//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop population { StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot_giant_house BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_UberConsume } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Bomb } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 01 600 + 900 + 1500" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_b WaitForAllDead w1_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Juggernaut } } } WaveSpawn { Name W1_a TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name W1_a TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name W1_b WaitForAllDead w1_a TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 30 Support 1 Where spawnbot_house Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 02 1500 + 850 = 2350" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 23000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_a TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name W2_b WaitForAllDead W2_a TotalCurrency 150 TotalCount 36 MaxActive 14 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Expert } } } WaveSpawn { Name W2_a TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_house Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name W2_b WaitForAllDead W2_a TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_giant_house Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 03 2350 + 1000 = 3350" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_a TotalCurrency 400 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoKnight_BattleAxe } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } } } WaveSpawn { Name W3_a TotalCurrency 400 TotalCount 64 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_house Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } } } WaveSpawn { Name W3_a TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Scout_UberConsume } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 04 3350 + 1000 = 4350" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_tank_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W4_a TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber } TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber } } } WaveSpawn { Name W4_b_0 WaitForAllDead W4_a TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_giant_house Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber } } } WaveSpawn { Name W4_a TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name w4_tank_b WaitForAllDead W4_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W4_b_1 WaitForAllDead W4_a TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Where spawnbot_house Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Archer } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 05 4350 + 1000 = 5350" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_tank_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5_intro_scoutrush TotalCurrency 160 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fastfire Attributes "AlwaysCrit" } } } WaveSpawn { Name W5_scoutrush WaitForAllDead W5_a TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fastfire Attributes "AlwaysCrit" } } } WaveSpawn { Name W5_a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name W5_a TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_house Squad { TFBot { Template T_TFBot_Heavy_Brassbeast } } } WaveSpawn { Name W5_b WaitForAllDead W5_a TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav_ Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name W5_b WaitForAllDead W5_a TotalCurrency 140 TotalCount 24 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Where spawnbot_house Squad { TFBot { Template T_TFBot_Pyro_Backburner } } } WaveSpawn { Name W5_support TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 Support 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Siege } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 06 5350 + 1150 = 6500" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_last WaitForAllDead W6_a_1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 40000 Template T_TFBot_Giant_Juggernaut_Minigun Attributes "AlwaysCrit" Attributes "UseBossHealthBar" } } } WaveSpawn { Name W6_a_0 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Fire Attributes "AlwaysCrit" } } } WaveSpawn { Name W6_b_0 TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Burst_Infinite_Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name W6_b_1 WaitForAllDead W6_b_0 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Archer_Rapid } } } WaveSpawn { Name W6_a_1 WaitForAllSpawned W6_a_0 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_giant_house Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name W6_a TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 60 Support 1 Where spawnbot_house Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 07 6500 + 1600 = 8100" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_tank_a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 28000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 28000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_tank_b WaitForAllDead W7_a_0 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_tank_c WaitForAllDead W7_c_0 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 42000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 42000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name W7_b_0 WaitForAllDead W7_a_0 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name W7_a_0 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Shield } TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber Attributes "AlwaysCrit" } } } WaveSpawn { Name W7_a_0 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Blaster_Hyper } } } WaveSpawn { Name W7_c_0 WaitForAllSpawned W7_b_0 TotalCurrency 200 TotalCount 54 MaxActive 12 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Where spawnbot_house RandomChoice { TFBot { Template T_TFBot_Soldier_EMP } TFBot { Template T_TFBot_Soldier_Direct_Spammer_Nobuff Attributes "AlwaysCrit" } } } WaveSpawn { Name W7_c_0 WaitForAllSpawned W7_b_0 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Attributes "AlwaysCrit" } } } WaveSpawn { Name W7_b_0 WaitForAllDead W7_a_0 TotalCurrency 200 TotalCount 64 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name W7_d_last WaitForAllDead W7_c_0 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_house RandomChoice { TFBot { Template T_TFBot_Spy_Silent } TFBot { Template T_TFBot_Scout_UberConsume_Fast Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "wave 08 8100" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W8_Boss TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demoknight_ice Health 70000 Scale 1.9 Name "The Mann of Cinder" Class Demoman Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 3 "fire rate bonus" 0.6 "dmg bonus vs buildings" 5 "heal on kill" 10000 "attach particle effect" 1 "is australium item" 1 "kill refills meter" 1 "melee range multiplier" 1 } ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 1.75 "charge time increased" 50 "Attack not cancel charge" 1 "attach particle effect" 2 } ItemAttributes { ItemName "ali baba's wee booties" "attach particle effect" 2 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "ali baba's wee booties" Item "The Chargin' Targe" Item "the eyelander" Item "Das Metalmeatencasen" Item "the king of scotland cape" Item "the bolgan" } } WaveSpawn { Name W8_a TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_house RandomChoice { TFBot { Template T_TFBot_Demoknight_BattleAxe Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman_Archer_Rapid } } } } }