#base robot_giant.pop #base robot_standard.pop #base robot_isolation.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot Objective DestroySentries InitialCooldown 5 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 25 BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 25 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 25 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 25 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "subwave1" TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Class Scout Skill Normal } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 220 TFBot { Template T_TFBot_Pyro } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllSpawned "subwave1" WaitBeforeStarting 16 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 28 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 280 TFBot { Template T_TFBot_Demoman } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "subwave2" TotalCount 14 MaxActive 4 SpawnCount 2 WaitForAllDead "subwave1" WaitBeforeStarting 3 WaitBetweenSpawns 8 TotalCurrency 210 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Where spawnbot_house Name "subwave1" TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 7 TotalCurrency 120 TFBot { Template T_TFBot_Scout_SunStick } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 30 MaxActive 10 SpawnCount 5 WaitForAllDead "subwave1" WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Where spawnbot Name "subwave3_main" TotalCount 2 MaxActive 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 20 WaitBetweenSpawns 16 TotalCurrency 120 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Where spawnbot_house Name "subwave3" TotalCount 24 MaxActive 9 SpawnCount 3 WaitForAllDead "subwave2" WaitBeforeStarting 6 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "subwave1" TotalCount 3 MaxActive 1 WaitBetweenSpawns 20 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 52 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 260 TFBot { Class Scout Skill Hard } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 6 MaxActive 2 SpawnCount 2 WaitForAllSpawned "subwave1" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Sniper_Huntsman } } WaveSpawn { Where spawnbot_house Name "subwave2" TotalCount 40 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave1" WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 250 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name "subwave3" TotalCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 5 TotalCurrency 100 Tank { Name "tankboss" Health 15000 Speed 75 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "subwave3_main" TotalCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 5 TotalCurrency 100 Tank { Name "tankboss" Health 15000 Speed 75 StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 48 MaxActive 9 SpawnCount 3 WaitForAllDead "subwave2" WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "subwave1" TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot_house Name "subwave1" TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 15 TotalCurrency 90 TFBot { Template T_TFBot_Samurai_Demoman_Splendid } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 15 MaxActive 6 SpawnCount 3 WaitForAllSpawned "subwave1" WaitBeforeStarting 14 WaitBetweenSpawns 9 TotalCurrency 200 TFBot { Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot_house Name "subwave2" TotalCount 24 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave1" WaitBeforeStarting 6 WaitBetweenSpawns 7 TotalCurrency 300 TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 12 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave2" WaitBeforeStarting 10 WaitBetweenSpawns 16 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_giant_house Name "subwave3" TotalCount 3 MaxActive 1 SpawnCount 1 WaitForAllDead "subwave2" WaitBeforeStarting 20 WaitBetweenSpawns 16 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast Tag nav_prefer_flank_right } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 18 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave2" WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 80 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "wave5a" TotalCount 18 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 5 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Where spawnbot Name "wave5b" TotalCount 18 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 5 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Deflector_Heavy } } WaveSpawn { Where spawnbot Name "wave5c" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 45 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Bullet_Vaccinator } TFBot { Template T_TFBot_Blast_Vaccinator } TFBot { Template T_TFBot_Fire_Vaccinator } } } WaveSpawn { Name "wave5d" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 140 Tank { Name "tankboss" Health 25000 Speed 75 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "wave5e" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 8 TotalCurrency 160 TFBot { Class Pyro Skill Expert } } WaveSpawn { Name "wave5f" TotalCount 1 WaitForAllSpawned "wave5c" WaitBeforeStarting 30 TotalCurrency 140 Tank { Name "tankboss" Health 25000 Speed 75 StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "subwave1" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot_house Name "subwave1" TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" Item "The Razorback" } } WaveSpawn { Where spawnbot_giant_house TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "subwave2a" TotalCount 3 MaxActive 1 WaitForAllDead "subwave1" WaitBeforeStarting 3 WaitBetweenSpawns 14 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_flank_left } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 21 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave1" WaitBeforeStarting 6 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag nav_prefer_flank_right } } WaveSpawn { Where spawnbot_house Name "subwave2" TotalCount 36 MaxActive 12 SpawnCount 6 WaitForAllDead "subwave1" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 180 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "subwave3" TotalCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 30 TotalCurrency 150 Tank { Name "tankboss" Health 30000 Speed 75 StartingPathTrackNode tank_path_a_1 Skin 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "subwave3" TotalCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 30 TotalCurrency 150 Tank { Name "tankboss" Health 30000 Speed 75 StartingPathTrackNode tank_path_b_1 Skin 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_house Name Support TotalCount 16 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave2" WaitBeforeStarting 15 WaitBetweenSpawns 12 Support 1 TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "boss" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 500 FirstSpawnOutput { Target wave_close_pit Action Trigger } TFBot { Template T_TFBot_Marshall_Minefield } } } }