBetweenSpawns 0 Tank { Health 5000 Speed 150 Name "Boss" StartingPathTrackNode "boss_path2_1" Template "SmallTankTurret" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 15 TotalCurrency 20 WaitForAllDead "W3C" WaitBetweenSpawns 0 Tank { Health 5000 Speed 150 Name "Boss" StartingPathTrackNode "boss_path_1" Template "SmallTankTurretJarate" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W3A" TotalCurrency 120 TotalCount 40 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot FirstSpawnOutput { Target startmusic_loop_relay Action Trigger } Squad { TFBot { ClassIcon demoknight Health 475 Name "Sir. HeadCutter" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" ItemAttributes { ItemName "the tide turner" "damage bonus" 150 "reload time decreased" 0.1 } ItemAttributes { ItemName "the Scotsman's Skullcutter" "damage bonus" 10 "max health additive bonus" 10 "fire rate bonus" 0.5 } Item "ali baba's wee booties" Item "the tide turner" Item "the brown bomber" Item "Dangeresque, Too?" Item "the Tam O' Shanter" Item "the Scotsman's Skullcutter" } TFBot { ClassIcon demo_burst Health 175 Name "The Bomber" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "tf_weapon_grenadelauncher" "damage penalty" 1.2 "reload time decreased" 0.1 "clip size bonus" 10 } ItemAttributes { ItemName "the tide turner" "damage bonus" 150 "reload time decreased" 0.1 } ItemAttributes { ItemName "the ham shank" "damage bonus" 1000000 "max health additive bonus" 10 } Item "the tide turner" Item "the brown bomber" Item "the scotsman's stove pipe" Item "osx item" } } } WaveSpawn { Name "W3A" TotalCurrency 90 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Name "Super Jarate" Health 100 Class Sniper Skill Expert WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "Jarate" "reload time decreased" 0.01 "fire rate bonus" 0.1 } Item "Jarate" Item "Trophy Belt" } TFBot { ClassIcon pyro Name "PyroManiac" Health 200 Class Pyro Skill Hard Item "The Phlogistinator" Item "Firewall Helmet" } TFBot { ClassIcon heavy_heater Name "Heater-Heavy" Health 455 Class HeavyWeapons Skill Expert Item "The Huo Long Heatmaker" Item "Officer's Ushanka" CharacterAttributes { "ring of fire while aiming" 50 "set damagetype ignite" 1 "ragdolls become ash" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } } } WaveSpawn { Name "W3A" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Name "Demo Bot" Health 175 Class Demoman Skill Expert Item "Dynamite Abs" Item "Head Banger" } TFBot { ClassIcon scout Name "FanClub Member Scout" Health 125 Class Scout Skill Expert Item "The Soda Popper" Item "Batter's Helmet" } TFBot { ClassIcon soldier_libertylauncher Name "Burst Soldier" Health 220 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Liberty Launcher" "damage penalty" 1.2 "reload time increased" 0.1 "clip size bonus" 10 } Item "The Liberty Launcher" Item "The Crack Pot" } } } WaveSpawn { Name "W3A" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon heavy Name "Mafia Heavy" Health 350 Class HeavyWeapons Skill Expert Item "The Tomislav" Item "Capo's Capper" } TFBot { ClassIcon medic Name "Schnelle Medizin" Health 160 Class Medic Skill Expert Item "The Vaccinator" Item "The Emerald Jarate" } TFBot { ClassIcon engineer Name "Builder" Health 250 Class Engineer Skill Expert ItemAttributes { ItemName "Golden Wrench" "fire rate bonus" 0.1 } Item "Golden Wrench" Item "Texas Tin-Gallon" } } } WaveSpawn { Name "W3B" TotalCurrency 300 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitForAllDead "W3A" WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 2475 Name "Sir. HeadCutter Senior" Scale 1.6 Class Demoman Skill Hard Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the tide turner" "damage bonus" 250 "reload time increased" 0.05 } ItemAttributes { ItemName "the Scotsman's Skullcutter" "damage bonus" 15 "max health additive bonus" 20 "fire rate bonus" 0.4 } ItemAttributes { ItemName "the brown bomber" "override footstep sound set" 4 "move speed bonus" 0.4 } Item "ali baba's wee booties" Item "the tide turner" Item "the brown bomber" Item "the Dangeresque, Too?" Item "the Tam O' Shanter" Item "the Scotsman's Skullcutter" } TFBot { ClassIcon demo_burst Health 2125 Name "Giga Bomber" Scale 1.7 Class Demoman Skill Hard Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "tf_weapon_grenadelauncher" "damage penalty" 1.5 "reload time increased" 0.05 "clip size bonus" 13 } ItemAttributes { ItemName "the tide turner" "damage bonus" 200 "reload time increased" 0.1 } ItemAttributes { ItemName "the ham shank" "damage bonus" 1000000 "max health additive bonus" 10 } ItemAttributes { ItemName "the brown bomber" "override footstep sound set" 4 "move speed bonus" 0.4 } Item "the tide turner" Item "the brown bomber" Item "the scotsman's stove pipe" Item "osx item" } } } } Wave { Explanation { Line "{blue}That's it! I'm bringing the big guns!" Line "{red}Warning, -Alter- and Gray Mann are deploying giant bots!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ItemAttributes { ItemName "the panic attack" "move speed bonus" 0.50 "fire rate bonus" 0.75 } ItemAttributes { ItemAttributes "the awper hand" "custom item model" "models/weapons/c_models/c_csgo_awp/c_csgoawp.mdl" } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 3 "fire rate bonus" 0.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 1.5 "clip size penalty" 0.25 } ItemAttributes { ItemName "Rocket Jumper" "reload time decreased" 0.000000000001 "fire rate bonus" 0.00000000000001 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 15 "clip size bonus" 20 "maxammo primary increased" 20 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "blast radius increased" 1.25 "reload time increased" 1.25 "clip size bonus" 1.5 } ItemAttributes { ItemName "The Cow Mangler 5000" "blast radius increased" 1.75 "reload time decreased" 0.75 "clip size penalty" 0.25 "damage bonus" 1.25 "projectile speed increased" 1.60 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Direct Hit" "projectile speed decreased" 0.01 "damage bonus" 7.5 "blast radius increased" 10 "reload time decreased" 10 } ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.05 "damage bonus" 1.5 "blast radius increased" 1.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "fire rate bonus" 0.00000000000001 "clip size penalty" 0.25 "reload rate decreased" 0.25 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size penalty" 0.75 "damage bonus" 1.50 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.75 "is australium item" 1 "projectile speed increased" 1.50 } ItemAttributes { ItemName "the liberty launcher" "damage penalty" 0.75 "fire rate penalty" 1.2 "reload time decreased" 0.8 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 0.75 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.30 "is australium item" 1 "projectile speed increased" 5 "maxammo primary increased" 20 } ItemAttributes { ItemName "The Reserve Shooter" "damage bonus" 20 "clip size penalty" 0.2 "reload time increased" 1.5 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Scottish Resistance" "damage penalty" 0.5 "fire rate bonus" 0.8 "reload time decreased" 2 "maxammo primary increased" 5 "clip size bonus" 1.5 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } ItemAttributes { ItemName "the sydney sleeper" "add give health to teammate on hit" 60 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mult crit when health is below percent" 1.1 "stun on damage" 3 } ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.001 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "the frying pan" "damage bonus" 10 "fire rate bonus" 0.5 } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } WaveSpawn { Name "W4A" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 1000 WaitBetweenSpawns 0 FirstSpawnOutput { Target startta_music_loop_relay Action Trigger } Tank { Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path2_1" Template "SmallTankTurretJarate" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W4A" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 1000 WaitBetweenSpawns 0 Tank { Health 90000 Speed 25 Name "Boss" StartingPathTrackNode "boss_path2_1" Template "SmallTankTurretCrit" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead "W4A" FirstSpawnOutput { Target stopta_music_loop_relay Action Trigger } } WaveSpawn { Name "W4B" TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitForAllDead "W4A" WaitBetweenSpawns 0 Where spawnbot_left FirstSpawnOutput { Target startmb_music_loop_relay Action Trigger } Squad { TFBot { ClassIcon heavy_deflector_push Class HeavyWeapons Name "MEGATRON-15000" Health 75000 Scale 1.7 Skill Expert Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" BehaviorModifiers "Push" ItemAttributes { ItemName "the iron curtain" "fire rate bonus" 0.1 } ItemAttributes { ItemName "mvm gatebot light heavy" "move speed bonus" 0.4 } Item "the iron curtain" Item "mvm gatebot light heavy" Item "mvm heavybot armor" Item "mvm heavybot helmet" } TFBot { ClassIcon medic_fuhrer Health 57500 Name "Führer OktoberMann" Scale 2.3 Class Medic Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the blutsauger" "damage bonus" 5 //if set any higher, will be a one shot even with resistances "clip size bonus" 10000000 "fire rate bonus" 0.1 } ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 1000 "overheal bonus" 10 "ubercharge rate bonus" 100 "health regen" 100 "dmg taken from crit reduced" 10 } ItemAttributes { ItemName "the frying pan" "dmg taken from crit reduced" 10000 } Item "the blutsauger" Item "the quick-fix" Item "golden frying pan" Item "prussian pickelhaube" Item "colonel's coat" Template RShieldLvL2 } TFBot { ClassIcon sniper_bow_multi Health 50000 Name "Mega Sniper" Scale 1.7 Class Sniper Skill Expert Tag "bot_gatebot" Tag "bot_giant" Attributes "DisableDodge" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 10000 "fire rate bonus" 0.5 "reload time increased" 0.1 } ItemAttributes { ItemName "festive jarate" "reload time decrease" 15 } ItemAttributes { ItemName "trophy belt" "move speed bonus" 0.4 "override footstep sound set" 2 } Item "the huntsman" Item "festive jarate" Item "gold frying pan" Item "trophy belt" Item "mvm gatebot light sniper" } } } WaveSpawn { Name "W4C" TotalCurrency 1500 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitForAllDead "W4B" WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 50000 Name "Ultimate Destructor" Scale 1.75 Class Demoman Skill Expert Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "nessie's nine iron" "damage bonus" 10 "fire rate bonus" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "prince tavish's crown" "override footstep sound set" 4 "move speed bonus" 0.4 } Item "ali baba's wee booties" Item "the tide turner" Item "nessie's nine iron" Item "prince tavish's crown" Item "king of scotland cape" } TFBot { ClassIcon scout_giant_fast Health 2600 Name Scout Scale 1.6 Class Scout Skill Expert BehaviorModifiers Push Attributes "MiniBoss" Tag "bot_giant" Attributes "AlwaysCrit" Item "the force-a-nature" Item "saxxy" Item "bonk helm" Item "osx item" } TFBot { ClassIcon heavy_chief Health 100000 Name "Destroyatron" Scale 2.5 Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "MiniBoss" WeaponRestrictions "MeleeOnly" ItemAttributes { ItemName "iron curtain" "damage bonus" 100 "fire rate bonus" 0.1 } ItemAttributes { ItemName "mvm gatebot light heavy" "override footstep sound set" 2 "move speed penalty" 3 "backstab shield" 1 } ItemAttributes { ItemName "the holiday punch" "damage bonus" 100 "fire rate bonus" 0.5 } Item "iron curtain" Item "mvm gatebot light heavy" Item "the u-clank-a" Item "the purity fist" Item "the holiday punch" } } } WaveSpawn { Name "W4D" TotalCount 2 WaitBeforeStarting 0 TotalCurrency 1000 WaitForAllDead "W4C" WaitBetweenSpawns 5 Tank { Health 10000 Speed 225 Name "Suprise Attack" StartingPathTrackNode "boss_path_1" Template "SmallTankTurretCrit" Model { LeftTrack "models/bots/boss_bot/tank_track_l.mdl" RightTrack "models/bots/boss_bot/tank_track_r.mdl" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { Explanation { Line "{blue}Gah hell! You know what, release the big dogs!" Line "{red}Warning, -Alter- and Gray Mann are their strongest bots!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ItemAttributes { ItemName "the panic attack" "move speed bonus" 0.50 "fire rate bonus" 0.75 } ItemAttributes { ItemAttributes "the awper hand" "custom item model" "models/weapons/c_models/c_csgo_awp/c_csgoawp.mdl" } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 3 "fire rate bonus" 0.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 1.5 "clip size penalty" 0.25 } ItemAttributes { ItemName "Rocket Jumper" "reload time decreased" 0.000000000001 "fire rate bonus" 0.00000000000001 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 15 "clip size bonus" 20 "maxammo primary increased" 20 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "blast radius increased" 1.25 "reload time increased" 1.25 "clip size bonus" 1.5 } ItemAttributes { ItemName "The Cow Mangler 5000" "blast radius increased" 1.75 "reload time decreased" 0.75 "clip size penalty" 0.25 "damage bonus" 1.25 "projectile speed increased" 1.60 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Direct Hit" "projectile speed decreased" 0.01 "damage bonus" 7.5 "blast radius increased" 10 "reload time decreased" 10 } ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.05 "damage bonus" 1.5 "blast radius increased" 1.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "fire rate bonus" 0.00000000000001 "clip size penalty" 0.25 "reload rate decreased" 0.25 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size penalty" 0.75 "damage bonus" 1.50 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.75 "is australium item" 1 "projectile speed increased" 1.50 } ItemAttributes { ItemName "the liberty launcher" "damage penalty" 0.75 "fire rate penalty" 1.2 "reload time decreased" 0.8 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 0.75 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.30 "is australium item" 1 "projectile speed increased" 5 "maxammo primary increased" 20 } ItemAttributes { ItemName "The Reserve Shooter" "damage bonus" 20 "clip size penalty" 0.2 "reload time increased" 1.5 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Scottish Resistance" "damage penalty" 0.5 "fire rate bonus" 0.8 "reload time decreased" 2 "maxammo primary increased" 5 "clip size bonus" 1.5 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } ItemAttributes { ItemName "the sydney sleeper" "add give health to teammate on hit" 60 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mult crit when health is below percent" 1.1 "stun on damage" 3 } ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.001 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "the frying pan" "damage bonus" 10 "fire rate bonus" 0.5 } InitWaveOutput { Target stopmb_music_loop_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target "stopmb_music_loop_relay" Action Trigger } } WaveSpawn { Name "W5A" TotalCurrency 1000 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target startb_music_loop_relay Action Trigger } Squad { NoFormation 1 NoWaitForFormation 1 TFBot { ClassIcon soldier_kyouma Health 20000 Name "KyoumaBot" Scale 2 Class Soldier Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "damage bonus" 2 "blast radius increase" 1.5 "reload time increased" 0.75 "fire rate bonus" 0.1 "heal on hit for rapidfire" 10 "heal on hit for softfire" 10 "is australium item" 1 } Item "soldierbot armor" Item "soldierbot helmet" Item "the black box" Item "the killer's kit" Item "the buff banner" } TFBot { ClassIcon engineer_smash Health 12500 Name SmasherBBot Scale 2 Class Engineer Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "the frontier justice" Item "the u-clank-a" Item "mvm gatebot light engineer" Item "engineerbot helmet" Item "engineerbot armor" } TFBot { ClassIcon heavy_soviet Health 25000 Name "Omega2645Bot" Scale 2.1 Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "tomislav" "damage bonus" 2.5 "fire rate bonus" 0.001 "is australium item" 1 } ItemAttributes { ItemName "the apoco-fists" "damage bonus" 1000000 "max health additive bonus" 2 } ItemAttributes { ItemName "the all-father" "override footstep sound set" 2 "move speed bonus" 0.3 } Item "tomislav" Item "the apoco-fists" Item "the red army robin" Item "the u-clank-a" Item "the all-father" } TFBot { ClassIcon spy_red_g Health 11000 Name "Redpanda G" Scale 1.75 Class Spy Skill Expert Tag "bot_giant" Tag "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "the u-clank-a" Item "the conscientious objector" Item "the ambassador" Item "the dead ringer" } TFBot { ClassIcon pyro Health 22555 Name "Fire Drill Sergeant ZanClaw" Scale 1.7 Class Pyro Skill Expert Tag "bot_giant" Attributes "DisableDodge" Attributes "UseBossHealthBar" Attributes "MiniBoss" WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "the scorch shot" "reload time decrease" 0.1 "damage bonus" 12 "fire rate bonus" 10 } ItemAttributes { ItemName "the Cat's Pajamas" "move speed bonus" 0.4 "override footstep sound set" 6 } Item "the last breath" Item "the scorch shot" Item "the lunatics leathers" Item "the Cat's Pajamas" Item "mvm gatebot light pyro" } TFBot { ClassIcon pyro_insane Health 25000 Name "Insane PyroManiac Shelly" Scale 1.85 Class Pyro Skill Hard Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "flame thrower" "damage bonus" 20 "clip size bonus" 10000000 "fire rate bonus" 50 "is australium item" 1 } ItemAttributes { ItemName "the hot case" "overheal bonus" 10 "health regen" 1.2 } ItemAttributes { ItemName "the last breath" "dmg taken from crit reduced" 100 } Item "the hot