#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 1500 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Explosive } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Tomislav } } WaveSpawn { Name w1_support01 TotalCurrency 200 TotalCount 48 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w1_support02 WaitForAllSpawned w1_support01 TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_house TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_giant_house TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w1_wave03 WaitForAllDead w1_wave02 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w1_tank WaitForAllSpawned w1_wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1_wave04 WaitForAllSpawned w1_wave03 TotalCurrency 100 TotalCount 20 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_samurai01 TotalCurrency 160 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_house TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w2_wave01 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Soda } TFBot { Template T_TFBot_Scout_Soda } TFBot { Template T_TFBot_Scout_Soda } TFBot { BehaviorModifiers Push Template T_TFBot_Scout_Soda Tag "nav_prefer_flank_left" } TFBot { BehaviorModifiers Push Template T_TFBot_Scout_Soda Tag "nav_prefer_flank_right" } } } WaveSpawn { Name w2_wave01 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_samurai02 WaitForAllDead w2_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_house TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 90 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name w2_wave03 WaitForAllDead w2_wave02 TotalCurrency 50 TotalCount 19 MaxActive 19 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Buff_Banner } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_tank01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Soldier_Scatter } } WaveSpawn { Name w3_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demo_Scatter } } WaveSpawn { Name w3_superscouts01 TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_giant_house TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_house TFBot { Template T_TFBot_Heavy_Brassbeast } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 160 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Soda } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_house TFBot { Template T_TFBot_Heavy_Brassbeast Attributes "AlwaysCrit" } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_wave02 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 300 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Pyro_Gasjockey } } } WaveSpawn { Name w4_smgmen TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_house TFBot { Skill Expert Template T_TFBot_Sniper_SMG Attributes "AlwaysCrit" } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4_support01 WaitForAllDead w4_wave01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_house TFBot { Template T_TFBot_Pyro_Gasjockey } } WaveSpawn { Name w4_support01 WaitForAllDead w4_wave01 TotalCurrency 50 TotalCount 24 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name w4_wave03 WaitForAllSpawned w4_support01 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_support01 TotalCurrency 100 TotalCount 54 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Fast } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_support01 TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot_house TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name w4_wave04 WaitForAllSpawned w4_wave03 TotalCurrency 50 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_house TFBot { Template T_TFBot_Scout_Fast } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_giantwave01 TotalCurrency 150 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 17 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Scatter } } WaveSpawn { Name w5_giantwave02 TotalCurrency 150 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 17 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Backburner } } WaveSpawn { Name w5_giantwave03 TotalCurrency 150 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 17 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Spammer } } WaveSpawn { Name w5_giantwave04 TotalCurrency 150 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 17 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } } WaveSpawn { Name w5_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_support TotalCurrency 50 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Blaster_Pusher } } WaveSpawn { Name w5_support TotalCurrency 50 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff } } WaveSpawn { Name w5_support TotalCurrency 50 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_house TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name w5_support TotalCurrency 50 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_house TFBot { Template T_TFBot_Heavy_Deflector_HoH } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_SMG } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w6_tank01 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_samurai01 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_house TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w6_superscout WaitForAllSpawned w6_wave01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot_giant_house TFBot { Template T_TFBot_Giant_Scout_Soda } } WaveSpawn { Name w6_tank02 WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst ItemAttributes { ItemName "tf_weapon_rocketlauncher" "Projectile speed increased" 0.9 "faster reload rate" 0.4 "clip size upgrade atomic" 6.0 } } } WaveSpawn { Name w6_samurai02 WaitForAllSpawned w6_wave01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 150 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_tank03 WaitForAllDead w6_wave02 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_b_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_house RandomChoice { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman_Spammer_Normal } TFBot { Skill Expert BehaviorModifiers Push Template T_TFBot_Sniper_Huntsman_Spammer_Normal Tag "nav_prefer_flank_left" } TFBot { Skill Expert BehaviorModifiers Push Template T_TFBot_Sniper_Huntsman_Spammer_Normal Tag "nav_prefer_flank_right" } } } WaveSpawn { Name w6_wave04 WaitForAllSpawned w6_wave03 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_house TFBot { Template T_TFBot_Heavy_Natascha } } WaveSpawn { Name w6_lastgiant WaitForAllDead w6_wave03 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Name w6_wave05 WaitForAllDead w6_wave04 TotalCurrency 100 TotalCount 36 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon soldier Health 60000 Name "Santa Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 2.0 "fire rate bonus" 0.5 "faster reload rate" -0.8 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vertical vulnerability multiplier" 0.1 } Item "festive rocket launcher 2011" Item "the all-father" Item "the b.m.o.c." } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon heavy Health 60000 Name "Santa Heavy" Name HeavyWeapons Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive minigun 2011" "damage bonus" 3.0 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "festive minigun 2011" Item "the b.m.o.c." Item "the all-father" } } } }