#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 10 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 110 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 110 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_heavyintro TotalCurrency 130 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name w1_nukesoldier WaitForAllSpawned w1_heavyintro TotalCurrency 10 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier_nuker Health 200 Name "Nuke Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 5 "fire rate penalty" 5 "faster reload rate" .1 "Projectile speed decreased" .4 "use large smoke explosion" 1 } CharacterAttributes { "bombinomicon effect on death" 1 } } } } WaveSpawn { Name w1_huntsandmans WaitForAllSpawned w1_nukesoldier TotalCurrency 60 TotalCount 40 MaxActive 14 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w1_huntsandmans WaitForAllSpawned w1_nukesoldier TotalCurrency 80 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 29 WaitBetweenSpawns 5 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Scout_Sandman ClassIcon scout_stun_markdeath ItemAttributes { ItemName "the sandman" "mark for death" 1 } } } } WaveSpawn { Name w1_giantscout WaitForAllSpawned w1_huntsandmans TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { Name w1_letsgo WaitForAllSpawned w1_giantscout TotalCurrency 20 TotalCount 15 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 8 Support 1 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w1_letsgo WaitForAllSpawned w1_giantscout TotalCurrency 120 TotalCount 30 MaxActive 6 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 3.5 Support 1 Where spawnbot_mission_spy Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w1_giantpyro WaitForAllSpawned w1_giantscout TotalCurrency 200 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 25 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_finalpyro WaitForAllSpawned w1_giantpyro TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_mission_spy Squad { TFBot { ClassIcon pyro_scorch Health 3000 Name "Giant Scorch Shot Pyro" Scale 1.7 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" .3 "Projectile speed increased" 1.3 } CharacterAttributes { "move speed bonus" .5 "damage force reduction" .6 "airblast vulnerability multiplier" .6 "override footstep sound set" 6 } Item "the scorch shot" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_demointro TotalCurrency 35 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon demoknight_charge Health 175 Name "Extended Charge Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the chargin' targe" "charge time increased" 1.75 } ItemAttributes { ItemName "the claidheamohmor" "critboost on kill" 3 } Item "the chargin' targe" Item "the claidheamohmor" } } } WaveSpawn { Name w2_scoutgauntlet WaitForAllSpawned w2_demointro TotalCurrency 65 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name w2_scoutgauntlet WaitForAllSpawned w2_demointro TotalCurrency 45 TotalCount 40 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns .5 Where spawnbot Where spawnbot_mission_sniper Where spawnbot_mission_spy Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w2_tank WaitForAllDead w2_scoutgauntlet TotalCurrency 5 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 22500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2_tank WaitForAllDead w2_scoutgauntlet TotalCurrency 195 TotalCount 30 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w2_engi WaitForAllDead w2_scoutgauntlet TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 60 Support 1 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon engineer Health 500 TeleportWhere spawnbot Name Engineer Class Engineer Skill Expert Attributes "TeleportToHint" } } } WaveSpawn { Name w2_heavy WaitForAllDead w2_tank TotalCurrency 60 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w2_backburners WaitForAllDead w2_tank TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_backburner_nys Health 175 Name "Backburner Pyro" Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "the backburner" Item "burny's boney bonnet" } } } WaveSpawn { Name w2_finale WaitForAllSpawned w2_heavy TotalCurrency 195 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_soldierheavy TotalCurrency 105 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w3_soldierheavy TotalCurrency 70 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w3_pyrosamurai WaitForAllSpawned w3_soldierheavy TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 7.5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "ghostly gibus" } } } WaveSpawn { Name w3_pyrosamurai WaitForAllSpawned w3_soldierheavy TotalCurrency 60 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 7.5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w3_pyrosamurai WaitForAllSpawned w3_soldierheavy TotalCurrency 150 TotalCount 15 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 7.5 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w3_giantsoldier WaitForAllSpawned w3_pyrosamurai TotalCurrency 360 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 4000 Name "Giant Rapid Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .5 "faster reload rate" .01 "Projectile speed increased" 1.25 } CharacterAttributes { "move speed penalty" .5 "damage force reduction" .4 "airblast vulnerability multiplier" .4 "override footstep sound set" 3 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w3_giantsoldier WaitForAllSpawned w3_pyrosamurai TotalCurrency 40 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w3_end WaitForAllDead w3_giantsoldier TotalCurrency 250 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w3_bomb WaitForAllDead w3_giantsoldier TotalCurrency 5 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Where spawnbot_mission_spy Squad { TFBot { ClassIcon scout_fast Health 125 Name "Kinda Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "the holy mackerel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_demohuntsman TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_demohuntsman TotalCurrency 60 TotalCount 30 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w4_shotgunheavy WaitForAllSpawned w4_demohuntsman TotalCurrency 90 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w4_tank WaitForAllDead w4_shotgunheavy TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 27500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_tank WaitForAllDead w4_shotgunheavy TotalCurrency 120 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w4_engi WaitForAllSpawned w4_tank TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 60 Support 1 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon engineer Health 500 TeleportWhere spawnbot Name Engineer Class Engineer Skill Expert Attributes "TeleportToHint" } } } WaveSpawn { Name w4_scoutsupport WaitForAllSpawned w4_tank TotalCurrency 35 TotalCount 35 MaxActive 12 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Support 1 Where spawnbot Where spawnbot_mission_spy Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w4_giantheavy WaitForAllSpawned w4_tank TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 40 WaitBetweenSpawns 25 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_soldiersupport WaitForAllDead w4_giantheavy TotalCurrency 5 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot Where spawnbot_mission_spy Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w4_endcap WaitForAllDead w4_giantheavy TotalCurrency 90 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon soldier_barrage Health 10000 Name "Giant Barrage Fire Soldier" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed decreased" .4 "projectile spread angle penalty" 5 "clip size upgrade atomic" 36 "fire rate bonus" .1 "faster reload rate" .2 } CharacterAttributes { "move speed bonus" .5 "airblast vulnerability multiplier" .3 "airblast vertical vulnerability multiplier" .3 "override footstep sound set" 3 "damage force reduction" .3 } Item "armored authority" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_heavyintro TotalCurrency 60 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w5_giantsamurai TotalCurrency 225 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_mission_spy Squad { TFBot { ClassIcon demoknight_samurai Health 3300 AutoJumpMin 7 AutoJumpMax 7 Name "Giant Samurai Demo" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "AirChargeOnly" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "move speed penalty" .75 "damage bonus" 2 "charge time increased" 3 "charge recharge rate increased" 7 "increased jump height" 2.6 "bot custom jump particle" 1 "damage force reduction" .6 "airblast vulnerability multiplier" .6 "override footstep sound set" 4 "cancel falling damage" 1 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } } } WaveSpawn { Name w5_bestbros4 WaitForAllSpawned w5_heavyintro TotalCurrency 180 TotalCount 60 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } TFBot { ClassIcon soldier_burstfire Health 200 Name "Burst Fire Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .15 "projectile spread angle penalty" 3 "faster reload rate" 1.3 } } } } WaveSpawn { Name w5_giantdemo WaitForAllSpawned w5_bestbros4 TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon demo_barrage Health 3500 Name "Barrage Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" .0001 "faster reload rate" .4 "clip size upgrade atomic" 19 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed penalty" .5 "damage force reduction" .6 "airblast vulnerability multiplier" .6 "override footstep sound set" 4 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_giantdemo WaitForAllSpawned w5_bestbros4 TotalCurrency 95 TotalCount 45 MaxActive 12 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w5_heavyfinale WaitForAllDead w5_giantdemo TotalCurrency 125 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 RandomSpawn 1 Where spawnbot Where spawnbot_mission_sniper Where spawnbot_mission_spy Squad { TFBot { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } } } WaveSpawn { Name w5_scout_fast WaitForAllDead w5_giantdemo TotalCurrency 15 TotalCount 22 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot Where spawnbot_mission_spy Squad { TFBot { ClassIcon scout_fast Health 125 Name "Kinda Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "the holy mackerel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_FaN TotalCurrency 75 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_FaN TotalCurrency 120 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting .1 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_soldiers WaitForAllSpawned w6_FaN TotalCurrency 80 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w6_soldiers WaitForAllSpawned w6_FaN TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name w6_giantheavy WaitForAllSpawned w6_soldiers TotalCurrency 250 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w6_giantheavy WaitForAllSpawned w6_soldiers TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w6_battalionsoldier WaitForAllSpawned w6_giantheavy TotalCurrency 125 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun ClassIcon soldier_tanker Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 20 } Item "the battalion's backup" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w6_scoutsupport WaitForAllSpawned w6_giantheavy TotalCurrency 75 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 2.5 Support 1 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge ClassIcon scout_stun_markdeath ItemAttributes { ItemName "the sandman" "mark for death" 1 } } } } WaveSpawn { Name w6_pyrospam WaitForAllSpawned w6_battalionsoldier TotalCurrency 125 TotalCount 60 MaxActive 16 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_SlowRecharge } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_bossintro TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_nuker Health 55000 Name "Duke Nuker" Scale 1.85 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 10 "use large smoke explosion" 1 "Blast radius increased" 1.6 "Projectile speed increased" 2 "fire rate penalty" 6.25 "faster reload rate" .01 "dmg bonus vs buildings" 1000 "no self blast dmg" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed penalty" .35 "damage force reduction" .1 "airblast vertical vulnerability multiplier" .1 "airblast vulnerability multiplier" .1 "rage giving scale" .2 } Item "the war pig" } } } WaveSpawn { Name w7_maintanks WaitForAllDead w7_bossintro TotalCurrency 600 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_supportscout WaitForAllDead w7_bossintro TotalCurrency 50 TotalCount 60 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 4 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w7_supportsoldier WaitForAllDead w7_bossintro TotalCurrency 75 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .15 "projectile spread angle penalty" 3 "faster reload rate" 1.3 } } } } WaveSpawn { Name w7_supportmedic WaitForAllDead w7_bossintro TotalCurrency 25 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 4 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper Squad { TFBot { ClassIcon medic Health 150 Name "Quick-Fix Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 2 } Item "the crusader's crossbow" Item "the quick-fix" } } } WaveSpawn { Name w7_supportheavy WaitForAllDead w7_bossintro TotalCurrency 60 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 6 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_supportdemo WaitForAllDead w7_bossintro TotalCurrency 60 TotalCount 32 MaxActive 2 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 25 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w7_supportsniper WaitForAllDead w7_bossintro TotalCurrency 80 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 25 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_mission_spy Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_finaltank WaitForAllDead w7_maintanks TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } }