//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 3000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Giant_Loose_Cannon { ClassIcon demo_loosecannon_giant Health 3000 Name "Giant Loose Cannon Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Attributes "MiniBoss" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.35 "override footstep sound set" 4 } Item "the loose cannon" } T_TFBot_Heavyweapons_Deflector { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } T_TFBot_Demoman_Cannon_Normal { ClassIcon demo_loosecannon Health 200 Name "Cannon Demo" Class Demoman Skill Normal MaxVisionRange 1400 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" -2 "fire rate bonus" 0.7 } Item "the loose cannon" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 90 CooldownTime 90 DesiredCount 2 TFBot { Health 200 Name "Inaccurate Sniper " Skill Easy Template T_TFBot_Sniper ItemAttributes { ItemName gentlemanne_sniperrifle_coffinnail "damage bonus" 1.75 } CharacterAttributes { "cancel falling damage" 1 "airblast vulnerability multiplier" 1 } Item "gentlemanne_sniperrifle_coffinnail" Item "the cozy camper" Item "the shahanshah" Item "the hazmat headcase" Item "poacher's safari jacket" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 11 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 125 Name "Practice Scout" Class Scout Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName gentlemanne_pistol_dressedtokill "damage penalty" 0.35 "fire rate penalty" 1.5 } CharacterAttributes { "move speed bonus" 0.75 } Item "gentlemanne_pistol_dressedtokill" Item "mvm gatebot light scout" } } } WaveSpawn { Name 12 WaitForAllDead 11 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Practice Pyro" Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_flamethrower "damage penalty" 0.45 } CharacterAttributes { "move speed bonus" 0.75 } Item "eotl_pyro_sweater" Item "eotl_skier" } } } WaveSpawn { Name 13 WaitForAllDead 12 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_house Squad { TFBot { Health 1000 Name "Practice Gauntlet" Scale 1.35 BehaviorModifiers Mobber Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the holiday punch" "fire rate bonus" 0.3 "dmg from ranged reduced" 0.5 "dmg from melee increased" 1.25 } CharacterAttributes { "move speed bonus" 0.45 } Item "the holiday punch" Item "siberian sweater" Item "the b.m.o.c." } } } WaveSpawn { Name 14 WaitForAllDead 13 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Cannon_Normal Tag "bot_squad_member" ItemAttributes { ItemName "the loose cannon" "damage bonus" 0.45 } CharacterAttributes { "move speed bonus" 0.45 } Item "a whiff of the old brimstone" Item "the snapped pupil" } } } WaveSpawn { Name 15 WaitForAllDead 14 TotalCurrency 500 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_giant_house Squad { TFBot { Health 1900 Name "Practice Mini-Giant Soldier" Scale 1.55 Skill Hard BehaviorModifiers Mobber Template T_TFBot_Giant_Soldier Tag "bot_giant" Tag "bot_squad_member" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "fire rate bonus with reduced health" 0.5 "faster reload rate" 0.65 } CharacterAttributes { "move speed bonus" 0.25 } Item "powerhouse_rocketlauncher_shellshocker" Item "the lucky shot" } TFBot { ClassIcon soldier_barrage Health 350 Name "Practice Soldier" Scale 1.3 Class Soldier Skill Normal BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName gentlemanne_rocketlauncher_coffinnail "fire rate bonus with reduced health" 0.95 "damage bonus" 0.5 } Item "gentlemanne_rocketlauncher_coffinnail" Item "mvm gatebot light soldier" } TFBot { ClassIcon soldier_barrage Health 350 Name "Practice Soldier" Scale 1.3 Class Soldier Skill Normal BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus with reduced health" 0.95 "damage bonus" 0.5 } Item "mvm gatebot light soldier" } } } WaveSpawn { Name 15 WaitForAllDead 14 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 100000000000000000000000000000000000000000000000000000000 Name "Clock Timer (Can't Die)" Scale 0.25 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.1 "cannot be backstabbed" 