#base robot_giant.pop #base robot_standard.pop #base robot_giant_red.pop #base robot_standard_red.pop #base robotize_lines.pop population { StartingCurrency 30000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no NoReanimators 1 NoMvMDeathTune 1 SniperHideLasers 1 FlagCarrierMovementPenalty 1 AllowJoinTeamBlue 1 AllowJoinTeamBlueMax 6 HumansMustJoinTeam blue ReverseWinConditions 1 EnemyTeamForReverse red RespawnWaveTimeBlue 3 FixedRespawnWaveTimeBlue 1 SetCreditTeam 3 BluHumanFlagCapture 1 BluHumanFlagPickup 1 BluHumanInfiniteAmmo 1 BluHumanInfiniteCloak 1 BluHumanTeleportOnSpawn 1 BluHumanBotTeleporter 0 BluHumanSpawnNoShoot 1 BluHumanSpawnProtection 1 NoBluHumanFootsteps 1 BotsUsePlayerTeleporters 0 NoRomevisionCosmetics 1 WaveStartCountdown 3 BluPlayersAreRobots 1 NoBluHumanFootsteps 0 TextPrintTime 0 MedigunShieldDamage 1 DisableSound "Announcer.MVM_All_Dead" DisableSound "Announcer.MVM_Bonus" DisableSound "Announcer.MVM_Bomb_Alert_Entered" DisableSound "Announcer.MVM_Bomb_Reset" DisableSound "Announcer.MVM_Final_Wave_End" DisableSound "Announcer.MVM_Final_Wave_Start" DisableSound "Announcer.MVM_First_Wave_Start" DisableSound "Announcer.MVM_Get_To_Upgrade" DisableSound "Announcer.MVM_Robots_Planted" DisableSound "Announcer.MVM_Tank_Alert_Another" DisableSound "Announcer.MVM_Tank_Alert_Halfway" DisableSound "Announcer.MVM_Tank_Alert_Halfway_Multiple" DisableSound "Announcer.MVM_Wave_End" DisableSound "Announcer.MVM_Wave_Lose" DisableSound "Announcer.MVM_Wave_Start" DisableSound "music.mvm_end_last_wave" DisableSound "music.mvm_end_mid_wave" DisableSound "music.mvm_end_tank_wave" DisableSound "music.mvm_end_wave" DisableSound "music.mvm_start_last_wave" DisableSound "music.mvm_start_mid_wave" DisableSound "music.mvm_start_tank_wave" DisableSound "music.mvm_start_wave" DisallowUpgrade "maxammo primary increased" DisallowUpgrade "maxammo secondary increased" DisallowUpgrade "maxammo metal increased" DisallowUpgrade "metal regen" ItemBlacklist { Name "Zombie Demo" Name "Zombie Engineer" Name "Zombie Heavy" Name "Zombie Medic" Name "Zombie Pyro" Name "Zombie Scout" Name "Zombie Sniper" Name "Zombie Soldier" Name "Zombie Spy" } OverrideSounds { "MVM.BombWarning" "combine_bank_alarm.mp3" } PrecacheSound "combine_bank_alarm.mp3" PrecacheModel "models/props_mvm/robot_spawnpoint.mdl" ExtraSpawnPoint { Name "spawnbot_red_forward" TeamNum 3 X "122" Y "1952" Z "-22" } PointTemplates { MiscStuff { NoFixup 1 logic_auto { "targetname" "the_logic_auto" "OnMapSpawn" "tankdoor,Disable" "OnMapSpawn" "tankdoor_fx,Kill" "OnMapSpawn" "tank_explosion_wav,Kill" "OnMapSpawn" "tankdoor_actual,Open" "OnMapSpawn" "tankdoor_actual,Open" "OnMapSpawn" "hatch_alarm,Enable,,3,-1" } } extraspawnprop { NoFixup 1 prop_dynamic { "targetname" "spawnbot_red_forward_prop" "angles" "0 270 0" "model" "models/props_mvm/robot_spawnpoint.mdl" "disableshadows" "1" "solid" "0" "origin" "122 1952 -56" "DefaultAnim" "idle" } } } SpawnTemplate "MiscStuff" SpawnTemplate "extraspawnprop" Templates { T_TFBot_Red_Heavyweapons_Normal_Fist { ClassIcon heavy_fist_nys Health 300 Name "Red Heavy Fist" Class Heavy Skill Expert WeaponRestrictions MeleeOnly Action Mobber AddCond "TF_COND_REPROGRAMMED" } } Wave { WaitWhenDone 15 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 9999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_red_forward Squad { TFBot { Template T_TFBot_Red_Heavyweapons_Normal_Fist } } } } }