case" Item "the last breath" Item "the burning question" Item "the powerjack" Item "the scorch shot" } TFBot { ClassIcon medic_x Health 31250 Name "Mega MediBot" Scale 2 Class Medic Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "medigun" "heal rate bonus" 255 "overheal bonus" 15 "ubercharge rate bonus" 0.3 "health regen" 3 "dmg taken from crit reduced" 0.2 "is australium item" 1 } Item "the scourge of the sky" Item "the Surgeon's Stahlhelm" Item "the Tomb Readers" Item "the battalion backup" } TFBot { ClassIcon sniper_tiago Health 50000 Name "Mega Sniper" Scale 1.7 Class Sniper Skill Expert Tag "bot_giant" Attributes "DisableDodge" Attributes "UseBossHealthBar" Attributes "MiniBoss" WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "the huntsman" "damage bonus" 10000 "fire rate bonus" 0.5 } ItemAttributes { ItemName "TF_WEAPON_SMG" "reload time decrease" 0.1 "damage bonus" 10 "fire rate bonus" 10 "clip size bonus" 100 "is australium item" 1 } ItemAttributes { ItemName "trophy belt" "move speed bonus" 0.4 "override footstep sound set" 5 } Item "the huntsman" Item "gold frying pan" Item "trophy belt" Item "mvm gatebot light sniper" } TFBot { ClassIcon scout_super_agent Health 11000 Name "Dodoliprane" Scale 2 Class Scout Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the force-a-nature" "damage bonus" 10 "reload time increased" 0.1 "fire rate bonus" 0.1 "heal on hit for rapidfire" 100 "heal on hit for softfire" 100 "is australium item" 1 } Item "bonk helm" Item "the shogun's shoulder guard" Item "the force a-nature" Item "the ripped rider" Item "the battalion backup" } TFBot { ClassIcon soldier_mega Health 150000 Name "BoomH3adShotMF Megatron" Class Soldier Scale 2.4 Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "damage bonus" 10 "blast radius increase" 3 "clip size upgrade atomic" 0 "clip size bonus" 10 "reload time increased" 0.01 "fire rate bonus" 0.001 "heal on hit for rapidfire" 1000 "heal on hit for softfire" 1000 "is australium item" 1 } ItemAttributes { ItemName "the patriot peak" "override footstep sound set" 3 "move speed penalty" 10 } Item "the black box" Item "the concheror" Item "the patriot peak" Item "the shogun's shoulder guard" Item "the bonedolier" } } } } Wave { Explanation { Line "{white}Uh oh" Line "{white}They're here" Line "{white}Be careful out there" Line "{white}They're the strongest you can imagine" Line "{white}Be aware, they have doubled strenght" Line "{white}And the giant soldier..." Line "{white}Has homing projectiles..." Line "{white}Maybe be careful out there, the giant scout one, he's really fast" Line "{white}The first giant soldier, she has heal on hit rockets" Line "{white}The pyro, has high speed" Line "{white}And that demo, it has explosives that can kill you almost instantly" Line "{white}I think that the worst is..." Line "{white}Oh no they found me..." Line "{white}Try to aim for the pancreas !" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target stopb_music_loop_relay Action Trigger } ItemAttributes { ItemName "the panic attack" "move speed bonus" 0.50 "fire rate bonus" 0.75 } ItemAttributes { ItemAttributes "the awper hand" "custom item model" "models/weapons/c_models/c_csgo_awp/c_csgoawp.mdl" } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 3 "fire rate bonus" 0.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 1.5 "clip size penalty" 0.25 } ItemAttributes { ItemName "Rocket Jumper" "reload time decreased" 0.000000000001 "fire rate bonus" 0.00000000000001 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "projectile speed increased" 15 "clip size bonus" 20 "maxammo primary increased" 20 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "blast radius increased" 1.25 "reload time increased" 1.25 "clip size bonus" 1.5 } ItemAttributes { ItemName "The Cow Mangler 5000" "blast radius increased" 1.75 "reload time decreased" 0.75 "clip size penalty" 0.25 "damage bonus" 1.25 "projectile speed increased" 1.60 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Direct Hit" "projectile speed decreased" 0.01 "damage bonus" 7.5 "blast radius increased" 10 "reload time decreased" 10 } ItemAttributes { ItemName "The Original" "projectile speed decreased" 0.05 "damage bonus" 1.5 "blast radius increased" 1.5 "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 60 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 "fire rate bonus" 0.00000000000001 "clip size penalty" 0.25 "reload rate decreased" 0.25 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate bonus" 0.5 "damage bonus" 2 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size penalty" 0.75 "damage bonus" 1.50 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.75 "is australium item" 1 "projectile speed increased" 1.50 } ItemAttributes { ItemName "the liberty launcher" "damage penalty" 0.75 "fire rate penalty" 1.2 "reload time decreased" 0.8 "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 0.75 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0.30 "is australium item" 1 "projectile speed increased" 5 "maxammo primary increased" 20 } ItemAttributes { ItemName "The Reserve Shooter" "damage bonus" 20 "clip size penalty" 0.2 "reload time increased" 1.5 "fire rate penalty" 1.5 } ItemAttributes { ItemName "The Scottish Resistance" "damage penalty" 0.5 "fire rate bonus" 0.8 "reload time decreased" 2 "maxammo primary increased" 5 "clip size bonus" 1.5 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } ItemAttributes { ItemName "the sydney sleeper" "add give health to teammate on hit" 60 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mult crit when health is below percent" 1.1 "stun on damage" 3 } ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.001 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "the frying pan" "damage bonus" 10 "fire rate bonus" 0.5 } InitWaveOutput { Target stopb_loop_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target "stopb_music_loop_relay" Action Trigger } } WaveSpawn { TotalCount 10 WaitBeforeStarting 30 TotalCurrency 500 WaitBetweenSpawns 45 FirstSpawnOutput { Target "stopb_music_loop_relay" Action Trigger } Tank { Health 1000 Speed 150 Name "Boss" StartingPathTrackNode "boss_path_1" Template "SmallTankTurretCrit" Model { LeftTrack "models/bots/boss_bot/tank_track_l" RightTrack "models/bots/boss_bot/tank_track_r" Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W6G" TotalCount 1 WaitBeforeStarting 135 TotalCurrency 300 WaitForAllDead "W6F" WaitBetweenSpawns 0 Tank { ClassIcon tank_vac_trio_lite Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path_1" Template "TankVacTrio" Model { Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W6G" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 300 WaitForAllDead "W6F" WaitBetweenSpawns 0 Tank { ClassIcon tank_vac_bullet_lite Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path_1" Template "TankVacBullet" Model { Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W6G" TotalCount 1 WaitBeforeStarting 45 TotalCurrency 300 WaitForAllDead "W6F" WaitBetweenSpawns 0 Tank { ClassIcon tank_vac_blast_lite Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path_1" Template "TankVacBlast" Model { Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W6G" TotalCount 1 WaitBeforeStarting 90 TotalCurrency 300 WaitForAllDead "W6F" WaitBetweenSpawns 0 Tank { ClassIcon tank_vac_fire_lite Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path_1" Template "TankVacFire" Model { Bomb "models/bomb/models/props_td/atom_bomb.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W6A" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot FirstSpawnOutput { Target "startb_music_loop_relay" Action Trigger } TFBot { ClassIcon ultimate Health 10000 Name "Dodoliprane" Scale 2 Class Scout Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the force-a-nature" "damage bonus" 20 "reload time increased" 0.01 "fire rate bonus" 0.01 "heal on hit for rapidfire" 100 "heal on hit for softfire" 100 } Item "bonk helm" Item "the shogun's shoulder guard" Item "the force a-nature" Item "the ripped rider" Item "the battalion backup" } } WaveSpawn { Name "W6B" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitForAllDead "W6A" WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon soldier_kyouma Health 25000 Name "KyoumaBot" Scale 2 Class Soldier Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "damage bonus" 3 "blast radius increase" 3 "reload time increased" 0.5 "fire rate bonus" 0.1 "heal on hit for rapidfire" 100 "heal on hit for softfire" 100 "overheal from heal on kill" 100 } Item "soldierbot armor" Item "soldierbot helmet" Item "the black box" Item "the killer's kit" Item "the buff banner" } } WaveSpawn { Name "W6C" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitForAllDead "W6B" WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 25000 Name "Insane PyroManiac