// mvm_mannworks #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 7 Templates { T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Thrower" Skill Easy ClassIcon sniper_jarate Item "Jarate" Item "Desert Marauder" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } } // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot_mission_sentry_buster CooldownTime 30 RunForThisManyWaves 5 TFBot { Template T_TFBot_SentryBuster } } // MISSION: Sniper 01 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } // MISSION: Sniper 02 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } // MISSION: Sniper 03 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } // MISSION: Sniper 05 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } // MISSION: Spy 01 Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } // MISSION: Spy 02 Mission { Objective Spy Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 90 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // MISSION: Spy 04 Mission { Objective Spy Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 5 DesiredCount 3 TFBot { Template T_TFBot_Spy } } // MISSION: Spy 05 Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } FlagResetTime //Overrides default bomb reset time { Name "intel" //Name of flag entity on the map ResetTime 60000 } // WAVE 01 900 Wave { Checkpoint Yes StartWaveOutput { Target wave_start_right_hatch Action Trigger } initwaveoutput { Target path_right Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_flankers RandomSpawn 1 TotalCount 12 SpawnCount 2 MaxActive 10 WaitBetweenSpawns 5 WaitBeforeStarting 5 TFBot { Template T_TFBot_Pyro Skill Hard tag inferno_interior } } WaveSpawn { TotalCurrency 700 Name "stage1" Where spawnbot_main RandomSpawn 1 TotalCount 35 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 5 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire tag inferno_exterior } TFBot { Template T_TFBot_Heavyweapons_Fist tag inferno_exterior } TFBot { Template T_TFBot_Heavyweapons_Fist tag inferno_exterior } TFBot { Template T_TFBot_Heavyweapons_Fist tag inferno_exterior } TFBot { Template T_TFBot_Heavyweapons_Fist tag inferno_exterior } } } } // WAVE 02 900 Wave { Checkpoint Yes StartWaveOutput { Target wave_start_left_hatch Action Trigger } initwaveoutput { Target path_left Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Crit Scout Invasion { TotalCurrency 200 Name "stage1" Where spawnbot_top RandomSpawn 1 TotalCount 48 SpawnCount 12 MaxActive 16 WaitBetweenSpawns 3 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } } WaveSpawn // Crit Scout Invasion Center { TotalCurrency 200 Name "stage1" Where spawnbot_flankers RandomSpawn 1 TotalCount 24 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 3 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } } WaveSpawn // Crit Scout Invasion Escalation { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_main RandomSpawn 1 TotalCount 32 SpawnCount 16 MaxActive 16 WaitBetweenSpawns 3 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // Crit Scout Invasion Center Escalation { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_main RandomSpawn 1 TotalCount 24 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 3 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_top RandomSpawn 1 TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 3 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } // WAVE 03 900 Wave { Checkpoint Yes StartWaveOutput { Target wave_start_right_hatch Action Trigger } initwaveoutput { Target path_right Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 Name "stage1" Where spawnbot_main RandomSpawn 1 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Fast tag inferno_exterior } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitForAllSpawned "stage1" Tank { Health 10000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_same" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitBeforeStarting 8 WaitForAllSpawned "stage1" Tank { Health 10000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_alt" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_flankers TotalCount 20 SpawnCount 4 MaxActive 16 WaitBetweenSpawns 3 WaitBeforeStarting 15 TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly tag inferno_interior } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_top TotalCount 20 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 4 WaitBeforeStarting 20 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly tag inferno_exterior } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_main RandomSpawn 1 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 3 WaitBeforeStarting 20 TFBot { Template T_TFBot_Giant_Scout_Fast tag inferno_exterior2 } } WaveSpawn { //TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Support 1 // fix the timing issue so these don't just end mid way Where spawnbot TotalCount 36 SpawnCount 6 MaxActive 10 WaitBetweenSpawns 4 WaitBeforeStarting 20 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_main RandomSpawn 1 TotalCount 32 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 5 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons tag inferno_exterior } TFBot { Template T_TFBot_Medic_QuickUber tag inferno_exterior } TFBot { Template T_TFBot_Medic_QuickUber tag inferno_exterior } TFBot { Template T_TFBot_Medic_QuickUber tag inferno_exterior } } } } // WAVE 04 900 Wave { Checkpoint Yes StartWaveOutput { Target wave_start_left_hatch Action Trigger } initwaveoutput { Target path_left Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_top TotalCount 8 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { TotalCurrency 50 Name "stage1" Where spawnbot_main TotalCount 8 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demoman Skill Hard } } WaveSpawn { TotalCurrency 50 Name "stage1" Where spawnbot_top RandomSpawn 1 TotalCount 4 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 5 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { TotalCurrency 50 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_main TotalCount 24 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 3 WaitBeforeStarting 15 TFBot { Template T_TFBot_Demoman } } WaveSpawn { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_top TotalCount 30 SpawnCount 10 MaxActive 12 WaitBetweenSpawns 3 WaitBeforeStarting 15 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { TotalCurrency 25 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_main TotalCount 24 SpawnCount 8 MaxActive 22 WaitBetweenSpawns 5 WaitBeforeStarting 30 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_main TotalCount 6 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 3 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_main TotalCount 2 SpawnCount 2 MaxActive 2 //WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } // Final Push WaveSpawn { TotalCurrency 100 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot_main TotalCount 20 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 3 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 25 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot_top TotalCount 12 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 4 WaitBeforeStarting 10 TFBot { Template T_TFBot_Pyro Skill Hard tag inferno_left_interior } } WaveSpawn { TotalCurrency 25 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot_top TotalCount 30 SpawnCount 10 MaxActive 18 WaitBetweenSpawns 3 WaitBeforeStarting 0 TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } // WAVE 05 900 Wave { Checkpoint Yes StartWaveOutput { Target wave_start_right_hatch Action Trigger } initwaveoutput { Target path_right Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_main TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer tag inferno_exterior } TFBot { Template T_TFBot_Medic_QuickUber tag inferno_exterior } } } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_main TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer tag inferno_exterior2 } TFBot { Template T_TFBot_Medic_QuickUber tag inferno_exterior2 } } } WaveSpawn { TotalCurrency 100 Name "stage1" Where spawnbot_flankers RandomSpawn 1 TotalCount 30 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 5 WaitBeforeStarting 3 Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon tag inferno_interior } TFBot { Template T_TFBot_Pyro tag inferno_interior } TFBot { Template T_TFBot_Pyro tag inferno_interior } TFBot { Template T_TFBot_Pyro tag inferno_interior } TFBot { Template T_TFBot_Pyro tag inferno_interior } } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitForAllSpawned "stage1" Tank { Health 15000 Speed 75 Name "tankboss_left" StartingPathTrackNode "tank_path_same" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 WaitBeforeStarting 8 WaitForAllSpawned "stage1" Tank { Health 15000 Speed 75 Name "tankboss_right" StartingPathTrackNode "tank_path_alt" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_main TotalCount 25 SpawnCount 5 MaxActive 16 WaitBetweenSpawns 3 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Deflector tag inferno_exterior } } // Final Push WaveSpawn { TotalCurrency 50 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_top RandomSpawn 1 TotalCount 30 SpawnCount 4 MaxActive 10 WaitBetweenSpawns 5 WaitBeforeStarting 5 TFBot { Template T_TFBot_Pyro Skill Expert tag inferno_exterior2 } } WaveSpawn { //TotalCurrency 0 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_main RandomSpawn 1 TotalCount 8 SpawnCount 1 MaxActive 6 WaitBetweenSpawns 4 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire tag inferno_exterior2 } } WaveSpawn { //TotalCurrency 0 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_main RandomSpawn 1 TotalCount 20 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 4 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Fist tag inferno_exterior2 } } WaveSpawn { TotalCurrency 25 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot_top TotalCount 45 SpawnCount 15 MaxActive 18 //WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Class Demoman Name "Samurai Demo" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } Item "Demo Kabuto" Scale "1.3" Health 650 WeaponRestrictions MeleeOnly //Attributes AirChargeOnly //removed air charge //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 CharacterAttributes { "charge time increased" 2 //"charge recharge rate increased" 7 //removed fast recharge "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } tag inferno_exterior } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitForAllSpawned "stage3" Tank { Health 15000 Speed 75 Name "tankboss_left" Skin 1 StartingPathTrackNode "tank_path_alt" OnBombDroppedOutput { Target boss_deploy_relay_tank Action Trigger } } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitBeforeStarting 8 WaitForAllSpawned "stage3" Tank { Health 15000 Speed 75 Name "tankboss_right" Skin 1 StartingPathTrackNode "tank_path_same" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }