//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Scout TotalCurrency 400 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name Soldier WaitForAllDead Scout TotalCurrency 400 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal MaxVisionRange 1000 } } } WaveSpawn { Name PyroBot TotalCurrency 400 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name ScoutBat TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name TankRight WaitForAllDead ScoutBat TotalCurrency 400 TotalCount 1 MaxActive 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 60 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name TankLeft WaitForAllDead ScoutBat TotalCurrency 400 TotalCount 1 MaxActive 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "Giant Heavy" WaitForAllDead ScoutBat TotalCurrency 500 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbotgiant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name SoldierBox TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal MaxVisionRange 2000 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Giant Soldier" WaitForAllDead GiantScout TotalCurrency 400 TotalCount 12 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbotgiant Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } WaveSpawn { Name GiantScout TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbotgiant Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name "Giant BurstFire Demo" WaitForAllDead GiantScout TotalCurrency 500 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbotgiant Squad { TFBot { Template T_TFBot_Giant_Demo_Burst ItemAttributes { ItemName tf_weapon_grenadelauncher "move speed bonus" 0.5 } } } } WaveSpawn { Name "Giant Medic" WaitForAllDead "Giant BurstFire Demo" TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbotgiant Squad { TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "Heal On Kill Giant Heavy" WaitForAllDead "Giant BurstFire Demo" TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbotgiant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill ItemAttributes { ItemName tf_weapon_fists "fire rate bonus" 0.6 "damage bonus" 1.2 } } } } } } //This file has been generated by http://mvm.tf