1 } Item "the holiday punch" Item "the u-clank-a" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 11 TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_house Squad { TFBot { Health 400 Name "Force-A-Nature Gauntlet" Scale 1.35 Skill Hard Template T_TFBot_Scout_FAN Tag "bot_squad_member" CharacterAttributes { "move speed bonus" 0.75 } Item "festive force-a-nature" } } } WaveSpawn { Name 12 WaitForAllDead 11 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_house Squad { TFBot { Skill Easy MaxVisionRange 1200 Template T_TFBot_Heavyweapons_Deflector Tag "bot_squad_member" ItemAttributes { ItemName deflector "damage penalty" 0.5 } CharacterAttributes { "move speed bonus" 0.35 } } } } WaveSpawn { Name 13 WaitForAllDead 12 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "BatSaber Scout" BehaviorModifiers Mobber Template T_TFBot_Scout_Melee Tag "bot_squad_member" Attributes "IgnoreFlag" ItemAttributes { ItemName batsaber "Set DamageType Ignite" 1 } Item "batsaber" Item "thrilling tracksuit" Item "cadet visor" } } } WaveSpawn { Name 14 WaitForAllDead 13 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Long-Fall Boots Scout" BehaviorModifiers Mobber Template T_TFBot_Scout_Jumping_Sandman Tag "bot_squad_member" Attributes "IgnoreFlag" ItemAttributes { ItemName "the long fall loafers" "boots falling stomp" 1 } CharacterAttributes { "increased jump height" 3.5 "cancel falling damage" 1 } Item "the long fall loafers" Item "the airdog" } } } WaveSpawn { Name 15 WaitForAllDead 14 TotalCurrency 350 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Scale 1.8 BehaviorModifiers Mobber Template T_TFBot_Giant_Loose_Cannon Attributes "UseBossHealthBar" ItemAttributes { ItemName "the loose cannon" "damage bonus" 1.25 "Blast radius increased" 1.25 } CharacterAttributes { "move speed bonus" 0.25 "no self blast dmg" 1 } Item "mvm gatebot light demoman" Item "a whiff of the old brimstone" } } } WaveSpawn { Name 16 WaitForAllDead 15 TotalCurrency 500 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant_house Squad { TFBot { Health 1500 Name "Mini-Giant Pyro" Skill Hard BehaviorModifiers Mobber Template T_TFBot_Giant_Pyro Tag "bot_squad_member" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName warbird_flamethrower_warhawk "damage penalty" 0.55 } CharacterAttributes { "move speed bonus" 0.3 } Item "warbird_flamethrower_warhawk" Item "the sub zero suit" Item "the hazmat headcase" } TFBot { Skill Easy Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "festive huntsman" } TFBot { Skill Easy Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "festive huntsman" } TFBot { Skill Easy Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "festive huntsman" } TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Tag "bot_squad_member" Item "festive huntsman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 11 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_house Squad { TFBot { Name "Rapid-Fire Demoman" Skill Normal WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.01 "damage penalty" 0.5 } CharacterAttributes { "move speed bonus" 0.4 } Item "mvm gatebot light demoman" } TFBot { ClassIcon soldier_spammer Health 200 Name "Rapid-Fire Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.01 "damage penalty" 0.5 } CharacterAttributes { "move speed bonus" 0.4 } Item "mvm gatebot light soldier" } } } WaveSpawn { Name 12 WaitForAllDead 11 TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_house Squad { TFBot { ClassIcon heavy_deflector_push Health 300 Name "Push Deflector Heavy" Class HeavyWeapons Skill Easy MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Tag "bot_squad_member" ItemAttributes { ItemName teufort_minigun_warroom "damage causes airblast" 1 "attack projectiles" 1 "damage penalty" 0.65 } CharacterAttributes { "move speed bonus" 0.45 } Item "teufort_minigun_warroom" Item "the u-clank-a" Item "commissar's coat" } } } WaveSpawn { Name 13 WaitForAllDead 12 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Skill Easy BehaviorModifiers Mobber Template T_TFBot_Pyro_Flaregun Tag "bot_squad_member" CharacterAttributes { "move speed bonus" 0.65 } Item "napper's respite" } } } WaveSpawn { Name 14 WaitForAllDead 13 TotalCurrency 250 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_house Squad { TFBot { BehaviorModifiers Mobber Template T_TFBot_Demoman_Samurai Attributes "IgnoreFlag" CharacterAttributes { "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "festive targe 2014" Item "festive eyelander" Item "the ornament armament" Item "a rather festive tree" } } } WaveSpawn { Name 15 WaitForAllDead 14 TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant_house Squad { TFBot { ClassIcon sniper_bow_multi Health 1500 Name "Mini-Giant Bowman" Scale 1.55 Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_squad_member" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive huntsman" "damage bonus" 1.5 "bleeding duration" 2 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 } Item "festive huntsman" Item "larrikin robin" Item "the birdman of australiacatraz" } TFBot { Template T_TFBot_Medic_SlowRecharge Tag "bot_squad_member" } } } WaveSpawn { Name 16 WaitForAllDead 15 TotalCurrency 0 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { BehaviorModifiers Mobber Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag "bot_squad_member" Attributes "IgnoreFlag" } } } WaveSpawn { Name 17 WaitForAllDead 16 TotalCurrency 1000 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant_house Squad { TFBot { Health 5000 Name "Giant Charged Box Soldier" Scale 1.8 MaxVisionRange 1200 Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive black box" "clip size upgrade atomic" 6 "heal on hit for rapidfire" 500 "Projectile speed increased" 0.35 } CharacterAttributes { "move speed bonus" 0.15 } Item "festive black box" Item "steel shako" Item "the diplomat" } } } WaveSpawn { Name 17 WaitForAllDead 16 TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 500 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 17 WaitForAllDead 16 TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 500 Name Tank Speed 50 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound music/hl1_song17.mp3 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 11 TotalCurrency 300 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_giant_house Squad { TFBot { Name "Buff Mini-Giant Heavy" Scale 1.55 Skill Hard BehaviorModifiers Mobber Template T_TFBot_Giant_Heavyweapons Tag "bot_giant" Tag "bot_squad_member" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName gentlemanne_minigun_coffinnail "damage bonus" 1.75 } CharacterAttributes { "move speed bonus" 0.3 } Item "gentlemanne_minigun_coffinnail" Item "big steel jaw of summer fun" Item "eotl_sheavyshirt" } TFBot { Name "Buff Mini-Giant Soldier" Scale 1.55 Skill Hard MaxVisionRange 1800 BehaviorModifiers Mobber Template T_TFBot_Giant_Soldier Tag "bot_giant" Tag "bot_squad_member" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName gentlemanne_rocketlauncher_coffinnail "damage bonus" 1.5 "Blast radius increased" 1.25 "faster reload rate" 0.95 "fire rate bonus with reduced health" 0.75 } CharacterAttributes { "no self blast dmg" 1 } Item "gentlemanne_rocketlauncher_coffinnail" Item "soldier's sparkplug" Item "the diplomat" } TFBot { Name "Buff Mini-Giant Soldier" Scale 1.55 Skill Hard MaxVisionRange 1800 BehaviorModifiers Mobber Template T_TFBot_Giant_Soldier Tag "bot_giant" Tag "bot_squad_member" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName gentlemanne_rocketlauncher_coffinnail "damage bonus" 1.5 "Blast radius increased" 1.25 "faster reload rate" 0.95 "fire rate bonus with reduced health" 0.75 } CharacterAttributes { "no self blast dmg" 1 } Item "gentlemanne_rocketlauncher_coffinnail" Item "the diplomat" Item "soldier's sparkplug" } } } WaveSpawn { Name 12 WaitForAllDead 11 TotalCurrency 300 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 6000 Name "Giant Buff Pyro" Scale 1.8 MaxVisionRange 1800 BehaviorModifiers Mobber Template T_TFBot_Giant_Pyro Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName gentlemanne_flamethrower_coffinnail "damage bonus" 1.5 "heal on kill" 500 "minicrits become crits" 1 "ragdolls become ash" 1 } CharacterAttributes { "move speed bonus" 0.35 } Item "gentlemanne_flamethrower_coffinnail" Item "the smoking skid lid" Item "crusader's getup" } TFBot { Health 6600 Name "Buff Giant Rapid-Fire Demo" Scale 1.8 MaxVisionRange 1800 BehaviorModifiers Mobber Template T_TFBot_Giant_Demoman Tag "bot_giant" Tag "bot_squad_member" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.35 } Item "scotch bonnet" Item "the bonedolier" } TFBot { Health 6600 Name "Buff Giant Demoknight" Scale 1.8 MaxVisionRange 1800 BehaviorModifiers Mobber Template T_TFBot_Giant_DemoMan_PrinceTavish Tag "bot_giant" Tag "bot_squad_member" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName "festive targe 2014" "Attack not cancel charge" 1 "charge impact damage increased" 1.5 "charge time increased" 5 } ItemAttributes { ItemName "festive eyelander" "critboost on kill" 6 "fire rate bonus" 0.5 "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.35 "Attack not cancel charge" 1 } Item "festive targe 2014" Item "festive eyelander" Item "the king of scotland cape" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 100000000000000000000000000000000000000000000000000000000000000000000 Name "Clock Timer (Can't Die)" Scale 0.25 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.1 "cannot be backstabbed" 1 } Item "the holiday punch" Item "war head" Item "big steel jaw of summer fun" } } } WaveSpawn { Name 13 WaitForAllDead 12 TotalCurrency 400 TotalCount 2 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 7600 Name "Buff Giant Burst-Fire Soldier" Scale 1.8 MaxVisionRange 1800 BehaviorModifiers Mobber Template T_TFBot_Giant_Soldier_Spammer_Reload Tag "bot_giant" Tag "bot_squad_member" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName gentlemanne_rocketlauncher_coffinnail "faster reload rate" 0.325 "fire rate bonus" 0.01 "clip size upgrade atomic" 10.0 "Projectile speed increased" 1.3 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" 0.25 } Item "gentlemanne_rocketlauncher_coffinnail" Item "soldier's sparkplug" Item "the diplomat" } TFBot { Health 6600 Name "Buff Giant Burst-Fire Demo" Scale 1.8 BehaviorModifiers Mobber Template T_TFBot_Giant_Demo_Burst Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "faster reload rate" 0.325 "fire rate bonus" 0.01 "clip size upgrade atomic" 14.0 "Projectile speed increased" 1.2 } CharacterAttributes { "move speed bonus" 0.35 } Item "gentlemanne_grenadelauncher_coffinnail" Item "scotch bonnet" Item "the bonedolier" } } } WaveSpawn { Name 14 WaitForAllDead 13 TotalCurrency 1000 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1250 AutoJumpMin 10 AutoJumpMax 15 Name "Australium Powered Scout" Scale 1.0 Class Scout Skill Expert BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Attributes "AutoJump" ItemAttributes { ItemName warbird_scattergun_killerbee "clip size upgrade atomic" 18.0 "fire rate bonus" 0.25 "turn to gold" 1 "faster reload rate" 0.15 "heal on hit for rapidfire" 5 "heal on kill" 5 } CharacterAttributes { "cannot be backstabbed" 1 "move speed bonus" 2 "airblast vulnerability multiplier" 0.5 "cancel falling damage" 1 "increased jump height" 2 } Item "warbird_scattergun_killerbee" Item "mvm gatebot light scout" Item "the cool cat cardigan" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 11 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_house Squad { TFBot { ClassIcon scout_giant_fast Health 250 Name "Buff Scout" Class Scout Skill Normal MaxVisionRange 2000 BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 0.5 "clip size upgrade atomic" 6 "fire rate bonus" 0.5 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.35 } Item "batter's helmet" Item "flak jack" } } } WaveSpawn { Name 12 WaitForAllDead 11 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_house Squad { TFBot { ClassIcon soldier_major_crits Health 400 Name "Buff Soldier" Class Soldier Skill Normal MaxVisionRange 2000 BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName gentlemanne_rocketlauncher_coffinnail "damage bonus" 1.25 "fire rate bonus with reduced health" 0.75 "faster reload rate" 0.95 "Blast radius increased" 1.25 } CharacterAttributes { "move speed bonus" 0.35 } Item "gentlemanne_rocketlauncher_coffinnail" Item "soldier's sparkplug" Item "the diplomat" } } } WaveSpawn { Name 13 WaitForAllDead 12 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_house Squad { TFBot { ClassIcon pyro Health 350 Name "Buff Pyro" Class Pyro Skill Normal MaxVisionRange 2000 BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "IgnoreFlag" ItemAttributes { ItemName gentlemanne_flamethrower_coffinnail "damage bonus" 1.25 "minicrits become crits" 1 "ragdolls become ash" 1 "heal on kill" 25 } CharacterAttributes { "move speed bonus" 0.35 } Item "gentlemanne_flamethrower_coffinnail" Item "the smoking skid lid" Item "crusader's getup" } } } WaveSpawn { Name 14 WaitForAllDead 13 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_house Squad { TFBot { ClassIcon demo_bomber Health 350 Name "Buff Demoman" Class Demoman Skill Normal MaxVisionRange 2000 BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName gentlemanne_grenadelauncher_coffinnail "damage bonus" 1.25 "fire rate bonus with reduced health" 0.75 "faster reload rate" 0.95 "Blast radius increased" 1.25 } CharacterAttributes { "move speed bonus" 0.35 } Item "gentlemanne_grenadelauncher_coffinnail" Item "scotch bonnet" Item "the bonedolier" } } } WaveSpawn { Name 15 WaitForAllDead 14 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 600 Name "Buff HeavyWeapons" Class HeavyWeapons Skill Normal MaxVisionRange 2000 BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Attributes "IgnoreFlag" ItemAttributes { ItemName gentlemanne_minigun_coffinnail "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.25 } Item "gentlemanne_minigun_coffinnail" Item "big steel jaw of summer fun" Item "eotl_sheavyshirt" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 1000000000000000000000000000 Name "Clock Timer (Can't Die)" Scale 0.25 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.1 } Item "the holiday punch" Item "the u-clank-a" } } } WaveSpawn { TotalCurrency 0 TotalCount 1000000 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 90 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes "TeleportToHint" Item "warbird_wrench_airwolf" Item "the data mining light" Item "the antarctic researcher" } } } WaveSpawn { Name 16 WaitForAllDead 15 TotalCurrency 350 TotalCount 2 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant_house Squad { TFBot { Name "Giant Heal-On-Kill Heavy" Scale 1.8 Template T_TFBot_Giant_Heavyweapons_HealOnKill Tag "bot_squad_member" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "heal on kill" 2500 } Item "the tungsten toque" } TFBot { ClassIcon medic_uber Health 300 Name "Buff Uber Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName gentlemanne_medigun_coffinnail "ubercharge rate bonus" 2.5 "uber duration bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.35 } Item "gentlemanne_medigun_coffinnail" Item "the byte'd beak" Item "the vascular vestment" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 1000000000000000000000000000000000000 Name "Clock Timer (Can't Die)" Scale 0.25 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.1 } Item "the holiday punch" Item "tw_heavybot_helmet" Item "tw_heavybot_armor" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 11400 Name "Giant Australium Powered Soldier" Scale 2.0 MaxVisionRange 1500 BehaviorModifiers Mobber Template T_TFBot_Giant_Soldier Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName concealedkiller_rocketlauncher_sandcannon "damage bonus" 2 "fire rate bonus with reduced health" 0.5 "Blast radius increased" 1.5 "turn to gold" 1 "projectile spread angle penalty" 3 "Projectile speed increased" 1.1 "fire rate bonus" 0.75 "clip size upgrade atomic" 20 "faster reload rate" 0.35 } CharacterAttributes { "move speed bonus" 0.15 "rage giving scale" 0.1 } Item "concealedkiller_rocketlauncher_sandcannon" Item "mvm gatebot light soldier" Item "eotl_winter_coat" } } } } } //This file has been generated by http://mvm.tf