#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_bridge_main2 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 27 TFBot { Template T_TFBot_SentryBuster } } Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_cave_main2 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 27 TFBot { Template T_TFBot_SentryBuster } } Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_bridge_main2 BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 27 TFBot { Template T_TFBot_SentryBuster } } Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_cave_main2 BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 27 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 10 Where spawnbot_bridge_main BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 20 Where spawnbot_bridge_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } //WAVE 1 //Demo Knights, Huntsman snipers, Prince Tavish Giant//Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_arrow_bridge_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_bridge_main TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot_bridge_main2 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "primary_huntsman" Where spawnbot_bridge_flank TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_bridge_main TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "primary_huntsman" Where spawnbot_bridge_main2 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } } } } //WAVE 2 //Gnome invasion support, Tank at 25k//Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_arrow_cave_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_cave_main TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 10 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Where spawnbot_cave_main2 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 190 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { TotalCount 1 Name "thetank" WaitBeforeStarting 15 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 16000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_cave_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 6b: [GIANT] 4 total, 2 active, Slow-crit Soldiers { Where spawnbot_cave_main TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead "thetank" WaitBetweenSpawns 16.5 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } //WAVE 3 //High count spy mission supporting 3 sets of Giant Soldier Spammers with buff minions//Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_arrow_bridge_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_bridge_main TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 35 TotalCurrency 600 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Where spawnbot_bridge_flank TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Support 1 TFBot { Template T_TFBot_Pyro } } } //WAVE 4 //Giant Pyros with Super scouts//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_arrow_bridge_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 45 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "tank_path_bridge_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_bridge_main2 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot_bridge_main TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot_bridge_flank TotalCount 120 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } } //WAVE 5 //Scouts and scouts with sandman wave//Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_arrow_cave_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_scouts" Where spawnbot_cave_main TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot_cave_main2 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Sandman Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_cave_flank TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_cave_main2 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Where spawnbot_cave_main2 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_scouts" Name "mid_scouts" Where spawnbot_cave_main TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 1 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy } } } WaveSpawn { WaitForAllSpawned "mid_scouts" Where spawnbot_cave_main2 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Template T_TFBot_Scout_Sandman Skill Expert } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Scout Skill Easy Tag nav_prefer_flank_left BehaviorModifiers push } } } } //WAVE 6 //Steel fist heavies, heavies, gnomes, Steel fist with buff squads, 2 Tank 30k//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target bombpath_arrow_cave_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_cave_main TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 20 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot_cave_main TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 TotalCurrency 80 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Easy } } } WaveSpawn { Name "primary_steelfist" Where spawnbot_cave_main TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { WaitForAllSpawned "primary_steelfist" Where spawnbot_cave_main2 TotalCount 58 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_steelfist" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Speed 75 Name "boss" StartingPathTrackNode "tank_path_cave_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_steelfist" Name "z" Where spawnbot_cave_main TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllSpawned "primary_steelfist" TotalCount 1 WaitBeforeStarting 45 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "tank_path_cave_2" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 4 MaxActive 4 SpawnCount 4 Name "showtime" WaitForAllDead "z" Where spawnbot_cave_main2 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Name "Showtime" Health 3000 Item "The Razorback" Attributes UseBossHealthBar Attributes BulletImmune Attributes BlastImmune Attributes FireImmune ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 1.6 "damage bonus" 20 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "dmg taken from bullets reduced" 0 "dmg taken from blast reduced" 0 "dmg taken from fire reduced" -1337 "hand scale" 1.4 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.3 "damage force reduction" 0.3 "backstab shield" 1 } } TFBot { Class Medic Classicon medic_vacc_trio Name "Bullet-Proof Medic" Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "tf_weapon_medigun" "medigun charge is resists" 3 "uber duration bonus" 42069 "medigun blast resist passive" 0 "medigun blast resist deployed" 0 } CharacterAttributes { "bot medic uber health threshold" 1337 "dmg taken from bullets reduced" -1337 } } TFBot { Class Medic Classicon medic_vacc_trio Name "Blast-Proof Medic" Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "tf_weapon_medigun" "medigun charge is resists" 4 "uber duration bonus" 42069 "medigun blast resist passive" 0 "medigun blast resist deployed" 0 } CharacterAttributes { "bot medic uber health threshold" 1337 "dmg taken from blast reduced" -1337 } } TFBot { Class Medic Classicon medic_vacc_trio Name "Fire-Proof Medic" Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "tf_weapon_medigun" "medigun charge is resists" 5 "uber duration bonus" 42069 "medigun blast resist passive" 0 "medigun blast resist deployed" 0 } CharacterAttributes { "bot medic uber health threshold" 1337 "dmg taken from fire reduced" -1337 } } } } WaveSpawn { Where spawnbot_cave_main2 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitForAllSpawned "showtime" WaitBetweenSpawns 1 TotalCurrency 190 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } }