#base robot_giant.pop #base robot_standard.pop #base robot_isolation.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot Objective DestroySentries InitialCooldown 5 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 20 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Razorback } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "wave1huntsman" TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Where spawnbot Name "wave1crit" TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "wave1spammer" TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Where spawnbot_house Name "wave1samurai" TotalCount 36 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 70 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot Name "wave1heavy" TotalCount 8 MaxActive 6 SpawnCount 2 WaitForAllSpawned "wave1huntsman" WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 40 Support 1 TFBot { Class Heavyweapons Skill Expert } } WaveSpawn { Where spawnbot Name "wave1scouts" TotalCount 24 MaxActive 8 SpawnCount 8 WaitForAllSpawned "wave1huntsman" WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 40 TFBot { Class Scout Skill Expert } } WaveSpawn { Name "tank1" TotalCount 1 WaitForAllDead "wave1crit" WaitBeforeStarting 15 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 10000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "tank1" TotalCount 1 WaitForAllDead "wave1crit" WaitBeforeStarting 15 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 10000 Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "wave2scout1" TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball Skill Expert } } WaveSpawn { Where spawnbot Name "wave2heavy" TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_house Name "wave2soldier2" TotalCount 25 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave2pyro" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Class Soldier Skill Expert } } WaveSpawn { Where spawnbot_house Name "wave2soldier2" TotalCount 20 MaxActive 10 SpawnCount 6 WaitForAllDead "wave2heavy" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 TFBot { Class Demoman Skill Expert } } WaveSpawn { Where spawnbot Name "wave2pyros" TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Class Pyro Skill Normal } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave3tanks1" TotalCount 1 MaxActive 1 WaitBeforeStarting 30 TotalCurrency 25 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 10000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave3tanks1" TotalCount 1 MaxActive 1 WaitBeforeStarting 30 TotalCurrency 25 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 10000 Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_house Name "wave3scouts1" TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Where spawnbot_house Name "wave3conch" TotalCount 25 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Where spawnbot Name "wave3giant3" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Loose_Cannon } TFBot { Template T_TFBot_Medic } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Attributes AlwaysFireWeapon } } } WaveSpawn { Name "wave3tanks2" TotalCount 1 MaxActive 1 WaitForAllDead "wave3tanks1" WaitBeforeStarting 30 TotalCurrency 25 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 15000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave3tanks2" TotalCount 1 MaxActive 1 WaitForAllDead "wave3tanks1" WaitBeforeStarting 30 TotalCurrency 25 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 15000 Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_house Name "wave3scouts2" TotalCount 25 MaxActive 12 SpawnCount 6 WaitForAllSpawned "wave3scouts1" WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "wave5a" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Battalion } TFBot { Template T_TFBot_Giant_Fire_Vaccinator_Medic Health 2500 } TFBot { Template T_TFBot_Giant_Blast_Vaccinator_Medic Health 2500 } TFBot { Template T_TFBot_Giant_Bullet_Vaccinator_Medic Health 2500 } } } WaveSpawn { Where spawnbot Name "wave5c" TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 100 Support 1 TFBot { Class Pyro Skill Expert Item "Festive Backburner 2014" Item "The B.M.O.C." Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot Name "wave5c" TotalCount 25 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 0 Support limited TFBot { Class Spy Skill Expert } } WaveSpawn { Where spawnbot_house Name "wave5d" TotalCount 30 MaxActive 6 SpawnCount 3 WaitForAllDead "wave5a" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_house Name "wave5e" TotalCount 12 MaxActive 4 SpawnCount 2 WaitForAllDead "wave5a" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Direct_Hit } } WaveSpawn { Where spawnbot Name "wave5f" TotalCount 20 MaxActive 8 SpawnCount 4 WaitForAllDead "wave5a" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Where spawnbot Name "wave5g" TotalCount 12 MaxActive 8 SpawnCount 4 WaitForAllDead "wave5a" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Demo_Burst } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "wave4spammer" TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflector_giant } TFBot { Template T_TFBot_Bullet_Vaccinator } TFBot { Template T_TFBot_Blast_Vaccinator } TFBot { Template T_TFBot_Fire_Vaccinator } } } WaveSpawn { Where spawnbot Name "wave4heavymedic" TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Deflector_Heavy Skill Expert } TFBot { Template T_TFBot_Medic_Shield_Extended Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } } } WaveSpawn { Where spawnbot_house Name "wave4support1" TotalCount 25 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Knight Skill Expert Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_house Name "wave4fists" TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } WaveSpawn { Where spawnbot_house Name "wave4support1" TotalCount 25 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "wave6a" TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Where spawnbot_house Name "wave6a" TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Where spawnbot Name "wave6k" TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name "wave6b" TotalCount 1 WaitForAllSpawned "wave6a" WaitBeforeStarting 10 TotalCurrency 25 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 15000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave6b" TotalCount 1 WaitForAllSpawned "wave6a" WaitBeforeStarting 10 TotalCurrency 25 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 15000 Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_house Name "wave6d" TotalCount 30 MaxActive 12 SpawnCount 2 WaitForAllSpawned "wave6a" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_house Name "wave6e" TotalCount 10 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave6a" WaitBeforeStarting 60 WaitBetweenSpawns 25 TotalCurrency 150 TFBot { Template T_TFBot_Super_League } } WaveSpawn { Where spawnbot Name "wave6f" TotalCount 8 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave6d" WaitBeforeStarting 10 WaitBetweenSpawns 45 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot Name "wave6g" TotalCount 25 MaxActive 6 SpawnCount 2 WaitForAllDead "wave6d" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 25 Support 1 RandomChoice { TFBot { Template T_TFBot_Pyro Skill Expert Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro Skill Expert } } } WaveSpawn { Where spawnbot_house Name "wave6h" TotalCount 25 MaxActive 6 SpawnCount 3 WaitForAllSpawned "wave6d" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 25 Support 1 Squad { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name "wave6i" TotalCount 1 WaitForAllDead "wave6b" WaitBeforeStarting 60 TotalCurrency 25 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 20000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "wave6j" TotalCount 1 WaitForAllDead "wave6b" WaitBeforeStarting 60 TotalCurrency 25 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name "tankboss" Health 20000 Speed 75 StartingPathTrackNode tank_path_b_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }