#base robot_vanilla.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 7 Mission // Sentry Buster { Objective DestroySentries DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 InitialCooldown 50 Where spawnbot_mission_sentrybuster TFBot { Template T_TFBot_Giant_SentryBuster } } Mission // Engie { Objective Engineer DesiredCount 1 BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 60 InitialCooldown 60 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon engineer_telein TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_left TeleportWhere spawnbot_main TeleportWhere spawnbot_right } } Mission // Spy { Objective Spy DesiredCount 4 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 10 Where spawnbot TFBot { Class Spy Skill Expert } } Mission { Objective Spy DesiredCount 4 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 20 Where spawnbot TFBot { Class Spy Skill Expert } } Mission { Objective Spy DesiredCount 4 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 50 InitialCooldown 80 Where spawnbot TFBot { Class Spy Skill Expert } } Mission // Sniper { Objective Sniper DesiredCount 4 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 20 InitialCooldown 75 Where spawnbot_mission_sniper TFBot { Class Sniper Skill Hard } } Mission { Objective Sniper DesiredCount 2 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 60 Where spawnbot_mission_sniper TFBot { Class Sniper Skill Hard } } Mission { Objective Sniper DesiredCount 6 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 20 InitialCooldown 30 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper DesiredCount 4 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 InitialCooldown 30 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bombpath_choose_right_relay Action Trigger } WaveSpawn { Name "w1-a1" TotalCurrency 85 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk Skill Expert WeaponRestrictions MeleeOnly } } WaveSpawn { Name "w1-a1" TotalCurrency 85 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 1 Where spawnbot_right TFBot { Template T_TFBot_Scout_Bonk Skill Expert WeaponRestrictions MeleeOnly } } WaveSpawn { Name "w1-a2" TotalCurrency 160 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 7 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Gauntlet } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_invasion TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w1-b2" WaitForAllDead w1-a2 TotalCurrency 150 TotalCount 15 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Gauntlet } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w1-b2" WaitForAllDead w1-a2 TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Hard } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bombpath_choose_right_relay Action Trigger } WaveSpawn { Name "w2-a1" TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 0 Where spawnbot_main TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w2-a2" TotalCurrency 200 TotalCount 18 MaxActive 10 SpawnCount 9 WaitBetweenSpawns 20 WaitBeforeStarting 1 Where spawnbot_main Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 250 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "w2-b2" WaitForAllDead w2-a2 TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy } } WaveSpawn { Name "w2-b2" WaitForAllDead w2-a2 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Soldier_DirectHit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bombpath_choose_left_relay Action Trigger } WaveSpawn { Name "w3-tank" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 37000 Speed 75 StartingPathTrackNode tank_path_right_a1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w3-support" TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Bat Attributes AlwaysCrit } } WaveSpawn { Name "w3-a1" TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 15 Where spawnbot RandomChoice { TFBot { Class Soldier Skill Hard Tag nav_prefer_right_path BehaviorModifiers Push } TFBot { Class Soldier Skill Hard Tag nav_prefer_right_path BehaviorModifiers Push } TFBot { Class Soldier Skill Hard Tag nav_prefer_right_path BehaviorModifiers Push } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name "w3-a1" TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 0 WaitBeforeStarting 23 Where spawnbot RandomChoice { TFBot { Class Soldier Skill Hard Tag nav_prefer_left_path BehaviorModifiers Push } TFBot { Class Soldier Skill Hard Tag nav_prefer_left_path BehaviorModifiers Push } TFBot { Class Soldier Skill Hard Tag nav_prefer_left_path BehaviorModifiers Push } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name "w3-b1" TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 45 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 100 TotalCount 20 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Scout_Bat Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bombpath_choose_right_relay Action Trigger } WaveSpawn { Name "w4-a1" TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 22500 Speed 75 StartingPathTrackNode tank_path_right_a1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w4-a1" TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 20 WaitBeforeStarting 30 Where spawnbot TFBot { Template T_TFBot_Scout_Bat Attributes AlwaysCrit } } WaveSpawn { Name "w4-a1" TotalCurrency 200 TotalCount 24 MaxActive 9 SpawnCount 6 WaitBetweenSpawns 16 WaitBeforeStarting 60 Where spawnbot_invasion RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_left_path BehaviorModifiers Push } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_right_path BehaviorModifiers Push } } } WaveSpawn { Name "w4-a2" TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 45 Where spawnbot Squad { TFBot { Class Heavy Skill Hard Tag nav_prefer_left_path BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w4-a2" TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 45 Where spawnbot Squad { TFBot { Class Heavy Skill Hard Tag nav_prefer_right_path BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w4-b1" WaitForAllSpawned w4-a2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_left_path BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w4-b1" WaitForAllSpawned w4-a2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_right_path BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bombpath_choose_left_relay Action Trigger } WaveSpawn { Name "w5-engis" TotalCurrency 100 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 9 WaitBeforeStarting 15 Where spawnbot_right_disposable Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spanwbot_invasion Attributes IgnoreFlag } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w5-support" TotalCurrency 230 TotalCount 46 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 1 Where spawnbot_invasion Support 1 TFBot { Class Pyro ClassIcon pyro_reflect_daan Skill Hard } } WaveSpawn { Name "w5-a1" TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 37.5 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RapidFire } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w5-gscout1" TotalCurrency 60 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 23 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w5-gscout2" WaitForAllSpawned w5-gscout1 TotalCurrency 60 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 23 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bombpath_choose_right_relay Action Trigger } WaveSpawn { Name "w6-giant" TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w6-giant" TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12.5 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w6-a1" TotalCurrency 300 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 10 WaitBeforeStarting 1 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name "w6-b1" WaitForAllDead w6-a1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot_invasion RandomSpawn 1 TFBot { Template T_TFBot_Soldier_DirectHit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target bombpath_choose_right_relay Action Trigger } WaveSpawn { Name "w7-a1" TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 22500 Speed 75 StartingPathTrackNode tank_path_right_a1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w7-a1" TotalCurrency 100 TotalCount 7 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 21.428 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "w7-a1" TotalCurrency 200 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 2.4 WaitBeforeStarting 1 Where spawnbot_invasion Squad { TFBot { Class Scout Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w7-b1" TotalCurrency 200 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 12 WaitBeforeStarting 60 Where spawnbot_invasion RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } WaveSpawn { Name "w7-b1" TotalCurrency 200 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 11 WaitBeforeStarting 60 Where spawnbot_invasion RandomSpawn 1 TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } } WaveSpawn { Name "w7-c1" WaitForAllSpawned w7-b1 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Soldier_DirectHit_Buff ClassIcon soldier_directhit_buff_lite } } WaveSpawn { Name "w7-d1" WaitForAllSpawned w7-b1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 10 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name "w7-d1" WaitForAllSpawned w7-b1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 5 WaitBeforeStarting 25 Where spawnbot Tank { Name "tankboss" Health 35000 Speed 75 Skin 1 StartingPathTrackNode tank_path_left_b1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }