//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	800
	RespawnWaveTime	7
	CanBotsAttackWhileInSpawnRoom	no
	FixedRespawnWaveTime	Yes
	Advanced	1
	Templates
	{
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot_lower
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	60
		CooldownTime	90
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	2
		RunForThisManyWaves	5
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper_Sydney_Sleeper
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_spy
		BeginAtWave	2
		RunForThisManyWaves	3
		InitialCooldown	60
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	4
		RunForThisManyWaves	3
		InitialCooldown	20
		CooldownTime	40
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1b1
			TotalCurrency	100
			TotalCount	16
			MaxActive	16
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	20
					AutoJumpMin	1
					AutoJumpMax	2
					Scale	0.5
					Template	T_TFBot_Scout_Melee
					Attributes	"AutoJump"
					ItemAttributes
					{
						ItemName	batsaber
						"damage penalty"	0.2
						"fire rate bonus"	6
					}
					CharacterAttributes
					{
						"move speed bonus"	4
						"increased jump height"	1.5
					}
					Item	"batsaber"
					Item	"the macho mann"
					Item	"phononaut"
				}
			}
		}
		WaveSpawn
		{
			Name	w1b2
			WaitForAllSpawned	w1b1
			TotalCurrency	100
			TotalCount	24
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman
					Item	"the iron bomber"
					Item	"the chargin' targe"
					Item	"the ullapool caber"
					Item	"lo-fi longwave"
					Item	"summer shades"
				}
			}
		}
		WaveSpawn
		{
			Name	w1b3
			WaitForAllDead	w1b2
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					Item	"the family business"
					Item	"the marxman"
					Item	"brock's locks"
				}
			}
		}
		WaveSpawn
		{
			Name	w1b4
			WaitForAllSpawned	w1b3
			TotalCurrency	100
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_ScorchShot_FastShot
					Item	"the googol glass eyes"
					Item	"universal translator"
				}
			}
		}
		WaveSpawn
		{
			Name	w1b5
			WaitForAllSpawned	w1b3
			TotalCurrency	300
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	6
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					WeaponRestrictions	MeleeOnly
					Template	T_TFBot_Giant_Pyro
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	"prinny machete"
						"damage bonus"	6
					}
					CharacterAttributes
					{
						"move speed bonus"	6
					}
					Item	"prinny machete"
					Item	"the face of mercy"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					CharacterAttributes
					{
						"move speed bonus"	6
					}
					Item	"zombie medic"
					Item	"medic geisha hair"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					CharacterAttributes
					{
						"move speed bonus"	6
					}
					Item	"zombie medic"
					Item	"medic geisha hair"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					CharacterAttributes
					{
						"move speed bonus"	6
					}
					Item	"zombie medic"
					Item	"medic geisha hair"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					CharacterAttributes
					{
						"move speed bonus"	6
					}
					Item	"zombie medic"
					Item	"medic geisha hair"
				}
			}
		}
		WaveSpawn
		{
			Name	w1b6
			WaitForAllSpawned	w1b5
			TotalCurrency	100
			TotalCount	12
			MaxActive	24
			SpawnCount	12
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demo_Burst
					Item	"the loch-n-load"
					Item	"the liquor locker"
					Item	"the buccaneer's bicorne"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w2b1
			TotalCurrency	100
			TotalCount	20
			MaxActive	20
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
					Attributes	"AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_grenadelauncher
						"fire rate penalty"	3
					}
					ItemAttributes
					{
						ItemName	"the ullapool caber"
						"damage bonus"	12
					}
					CharacterAttributes
					{
						"move speed bonus"	6
					}
					Item	"the ullapool caber"
					Item	"scotch bonnet"
					Item	"friendly item"
				}
			}
		}
		WaveSpawn
		{
			Name	w2b2
			WaitForAllSpawned	w2b1
			TotalCurrency	250
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Scale	1.4
					Template	T_TFBot_Giant_Soldier_RocketPush
				}
			}
		}
		WaveSpawn
		{
			Name	w2b3
			WaitForAllDead	w2b2
			TotalCurrency	100
			TotalCount	20
