#base robot_giant.pop #base robot_standard.pop #base robot_D_I_L.pop //Mini no admin version WaveSchedule { StartingCurrency 1000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 1 RobotLimit 22 SniperAllowHeadshots 1 NoReanimators 1 UpgradeStationKeepWeapons 1 ExtendedUpgradesOnly 1 BluPlayersAreRobots 1 RedPlayersAreRobots 1 BodyPartScaleSpeed 99 PointTemplates { corelogic { NoFixup 1 logic_auto { "origin" "0 0 0" "targetname" "mainrelay" "OnMapSpawn" "spawnbot_lower,Kill,,0,-1" "OnMapSpawn" "spawnbot_invasion,Kill,,0,-1" "OnMapSpawn" "spawnbot_mission_sniper,Kill,,0,-1" "OnMapSpawn" "spawnbot_mission_spy,Kill,,0,-1" } } LargeSentryHead { obj_sentrygun { "targetname" "sentry" //Entity name. Required if the entity is going to be referenced somewhere "teamnum" "3" // 2 - Red team, 3 - Blu team "SolidToPlayer" "0" "defaultupgrade" "2" "Spawnflags" "8" "modelscale" 1.35 } OnSpawnOutput { Target "sentry" Action "sethealth" Param 2000 } OnSpawnOutput { Action "setparent" Param "!activator" } } RedLargeSentryHead { obj_sentrygun { "targetname" "sentry" //Entity name. Required if the entity is going to be referenced somewhere "teamnum" "2" // 2 - Red team, 3 - Blu team "SolidToPlayer" "0" "defaultupgrade" "2" "Spawnflags" "8" "modelscale" 1.35 } OnSpawnOutput { Target "sentry" Action "sethealth" Param 2000 } OnSpawnOutput { Action "setparent" Param "!activator" } } SplitRocket { OnSpawnOutput { Target "shoot" Action "$setowner" Param "!activator" Delay 0.01 } OnSpawnOutput { Target "shoot" Action "FireUser1" Delay 0.01 } OnSpawnOutput { Target "shoot" Action "Kill" Delay 0.03 } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 -15 0" "angles" "0 -8 0" "speedmin" "1000" "speedmax" "1000" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 15 0" "angles" "0 8 0" "speedmin" "1000" "speedmax" "1000" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 0 0" "angles" "0 0 0" "speedmin" "1000" "speedmax" "1000" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 -30 0" "angles" "0 -16 0" "speedmin" "1000" "speedmax" "1000" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 30 0" "angles" "0 16 0" "speedmin" "1000" "speedmax" "1000" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } } ChiSplitRocket { OnSpawnOutput { Target "shoot" Action "$setowner" Param "!activator" Delay 0.01 } OnSpawnOutput { Target "shoot" Action "FireUser1" Delay 0.01 } OnSpawnOutput { Target "shoot" Action "Kill" Delay 0.03 } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 -11 0" "angles" "0 -5 0" "speedmin" "1300" "speedmax" "1300" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 11 0" "angles" "0 5 0" "speedmin" "1300" "speedmax" "1300" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 0 0" "angles" "0 0 0" "speedmin" "1300" "speedmax" "1300" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 -22 0" "angles" "0 -10 0" "speedmin" "1300" "speedmax" "1300" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 22 0" "angles" "0 10 0" "speedmin" "1300" "speedmax" "1300" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 -33 0" "angles" "0 -15 0" "speedmin" "1300" "speedmax" "1300" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } tf_point_weapon_mimic { "targetname" "shoot" "origin" "0 33 0" "angles" "0 15 0" "speedmin" "1300" "speedmax" "1300" "WeaponType" "0" "SplashRadius" "160" "Damage" "95" "teamnum" "2" "OnUser1" "!self,FireOnce,,0,-1" "OnUser1" "!self,FireUser1,,1,-1" } } NoFixup 1 finaltele { trigger_teleport //teleport timer to box { "targetname" "timertele" "origin" "-333 -2759 420" "spawnflags" "1" "solid" "0" "StartDisabled" "0" "maxs" "30 30 30" "mins" "-30 -30 -30" "target" "timerbox" } info_target { "targetname" "timerbox" "origin" "65 -3137 450" } } NoFixup 1 blueman { trigger_add_tf_player_condition { "condition" "43" "origin" "110 -2950 450" "maxs" "30 30 30" "mins" "-30 -30 -30" "spawnflags" "1" "duration" "999" } trigger_teleport //teleport timer to box { "targetname" "timertele" "origin" "110 -2950 450" "spawnflags" "1" "solid" "0" "StartDisabled" "0" "maxs" "20 20 30" "mins" "-20 -20 -30" "target" "timeregg" } info_target { "targetname" "timeregg" "origin" "1333 -410 460" } } spawnIndicators { NoFixup 1 entity { "id" "6" "classname" "prop_dynamic" "angles" "0 0 0" "DefaultAnim" "idle" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "MinAnimTime" "5" "model" "models/props_mvm/robot_spawnpoint.mdl" "modelscale" "0.6" "renderamt" "255" "rendercolor" "255 255 255" "skin" "0" "solid" "6" "targetname" "2ndLeftG" "origin" "-333 -2759 386" editor { "color" "30 220 220" "visgroupshown" "1" "visgroupautoshown" "1" "logicalpos" "[0 0]" } } NoFixup 1 entity { "id" "6" "classname" "prop_dynamic" "angles" "0 0 0" "DefaultAnim" "idle" "fademindist" "-1" "fadescale" "1" "MaxAnimTime" "10" "MinAnimTime" "5" "model" "models/props_mvm/robot_spawnpoint.mdl" "modelscale" "0.6" "renderamt" "255" "rendercolor" "255 255 255" "skin" "0" "solid" "6" "targetname" "2ndLeftG" "origin" "110 -2950 424" editor { "color" "30 220 220" "visgroupshown" "1" "visgroupautoshown" "1" "logicalpos" "[0 0]" } } } } Spawntemplate "corelogic" Spawntemplate "finaltele" Spawntemplate "blueman" Spawntemplate "spawnIndicators" PlayerShootTemplate //Shoot defined point template. Template is spawned at player position in looking direction, forward velocity being applied to spawned entities { Name SplitRocket //Name of the template Speed 1000 //Velocity of the spawned objects (Default: 1000) Offset "100 0 0" //Offset from the bot shooting position (Default: 0 0 0) Angles "0 0 0" //Shooting angle offset (Default: 0 0 0) OverrideShoot 1 //Stop default projectile from being spawned (Default: 0) AttachToProjectile 0 //If set, the template is spawned as a child of the projectile being fired. Incompatible with overrideshoot Spread 0.0 //Spread of the fired template entities. 0 - No spread, 0.1 - Beggar like spread, 1 - Very inaccurate (Default: 0) ItemName "GSolSpreadshot" //Can be specified to limit to a specific weapon } PlayerShootTemplate //Shoot defined point template. Template is spawned at player position in looking direction, forward velocity being applied to spawned entities { Name ChiSplitRocket //Name of the template Speed 1000 //Velocity of the spawned objects (Default: 1000) Offset "100 0 0" //Offset from the bot shooting position (Default: 0 0 0) Angles "0 0 0" //Shooting angle offset (Default: 0 0 0) OverrideShoot 1 //Stop default projectile from being spawned (Default: 0) AttachToProjectile 0 //If set, the template is spawned as a child of the projectile being fired. Incompatible with overrideshoot Spread 0.0 //Spread of the fired template entities. 0 - No spread, 0.1 - Beggar like spread, 1 - Very inaccurate (Default: 0) ItemName "CHISPREADSHOT" //Can be specified to limit to a specific weapon } ExtraSpawnPoint { Name "red" TeamNum 2 X "900" Y "-2000" Z "510" } ExtraSpawnPoint { Name "red" TeamNum 2 X "-115" Y "-890" Z "580" } ExtraSpawnPoint { Name "red" TeamNum 2 X "-1100" Y "-190" Z "580" } ExtraSpawnPoint { Name "red" TeamNum 2 X "-465" Y "-1495" Z "530" } ExtraSpawnPoint { Name "red" TeamNum 2 X "-60" Y "-2064" Z "547" } ExtendedUpgrades { alwayscrit { Name "Always Crit" Attribute "always crit" Cap 1 Increment 1 Cost 1200 PlayerUpgrade 1 Description "Full Crits" } } CustomWeapon { Name "SodaAlt" OriginalItemName "The Soda Popper" "bullets per shot bonus" 1.6 "spread penalty" 1.3 "Reload time decreased" 0.75 "clip size penalty" 0.2 "damage bonus" 1.1 } CustomWeapon { Name "ShortstopScout" OriginalItemName "The Shortstop" "move speed bonus" 0.85 "model scale" 1.4 "max health additive bonus" 575 "head scale" 0.7 } CustomWeapon { Name "BatScout" OriginalItemName "TF_WEAPON_BAT" } CustomWeapon { Name "FANScout" OriginalItemName "The Force-A-Nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } CustomWeapon { Name "Bonk" OriginalItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.55 } CustomWeapon { Name "ScattergunScout" OriginalItemName "TF_WEAPON_SCATTERGUN" } CustomWeapon { Name "Sandman" OriginalItemName "The Sandman" } CustomWeapon { Name "SandmanHyper" OriginalItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CustomWeapon { Name "JumpSand" OriginalItemName "The Sandman" "effect bar recharge rate increased" 0.5 "increased jump height" 2 } CustomWeapon { Name "Killstick" OriginalItemName "The Boston Basher" "damage bonus" 6.5 "disable weapon switch" 1 "provide on active" 1 "move speed penalty" 0.85 "crit mod disabled" 1 } CustomWeapon { Name "WingerAlt" OriginalItemName "The Winger" "damage bonus" 1.6 "disable weapon switch" 1 "provide on active" 1 "move speed bonus" 1.1 "crit mod disabled" 1 "Reload time increased" 1.15 "maxammo secondary increased" 3 } CustomWeapon { Name "BurnBox" OriginalItemName "The Black Box" "damage bonus" 1.05 "Set DamageType Ignite" 1 "health on radius damage" 2 } CustomWeapon { Name "MangleSpam" OriginalItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.45 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.5 } CustomWeapon { Name "UnloadBazooka" OriginalItemName "The Beggar's Bazooka" "faster reload rate" 1 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 15 "Projectile speed increased" 0.4 "Blast radius increased" 1.1 "mult projectile count" 2 "mod projectile heat seek power" 4 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "damage bonus" 1.2 "rocket jump damage reduction HIDDEN" 0.05 } CustomWeapon { Name "SuperEqualizer" OriginalItemName "The Equalizer" "fire rate bonus" 0.85 "damage bonus" 1.45 "disable weapon switch" 1 "provide on active" 1 "move speed bonus" 1.25 "max health additive bonus" 60 } CustomWeapon { Name "LongThrower" OriginalItemName "TF_WEAPON_FLAMETHROWER" "airblast pushback scale" 1.5 "damage bonus" 1.25 "flame_gravity" 0 "flame_drag" 3 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 5 "flame_lifetime" 1.2 "flame_random_life_time_offset" 0.12 "maxammo primary increased" 0.5 } CustomWeapon { Name "ManmelterAlt" OriginalItemName "The Manmelter" "fire rate bonus" 0.2 "disable weapon switch" 1 "provide on active" 1 } CustomWeapon { Name "UnloadPipes" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 18.0 "damage penalty" 0.3 "fire rate bonus" 0.14 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.28 "maxammo primary increased" 5 "heal on hit for rapidfire" 3 } CustomWeapon { Name "MultiTrap" OriginalItemName "The Scottish Resistance" "clip size penalty" 0.5 "fire rate bonus" 0.1 "damage penalty" 0.65 "max pipebombs increased" 16 "Projectile speed increased" 1.35 "projectile spread angle penalty" 4 "faster reload rate" 1.65 "maxammo secondary increased" 0.5 "sticky arm time penalty" 2.2 "blast radius increased" 1.15 } CustomWeapon { Name "ExtremelyCursedSword" OriginalItemName "The Eyelander" "max health additive bonus" 250 "Heal on kill" 145 "heal on hit for rapidfire" 7 "fire rate bonus" 0.85 "health regen" -16 "damage bonus" 1.25 "health from healers reduced" 0.1 "health from packs decreased" 0.25 "charge time increased" -0.5 "charge recharge rate increased" 3.5 "move speed bonus" 1.15 } CustomWeapon { Name "LightMinigun" OriginalItemName "Tomislav" "fire rate penalty" 1.5 "move speed bonus" 1.05 "aiming movespeed increased" 1.8 "maxammo primary increased" 0.6 "damage penalty" 0.9 } CustomWeapon { Name "Deflector" OriginalItemName "Deflector" "attack projectiles" 1 } CustomWeapon { Name "DeflectorHoK" OriginalItemName "Deflector" "attack projectiles" 1 "heal on kill" 500 } CustomWeapon { Name "PureFatscout" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "max health additive bonus" 60 "maxammo secondary increased" 1.5 "fire rate bonus" 0.45 "bullets per shot bonus" 0.6 "disable weapon switch" 1 "provide on active" 1 "clip size bonus" 2 "weapon spread bonus" 0.65 "faster reload rate" 0.9 } CustomWeapon { Name "Pomson9000" OriginalItemName "The Pomson 6000" "fire rate bonus" 0.2 "faster reload rate" 0.75 "disable weapon switch" 1 "provide on active" 1 "projectile spread angle penalty" 1.5 } CustomWeapon { Name "JagAlt" OriginalItemName "The Jag" "engy building health bonus" 1.75 "engy sentry fire rate increased" 2 } CustomWeapon { Name "CrossbowAlt" OriginalItemName "The Crusader's Crossbow" "faster reload rate" 0.75 "clip size upgrade atomic" 2 "disable weapon switch" 1 "provide on active" 1 "damage penalty" 0.75 "projectile penetration" 1 } CustomWeapon { Name "CursedShahanshah" OriginalItemName "The Shahanshah" "damage bonus" 1.3 "damage causes airblast" 1 "max health additive bonus" 475 "disable weapon switch" 1 "provide on active" 1 "move speed penalty" 0.85 "health regen" 100 "healing received bonus" 0.1 "model scale" 1.25 } CustomWeapon { Name "RevolverAlt" OriginalItemName "TF_WEAPON_REVOLVER" "faster reload rate" 2 "fire rate bonus" 0.75 "damage penalty" 0.25 "mark for death" 4 } CustomWeapon { Name "AllScatter" OriginalItemName "The Soda Popper" "damage penalty" 1 "damage bonus" 2 "clip size penalty" 1 "scattergun has knockback" 1 "bullets per shot bonus" 1.2 "boost on damage" 1 "closerange backattack minicrits" 1 } CustomWeapon { Name "AllRocket" OriginalItemName "The Air Strike" "Blast radius decreased" 1 "damage penalty" 1 "no self blast dmg" 2 "Projectile speed increased" 1.8 "damage bonus" 1.25 "mod mini-crit airborne" 1 "health on radius damage" 20 "maxammo primary increased" 3 "clip size upgrade atomic" 1 "fire rate bonus HIDDEN" 0.3 "auto fires full clip" 1 "can overload" 1 } CustomWeapon { Name "AllFlame" OriginalItemName "TF_WEAPON_FLAMETHROWER" "mod flamethrower back crit" 1 "single wep deploy time decreased" 0.4 "switch from wep deploy time decreased" 0.7 } CustomWeapon { Name "AllGrenade" OriginalItemName "The Loose Cannon" "dmg bonus vs buildings" 1.2 "Projectile speed increased" 1.25 "grenade no bounce" 1 "max health additive bonus" 25 "mult charge turn control" 3 "move speed bonus shield required" 1.1 "kill refills meter" 0.25 } CustomWeapon { Name "AllMini" OriginalItemName "Tomislav" "fire rate penalty" 1 "slow enemy on hit" 1 "spunup_damage_resistance" 0.8 "damage bonus" 1.2 "ring of fire while aiming" 12 "damage bonus vs burning" 1.25 } CustomWeapon { Name "AllEShotgun" OriginalItemName "The Frontier Justice" "damage bonus bullet vs sentry target" 1.1 "mod max primary clip override" -1 "add onhit addammo" 100 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 "bullets per shot bonus" 1.5 "deploy time decreased" 0.5 } CustomWeapon { Name "AllCrossbow" OriginalItemName "The Crusader's Crossbow" "heal on hit for rapidfire" 35 "move speed bonus resource level" 1.2 } CustomWeapon { Name "AllSniper" OriginalItemName "The Hitman's Heatmaker" "sniper charge per sec" 1.25 "jarate duration" 5 "mult sniper charge after headshot" 1.25 "sniper penetrate players when charged" 1 "sniper full charge damage bonus" 1.15 } CustomWeapon { Name "AllRevolver" OriginalItemName "The Diamondback" "damage penalty" 1 "cloak consume rate decreased" 0.6 "add cloak on hit" 15 "dmg pierces resists absorbs" 1 "damage bonus while disguised" 1.2 } CustomWeapon { Name "Barrage" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.4 "maxammo primary increased" 5 "clip size upgrade atomic" 11 "fire rate bonus HIDDEN" 0.3 "reload time decreased" 0.8 "projectile spread angle penalty" 5 } CustomWeapon { Name "GScout" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "GSoldier" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GPyro" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemo" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "faster reload rate" -0.4 "fire rate bonus" 0.75 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemo2" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "fire rate bonus" 0.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavy" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyRocketHoming" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "projectile trail particle" eyeboss_projectile "override projectile type" 2 "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyRocketHomingBrass" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "projectile trail particle" eyeboss_projectile "override projectile type" 2 "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GMedic" OriginalItemName "The Quick-Fix" "max health additive bonus" 4350 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 0.01 "health regen" 40 "Is Miniboss" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GDeflector" OriginalItemName "Deflector" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "Damage Bonus" 1.5 "Attack Projectiles" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GDeflectorGatebot" OriginalItemName "Deflector" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "Damage Bonus" 1.5 "Attack Projectiles" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "max health additive bonus" 4700 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "maxammo primary reduced" 0 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "GHShotgunGatebot" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "max health additive bonus" 4700 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "maxammo primary reduced" 0 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "GPowerjack" OriginalItemName "The Powerjack" "max health additive bonus" 2575 "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "provide on active" 0 "Is Miniboss" 1 "Damage Bonus" 2.2 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavyBrass" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyNata" OriginalItemName "Natascha" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHoK" OriginalItemName "Deflector" "max health additive bonus" 5200 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHoK2" OriginalItemName "Deflector" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHeater" OriginalItemName "The Huo Long Heatmaker" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHeater2" OriginalItemName "The Huo Long Heatmaker" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "SuperScout" OriginalItemName "The Holy Mackerel" "max health additive bonus" 1075 "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.35 } CustomWeapon { Name "GFAN" OriginalItemName "The Force-a-Nature" "max health additive bonus" 1075 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GJumpSand" OriginalItemName "The Sandman" "max health additive bonus" 1075 "damage force reduction" 0.7 "head scale" 1.5 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increased jump height" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 2 "effect bar recharge rate increased" 0.1 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.35 } CustomWeapon { Name "GKnight" OriginalItemName "The Eyelander" "max health additive bonus" 3125 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "critboost on kill" 3 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.2 "move speed penalty" 0.5 } CustomWeapon { Name "GSandman" OriginalItemName "The Sandman" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.1 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.3 } CustomWeapon { Name "GArmSandman" OriginalItemName "The Sandman" "max health additive bonus" 2875 "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.05 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.2 } CustomWeapon { Name "GBonk" OriginalItemName "Bonk! Atomic Punch" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.55 "maxammo primary reduced" 0 "health from packs decreased" 0.3 } CustomWeapon { Name "GCharged" OriginalItemName "The Original" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GChargedHoming" OriginalItemName "The Original" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GFlare" OriginalItemName "The detonator" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GFlareHoming" OriginalItemName "The detonator" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GPush" OriginalItemName "The Degreaser" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GBoxing" OriginalItemName "the killing gloves of boxing" "max health additive bonus" 4700 "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.2 "fire rate bonus" 0.6 "maxammo primary reduced" 0 "maxammo Secondary reduced" 0 "health from packs decreased" 0.15 } CustomWeapon { Name "GDemoBurst" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBurstHoming" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolRapid" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolRapidHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolReload" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBurstFireHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "EXTBuff" OriginalItemName "The Buff Banner" "increase buff duration" 9.0 } CustomWeapon { Name "EXTHoming" OriginalItemName "The Buff Banner" "increase buff duration" 9.0 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 } CustomWeapon { Name "EXTConch" OriginalItemName "The Concheror" "increase buff duration" 9.0 } CustomWeapon { Name "EXTBackup" OriginalItemName "The Battalion's Backup" "increase buff duration" 9.0 } CustomWeapon { Name "GSolBB" OriginalItemName "The Black Box" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "Projectile speed increased" 0.9 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBBHoming" OriginalItemName "The Black Box" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "Projectile speed increased" 0.9 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBurstfire" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBarrage" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "health regen" 40 "damage bonus" 1.5 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "ammo regen" 1 "rage giving scale" 0.1 "health from packs decreased" 0.2 "maxammo primary increased" 5 } CustomWeapon { Name "GSolBlast" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBlastHoming" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "add cond when active" 36 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GPistolScout" OriginalItemName "TF_WEAPON_PISTOL" "max health additive bonus" 1475 "move speed penalty" 0.85 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.75 "damage penalty" 0.35 "faster reload rate" -0.8 "maxammo primary increased" 0 "maxammo secondary reduced" 2 "ammo regen" 1 "health from packs decreased" 0.3 } CustomWeapon { Name "GGuillotineScout" OriginalItemName "The Flying Guillotine" "max health additive bonus" 1075 "move speed bonus" 1.15 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo primary reduced" 0 "effect bar recharge rate increased" 0.075 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GMilkScoutGun" OriginalItemName "The Shortstop" "max health additive bonus" 1875 "move speed penalty" 0.82 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "health regen" 10 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "damage bonus" 0.5 "fire rate bonus" 0.4 "faster reload rate" 0.65 "heal on hit for rapidfire" 20 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GMilkScoutMilk" OriginalItemName "Mad Milk" "effect bar recharge rate increased" 0.25 "Projectile speed increased" 1.35 } CustomWeapon { Name "GScoutBackscatter" OriginalItemName "The Back Scatter" "max health additive bonus" 1195 "move speed penalty" 0.9 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 4.0 "damage bonus" 0.5 "clip size upgrade atomic" -3.0 "faster reload rate" 0.65 "weapon spread bonus" 2.2 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GScoutJumping" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "move speed penalty" 0.85 "increased jump height" 7 "damage force reduction" 1 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "airblast vulnerability multiplier" 3 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 1.7 "damage penalty" 0.4 "fire rate bonus" 0.75 "faster reload rate" 0.85 "weapon spread bonus" 1.33 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GScoutTriBleedGun" OriginalItemName "The Back Scatter" "max health additive bonus" 2875 "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 5.0 "damage bonus" 0.1 "clip size upgrade atomic" -4.0 "faster reload rate" 2 "weapon spread bonus" 6.00 "bleeding duration" 12 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GScoutTriBleedMelee" OriginalItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.075 "Is Miniboss" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "voice pitch scale" 0.8 "max health additive bonus" 1475 "switch from wep deploy time decreased" 0.5 } CustomWeapon { Name "GScoutTriBleedSecondary" OriginalItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.04 "projectile spread angle penalty" 6.0 "Is Miniboss" 1 "damage force reduction" 0.4 "voice pitch scale" 0.8 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "Projectile speed increased" 0.65 "max health additive bonus" 1475 "switch from wep deploy time decreased" 0.5 } CustomWeapon { Name "GSolSuper" OriginalItemName "The Direct Hit" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 1.66 "dmg bonus vs buildings" 1.8 "use large smoke explosion" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" -2.0 "Projectile speed increased" 1.6 "faster reload rate" 3.2 "blast radius increased" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBison" OriginalItemName "The Righteous Bison" "max health additive bonus" 3600 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.65 "projectile spread angle penalty" 1.5 "Projectile speed increased" 1.25 "dmg penalty vs players" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBisonHoming" OriginalItemName "The Righteous Bison" "max health additive bonus" 3600 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 10 "mod projectile heat aim error" 150 "mod projectile heat aim error" 360 "faster reload rate" -0.8 "fire rate bonus" 0.65 "projectile spread angle penalty" 1.5 "Projectile speed increased" 1.25 "dmg penalty vs players" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolMangleRapid" OriginalItemName "The Cow Mangler 5000" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.233 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazooka" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 8.5 "Projectile speed increased" 0.5 "Blast radius increased" 0.8 "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazookaHoming" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 10 "Projectile speed increased" 0.45 "Blast radius increased" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazookaUHoming" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 1 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 20 "Projectile speed increased" 0.4 "Blast radius increased" 1.1 "mult projectile count" 5 "mod projectile heat seek power" 2 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolAirstrike" OriginalItemName "The Air Strike" "max health additive bonus" 3100 "increased jump height" 4.0 "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile speed increased" 0.75 "fire rate bonus" 0.075 "damage bonus" 0.75 "faster reload rate" 0.3 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4.5 "ammo regen" 1 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolPanic" OriginalItemName "teufort_rocketlauncher_smalltownbringdown" "max health additive bonus" 4000 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rocket jump damage reduction" 1.33 "Is Miniboss" 1 "voice pitch scale" 0.8 "set_item_texture_wear" 1.0 "clip size upgrade atomic" 16.0 "damage bonus" 1.15 "fire rate bonus" 0.9 "projectile spread angle penalty" 4.2 "faster reload rate" 0.03 "fire rate bonus with reduced health" 0.03 "clipsize increase on kill" 4 "ammo regen" 1 "health from packs decreased" 0.2 "maxammo primary increased" 3 } CustomWeapon { Name "GFirestorm" OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 4 "fire rate bonus" 1 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 1250 "flame_spread_degree" 150 "flame_lifetime" 0.7 "flame_random_life_time_offset" 0.12 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoFast" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2175 "move speed penalty" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.83 "faster reload rate" 0.75 "damage bonus" 1.2 "Projectile speed increased" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 "model scale" 1.65 } CustomWeapon { Name "GDemoDamage" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2475 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "Reload time decreased" 0.7 "clip size upgrade atomic" -2.0 "damage bonus" 1.5 "damage causes airblast" 1 "always crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoUnload" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 41.0 "damage penalty" 0.3 "fire rate bonus" 0.08 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.09 "heal on hit for rapidfire" 3 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoFountain" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 61.0 "damage penalty" 0.66 "fire rate bonus" 0.08 "Projectile speed increased" 1.5 "projectile spread angle penalty" 100 "faster reload rate" 0.02 "heal on hit for rapidfire" 2 "blast radius increased" 1.33 "rocket jump damage reduction" 0.05 "maxammo primary increased" 15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBurstSpammer" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.45 //35% faster reload "fire rate bonus" 0.035 "clip size upgrade atomic" 1.0 "projectile spread angle penalty" 4.5 "Projectile speed increased" 1.25 "blast radius increased" 1.25 "maxammo primary increased" 3 "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoTurn" OriginalItemName "The Tide Turner" "max health additive bonus" 2825 "move speed penalty" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "Attack not cancel charge" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBombard" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 4825 "move speed penalty" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.2 "fire rate bonus" 0.02 "faster reload rate" 0.333 "Projectile speed increased" 2.5 "projectile spread angle penalty" 16 "grenade launcher mortar mode" 0 "clip size upgrade atomic" 11.0 "blast radius increased" 1.35 "damage causes airblast" 1 "airblast pushback scale" 0.65 "maxammo primary increased" 8 "fuse bonus" 1.2 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GGunNutUnstable" OriginalItemName "Tomislav" "max health additive bonus" 4200 "move speed penalty" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage penalty" 0.7 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.15 "weapon spread bonus" 2.00 } CustomWeapon { Name "GGunNutStable" OriginalItemName "Tomislav" "max health additive bonus" 4200 "move speed penalty" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage penalty" 0.7 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyFast" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 3350 "move speed penalty" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "Is Miniboss" 1 "model scale" 1.65 "voice pitch scale" 0.83 "fire rate penalty" 1.5 "damage bonus" 1.5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavyBoxing2" OriginalItemName "the killing gloves of boxing" "max health additive bonus" 4700 "move speed penalty" 0.65 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "critboost on kill" 8 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 } CustomWeapon { Name "GHeavyBoxingFast" OriginalItemName "Gloves of Running Urgently MVM" "max health additive bonus" 4700 "move speed penalty" 0.9 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0.8 "Is Miniboss" 1 "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "provide on active" 0 } CustomWeapon { Name "GHeavyBoxingSteel" OriginalItemName "Fists of Steel" "max health additive bonus" 4700 "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 } CustomWeapon { Name "GMedCrossbow" OriginalItemName "The Crusader's Crossbow" "max health additive bonus" 3350 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 9 "damage penalty" 0.6 "faster reload rate" 0.285 "fire rate bonus" 0.035 "projectile spread angle penalty" 5.0 "heal on hit for rapidfire" 40 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSniper" OriginalItemName "The Machina" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.75 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 "Is Miniboss" 1 "faster reload rate" 0.4 "fire rate bonus" 0.933 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.25 } CustomWeapon { Name "GSniperMelee" OriginalItemName "The Shahanshah" "damage bonus" 1.3 "damage causes airblast" 1 } CustomWeapon { Name "GSniperSMG" OriginalItemName "TF_Weapon_SMG" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.75 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 "Is Miniboss" 1 "fire rate bonus" 0.75 "heal on hit for rapidfire" 2 "damage penalty" 0.75 "faster reload rate" 0.5 "projectile penetration" 2.0 "weapon spread bonus" 0.65 "ammo regen" 1 "health from packs decreased" 0.25 "maxammo primary reduced" 0 } CustomWeapon { Name "GSniperBow" OriginalItemName "The Huntsman" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.6 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.6 "head scale" 0.7 "Is Miniboss" 1 "damage bonus" 1.2 "fire rate bonus" 0.2 "bleeding duration" 4 "dmg bonus vs buildings" 1.1 "projectile penetration" 1 "ammo regen" 1 } CustomWeapon { Name "GSpyKnife" OriginalItemName "The Black Rose" "max health additive bonus" 2475 "move speed bonus" 1.2 "damage force reduction" 0.7 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.7 "head scale" 0.7 "Is Miniboss" 1 "damage bonus" 1.2 "fire rate bonus" 0.75 "critboost on kill" 10 "Heal on kill" 800 "ammo regen" 1 } CustomWeapon { Name "GSpyGun" OriginalItemName "The Enforcer" "damage bonus" 0.75 "fire rate bonus" 0.666 "critboost on kill" 10 "clip size upgrade atomic" 10.0 "Heal on kill" 800 "faster reload rate" 1.65 "ammo regen" 1 } CustomWeapon { Name "HomingSwarm" OriginalItemName "The Liberty Launcher" "faster reload rate" 0.65 "projectile spread angle penalty" 55.0 "fire rate bonus" 0.66 "clip size upgrade atomic" 2.0 "Blast radius increased" 0.5 "damage bonus" 0.7 "mod projectile heat seek power" 25 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.05 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 } CustomWeapon { Name "GSolHomingSwarm" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "projectile spread angle penalty" 60.0 "fire rate bonus" 0.35 "clip size upgrade atomic" 7.0 "Blast radius increased" 0.6 "damage bonus" 1.15 "mod projectile heat seek power" 40 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.02 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "FieldGeneral" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 7300 "move speed penalty" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.76 "faster reload rate" 0.5 "fire rate bonus" 0.2 "Blast radius increased" 1.2 "damage bonus" 1 "health regen" 5 "Projectile speed increased" 1.15 "ammo regen" 1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "health from packs decreased" 0.2 } CustomWeapon { Name "GeneralConch" OriginalItemName "The Concheror" "increase buff duration" 50 } CustomWeapon { Name "GSolTwinlink" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.01 "projectile spread angle penalty" 3.0 "clip size upgrade atomic" -2.0 "damage bonus" 1.1 "Blast radius increased" 1.15 "Projectile speed increased" 1.15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoIronBomber" OriginalItemName "The Iron Bomber" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.4 "fire rate bonus" 0.75 "fuse bonus" 0.25 "blast radius increased" 1.15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "Projectile speed increased" 0.65 "Blast radius decreased" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GEngyPomson" OriginalItemName "The Pomson 6000" "max health additive bonus" 2475 "move speed penalty" 0.65 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "Projectile speed increased" 0.75 "fire rate penalty" 2 "faster reload rate" -0.2 "mult projectile count" 8 "projectile spread angle penalty" 4 "health from packs decreased" 0.2 } CustomWeapon { Name "HomingStar" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 800 "increased jump height" 2.4 "move speed penalty" 0.85 "model scale" 1.5 "voice pitch scale" 0.8 "fire rate bonus" 0.75 "Reload time decreased" 2 "clip size upgrade atomic" -2 "projectile spread angle penalty" 100 "Projectile speed decreased" 0.45 "blast radius decreased" 0.5 "mult projectile count" 12 "no self blast dmg" 2 "mod projectile heat seek power" 40 "mod projectile heat aim error" 1000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "ammo regen" 1 "health from packs decreased" 0.5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "SGTCRITS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "CPTPUNCH" OriginalItemName "Fists of Steel" "max health additive bonus" 59700 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "fire rate bonus" 0.6 "damage bonus" 5 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHITAVISH" OriginalItemName "The Eyelander" "max health additive bonus" 54850 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 5 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIPYRO" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 54825 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "airblast pushback scale" 2.0 "damage bonus" 5 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRCRITS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 "ammo regen" 1 "health from packs decreased" 0.05 "Always Crit" 1 } CustomWeapon { Name "MJRNUKES" OriginalItemName "The Black Box" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 "ammo regen" 1 "health from packs decreased" 0.05 "Always Crit" 1 } CustomWeapon { Name "SIRNUKESALOT" OriginalItemName "The Loose Cannon" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRLEAGUE" OriginalItemName "The Sandman" "max health additive bonus" 9890 "model scale" 1.9 "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "effect bar recharge rate increased" 0.001 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRBOMBER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIDEMORAPID" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIHoKHEAVY" OriginalItemName "Deflector" "max health additive bonus" 59700 "model scale" 1.9 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 "ammo regen" 1 "health from packs decreased" 0.02 } CustomWeapon { Name "SOLSQUADCHIEF" OriginalItemName "The Black Box" "max health additive bonus" 27800 "model scale" 1.8 "health regen" 165 "move speed bonus" 0.45 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "Is Miniboss" 1 "fire rate bonus" 0.33 "clip size upgrade atomic" 5.0 "faster reload rate" 0.5 "blast radius increased" 1.15 "Projectile speed increased" 1.25 "projectile spread angle penalty" 0.6 "heal on hit for rapidfire" 300 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "GENSWARM" OriginalItemName "The Original" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 230 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage penalty" 0.8 "faster reload rate" 0.3 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 4.0 "Projectile speed increased" 1.25 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "D.E.M.O" OriginalItemName "The Loch-n-Load" "max health additive bonus" 59825 "model scale" 1.95 "health regen" 230 "move speed bonus" 0.38 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.2 "fire rate bonus" 0.001 "Projectile speed increased" 1.4 "projectile spread angle penalty" 15 "damage bonus" 2.5 "clip size upgrade atomic" 2 "damage causes airblast" 1 "blast radius increased" 1.66 "use large smoke explosion" 1 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "THEPILLMASTER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 185 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 86.0 "damage penalty" 0.4 "fire rate bonus" 0.05 "Projectile speed increased" 1.8 "projectile spread angle penalty" 2.5 "faster reload rate" 0.025 "blast radius increased" 1.33 "heal on hit for rapidfire" 5 "maxammo primary increased" 30 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "PERFECTSHOTBURSTGun" OriginalItemName "The Direct Hit" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 20 "move speed bonus" 0.22 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "damage bonus" 1.6 "voice pitch scale" 0.7 "faster reload rate" 0.12 "fire rate bonus" 0.22 "Blast radius increased" 1.2 "Projectile speed increased" 1.3 "clip size upgrade atomic" 7.0 "maxammo primary increased" 4 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "PERFECTSHOTBURSTMelee" OriginalItemName "TF_WEAPON_SHOVEL" "damage penalty" 0.01 "move speed bonus" 10 "provide on active" 1 } CustomWeapon { Name "TRUEGENSWARM" OriginalItemName "The Liberty Launcher" "max health additive bonus" 79800 "model scale" 2 "health regen" 30 "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" 0.18 "projectile spread angle penalty" 100.0 "fire rate bonus" 0.02 "clip size upgrade atomic" 56.0 "Blast radius increased" 0.6 "damage bonus" 1.25 "mod projectile heat seek power" 33 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.01 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.65 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "MOLTENMONSTER" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 79825 "model scale" 2 "health regen" 30 "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "damage bonus" 3 "flame_gravity" 0 "flame_drag" 2 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 2 "flame_lifetime" 1.3 "flame_random_life_time_offset" 0.12 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "BIGKINGGun" OriginalItemName "The Huo Long Heatmaker" "max health additive bonus" 79700 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "increased jump height" 1.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "fire rate bonus" 0.85 "damage bonus" 1.15 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "BIGKINGShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.85 "move speed bonus" 2 "provide on active" 1 "weapon spread bonus" 4.00 "projectile penetration" 4.0 "bullets per shot bonus" 5 "clip size upgrade atomic" -2.0 "faster reload rate" 1 "fire rate bonus" 0.5 "bleeding duration" 3 } CustomWeapon { Name "COMMORTAR" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 79800 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" 0.2 "projectile spread angle penalty" 1.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 12.0 "Blast radius increased" 1.3 "mod projectile heat seek power" 30 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.01 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 1.15 "projectile gravity" 850 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 "mod projectile heat aim time" 2 } CustomWeapon { Name "COMMORTARShotgun" OriginalItemName "TF_WEAPON_Shotgun_Soldier" "override projectile type" 2 "projectile spread angle penalty" 16 "clip size penalty" 0.5 "faster reload rate" 1.3 "mult projectile count" 10 "damage bonus" 15 } CustomWeapon { Name "SPAMMASTERLauncher" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 79825 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" -0.65 //35% faster reload "fire rate bonus" 1 "projectile spread angle penalty" 6.5 "Projectile speed increased" 1.33 "blast radius increased" 1.33 "mult projectile count" 3 "rocket jump damage reduction" 0.01 "is_passive_weapon" 1 "fire rate bonus with reduced health" 0.65 "maxammo primary increased" 10 "ammo regen" 1 "always crit" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "SPAMMASTERStickies" OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "fire rate bonus" 0.9 "projectile spread angle penalty" 100 "Projectile speed increased" 1.5 "faster reload rate" -0.65 "blast radius increased" 1.5 "damage bonus" 1.85 "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs increased" 7 "fire rate bonus with reduced health" 0.35 "always crit" 1 "maxammo secondary increased" 10 "ammo regen" 1 } CustomWeapon { Name "CORPCRITS" OriginalItemName "The Original" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "Is Miniboss" 1 "faster reload rate" 0.2 "fire rate bonus" 0.05 "Projectile speed increased" 0.5 "clip size upgrade atomic" 1.0 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 "always crit" 1 } CustomWeapon { Name "CHIPANIC" OriginalItemName "teufort_rocketlauncher_smalltownbringdown" "max health additive bonus" 69800 "model scale" 1.9 "health regen" 230 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "Is Miniboss" 1 "clip size upgrade atomic" 29.0 "damage bonus" 1.33 "fire rate bonus" 0.8 "projectile spread angle penalty" 6 "faster reload rate" 0.01 "fire rate bonus with reduced health" 0.01 "clipsize increase on kill" 4 "maxammo primary increased" 15 "ammo regen" 1 "rocket jump damage reduction" 2.5 "health from packs decreased" 0.03 } CustomWeapon { Name "GGunslingerEngy" OriginalItemName "The Gunslinger" "max health additive bonus" 2475 "move speed penalty" 0.65 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.67 "engy disposable sentries" 4 "health from packs decreased" 0.2 } CustomWeapon { Name "THEMECHANIST" OriginalItemName "The Gunslinger" "max health additive bonus" 29875 "model scale" 1.9 "health regen" 100 "move speed penalty" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Is Miniboss" 1 "maxammo metal increased" 15 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "engy disposable sentries" 14 } CustomWeapon { Name "THEMECHANISTGun" OriginalItemName "The Frontier Justice" "override projectile type" 2 "clip size penalty" 0.5 "faster reload rate" 1.3 "mult projectile count" 1 "damage bonus" 15 "custom projectile model" "models/buildables/sentry1.mdl" "projectile gravity" 850 } CustomWeapon { Name "THEBEASTLAUNCHER1" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 311800 "model scale" 2.15 "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 125 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "voice pitch scale" 0.5 "Is Miniboss" 1 "faster reload rate" 0.08 "fire rate bonus" 0.03 "damage bonus" 1.5 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 16 "Projectile speed increased" 0.5 "blast radius increased" 1.2 "bleeding duration" 4 "mod projectile heat seek power" 5 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "THEBEASTLAUNCHER2" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 311800 "model scale" 2.15 "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 125 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "voice pitch scale" 0.5 "Is Miniboss" 1 "faster reload rate" 0.01 "fire rate bonus" 0.01 "damage bonus" 2 "clip size upgrade atomic" 87.0 "projectile spread angle penalty" 120 "Projectile speed increased" 0.7 "blast radius increased" 1.6 "bleeding duration" 7 "mod projectile heat seek power" 7.5 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "rocket jump damage reduction" 0.01 "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "THEBEASTShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.5 "projectile penetration" 4.0 "bullets per shot bonus" 3 "voice pitch scale" 0.5 "clip size upgrade atomic" 2.0 "faster reload rate" 0.38 "fire rate bonus" 0.3 "bleeding duration" 3 } CustomWeapon { Name "THEBEASTSkillIssueMelee" OriginalItemName "The Equalizer" "damage bonus" 3.2 "fire rate bonus" 0.9 "heal on hit for rapidfire" 300 "heal on kill" 1700 "speed boost when active" 1 "bleeding duration" 16 "melee range multiplier" 1.5 "move speed bonus" 2.7 "dmg taken increased" 0.05 "dmg from melee increased" 120 "dmg from ranged reduced" 25 "damage causes airblast" 1 } CustomWeapon { Name "GKritz" OriginalItemName "The Kritzkrieg" "max health additive bonus" 4350 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "uber duration bonus" 60 "ubercharge rate bonus" 10 "heal rate bonus" 4 "health from packs decreased" 0.15 } CustomWeapon { Name "GShieldMedic" OriginalItemName "The Vaccinator" "max health additive bonus" 3350 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "uber duration bonus" -5 "ubercharge rate bonus" 0.01 "heal rate bonus" 2 "health from packs decreased" 0.15 "generate rage on heal" 2 } CustomWeapon { Name "DemoSamuraiZato" OriginalItemName "The Half-Zatoichi" "max health additive bonus" 475 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.3 "voice pitch scale" 0.95 "health from packs decreased" 0.7 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } CustomWeapon { Name "RocketHeavy" OriginalItemName "The Brass Beast" "max health additive bonus" 600 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.5 "voice pitch scale" 0.9 "health from packs decreased" 0.5 "override projectile type" 2 "damage bonus" 3.5 "fire rate penalty" 3 } CustomWeapon { Name "DemoSamuraiShield" OriginalItemName "The Splendid Screen" "Attack not cancel charge" 1 } CustomWeapon { Name "LargePopperScout" OriginalItemName "The Soda Popper" "max health additive bonus" 525 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.4 "bullets per shot bonus" 1.8 "spread penalty" 1.2 "damage penalty" 0.7 } CustomWeapon { Name "GScoutPopper" OriginalItemName "The Soda Popper" "max health additive bonus" 1075 "voice pitch scale" 0.8 "health from packs decreased" 0.35 "bullets per shot bonus" 3 "spread penalty" 1.35 "damage penalty" 0.7 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "is miniboss" 1 "ammo regen" 1 } CustomWeapon { Name "LargeBurstSoldier" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 550 "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.85 "damage force reduction" 0.85 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.4 "Blast radius decreased" 0.85 "fire rate bonus" 0.35 } CustomWeapon { Name "GSolShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "max health additive bonus" 3600 "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "damage bonus" 1.1 "projectile penetration" 1.0 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CustomWeapon { Name "LargeFuryPyro" OriginalItemName "The Dragon's Fury" "max health additive bonus" 475 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.7 "damage bonus vs burning" 4 } CustomWeapon { Name "GPyroFury" OriginalItemName "The Dragon's Fury" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "damage bonus vs burning" 4 } CustomWeapon { Name "GDemoStickieBurst" OriginalItemName "the scottish resistance" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "fire rate bonus" 0.05 "projectile spread angle penalty" 7.5 "reload time decreased" 0.65 "clip size bonus" 1.75 } CustomWeapon { Name "CHIHOMINGSTAR" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "increased jump height" 2.4 "health regen" 150 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "fire rate bonus" 0.45 "fire rate bonus with reduced health" 0.65 "Reload time decreased" 1.7 "projectile spread angle penalty" 100 "Projectile speed decreased" 0.5 "blast radius decreased" 0.4 "mult projectile count" 16 "no self blast dmg" 2 "damage bonus" 2.5 "mod projectile heat seek power" 43 //Sigmo only "mod projectile heat aim error" 1000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "ACCELERATINGROCKETS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 54800 "model scale" 1.9 "health regen" 150 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "clip size upgrade atomic" 21 "faster reload rate" 0.25 "fire rate bonus" 0.05 "projectile spread angle penalty" 60 "damage bonus" 3 "heal on kill" 5000 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 10 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "MAJORHOMINGFLOOD" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 64800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 56 "faster reload rate" 0.2 "fire rate bonus" 0.01 "projectile spread angle penalty" 32 "Projectile speed increased" 0.2 "damage bonus" 3.5 "heal on hit for rapidfire" 250 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "HOTSHOTFLAMETHROWER" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 100 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "ammo regen" 1 "health from packs decreased" 0.03 "damage bonus" 7 "blast radius increased" 2 "use large smoke explosion" 1 "flame_gravity" 0 "flame_drag" 5 "flame_up_speed" 65 "flame_speed" 2400 "flame_spread_degree" 2 "flame_lifetime" 2 "flame_random_life_time_offset" 0.12 } CustomWeapon { Name "HOTSHOTFLARE" OriginalItemName "The Detonator" "voice pitch scale" 0.67 "fire rate bonus" 0.2 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "ammo regen" 1 "faster reload rate" 0.2 "maxammo secondary increased" 5 } CustomWeapon { Name "HOTSHOTHAMMER" OriginalItemName "The powerjack" "damage bonus" 4 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "damage causes airblast" 1 "fire rate bonus" 0.6 "move speed bonus" 1.6 } CustomWeapon { Name "TRUEGUNNUTGUN" OriginalItemName "Tomislav" "max health additive bonus" 69700 "model scale" 1.9 "health regen" 100 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.3 "damage bonus" 1.4 "weapon spread bonus" 3 "projectile penetration heavy" 3 "bullets per shot bonus" 3 "Always Crit" 1 } CustomWeapon { Name "TRUEGUNNUTSHOTGUN" OriginalItemName "The Family Business" "fire rate bonus" 0.2 "faster reload rate" 0.1 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "spread penalty" 1.5 "bullets per shot bonus" 6 "maxammo secondary increased" 5 "Always Crit" 1 } CustomWeapon { Name "TRUEGUNNUTMELEE" OriginalItemName "The Eviction Notice" "fire rate bonus" 0.35 "gesture speed increase" 2 "damage bonus" 4 "hand scale" 1.5 "melee range multiplier" 1.5 "move speed bonus" 1.35 "Always Crit" 1 "mod_maxhealth_drain_rate" 0 } CustomWeapon { Name "SENATORCRITSPATTERN3" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.35 "projectile spread angle penalty" 75 "Projectile speed increased" 0.7 "Blast radius decreased" 0.6 "mod projectile heat seek power" 11 //Sigmo only "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "damage bonus" 1.35 "mult projectile count" 11 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "EXSANGUINATORGUN" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 12875 "model scale" 1.9 "move speed bonus" 1.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.15 "faster reload rate" 0.3 "weapon spread bonus" 1.8 "bullets per shot bonus" 2.5 "damage penalty" 0.08 "dmg penalty vs players" 4 "clip size bonus" 5 "bleeding duration" 3 "Always Crit" 1 } CustomWeapon { Name "EXSANGUINATORSECONDARY" OriginalItemName "The Flying Guillotine" "fire rate bonus" 0.27 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 9875 "effect bar recharge rate increased" 0.01 "dmg penalty vs players" 1.75 "Always Crit" 1 } CustomWeapon { Name "EXSANGUINATORMELEE" OriginalItemName "The Sandman" "fire rate bonus" 0.5 "effect bar recharge rate increased" 0.1 "damage bonus" 1.2 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 9875 "dmg penalty vs players" 2 "bleeding duration" 5 "Always Crit" 1 } CustomWeapon { Name "AUSTRALIANACEBOW" OriginalItemName "The Huntsman" "max health additive bonus" 39875 "model scale" 1.9 "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.65 "faster reload rate" 0.65 "damage penalty" 0.65 "projectile spread angle penalty" 5 "mult projectile count" 5 "Always Crit" 1 } CustomWeapon { Name "AUSTRALIANACESMG" OriginalItemName "TF_WEAPON_SMG" "fire rate bonus" 0.35 "faster reload rate" 0.5 "Always Crit" 1 } CustomWeapon { Name "THEGOLDENGUN" OriginalItemName "The Ambassador" "max health additive bonus" 19875 "model scale" 1.9 "move speed bonus" 0.85 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.65 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate penalty" 5 "reload time increased" 1.5 "damage penalty" 0.5 "headshot damage increase" 80 "is australium item" 1 // Australium description "item style override" 1 // Australium variant "turn to gold" 1 // Victims turn to gold } CustomWeapon { Name "CORRUPTEDBEASTGun" OriginalItemName "The Direct Hit" "max health additive bonus" 149800 "model scale" 2.15 "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.05 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from ranged reduced" 20 "dmg from melee increased" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "crit mod disabled" 0 "voice pitch scale" 0.3 "Is Miniboss" 1 "faster reload rate" -0.65 //35% faster reload "mult projectile count" 8 "fire rate bonus" 1.35 "Projectile speed increased" 0.65 "projectile spread angle penalty" 12.5 "no self blast dmg" 2 "mod projectile heat seek power" 20 //Sigmo only "mod projectile heat aim error" 3000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.28 "projectile lifetime" 5 "crit mod disabled" 0 "Set DamageType Ignite" 1 "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "CORRUPTEDBEASTBison" OriginalItemName "The Righteous Bison" "faster reload rate" -0.65 //35% faster reload "mult projectile count" 8 "is_passive_weapon" 1 "fire rate bonus" 1.5 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 59800 "Projectile speed increased" 0.65 "dmg penalty vs players" 0.65 "projectile spread angle penalty" 65 "mod projectile heat seek power" 18 //Sigmo only "mod projectile heat aim error" 1500 "mod projectile heat aim time" 5 "set item tint rgb" 15132390 "projectile lifetime" 7 "crit mod disabled" 0 "Set DamageType Ignite" 1 } CustomWeapon { Name "GRocketHeavy" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 "override projectile type" 2 "damage bonus" 5.25 "fire rate penalty" 3 } CustomWeapon { Name "GHeavyShotgunBurst" OriginalItemName "The Family Business" "max health additive bonus" 4700 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "fire rate bonus" 0.5 "bullets per shot bonus" 2 "damage bonus" 1.5 "faster reload rate" 0.7 "clip size bonus" 1.5 "maxammo primary reduced" 0 "ammo regen" 1 "weapon spread bonus" 0.75 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "BOLTBARON" OriginalItemName "The Crusader's Crossbow" "max health additive bonus" 47850 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "clip size upgrade atomic" 15 "reload time decreased" 0.1 "fire rate bonus" 0.35 "damage bonus" 1.75 "projectile spread angle penalty" 4 } CustomWeapon { Name "ROCKETRENEGADE" OriginalItemName "The Brass Beast" "max health additive bonus" 59700 "move speed bonus" 0.4 "model scale" 1.9 "health regen" 100 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "Ammo Regen" 1 "voice pitch scale" 0.7 "health from packs decreased" 0.03 "override projectile type" 2 "damage bonus" 3.5 "fire rate bonus" 0.9 "projectile speed increased" 1.4 "projectile spread angle penalty" 4 } CustomWeapon { Name "GSolSpreadshot" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "fire rate penalty" 1.35 } CustomWeapon { Name "CHISPREADSHOT" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 69800 "model scale" 2 "health regen" 100 "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.7 "health from packs decreased" 0.03 "fire rate bonus" 0.75 "reload time decreased" 0.5 "clip size upgrade atomic" 2 } CustomWeapon { Name "CHIUNLOADBAZOOKA" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 64800 "model scale" 2 "health regen" 140 "move speed penalty" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.85 "fire rate bonus" 0.15 "clip size upgrade atomic" 5.0 "projectile spread angle penalty" 24 "Projectile speed increased" 0.6 "Blast radius increased" 1.25 "damage bonus" 1.5 "mult projectile count" 6 "mod projectile heat seek power" 4 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "CHIDEMOBURSTSPAMMER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 54825 "move speed penalty" 0.55 "model scale" 1.9 "health regen" 140 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.2 //35% faster reload "fire rate bonus" 0.02 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4.5 "Projectile speed increased" 1.4 "blast radius increased" 1.25 "maxammo primary increased" 3 "damage bonus" 1.2 "ammo regen" 1 "health from packs decreased" 0.03 "always crit" 1 } CustomWeapon { Name "GScoutRapid" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 "reload time decreased" -0.1 "fire rate bonus" 0.7 } CustomWeapon { Name "GSolBarrageHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 13 "health regen" 40 "damage bonus" 1.5 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "ammo regen" 1 "rage giving scale" 0.1 "health from packs decreased" 0.2 "maxammo primary increased" 5 "mod projectile heat seek power" 12 "mod projectile heat follow crosshair" 1 "projectile trail particle" eyeboss_projectile } CustomWeapon { Name "TheBestWeapon" OriginalItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius increased" 1.2 "projectile spread angle penalty" 2 "mod projectile heat seek power" 12 "mod projectile heat follow crosshair" 1 "projectile trail particle" eyeboss_projectile } ExtraLoadoutItems { AllowEquipOutsideSpawn 1 Scout // Class { Primary { Item "SodaAlt" } Primary { Item "ShortstopScout" } Primary { Item "ScattergunScout" } Primary { Item "FANScout" } Primary { Item "AllScatter" } Secondary { Item "WingerAlt" } Secondary { Item "Bonk" } Melee { Item "Killstick" } Melee { Item "Sandman" } Melee { Item "SandmanHyper" } Melee { Item "JumpSand" } Primary { Item "LargePopperScout" } Primary { Item "GScout" } Melee { Item "SuperScout" } Melee { Item "BatScout" } Primary { Item "GFAN" } Melee { Item "GJumpSand" } Melee { Item "GSandman" } Melee { Item "GArmSandman" } Secondary { Item "GBonk" } Secondary { Item "GPistolScout" } Secondary { Item "GGuillotineScout" } Primary { Item "GMilkScoutGun" } Secondary { Item "GMilkScoutMilk" } Primary { Item "GScoutBackscatter" } Primary { Item "GScoutJumping" } Primary { Item "GScoutTriBleedGun" } Melee { Item "GScoutTriBleedMelee" } Secondary { Item "GScoutTriBleedSecondary" } Primary { Item "GScoutPopper" } Primary { Item "GScoutRapid" } Melee { Item "MJRLEAGUE" } Primary { Item "EXSANGUINATORGUN" } Secondary { Item "EXSANGUINATORSECONDARY" } Melee { Item "EXSANGUINATORMELEE" } } Soldier // Class { Primary { Item "BurnBox" } Primary { Item "MangleSpam" } Primary { Item "TheBestWeapon" } Primary { Item "UnloadBazooka" } Primary { Item "Barrage" } Primary { Item "HomingSwarm" } Primary { Item "AllRocket" } Melee { Item "SuperEqualizer" } Primary { Item "LargeBurstSoldier" } Primary { Item "GSoldier" } Primary { Item "GCharged" } Primary { Item "GChargedHoming" } Primary { Item "GSolRapid" } Primary { Item "GSolRapidHoming" } Primary { Item "GSolReload" } Primary { Item "GSolBurstFireHoming" } Secondary { Item "EXTBuff" } Secondary { Item "EXTHoming" } Secondary { Item "EXTConch" } Secondary { Item "EXTBackup" } Primary { Item "GSolBB" } Primary { Item "GSolBBHoming" } Primary { Item "GSolBurstfire" } Primary { Item "GSolBarrage" } Primary { Item "GSolBlast" } Primary { Item "GSolBlastHoming" } Primary { Item "GSolSuper" } Secondary { Item "GSolBison" } Secondary { Item "GSolBisonHoming" } Primary { Item "GSolMangleRapid" } Primary { Item "GSolBazooka" } Primary { Item "GSolBazookaHoming" } Primary { Item "GSolBazookaUHoming" } Primary { Item "GSolAirstrike" } Primary { Item "GSolPanic" } Primary { Item "GSolHomingSwarm" } Primary { Item "FieldGeneral" } Secondary { Item "GeneralConch" } Primary { Item "GSolTwinlink" } Primary { Item "GSolHoming" } Primary { Item "HomingStar" } Secondary { Item "GSolShotgun" } Primary { Item "GSolSpreadshot" } Primary { Item "GSolBarrageHoming" } Primary { Item "SGTCRITS" } Primary { Item "MJRCRITS" } Primary { Item "MJRNUKES" } Primary { Item "SOLSQUADCHIEF" } Primary { Item "GENSWARM" } Primary { Item "PERFECTSHOTBURSTGun" } Melee { Item "PERFECTSHOTBURSTMelee" } Primary { Item "TRUEGENSWARM" } Primary { Item "COMMORTAR" } Secondary { Item "COMMORTARShotgun" } Primary { Item "CORPCRITS" } Primary { Item "CHIPANIC" } Primary { Item "CHIHOMINGSTAR" } Primary { Item "MAJORHOMINGFLOOD" } Primary { Item "ACCELERATINGROCKETS" } Primary { Item "SENATORCRITSPATTERN3" } Primary { Item "CHISPREADSHOT" } Primary { Item "CHIUNLOADBAZOOKA" } Primary { Item "THEBEASTLAUNCHER1" } Primary { Item "THEBEASTLAUNCHER2" } Secondary { Item "THEBEASTShotgun" } Melee { Item "THEBEASTSkillIssueMelee" } Primary { Item "CORRUPTEDBEASTGun" } Secondary { Item "CORRUPTEDBEASTBison" } Head { Item "Full Metal Drill Hat" } } Pyro // Class { Primary { Item "LongThrower" } Primary { Item "AllFlame" } Secondary { Item "ManmelterAlt" } Primary { Item "LargeFuryPyro" } Primary { Item "GPyro" } Secondary { Item "GFlare" } Secondary { Item "GFlareHoming" } Primary { Item "GPush" } Melee { Item "GPowerjack" } Primary { Item "GFirestorm" } Primary { Item "GPyroFury" } Primary { Item "CHIPYRO" } Primary { Item "MOLTENMONSTER" } Primary { Item "HOTSHOTFLAMETHROWER" } Secondary { Item "HOTSHOTFLARE" } Melee { Item "HOTSHOTHAMMER" } } Demoman // Class { Melee { Item "The Scottish Handshake" } Primary { Item "UnloadPipes" Cost 250 } Primary { Item "AllGrenade" Cost 2500 } Secondary { Item "MultiTrap" } Melee { Item "ExtremelyCursedSword" } Melee { Item "DemoSamuraiZato" Cost 600 } Secondary { Item "DemoSamuraiShield" } Primary { Item "GDemo" } Primary { Item "GDemo2" } Melee { Item "GKnight" } Primary { Item "GDemoBurst" } Primary { Item "GDemoBurstHoming" } Primary { Item "GDemoFast" } Primary { Item "GDemoDamage" } Primary { Item "GDemoUnload" } Primary { Item "GDemoFountain" } Primary { Item "GDemoBurstSpammer" } Secondary { Item "GDemoTurn" } Primary { Item "GDemoBombard" } Primary { Item "GDemoIronBomber" } Secondary { Item "GDemoStickieBurst" } Melee { Item "CHITAVISH" } Primary { Item "SIRNUKESALOT" } Primary { Item "MJRBOMBER" } Primary { Item "CHIDEMORAPID" } Primary { Item "D.E.M.O" } Primary { Item "THEPILLMASTER" } Primary { Item "SPAMMASTERLauncher" } Secondary { Item "SPAMMASTERStickies" } Primary { Item "CHIDEMOBURSTSPAMMER" } } Heavyweapons // Class { Primary { Item "LightMinigun" } Primary { Item "Deflector" } Primary { Item "DeflectorHoK" } Primary { Item "AllMini" } Secondary { Item "PureFatscout" } Primary { Item "RocketHeavy" } Primary { Item "GHeavy" } Primary { Item "GHeavyRocketBrass" } Primary { Item "GHeavyRocketHoming" } Primary { Item "GDeflector" } Primary { Item "GDeflectorGatebot" } Secondary { Item "GHShotgun" } Secondary { Item "GHShotgunGatebot" } Primary { Item "GHeavyBrass" } Primary { Item "GHeavyNata" } Primary { Item "GHeavyHoK" } Primary { Item "GHeavyHoK2" } Primary { Item "GHeavyHeater" } Primary { Item "GHeavyHeater2" } Melee { Item "GBoxing" } Primary { Item "GGunNutUnstable" } Primary { Item "GGunNutStable" } Primary { Item "GHeavyFast" } Melee { Item "GHeavyBoxing2" } Melee { Item "GHeavyBoxingFast" } Melee { Item "GHeavyBoxingSteel" } Primary { Item "GRocketHeavy" } Secondary { Item "GHeavyShotgunBurst" } Melee { Item "CPTPUNCH" } Primary { Item "CHIHoKHEAVY" } Primary { Item "BIGKINGGun" } Secondary { Item "BIGKINGShotgun" } Primary { Item "TRUEGUNNUTGUN" } Secondary { Item "TRUEGUNNUTSHOTGUN" } Melee { Item "TRUEGUNNUTMELEE" } Primary { Item "ROCKETRENEGADE" } } Engineer // Class { Primary { Item "Pomson9000" } Primary { Item "AllEShotgun" } Melee { Item "JagAlt" } Primary { Item "GEngyPomson" } Melee { Item "GGunslingerEngy" } Melee { Item "THEMECHANIST" } Primary { Item "THEMECHANISTGun" } } Medic // Class { Primary { Item "CrossbowAlt" } Primary { Item "AllCrossbow" } Secondary { Item "GMedic" } Secondary { Item "GKritz" } Secondary { Item "GShieldMedic" } Primary { Item "GMedCrossbow" } Primary { Item "BOLTBARON" } } Sniper // Class { Melee { Item "CursedShahanshah" } Primary { Item "AllSniper" } Primary { Item "GSniper" } Secondary { Item "GSniperSMG" } Primary { Item "GSniperBow" } Primary { Item "AUSTRALIANACEBOW" } Secondary { Item "AUSTRALIANACESMG" } } Spy // Class { Secondary { Item "RevolverAlt" } Secondary { Item "AllRevolver" } Melee { Item "GSpyKnife" } Secondary { Item "GSpyGun" } Secondary { Item "THEGOLDENGUN" } } } Templates { T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Demoman_Knight_1001 { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Tisel_Soldier_TwoShot { Class Soldier Skill Hard Name "Twin-linked Soldier (Tisel)" Item "Stout Shako" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Stout Shako" "set item tint rgb" 6901050 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.01 "projectile spread angle penalty" 3.0 "clip size upgrade atomic" -2.0 } } T_TFBot_Tisel_Giant_Soldier_TwoShot { Class Soldier Skill Expert Health 3800 Attributes Miniboss Name "Giant Twin-linked Soldier (Tisel)" Item "Stout Shako" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "Stout Shako" "set item tint rgb" 6901050 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.01 "projectile spread angle penalty" 3.0 "clip size upgrade atomic" -2.0 "damage bonus" 1.1 "Blast radius increased" 1.15 "Projectile speed increased" 1.15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_URL_Soldier_Homing_Swarm { Class Soldier Name "Homing Swarm Soldier" Skill Normal WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" MaxVisionRange 2000 ClassIcon soldier_barrage_homing_nys Attributes HoldFireUntilFullReload AimOffset "0 0 90" //Aim this much higher than normally (default: 0 0 0) ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.65 "projectile spread angle penalty" 55.0 "fire rate bonus" 0.66 "clip size upgrade atomic" 2.0 "Blast radius increased" 0.5 "damage bonus" 0.7 "mod projectile heat seek power" 25 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.05 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 } } T_TFBot_URL_Giant_Soldier_Homing_Swarm { Class Soldier Name "Giant Homing Swarm Soldier" Skill Expert Health 3800 Attributes MiniBoss WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" MaxVisionRange 2250 ClassIcon soldier_barrage_homing_Nys Attributes HoldFireUntilFullReload AimOffset "0 0 90" //Aim this much higher than normally (default: 0 0 0) ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.25 "projectile spread angle penalty" 60.0 "fire rate bonus" 0.35 "clip size upgrade atomic" 7.0 "Blast radius increased" 0.6 "damage bonus" 1.15 "mod projectile heat seek power" 40 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.02 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_URL_Field_General_NoBoss { Class Soldier Name "Field General" Skill Expert Health 7500 Scale 1.8 Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 2000 ClassIcon soldier_burstfire_conch Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "The Concheror" Item "Honcho's Headgear" Item "Gentle Manne's Service Medal" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.2 "Blast radius increased" 1.2 "damage bonus" 1 "Projectile speed increased" 1.15 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 5 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "increase buff duration" 50 } } T_TFBot_Giant_Demoman_Fastbomb { Class Demoman Name "Giant Iron Bomber Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysFireWeapon Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" -0.4 "fire rate bonus" 0.75 "fuse bonus" 0.25 "blast radius increased" 1.15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Soldier_Homing { Class Soldier Name "Giant Homing Soldier" ClassIcon soldier_homing_nys_giant Skill Normal Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss AddCond { name TF_COND_SODAPOPPER_HYPE } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 0.65 "Blast radius reduced" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } MrBomber { Class Soldier Skill Expert Health 2200 Scale 1 Name "MR BOMBER!" Attributes HoldFireUntilFullReload Attributes UseBossHealthBar RocketJump 2 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.2 "projectile spread angle penalty" 0.5 "clip size upgrade atomic" 3.0 "Reload time decreased" 0.5 "damage bonus" 1.1 "Projectile speed increased" 1.35 } CharacterAttributes { "move speed bonus" 1 "health regen" 40 } } WeeBeastie { Class Soldier ClassIcon Soldier_The_Beast Skill Expert Scale 1.5 Item "War Head" Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Name "Wee Beastie" Attributes IgnoreFlag Action Mobber Health 1000 ChangeAttributes { Delay 0.5 Cooldown 50 Name "A" } ChangeAttributes { Delay 10.5 Cooldown 50 Name "B" } ChangeAttributes { Delay 20.5 Cooldown 50 Name "C" } ChangeAttributes { Delay 40.5 Cooldown 50 Name "D" } EventChangeAttributes { A { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Item "The Beggar's Bazooka" Item "The Equalizer" Item "War Head" Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.4 "fire rate bonus" 0.07 "damage bonus" 0.8 "clip size upgrade atomic" 2.0 "mult projectile count" 1 "projectile spread angle penalty" 16 "Projectile speed increased" 0.5 "blast radius increased" 1 "bleeding duration" 2 "mod projectile heat seek power" 5 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile } CharacterAttributes { "can overload" -1 "auto fires full clip" -1 "move speed bonus" 0.75 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 "dmg taken from fire increased" 1.75 } } B { Skill Expert WeaponRestrictions SecondaryOnly Tag attrbot Skill Expert MaxVisionRange 3500 Item "The Beggar's Bazooka" Item "The Equalizer" Item "War Head" Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.25 "projectile penetration" 4.0 "bullets per shot bonus" 2 "clip size upgrade atomic" 1.0 "faster reload rate" 0.6 "fire rate bonus" 0.5 "bleeding duration" 1 } CharacterAttributes { //"can overload" -1 //"auto fires full clip" -1 "move speed bonus" 0.75 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 "dmg taken from fire increased" 1.75 } } C { Skill Expert WeaponRestrictions MeleeOnly Tag attrbot Skill Expert Item "The Beggar's Bazooka" Item "The Equalizer" Item "War Head" Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Equalizer" "damage bonus" 1 "fire rate bonus" 0.9 "heal on hit for rapidfire" 100 "heal on kill" 300 "speed boost when active" 1 "bleeding duration" 4 "melee range multiplier" 1.5 "move speed bonus" 2.7 "dmg taken increased" 0.05 "dmg from melee increased" 120 "dmg from ranged reduced" 25 } CharacterAttributes { //"can overload" -1 //"auto fires full clip" -1 "move speed bonus" 0.75 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 "dmg taken from fire increased" 1.75 } } D { Skill Expert WeaponRestrictions PrimaryOnly Tag attrbot Skill Expert MaxVisionRange 3500 Item "The Beggar's Bazooka" Item "The Equalizer" Item "War Head" Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.01 "fire rate bonus" 0.1 "damage bonus" 0.75 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 120 "Projectile speed increased" 0.7 "blast radius increased" 0.8 "bleeding duration" 7 "mod projectile heat seek power" 7.5 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "rocket jump damage reduction" 0.01 } CharacterAttributes { "can overload" -1 "auto fires full clip" -1 "move speed bonus" 0.75 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 "dmg taken from fire increased" 1.75 } } } } SoldierSupreme { Class Soldier Skill Expert Attributes UseBossHealthBar Attributes Miniboss Attributes HoldFireUntilFullReload Name "Soldier Supreme" Attributes IgnoreFlag Action Mobber Health 4200 ChangeAttributes { Delay 0.5 Cooldown 5 Name "A" } ChangeAttributes { Delay 0.8 Cooldown 5 Name "B" } ChangeAttributes { Delay 1.1 Cooldown 5 Name "C" } ChangeAttributes { Delay 1.4 Cooldown 5 Name "D" } ChangeAttributes { Delay 1.8 Cooldown 5 Name "E" } ChangeAttributes { Delay 2.2 Cooldown 5 Name "F" } ChangeAttributes { Delay 2.6 Cooldown 5 Name "Last" } EventChangeAttributes { A { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "mult projectile count" 3 "fire rate bonus" 0.3 "projectile spread angle penalty" 2 "Projectile speed increased" 0.6 "faster reload rate" -0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 } } B { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "fire rate bonus" 0.3 "mult projectile count" 5 "projectile spread angle penalty" 5 "Projectile speed increased" 0.65 "faster reload rate" -0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 } } C { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "fire rate bonus" 0.3 "mult projectile count" 7 "projectile spread angle penalty" 10 "Projectile speed increased" 0.7 "faster reload rate" -0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 } } D { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "fire rate bonus" 0.3 "mult projectile count" 9 "projectile spread angle penalty" 15 "Projectile speed increased" 0.75 "faster reload rate" -0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 } } E { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "fire rate bonus" 0.3 "mult projectile count" 11 "projectile spread angle penalty" 20 "Projectile speed increased" 0.8 "faster reload rate" -0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 } } F { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "fire rate bonus" 0.3 "mult projectile count" 13 "projectile spread angle penalty" 20 "Projectile speed increased" 0.85 "faster reload rate" -0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 } } Last { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes SuppressFire ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "fire rate bonus" 2 "mult projectile count" 1 "projectile spread angle penalty" 25 "Projectile speed increased" 0.9 "clip size upgrade atomic" -3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "health regen" 2 "airblast vertical vulnerability multiplier" 0.8 "rage giving scale" 0.03 "increased jump height" 1.2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "boots falling stomp" 1 "health from healers reduced" 0.1 "rocket jump damage reduction" 0.01 } } } } HomingStar { Class Soldier Skill Expert Name "Homing Star Soldier" Item "The B.A.S.E. Jumper" Scale 1.5 Health 1000 Attributes SuppressFire Attributes UseBossHealthBar Classicon random_lite Attributes IgnoreFlag Action Mobber AddCond { name TF_COND_SODAPOPPER_HYPE } FireWeapon { Delay 7 Cooldown 10 Duration 0.2 Type "Jump" } FireWeapon { Delay 7.5 Cooldown 10 Duration 0.8 Type "Primary" } CharacterAttributes { "increased jump height" 2.4 "move speed penalty" 0.85 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.75 "Reload time decreased" -0.8 "projectile spread angle penalty" 100 "Projectile speed decreased" 0.45 "blast radius decreased" 0.5 "mult projectile count" 12 "no self blast dmg" 2 "mod projectile heat seek power" 40 "mod projectile heat aim error" 1000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 } } PipePirate { Class Demoman Skill Expert Scale 1.5 ClassIcon random_lite Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Name "Pipe Pirate" Item "The Bolted Bicorne" Attributes IgnoreFlag Action Mobber Health 2200 ChangeAttributes { Delay 0.5 Cooldown 15 Name "A" } ChangeAttributes { Delay 3.5 Cooldown 15 Name "B" } ChangeAttributes { Delay 6.5 Cooldown 15 Name "C" } EventChangeAttributes { A { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Item "The Iron Bomber" Item "The Tide Turner" CharacterAttributes { "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "health regen" 1 "airblast vertical vulnerability multiplier" 0.8 "charge time increased" -0.9 "charge recharge rate increased" 7 "head scale" 0.7 "move speed penalty" 0.7 } ItemAttributes { ItemName "The Iron Bomber" "reload time decreased" -1 "fire rate bonus" 0.4 "damage penalty" 0.7 "mult projectile count" 1 "projectile spread angle penalty" 1.5 "no self blast dmg" 1 } Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge } B { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Item "The Iron Bomber" Item "The Tide Turner" CharacterAttributes { "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "health regen" 1 "airblast vertical vulnerability multiplier" 0.8 "charge time increased" -0.9 "charge recharge rate increased" 7 "head scale" 0.7 "move speed penalty" 0.7 } ItemAttributes { ItemName "The Iron Bomber" "reload time decreased" -1 "fire rate bonus" 0.85 "damage penalty" 0.7 "mult projectile count" 8 "projectile spread angle penalty" 100 "no self blast dmg" 1 } Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge } C { Skill Expert WeaponRestrictions PrimaryOnly Skill Expert MaxVisionRange 3500 Item "The Iron Bomber" Item "The Tide Turner" CharacterAttributes { "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "health regen" 1 "airblast vertical vulnerability multiplier" 0.8 "charge time increased" -0.9 "charge recharge rate increased" 7 "head scale" 0.7 "move speed penalty" 0.7 } ItemAttributes { ItemName "The Iron Bomber" "reload time increased" 100 "fire rate bonus" 0.05 "damage penalty" 0.5 "mult projectile count" 4 "projectile spread angle penalty" 12 "no self blast dmg" 1 } Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge } } } T_TFBot_Heavyweapons_Rocket { Class Heavyweapons Name "Rocket Heavy" Health 900 Scale 1.5 Item "The Brass Beast" Item "Armored Authority" ItemAttributes { ItemName "The Brass Beast" "override projectile type" 2 "damage bonus" 3.5 "fire rate penalty" 3 } CharacterAttributes { "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 } } T_TFBot_Giant_Heavyweapons_Rocket { Class Heavyweapons Name "Giant Rocket Heavy" Health 5000 Skill Expert Attributes Miniboss Item "The Brass Beast" Item "Armored Authority" MaxVisionRange 1800 ItemAttributes { ItemName "The Brass Beast" "override projectile type" 2 "damage bonus" 5.25 "fire rate penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes Explanation //Dispayed once the wave is initialized { Line "{green}Get money and buy new playstyles with !missionitems" Line "{blu}Go through the Robot indicators to become blu for a single life" } WaveSpawn // 1 Heavyweight champ spawnbot ignore flag push (10) { Where spawnbot_right TotalCount 1 SpawnCount 1 WaitBeforeStarting 999 WaitBetweenSpawns 0 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Giant_Metalbeard Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_Chief_Demo_Atomic Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_Chief_Soldier Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_Chief_Soldier_SlowCrit Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_Chief_Pyro Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_Chief_Tavish Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_Chief_Gauntlet Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_Giant_Major_League Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 10000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Chief Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Chief Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_D_E_M_O Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } TFBot { Template T_TFBot_Pill_Master Attributes IgnoreFlag Action Mobber Attributes IgnoreFlag Health 25000 CharacterAttributes { "health regen" 0 } } } } WaveSpawn // blu light { Where spawnbot TotalCount 700 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 4000 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Skill Easy Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Class Scout Skill Easy Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Class Soldier Skill Easy Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Class Pyro Skill Easy Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Class Demoman Skill Easy Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Class Heavyweapons Skill Easy Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Spy Action Spy Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Sniper Action Sniper Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Medic Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_Sandman Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_FAN Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_Bonk Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_Jumping_Sandman Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_Sandman Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_Buff_Banner Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_RocketPush Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Pyro_Flaregun Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_ScorchShot Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Demoman_Knight Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Demoman_Samurai Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Demo_Burst Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Heavyweapons_Fist Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Heavyweapons_Gnome Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Sniper_Huntsman Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Sniper_Razorback Skill Expert Attributes IgnoreFlag Action Sniper ClassIcon Random_lite } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert Attributes IgnoreFlag Action Sniper ClassIcon Random_lite } TFBot { Template T_TFBot_Heavyweapons_Deflector Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Tisel_Soldier_TwoShot Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_Guillotine Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_Guillotine_FastCharge Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_Bunny Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_Baby_Face Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_PointBlank Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_War_Fan Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Scout_Pistol Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Normal_Soldier_Crit Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_Spread Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_Escape_Plan Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_Shotgun Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_Shotgun_Slow Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_Bison Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_Mangle_Rapidfire Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Pyro_Backburner Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Demo_explode Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Demoman_Turn Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Demoman_Loads_Of_Bombs Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Demoman_Bombs_Everywhere Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Heavy_Range Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Heavyweapons_Heater_Small Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Heavyweapons_Knuckle Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Medic_Quickfix Skill Easy Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Medic_Quickfix_RapidUber Skill Easy Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Medic_BigHeal Skill Easy Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Demoman_Knight_1001 Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_URL_Soldier_Homing_Swarm Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Class Pyro Skill Easy Name "Fury Pyro" Item "The Dragon's Fury" MaxVisionRange 450 Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } TFBot { Template T_TFBot_Heavyweapons_Rocket Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon Random_lite } } } WaveSpawn // blu Heavy { Where spawnbot TotalCount 200 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 TotalCurrency 10000 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Giant_Scout Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Pyro Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Demoman Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Spy Action Spy Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Sniper Action Sniper Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Medic_Regen Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Demo_Rapidfire Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Heavyweapons_Heater Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_Fast Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_FAN Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_Baseball Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_Bonk Name "Giant Bonk Scout" Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Crit Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Boxing_Heavy Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Demo_Burst Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Spammer Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Soldier_BurstFire Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_RocketPush Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Tisel_Giant_Soldier_TwoShot Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_Pistol Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_Guillotine Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_Calcium Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_PointBlank Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_Bunny Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Super_Soldier Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Bison Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Mangle_Rapidfire Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Spread Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Spread_Homing Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Unload_Spread_Homing Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Panic_Burst Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Pyro_Powerjack Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Pyro_Fire_Everywhere Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Demoman_Fast Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Demoman_Damage Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Demoman_Bombs_Everywhere Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Demo_Burst_Spammer Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Demoman_Turn Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_Aimless Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_Fast Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Boxing_Heavy_Fast Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_Fist Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Sniper_Huntsman Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_URL_Giant_Soldier_Homing_Swarm Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_URL_Field_General_NoBoss Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier_Homing Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Demoman_FastBomb Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier Name "Giant Shotgun Soldier" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 1.1 "projectile penetration" 1.0 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.75 } Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Pyro Name "Giant Fury Pyro" Item "The Dragon's Fury" MaxVisionRange 450 ItemAttributes { ItemName "The Dragon's Fury" "damage bonus vs burning" 6 } Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout_FAN Name "Giant Soda Popper Scout" Item "The Soda Popper" ItemAttributes { ItemName "The Soda Popper" "bullets per shot bonus" 3 "spread penalty" 1.35 "damage penalty" 0.7 } Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Name "Giant Burst Shotgun Heavy" Item "The Family Business" ItemAttributes { ItemName "The Family Business" "fire rate bonus" 0.5 "bullets per shot bonus" 2 "damage bonus" 1.5 "faster reload rate" 0.7 "clip size bonus" 1.5 "weapon spread bonus" 0.75 } Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Heavyweapons_Rocket Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Soldier Name "Giant Spreadshot Soldier" ClassIcon soldier_rocketrain ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate penalty" 1.35 } ShootTemplate { Name SplitRocket //Name of the template Speed 1000 //Velocity of the spawned objects (Default: 1000) Offset "100 0 0" //Offset from the bot shooting position (Default: 0 0 0) Angles "0 0 0" //Shooting angle offset (Default: 0 0 0) OverrideShoot 1 //Stop default projectile from being spawned (Default: 0) Spread 0.0 //Spread of the fired template entities. 0 - No spread, 0.1 - Beggar like spread, 1 - Very inaccurate (Default: 0) ItemName "TF_WEAPON_ROCKETLAUNCHER" //Can be specified to limit to a specific weapon } Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Class Heavy Skill Expert Attributes Miniboss Action Mobber Attributes IgnoreFlag Health 3750 WeaponRestrictions MeleeOnly Name "Giant Sentry Head" SpawnTemplate { Name "LargeSentryHead" "origin" "0 0 60" "angles" "0 0 0" } CharacterAttributes { "move speed penalty" 0.35 "increased jump height" 0.1 "torso scale" 0 "head scale" 0 "hand scale" 0 } ClassIcon Random_lite } TFBot { Template T_TFBot_Giant_Scout Name "Giant Rapidfire Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.7 "reload time decreased" -0.1 } Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } } } WaveSpawn // blu event { Where spawnbot TotalCount 8 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 300 TotalCurrency 4000 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon Random_lite } } } WaveSpawn // red light { Where red TotalCount 900 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 0 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Class Scout Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Class Soldier Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Class Pyro Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Class Demoman Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Class Heavyweapons Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Spy AddCond { Name "TF_COND_REPROGRAMMED" } Action Spy Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Sniper AddCond { Name "TF_COND_REPROGRAMMED" } Action Sniper Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Medic AddCond { Name "TF_COND_REPROGRAMMED" } Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Scout_Sandman Skill Easy Attributes IgnoreFlag AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber ClassIcon red2_lite } TFBot { Template T_TFBot_Scout_FAN Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Attributes IgnoreFlag Action Mobber ClassIcon red2_lite } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Attributes IgnoreFlag Action Mobber ClassIcon red2_lite } TFBot { Template T_TFBot_Scout_Bonk Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Attributes IgnoreFlag Action Mobber ClassIcon red2_lite } TFBot { Template T_TFBot_Scout_Jumping_Sandman Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Attributes IgnoreFlag Action Mobber ClassIcon red2_lite } TFBot { Template T_TFBot_Scout_Sandman Skill Easy AddCond { Name "TF_COND_REPROGRAMMED" } Attributes IgnoreFlag Action Mobber ClassIcon red2_lite } TFBot { Template T_TFBot_Soldier_Buff_Banner Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_RocketPush Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Pyro_Flaregun Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_ScorchShot Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Demoman_Knight Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Demoman_Samurai Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Demo_Burst Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavyweapons_Fist Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavyweapons_Gnome Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Sniper_Huntsman Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Sniper_Razorback Skill Expert Attributes IgnoreFlag Action Sniper ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert Attributes IgnoreFlag Action Sniper ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavyweapons_Deflector Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Tisel_Soldier_TwoShot Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Scout_Guillotine Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Scout_Guillotine_FastCharge Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Scout_Bunny Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Scout_Baby_Face Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Scout_PointBlank Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Scout_War_Fan Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Scout_Pistol Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Normal_Soldier_Crit Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_Spread Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_Escape_Plan Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_Shotgun Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_Shotgun_Slow Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_Bison Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_Mangle_Rapidfire Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Pyro_Backburner Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Demo_explode Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Demoman_Turn Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Demoman_Loads_Of_Bombs Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Demoman_Bombs_Everywhere Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavy_Range Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavyweapons_Heater_Small Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavyweapons_Knuckle Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Medic_Quickfix Skill Easy Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Medic_Quickfix_RapidUber Skill Easy Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Medic_BigHeal Skill Easy Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Demoman_Knight_1001 Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_URL_Soldier_Homing_Swarm Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Class Pyro Skill Easy Name "Fury Pyro" Item "The Dragon's Fury" MaxVisionRange 450 Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavyweapons_Rocket Skill Easy Attributes IgnoreFlag Action Mobber ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } } } WaveSpawn // red heavy { Where red TotalCount 900 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 TotalCurrency 0 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Giant_Scout AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Giant_Soldier AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Giant_Pyro AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Giant_Demoman AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Giant_Heavyweapons AddCond { Name "TF_COND_REPROGRAMMED" } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Giant_Spy AddCond { Name "TF_COND_REPROGRAMMED" } Action Spy Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Giant_Sniper AddCond { Name "TF_COND_REPROGRAMMED" } Action Sniper Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Giant_Medic_Regen AddCond { Name "TF_COND_REPROGRAMMED" } Attributes IgnoreFlag ClassIcon red2_lite } TFBot { Template T_TFBot_Giant_Demo_Rapidfire Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Heavyweapons_Heater Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_Fast Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_FAN Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_Baseball Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_Bonk Name "Giant Bonk Scout" Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Crit Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Boxing_Heavy Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Demo_Burst Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Spammer Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Soldier_BurstFire Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_RocketPush Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Tisel_Giant_Soldier_TwoShot Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_Pistol Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_Guillotine Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_Calcium Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_PointBlank Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_Bunny Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Super_Soldier Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Bison Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Mangle_Rapidfire Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Spread Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Spread_Homing Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Unload_Spread_Homing Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Panic_Burst Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Pyro_Powerjack Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Pyro_Fire_Everywhere Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Demoman_Fast Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Demoman_Damage Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Demoman_Loads_Of_Bombs Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Demoman_Bombs_Everywhere Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Demo_Burst_Spammer Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Demoman_Turn Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Heavyweapons_Aimless Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Heavyweapons_Fast Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Boxing_Heavy_Fast Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Heavyweapons_Fist Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Sniper_Huntsman Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_URL_Giant_Soldier_Homing_Swarm Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_URL_Field_General_NoBoss Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier_Homing Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Demoman_FastBomb Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier Name "Giant Shotgun Soldier" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 1.1 "projectile penetration" 1.0 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.75 } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Pyro Name "Giant Fury Pyro" Item "The Dragon's Fury" MaxVisionRange 450 ItemAttributes { ItemName "The Dragon's Fury" "damage bonus vs burning" 6 } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout_FAN Name "Giant Soda Popper Scout" Item "The Soda Popper" ItemAttributes { ItemName "The Soda Popper" "bullets per shot bonus" 3 "spread penalty" 1.35 "damage penalty" 0.7 } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Name "Giant Burst Shotgun Heavy" Item "The Family Business" ItemAttributes { ItemName "The Family Business" "fire rate bonus" 0.5 "bullets per shot bonus" 2 "damage bonus" 1.5 "faster reload rate" 0.7 "clip size bonus" 1.5 "weapon spread bonus" 0.75 } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Heavyweapons_Rocket Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Soldier Name "Giant Spreadshot Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate penalty" 1.35 } ShootTemplate { Name SplitRocket //Name of the template Speed 1000 //Velocity of the spawned objects (Default: 1000) Offset "100 0 0" //Offset from the bot shooting position (Default: 0 0 0) Angles "0 0 0" //Shooting angle offset (Default: 0 0 0) OverrideShoot 1 //Stop default projectile from being spawned (Default: 0) Spread 0.0 //Spread of the fired template entities. 0 - No spread, 0.1 - Beggar like spread, 1 - Very inaccurate (Default: 0) ItemName "TF_WEAPON_ROCKETLAUNCHER" //Can be specified to limit to a specific weapon } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Class Heavy Skill Expert Attributes Miniboss Action Mobber Attributes IgnoreFlag Health 3750 WeaponRestrictions MeleeOnly Name "Giant Sentry Head" SpawnTemplate { Name "RedLargeSentryHead" "origin" "0 0 60" "angles" "0 0 0" } CharacterAttributes { "move speed penalty" 0.35 "increased jump height" 0.1 "torso scale" 0 "head scale" 0 "hand scale" 0 } ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template T_TFBot_Giant_Scout Name "Giant Rapidfire Scout" ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.7 "reload time decreased" -0.1 } Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } } } WaveSpawn // red event { Where red TotalCount 900 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 360 WaitBeforeStarting 480 TotalCurrency 0 RandomSpawn 1 Support 1 RandomChoice { TFBot { Template MrBomber Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template HomingStar Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template WeeBeastie Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template SoldierSupreme Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } TFBot { Template PipePirate Action Mobber Attributes IgnoreFlag ClassIcon red2_lite AddCond { Name "TF_COND_REPROGRAMMED" } } } } } }