Shelly" Scale 1.85 Class Pyro Skill Hard Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "flame thrower" "damage bonus" 20 "clip size bonus" 10000000 "fire rate bonus" 50 } ItemAttributes { ItemName "the hot case" "overheal bonus" 10 "health regen" 1.2 } ItemAttributes { ItemName "the last breath" "dmg taken from crit reduced" 100 } Item "the hot case" Item "the last breath" Item "the burning question" Item "the powerjack" Item "the scorch shot" } } WaveSpawn { Name "W6D" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitForAllDead "W6C" WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 30000 Name "Volcanius" //your brand new nightmare :) Scale 2 Tag "bot_giant" Class Demoman Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 1 "faster reload rate" 0.1 "clip size bonus" 4 "fire rate bonus" 2 "blast radius increased" 3 "damage bonus" 7 "projectile speed increased" 2 "damage causes airblast" 1 "use large smoke explosion" 1 } ItemAttributes { ItemName "the Forgotten King's Pauldrons" "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } Item "the iron bomber" Item "the Forgotten King's Pauldrons" Item "the Spooky Sleeves" } } WaveSpawn { Name "W6E" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitForAllDead "W6D" WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 35000 Name "Omega2645Bot" Scale 2.1 Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "tomislav" "damage bonus" 5 "fire rate bonus" 0.001 } ItemAttributes { ItemName "the apoco-fists" "damage bonus" 1000000 "max health additive bonus" 2 } ItemAttributes { ItemName "the all-father" "override footstep sound set" 2 "move speed bonus" 0.2 } Item "tomislav" Item "the apoco-fists" Item "the red army robin" Item "the u-clank-a" Item "the all-father" } } WaveSpawn { Name "W6F" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W6E" WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target startsound_relayw Action Trigger } TFBot { ClassIcon ultimate Health 150000 Name "BoomH3adShotMF Megatron" Class Soldier Scale 2.4 Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "festive black box" "damage bonus" 10 "blast radius increase" 3 "clip size upgrade atomic" 0 "clip size bonus" 10 "reload rate increased" 0.01 "fire rate bonus" 0.1 "heal on hit for rapidfire" 1000 "heal on hit for softfire" 1000 "overheal from heal on kill" 10 } ItemAttributes { ItemName "the patriot peak" "override footstep sound set" 3 "move speed penalty" 0.5 } Item "festive black box" Item "the concheror" Item "the patriot peak" Item "the shogun's shoulder guard" Item "the bonedolier" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.25 TurnPower 90 MaxAimError 360 } } } WaveSpawn { Name "W6G" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W6F" WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 31250 Name "Mega MediBot" Scale 2 Class Medic Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "medigun" "heal rate bonus" 255 "overheal bonus" 15 "ubercharge rate bonus" 0.3 "health regen" 3 "dmg taken from crit reduced" 0.2 } Item "the scourge of the sky" Item "the Surgeon's Stahlhelm" Item "the Tomb Readers" Item "the battalion backup" } } WaveSpawn { Name "W6H" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W6G" WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 50000 Name "Mega Sniper" Scale 2 Class Sniper Skill Expert Tag "bot_giant" Attributes "DisableDodge" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 10000 "fire rate bonus" 0.5 "reload time decrease" 0.1 } ItemAttributes { ItemName "TF_WEAPON_SMG" "reload time decrease" 0.1 "damage bonus" 10 "fire rate bonus" 10 "clip size bonus" 100 } ItemAttributes { ItemName "trophy belt" "move speed bonus" 0.4 "override footstep sound set" 5 } Item "the huntsman" Item "gold frying pan" Item "trophy belt" Item "mvm gatebot light sniper" } } WaveSpawn { Name "W6I" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W6H" WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 25000 Name "Redpanda G" Scale 2 Class Spy Skill Expert Tag "bot_giant" Tag "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "the u-clank-a" Item "the conscientious objector" Item "the ambassador" Item "the dead ringer" } } WaveSpawn { TotalCurrency 0 Support 1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllDead "W6E" Where spawnbot TFBot { ClassIcon heavy Name "Mafia Heavy" Health 175 Class HeavyWeapons Skill Expert Item "Tomislav" Item "Capo's Capper" } } } }