			MaxActive	20
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	150
					Name	Scout
					Class	Scout
					Skill	Normal
					Item	"baby face's blaster"
					Item	"bombing run"
					Item	"the deus specs"
				}
			}
		}
		WaveSpawn
		{
			Name	w2b4
			WaitForAllSpawned	w2b3
			TotalCurrency	300
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
					Item	"harvest_rocketlauncher_autumn"
					Item	"soldier drill hat"
					Item	"friendly item"
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
					Item	"powerhouse_rocketlauncher_shellshocker"
					Item	"the grenadier's softcap"
					Item	"summer shades"
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Battalion
					Item	"warbird_rocketlauncher_warhawk"
					Item	"chieftain's challenge"
					Item	"lord cockswain's novelty mutton chops and pipe"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Bullet
					CharacterAttributes
					{
						"uber duration bonus"	2
					}
					Item	"gentlemanne_medigun_dressedtokill"
					Item	"das gutenkutteharen"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Blast
					CharacterAttributes
					{
						"uber duration bonus"	2
					}
					Item	"warbird_medigun_blitzkrieg"
					Item	"das gutenkutteharen"
				}
				TFBot
				{
					Template	T_TFBot_Medic_Vaccinator_Fire
					CharacterAttributes
					{
						"uber duration bonus"	2
					}
					Item	"gentlemanne_medigun_coffinnail"
					Item	"einstein"
					Item	"humanitarian's hachimaki"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w3b1
			TotalCurrency	500
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"critboost on kill"	3
					}
					Item	"iron curtain"
					Item	"ttg max hat"
					Item	"osx item"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					Item	"natascha"
					Item	"officer's ushanka"
					Item	"friendly item"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					Item	"tomislav"
					Item	"hard counter"
					Item	"large luchadore"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					Item	"the huo long heatmaker"
					Item	"ghastly gibus"
					Item	"pyrovision goggles"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
					Item	"the brass beast"
					Item	"the marxman"
					Item	"the human cannonball"
				}
			}
		}
		WaveSpawn
		{
			Name	w3b2
			WaitForAllSpawned	w3b1
			TotalCurrency	200
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
				}
			}
		}
		WaveSpawn
		{
			Name	w3b3
			WaitForAllSpawned	w3b2
			TotalCurrency	150
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Samurai
					Item	"the menpo"
				}
			}
		}
		WaveSpawn
		{
			Name	w3b4
			WaitForAllSpawned	w3b3
			TotalCurrency	100
			TotalCount	20
			MaxActive	20
			SpawnCount	10
			WaitBeforeStarting	20
			WaitBetweenSpawns	8
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Melee
					CharacterAttributes
					{
						"move speed bonus"	3
					}
					Item	"the memory maker"
					Item	"the cross-comm express"
					Item	"graybanns"
				}
			}
		}
		WaveSpawn
		{
			Name	w3b5
			WaitForAllSpawned	w3b4
			TotalCurrency	300
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	7500
					Template	T_TFBot_Giant_Major_League
					ItemAttributes
					{
						ItemName	"the c.a.p.p.e.r"
						"fire rate bonus"	8
						"maxammo secondary increased"	60
						"clip size bonus"	40
						"faster reload rate"	4
					}
					ItemAttributes
					{
						ItemName	"the macho mann"
						"attach particle effect"	72
					}
					CharacterAttributes
					{
						"move speed bonus"	4
					}
					Item	"the c.a.p.p.e.r"
					Item	"the macho mann"
					Item	"phononaut"
				}
				TFBot
				{
					Health	3500
					Template	T_TFBot_Giant_Medic_Regen
					CharacterAttributes
					{
						"move speed bonus"	1.5
					}
					Item	"universal translator"
					Item	"dec2014 medic_unknown_mann"
				}
				TFBot
				{
					Health	3500
					Template	T_TFBot_Giant_Medic_Regen
					CharacterAttributes
					{
						"move speed bonus"	1.5
					}
					Item	"captain space mann"
					Item	"the tomb readers"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w4a1
			TotalCurrency	600
			TotalCount	7
			MaxActive	7
			SpawnCount	7
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					ItemAttributes
					{
						ItemName	powerhouse_rocketlauncher_shellshocker
						"faster reload rate"	-0.8
						"fire rate bonus"	0.5
					}
					Item	"powerhouse_rocketlauncher_shellshocker"
					Item	"the cross-comm crash helmet"
					Item	"the marxman"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Item	"the direct hit"
					Item	"armored authority"
					Item	"the marxman"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Item	"the black box"
					Item	"honcho's headgear"
					Item	"the marxman"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Item	"the cow mangler 5000"
					Item	"potato hat"
					Item	"the marxman"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Item	"the beggar's bazooka"
					Item	"lord cockswain's pith helmet"
					Item	"the marxman"
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					Item	"the air strike"
					Item	"jumper's jeepcap"
					Item	"the marxman"
				}
				TFBot
				{
					Health	500
					Template	T_TFBot_Giant_Soldier
					Item	"rocket jumper"
					Item	"ghastly gibus"
					Item	"pyrovision goggles"
				}
			}
		}
		WaveSpawn
		{
			Name	w4a2
			WaitForAllSpawned	w4a1
			TotalCurrency	50
			TotalCount	16
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot_mission_spy
			Squad
			{
				TFBot
				{
					Health	40
					WeaponRestrictions	MeleeOnly
					Template	T_TFBot_Spy
					CharacterAttributes
					{
						"move speed bonus"	8
					}
					Item	"the big earner"
					Item	"the dashin' hashshashin"
					Item	"the marxman"
				}
			}
		}
		WaveSpawn
		{
			Name	w4a3
			WaitForAllSpawned	w4a2
			TotalCurrency	50
			TotalCount	10
			MaxActive	5
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	Scout
					Class	Scout
					Skill	Normal
					Item	"the back scatter"
					Item	"the fed-fightin' fedora"
					Item	"dillinger's duffel"
				}
			}
		}
		WaveSpawn
		{
			Name	w4a4
			WaitForAllSpawned	w4a3
			TotalCurrency	300
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	3000
					Template	T_TFBot_Giant_Medic_Regen
					Item	"the nine-pipe problem"
					Item	"medic geisha hair"
				}
				TFBot
				{
					Health	3000
					Template	T_TFBot_Sniper_Huntsman_Spammer
					CharacterAttributes
					{
						"head scale"	1.5
					}
					Item	"liquidator's lid"
				}
			}
		}
		WaveSpawn
		{
			Name	w4a5
			WaitForAllSpawned	w4a4
			TotalCurrency	50
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	4
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman
					Item	"warbird_grenadelauncher_butcherbird"
					Item	"l4d hat"
					Item	"summer shades"
				}
			}
		}
		WaveSpawn
		{
			Name	w4a6
			WaitForAllSpawned	w4a5
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	15000
					Name	Tank
					Speed	150
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w5b1
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	20000
					Name	tankboss_right
					Speed	75
					StartingPathTrackNode	boss_path2_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5b4
			WaitForAllSpawned	w5b3
			TotalCurrency	250
			TotalCount	1
			WaitBeforeStarting	60
			Where	spawnbot
			Squad
			{
				Tank
				{
					Health	30000
					Name	tankboss_left
					Speed	75
					Skin	1
					StartingPathTrackNode	boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5b3
			WaitForAllSpawned	w5b2
			TotalCurrency	250
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	25
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	5500
					Scale	1.5
					Template	T_TFBot_Giant_Demoman
					ItemAttributes
					{
						ItemName	"prince tavish's crown"
						"attach particle effect"	17
					}
					Item	"the iron bomber"
					Item	"prince tavish's crown"
					Item	"ttg glasses"
				}
				TFBot
				{
					Health	2000
					Scale	1.5
					Template	T_TFBot_Medic_BigHeal
					Item	"dr. gogglestache"
					Item	"einstein"
				}
			}
		}
		WaveSpawn
		{
			Name	w5b2
			WaitForAllSpawned	w5b1
			TotalCurrency	100
			TotalCount	56
			MaxActive	14
			SpawnCount	14
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot_right
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Sniper_Huntsman
						Item	"honest halo"
					}
				}
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Sniper_Huntsman
						Item	"honest halo"
					}
				}
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Sniper_Huntsman
						Item	"honest halo"
					}
				}
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Sniper_Huntsman
						Item	"honest halo"
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5b5
