#base robot_giant.pop #base robot_standard.pop #base robot_isolation.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot Objective DestroySentries InitialCooldown 5 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 20 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 20 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 20 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 20 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "subwave1" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 230 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { Where spawnbot_house Name "subwave1" TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 8 TotalCurrency 180 TFBot { Class Scout Skill Hard } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 16 MaxActive 8 SpawnCount 4 WaitForAllSpawned "subwave1" WaitBeforeStarting 16 WaitBetweenSpawns 16 TotalCurrency 270 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_house Name "subwave2" TotalCount 30 MaxActive 10 SpawnCount 5 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 8 TotalCurrency 120 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "subwave1" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Where spawnbot TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 240 Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "subwave1" WaitBeforeStarting 6 WaitBetweenSpawns 20 TotalCurrency 40 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag nav_prefer_flank_left } } WaveSpawn { TotalCount 1 WaitForAllSpawned "subwave1" WaitBeforeStarting 45 TotalCurrency 200 Tank { Name "tankboss" Health 17500 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 180 Support 1 TFBot { Class Demoman Skill Hard } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "subwave1" TotalCount 3 MaxActive 1 WaitBetweenSpawns 20 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 48 MaxActive 16 SpawnCount 8 WaitBeforeStarting 6 WaitBetweenSpawns 12 TotalCurrency 420 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Bullet_Vaccinator ClassIcon medic_bullet } TFBot { Template T_TFBot_Blast_Vaccinator ClassIcon medic_blast } TFBot { Template T_TFBot_Fire_Vaccinator ClassIcon medic_fire } } } WaveSpawn { Where spawnbot_house Name "subwave2" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllSpawned "subwave1" WaitBeforeStarting 16 WaitBetweenSpawns 8 TotalCurrency 140 TFBot { Class Heavyweapons Skill Normal } } WaveSpawn { Where spawnbot_house Name "subwave2" TotalCount 32 MaxActive 8 SpawnCount 4 WaitForAllSpawned "subwave1" WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 160 TFBot { Class Demoman Skill Normal } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 2 MaxActive 1 WaitForAllDead "subwave1" WaitBeforeStarting 2 WaitBetweenSpawns 20 TotalCurrency 20 TFBot { Template T_TFBot_Giant_Pyro } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "subwave1" TotalCount 20 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Class Heavyweapons Skill Expert } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 20 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 6 TotalCurrency 170 TFBot { Template T_TFBot_Demo_Burst Name "Burst Fire Demoman" } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Where spawnbot_giant_house TotalCount 4 MaxActive 2 SpawnCount 2 WaitForAllDead "subwave1" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 30 TotalCurrency 75 Tank { Name "tankboss" Health 20000 Speed 75 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitForAllSpawned "subwave2" WaitBeforeStarting 30 TotalCurrency 75 Tank { Name "tankboss" Health 20000 Speed 75 StartingPathTrackNode tank_path_b_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_house TotalCount 10 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave2" WaitBeforeStarting 6 WaitBetweenSpawns 8 Support 1 TFBot { Class Pyro Skill Hard } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_giant_house TotalCount 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Scout_Fast Tag nav_prefer_flank_left } } WaveSpawn { Where spawnbot_giant_house Name "subwave1" TotalCount 3 MaxActive 1 WaitBetweenSpawns 20 TotalCurrency 120 TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Name "Giant Backup Soldier" Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 160 TFBot { Template T_TFBot_Deflector_Heavy } } WaveSpawn { Where spawnbot Name "subwave2a" TotalCount 24 MaxActive 12 SpawnCount 6 WaitForAllDead "subwave1" WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 240 Squad { TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "subwave2b" TotalCount 8 MaxActive 4 SpawnCount 2 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Class Soldier Skill Hard } } WaveSpawn { Where spawnbot Name "subwave3a" TotalCount 2 MaxActive 1 SpawnCount 1 WaitForAllDead "subwave2a" WaitForAllSpawned "subwave2b" WaitBeforeStarting 8 WaitBetweenSpawns 16 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "subwave3b" TotalCount 12 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave2a" WaitBeforeStarting 8 WaitBetweenSpawns 12 TotalCurrency 160 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" } } WaveSpawn { Where spawnbot_giant_house Name "subwave4" TotalCount 3 SpawnCount 1 WaitForAllSpawned "subwave3a" WaitBetweenSpawns 3 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Scout_Fast Tag nav_prefer_flank_right } } WaveSpawn { Where spawnbot Name Support TotalCount 20 MaxActive 6 SpawnCount 3 WaitForAllDead "subwave2b" WaitBeforeStarting 15 WaitBetweenSpawns 12 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "subwave1" TotalCount 2 TotalCurrency 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot Name "subwave1" TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 80 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot_house Name "subwave1" TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { TotalCount 1 WaitForAllDead "subwave2" WaitBeforeStarting 45 TotalCurrency 75 Tank { Name "tankboss" Health 25000 Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "subwave1" WaitBeforeStarting 6 WaitBetweenSpawns 15 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "subwave2" TotalCount 36 MaxActive 12 SpawnCount 6 WaitForAllDead "subwave1" WaitBeforeStarting 4 WaitBetweenSpawns 10 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 4 MaxActive 2 SpawnCount 2 WaitForAllDead "subwave2" WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 40 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot Name "subwave3" TotalCount 24 MaxActive 8 SpawnCount 4 WaitForAllDead "subwave2" WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_house Name "subwave3" TotalCount 6 MaxActive 2 SpawnCount 2 WaitForAllDead "subwave2" WaitBeforeStarting 8 WaitBetweenSpawns 11 TotalCurrency 60 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" } } WaveSpawn { TotalCount 1 WaitForAllSpawned "subwave3" WaitBeforeStarting 30 TotalCurrency 135 Tank { Name "tankboss" Health 30000 Speed 75 StartingPathTrackNode tank_path_b_1 Skin 1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllDead "subwave3" WaitBeforeStarting 8 WaitBetweenSpawns 10 Support 1 TFBot { Class Soldier Skill Hard } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 TotalCurrency 500 FirstSpawnOutput { Target wave_close_pit Action Trigger } TFBot { Template T_TFBot_Shogun } } WaveSpawn { Where spawnbot_house TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Support 1 TFBot { Template T_TFBot_Medic_BigHeal } } WaveSpawn { Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } }