// MvM Isselund: Advanced (Seaside Encroach) made by UltimentM // @ http://steamcommunity.com/id/ultimentm // Starting Money: $500 #base robot_giant.pop #base robot_standard.pop #base robot_ultimentm.pop population { StartingCurrency 500 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFFixIssueland { FirstSpawnOutput { Target intel1 Action Disable } DoneOutput { Target prop_bridge_static Action disablecollision } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot_cave BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot_cave BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_center TeleportWhere spawnbot_cave } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Camper } } Mission { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 20 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster_Armoured } } // Wave 1 : $700, $500 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Template T_TFFixIssueland } WaveSpawn { Name wave1a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 1 Where spawnbot_mission_spy WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Class Spy ClassIcon spy_multi Skill Hard Attributes IgnoreFlag } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_cave WaitBeforeStarting 20 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name wave1b TotalCurrency 125 TotalCount 36 MaxActive 10 SpawnCount 2 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 25 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 3 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 1 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name wave1b WaitForAllDead wave1a TotalCurrency 75 TotalCount 12 MaxActive 5 SpawnCount 2 Where spawnbot_center WaitBeforeStarting 1 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Heavy Skill Hard } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 12 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { Name wave1d WaitForAllDead wave1c TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 1 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } WaveSpawn { Name wave1d WaitForAllDead wave1c TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 1 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } } // Wave 2 : $600, $1200 + $100 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Template T_TFFixIssueland } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo } TFBot { Template T_TFBot_Medic_Uber_Easy } TFBot { Template T_TFBot_Medic_Uber_Easy } TFBot { Template T_TFBot_Medic_Uber_Easy } } } WaveSpawn { Name wave2a TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Name "Scout" } } WaveSpawn { Name wave2a TotalCurrency 25 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Name "Scout" } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 50 TotalCount 16 MaxActive 6 SpawnCount 2 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 2 WaitBetweenSpawns 4 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 2 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name wave2d WaitForAllDead wave2c TotalCurrency 60 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 5 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Demo } TFBot { Template T_TFBot_Medic_Uber_Easy } } } WaveSpawn { Name wave2d WaitForAllDead wave2c TotalCurrency 90 TotalCount 24 MaxActive 7 SpawnCount 2 Where spawnbot_right Where spawnbot_center Where spawnbot_cave WaitBeforeStarting 2 WaitBetweenSpawns 4 TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave2d WaitForAllDead wave2c TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 2 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } // Wave 3 : $600, $1800 + $200 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Template T_TFFixIssueland } WaveSpawn { Name wave3a TotalCurrency 10 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name wave3b TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 2 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name wave3b TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 2 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { WaitForAllDead wave3a TotalCurrency 90 TotalCount 40 MaxActive 8 SpawnCount 2 Where spawnbot_right Where spawnbot_center Where spawnbot_cave WaitBeforeStarting 1 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name wave3c WaitForAllDead wave3b TotalCurrency 140 TotalCount 48 MaxActive 16 SpawnCount 6 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 1 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Heavy Skill Hard } TFBot { Template T_TFBot_Medic_Shield_Hard } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 10 WaitBetweenSpawns 22 TFBot { Template T_TFBot_Giant_Pyro_Dragon } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave3d WaitForAllSpawned wave3c TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 12 WaitBetweenSpawns 4 TFBot { Class Scout } } WaveSpawn { Name wave3e WaitForAllSpawned wave3d TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name wave3e WaitForAllSpawned wave3d TotalCurrency 10 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 8 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name wave3e WaitForAllSpawned wave3d TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { FormationSize 50 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_Shield_Hard } } } WaveSpawn { Name wave3e WaitForAllSpawned wave3d TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { FormationSize 50 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_Shield_Hard } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_cave WaitBeforeStarting 10 WaitBetweenSpawns 60 Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } // Wave 4 : $800, $2400 + $300 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Template T_TFFixIssueland } WaveSpawn { Name wave4a TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 18 TFBot { Template T_TFBot_Giant_Pyro_ExplosiveGas } } WaveSpawn { Name wave4a TotalCurrency 110 TotalCount 50 MaxActive 12 SpawnCount 3 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Soldier_Equalizer } } WaveSpawn { Name wave4a TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 Where spawnbot_cave WaitBeforeStarting 5 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Demoman_Knight Name "Crit Demoknight" Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 80 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot_center WaitBeforeStarting 5 WaitBetweenSpawns 17 Squad { TFBot { Template T_TFBot_Giant_Scout_SlowMilk } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 Where spawnbot_right Where spawnbot_center Where spawnbot_cave WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavy_Shotgun } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Class Demoman } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b TotalCurrency 210 TotalCount 21 MaxActive 14 SpawnCount 7 Where spawnbot_cave WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned wave4a TotalCurrency 50 TotalCount 25 MaxActive 2 SpawnCount 1 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllSpawned wave4b TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 Where spawnbot_right Where spawnbot_cave Where spawnbot_center WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 TFBot { Template T_TFBot_Sniper_Jarate } } } // Wave 5 : $800, $3200 + $400 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Template T_TFFixIssueland } WaveSpawn { Name wave5a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 100 TotalCount 36 MaxActive 10 SpawnCount 2 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 32000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot_cave WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavy_SteelFist } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 36 MaxActive 10 SpawnCount 3 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 5 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Pyro_AlwaysFire Skill Expert } TFBot { Template T_TFBot_Sniper_Bowman } TFBot { Template T_TFBot_Sniper_Bowman } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 1 Where spawnbot_right Where spawnbot_center Where spawnbot_cave WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomChoice { TFBot { Template T_TFBot_Sniper_Bowman } TFBot { Template T_TFBot_Sniper_Bowman } TFBot { Template T_TFBot_Sniper_Bowman Name "Crit Bowman" ClassIcon sniper_bow_giant Attributes AlwaysCrit } } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Heavy_SteelFist } } WaveSpawn { Name wave5d WaitForAllSpawned wave5c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_center WaitBeforeStarting 7 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster } TFBot { Template T_TFBot_Giant_Medic } } } } // Wave 6 : $900, $4000 + $500 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Template T_TFFixIssueland } WaveSpawn { Name wave6a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Name "Jarate Master" Class Sniper ClassIcon sniper_jarate Health 35000 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "Jarate" Item "The Bushman's Boonie" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.001 "applies snare effect" 0.25 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 3 "rage giving scale" 0.35 "head scale" 0.75 } } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 3 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { Name "Wacka Sniper" Class Sniper ClassIcon sniper_bushwacka Skill Expert WeaponRestrictions MeleeOnly Item "The Bushwacka" } } WaveSpawn { Name wave6a TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 2 Where spawnbot_cave WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_DirectHit } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 1 Where spawnbot_center WaitBeforeStarting 5 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Pyro_GasPasser } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 3 Where spawnbot_right Where spawnbot_center Where spawnbot_cave WaitBeforeStarting 5 WaitBetweenSpawns 6 TFBot { Class Scout Skill Expert } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 Where spawnbot_cave WaitBeforeStarting 5 WaitBetweenSpawns 16 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Pyro_Dragon } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 10 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Scout_Sandman_Fire Skill Expert } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot_center WaitBeforeStarting 35 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Name "Giant Crit Burst Fire Soldier" Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro_GasPasser Skill Expert } TFBot { Template T_TFBot_Pyro_GasPasser Skill Expert } } } } // Wave 7 : $800, $4900 + $600 Current Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Template T_TFFixIssueland } WaveSpawn { Name wave7a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 45000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave7b TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_center WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Uber } TFBot { Template T_TFBot_Medic_Uber } TFBot { Template T_TFBot_Medic_Uber } } } WaveSpawn { Name wave7s TotalCurrency 0 TotalCount 24 MaxActive 11 SpawnCount 1 Where spawnbot_mission_spy WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Class Spy ClassIcon spy_multi Skill Expert } } WaveSpawn { Name wave7c WaitForAllDead wave7b TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_center WaitBeforeStarting 10 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_Crit_Hard } } } WaveSpawn { Name wave7c WaitForAllDead wave7b TotalCurrency 50 TotalCount 25 MaxActive 8 SpawnCount 1 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 5 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Hard } } WaveSpawn { Name wave7d WaitForAllSpawned wave7c TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot_cave WaitBeforeStarting 15 WaitBetweenSpawns 22 Squad { FormationSize 50 TFBot { Template T_TFBot_Giant_Soldier_RocketRain } TFBot { Template T_TFBot_Medic_Shield_Hard } } } WaveSpawn { Name wave7d WaitForAllSpawned wave7c TotalCurrency 100 TotalCount 38 MaxActive 8 SpawnCount 2 Where spawnbot_right Where spawnbot_center WaitBeforeStarting 7 WaitBetweenSpawns 3 TFBot { Class Pyro Skill Expert } } WaveSpawn { Name wave7d WaitForAllSpawned wave7c TotalCurrency 50 TotalCount 12 MaxActive 5 SpawnCount 1 Where spawnbot_left Where spawnbot_right WaitBeforeStarting 7 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Heavy_HeavyShotgun Name "Crit Heavy Shotgun" Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead wave7a TotalCurrency 100 TotalCount 50 MaxActive 4 SpawnCount 2 Where spawnbot_left Where spawnbot_right Where spawnbot_cave Where spawnbot_center WaitBeforeStarting 5 WaitBetweenSpawns 7 Support 1 TFBot { Template T_TFBot_Scout_Melee Skill Expert } } WaveSpawn { WaitForAllSpawned wave7c TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_left Where spawnbot_right Where spawnbot_cave Where spawnbot_center WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 TFBot { Class Scout Skill Easy } } } }