			WaitForAllSpawned	w5b4
			TotalCurrency	100
			TotalCount	16
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	32
			WaitBetweenSpawns	0
			Where	spawnbot_right
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_Scout_Shortstop
						Item	"the marxman"
					}
				}
				Squad
				{
					TFBot
					{
						ClassIcon	pyro
						Health	175
						Name	Pyro
						Class	Pyro
						Skill	Easy
						Item	"the phlogistinator"
						Item	"the scorch shot"
						Item	"napper's respite"
						Item	"pyro monocle"
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w5b6
			WaitForAllSpawned	w5b5
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	24
			WaitBetweenSpawns	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	4500
					Template	T_TFBot_Giant_Demoman
					CharacterAttributes
					{
						"head scale"	0.2
					}
					Item	"harvest_grenadelauncher_macabreweb"
					Item	"scottish snarl"
					Item	"hair of the dog"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		Sound	Announcer.IncomingMob
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w6b1
			TotalCurrency	100
			TotalCount	48
			MaxActive	12
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0.4
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Easy
					CharacterAttributes
					{
						"move speed bonus"	1.2
					}
					Item	"the phlogistinator"
					Item	"the reserve shooter"
					Item	"the powerjack"
					Item	"ghastly gibus 2011"
					Item	"pyrovision goggles"
				}
			}
		}
		WaveSpawn
		{
			Name	w6b2
			TotalCurrency	200
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	20
			WaitBetweenSpawns	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	3500
					Template	T_TFBot_Giant_Medic
					ItemAttributes
					{
						ItemName	"festive crusader's crossbow"
						"damage bonus"	4
						"fire rate bonus"	4
						"faster reload rate"	4
						"Projectile speed increased"	6
					}
					ItemAttributes
					{
						ItemName	"treasure hat 3"
						"attach particle effect"	71
					}
					Item	"festive crusader's crossbow"
					Item	"treasure hat 3"
					Item	"summer shades"
				}
				TFBot
				{
					Health	3500
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					Attributes	"HoldFireUntilFullReload"
					Item	"mann co. cap"
					Item	"security shades"
				}
				TFBot
				{
					Health	3500
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
					Attributes	"HoldFireUntilFullReload"
					Item	"poker visor"
					Item	"friendly item"
				}
				TFBot
				{
					Health	3500
					Template	T_TFBot_Giant_Medic_Regen
					Attributes	"HoldFireUntilFullReload"
					Item	"medic goggles"
					Item	"the all-father"
				}
				TFBot
				{
					Health	3500
					Template	T_TFBot_Giant_Medic
					Attributes	"HoldFireUntilFullReload"
					Item	"towering pillar of summer shades"
					Item	"the marxman"
				}
			}
		}
		WaveSpawn
		{
			Name	w6b4
			WaitForAllSpawned	w6b2
			TotalCurrency	100
			TotalCount	24
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	60
			WaitBetweenSpawns	3
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
					Item	"heavy topknot"
				}
			}
		}
		WaveSpawn
		{
			Name	w6b5
			WaitForAllSpawned	w6b4
			TotalCurrency	150
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Boxing_Heavy
					Attributes	"HoldFireUntilFullReload"
					Attributes	"AlwaysCrit"
					Item	"the one-man army"
					Item	"the mutton mann"
				}
			}
		}
		WaveSpawn
		{
			Name	w6b6
			WaitForAllSpawned	w6b5
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	10000
					Template	T_TFBot_Giant_Metalbeard
					ItemAttributes
					{
						ItemName	"the iron bomber"
						"Projectile speed increased"	6
					}
					ItemAttributes
					{
						ItemName	"prince tavish's crown"
						"attach particle effect"	10
					}
					CharacterAttributes
					{
						"health regen"	10
						"head scale"	1.6
					}
					Item	"the iron bomber"
					Item	"summer shades"
				}
			}
		}
		WaveSpawn
		{
			Name	w6b3
			WaitForAllSpawned	w6b2
			TotalCurrency	50
			TotalCount	40
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	5
			WaitBetweenSpawns	2
			Support	1
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Melee
					CharacterAttributes
					{
						"move speed bonus"	1.5
					}
					Item	"the memory maker"
					Item	"potato hat"
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
