#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" StartingCurrency 600 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_giant_house BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 50 CooldownTime 50 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot_giant_house BeginAtWave 5 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy_Sapper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Semiauto } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 8 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 10 TFBot { Template T_TFBot_Sniper_Deathray } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot_house WaitBeforeStarting 0 WaitBetweenSpawns 3 TFBot { Template T_TFBot_Demoknight_Persian Attributes "AlwaysCrit" } } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration } } } WaveSpawn { Name w1_wave02 WaitForAllDead w1_wave01 TotalCurrency 320 TotalCount 32 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Soldier_Stun } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_samurai WaitForAllDead w1_wave01 TotalCurrency 120 TotalCount 12 MaxActive 2 SpawnCount 2 Where spawnbot_giant_house WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w1_giantpyro WaitForAllSpawned w1_wave01 TotalCurrency 90 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } } WaveSpawn { Name w1_support WaitForAllSpawned w1_wave01 TotalCurrency 70 TotalCount 20 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 23000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 45 MaxActive 15 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Soldier_Parachute } } WaveSpawn { Name w2_giant01 TotalCurrency 140 TotalCount 7 MaxActive 3 SpawnCount 1 Where spawnbot_giant_house WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Demo_Loosecannon } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 320 TotalCount 32 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Giant_Demo_Loosecannon } TFBot { Template T_TFBot_Pyro_Pusher } TFBot { Template T_TFBot_Pyro_Pusher } TFBot { Template T_TFBot_Pyro_Pusher } } } WaveSpawn { Name w2_househeavy WaitForAllSpawned w2_giant01 TotalCurrency 75 TotalCount 15 MaxActive 3 SpawnCount 3 Where spawnbot_house WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 150 TotalCount 30 MaxActive 14 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 15 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Demo_Loosecannon } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_superscout TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot_giant_house WaitBeforeStarting 20 WaitBetweenSpawns 25 TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } WaveSpawn { Name w3_giantpyro TotalCurrency 240 TotalCount 24 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_support TotalCurrency 250 TotalCount 48 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Scout_Soda } TFBot { Template T_TFBot_Pyro_Tiny } } } WaveSpawn { Name w3_housesupport TotalCurrency 60 TotalCount 16 MaxActive 2 SpawnCount 2 Where spawnbot_house WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_warmup TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 15 Where spawnbot_house WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Heavy_Tomislav Attributes "AlwaysCrit" } } WaveSpawn { Name w4_giantheavy TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name w4_wave01 WaitForAllDead w4_warmup TotalCurrency 180 TotalCount 36 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demo_Scatter Attributes "AlwaysCrit" } } WaveSpawn { Name w4_tank01 WaitForAllDead w4_warmup TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_tank02 WaitForAllSpawned w4_wave01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 120 TotalCount 42 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Pyro_Backburner } } WaveSpawn { Name w4_giantsoldier WaitForAllSpawned w4_wave01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 1 Where spawnbot_giant_house WaitBeforeStarting 30 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Giant_Soldier_Air_Barrage } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 16 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Demo_Scatter Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } WaveSpawn { Name w5_wave01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_giant_house WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } WaveSpawn { Name w5_wave02 WaitForAllDead w5_wave01 TotalCurrency 300 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Demo_Nuker } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_supportdemo WaitForAllDead w5_wave01 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 4 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Demoknight_BattleAxe } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Nuker } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w5_wave04 WaitForAllDead w5_wave03 TotalCurrency 350 TotalCount 7 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 7 TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } } WaveSpawn { Name w5_wave04 WaitForAllDead w5_wave03 TotalCurrency 220 TotalCount 11 MaxActive 2 SpawnCount 2 Where spawnbot_giant_house WaitBeforeStarting 20 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Scout_Blaster } } WaveSpawn { Name w5_tank WaitForAllSpawned w5_wave04 TotalCurrency 180 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave04support WaitForAllDead w5_wave03 TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Heavy_Fire } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 160 TotalCount 16 MaxActive 8 SpawnCount 8 Where spawnbot_house WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Heavy_Deflector_Healonkill } } WaveSpawn { Name w6_wave01 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Soldier_Dumpster_Expert } } WaveSpawn { Name w6_boss TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper Attributes "UseBossHealthBar" Health 20000 } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 300 TotalCount 24 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 300 TotalCount 24 MaxActive 8 SpawnCount 8 Where spawnbot WaitBeforeStarting 17.5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 170 TotalCount 34 MaxActive 6 SpawnCount 3 Where spawnbot_house WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Pyro_Crit } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 200 TotalCount 8 MaxActive 12 SpawnCount 1 Where spawnbot_giant_house WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Giant_Soldier_Fastrocket_Spammer Attributes "AlwaysCrit" } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Pyro_Crit } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w6_wave04 WaitForAllSpawned w6_wave03 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name w6_support WaitForAllSpawned w6_wave03 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman_Hyper } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_tank01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 35000 Name Scout Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_superscout TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 2 Where spawnbot_giant_house WaitBeforeStarting 0 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Scout_Soda_Expert } } WaveSpawn { Name w7_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Soldier_Crit } } WaveSpawn { Name w7_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Heavy_Tomislav Attributes AlwaysCrit } } WaveSpawn { Name w7_tank02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_bowman WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 Where spawnbot_house WaitBeforeStarting 20 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Soldier_Airstrike_Hyper Attributes AlwaysCrit } } WaveSpawn { Name w7_giantheavy WaitForAllSpawned w7_bowman TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_wave03 TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w7_wave03 WaitForAllDead w7_wave02 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_giant_house WaitBeforeStarting 15 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_tank03 WaitForAllSpawned w7_wave03 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 0 Squad { Tank { Health 45000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 45000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w8_fakeboss TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Class Demoman Name "Useless Samurai" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale 1.9 Health 120000 WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes AlwaysCrit Attributes Miniboss Attributes AutoJump Attributes UseBossHealthBar AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 5.0 "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } WaveSpawn { Name w8_finalboss WaitForAllDead w8_fakeboss TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 TFBot { ClassIcon scout_publicenemy_giant Health 80000 Name "The Public Enemy" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 10 "scattergun has knockback" 5 "damage bonus" 2.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "Das Metalmeatencasen" Item "the fed-fightin' fedora" } } } }